Go to Page... |
Updated: | 04-27-11 03:26 PM |
Created: | 08-15-09 03:43 PM |
Downloads: | 59,876 |
Favorites: | 169 |
MD5: |
oUF_Nivea has been tested with oUF 1.5+ (required!). oUF_Nivea was formerly known as oUF_viv.
This is a personal layout, things changed and will change.
Features
* easily customizable, with lots of options - frame size, fonts, textures, features ... and more see setup below
* moveable frames - via oUF_MoveableFrames by haste
* boss and main tank frames
* player, focus and target castbar
* Soul Shards, Holy Power, Runes, Eclipse bar
* Druid mana
* combo points
* optional portraits (player, target, focus, party)
* healthbar background is colored by class or (if it's an NPC) by reaction
* current health value is colored yellow between 35% and 25% health
* current health value is colored orange between 25% and 20% health
* current health value is colored red below 20% health
* built-in aggro highlight
* built-in debuff highlight
* advanced raid and party frames, with aura filtering and more ...
* vehicle support (incl. raid and party)
* featured hankthetank's raid icon textures
r24 Druid Eclipse Bar
Supported frames
* player
* player pet
* target
* target of target
* focus
* party
* party pets
* raid
* boss frames
* main tank
* main tank target
* arena frames + targets
NOTE
Please read the changelog, it contains use-full information.
Plugin support
* oUF_CombatFeedback
* oUF_SpellRange - highly recommended
* oUF_Smooth Update - a customized version is included
* oUF_BarFader
* oUF_MoveableFrames - highly recommended
* oUF_TotemBar
* oUF_WeaponEnchant
* oUF_HealComm4
History
1.0 initial release
2.0 changed quite a lot of things, it may look a little grungy *cough*. You can make it look like 1.x, again.
3.0 new look - like always, textures and fonts of previous versions are still included.
4.0 new look, total rewrite, clean up, removed a lot of unused fonts and textures (except some fonts and bar textures) from the package
5.0 new look, separate party/raid layout, ...
6.0 new look, config.lua added, improved party raid and arena frames
after 6.0 oUF_viv got renamed to oUF_Nivea, new look and updated to work with oUF 1.4.x
*** latest previous versions (1.2, 2.9c, 3.8, 4.8d, 5.2 and 6.2c) are archived ***
Setup
The layout's setup code below can be found in "AddOns\oUF_Nivea\Nivea_Config.lua". You can edit and save your changes via Wordpad, Notepad or something similar. I recommend getting Notepad++ (it's a free editor, google it).
------------
-- colors --
------------
cfg.maincolor = {44/255, 40/255, 67/255} -- portrait BG, raid health bar, castbar color
cfg.sndcolor = {248/255, 212/255, 186/255} -- font color, ...
cfg.trdcolor = {90/255, 110/255, 120/255} -- castbar color
cfg.brdcolor = {40/255, 40/255, 40/255} -- border color
cfg.infocolor = {50/255, 50/255, 50/255} -- info panel color
-----------
-- media --
-----------
cfg.HPtex = mediaFolder.."dM3" -- health bar texture
cfg.PPtex = mediaFolder.."d2P" -- power bar texture
cfg.CBtex = mediaFolder.."dM3" -- castbar texture
cfg.Itex = mediaFolder.."dO" -- BG texture
cfg.Auratex = mediaFolder.."dBBorderJ" -- border texture for buffs/debuffs
cfg.NameFont = mediaFolder.."Pixelway_Baseline.ttf" -- font used for text (names) - recommended: (hooge0655, size 8, "OUTLINE MONOCHROME") OR (Prototype, size 10, "THINOUTLINE")
cfg.NumbFont = mediaFolder.."Pixelway_Baseline.ttf" -- font used for numbers - recommended: (hooge0557, size 10, "OUTLINE MONOCHROME") OR (Prototype, size 10, "THINOUTLINE")
cfg.NameFS = 10 -- name font size
cfg.NumbFS = 10 -- number font size
cfg.CastFS = 10 -- castbar font size
cfg.ComboFS = 20 -- combo point font size
cfg.FontF = "OUTLINE" -- "THINOUTLINE", "OUTLINE MONOCHROME" or nil (no outline)
cfg.fontFNum = "OUTLINE"
------------------
-- general settings --
----------------------
cfg.Numberzzz = 1 -- 0 will display 18400k as 18k, 1 = 18.4k, ....
cfg.FadeOutAlpha = 0.3 -- alpha for out of range units (oUF_SpellRange plugin, required)
cfg.BarFadeAlpha = 0.0 -- alpha for oUF_BarFader (required) plugin (can be 0 - 1)
-- switches -- true/false (on/off)
cfg.useDKrunes = true -- show/hide DeathKnight runes
cfg.useCastbar = true -- show/hide player, target, focus castbar
cfg.useSpellIcon = true -- show/hide castbar spellicon
-- portraits
cfg.usePortrait = true -- show/hide player, target, focus portrait
cfg.pAlpha = 0.4 -- portrait alpha (transparency)
------------
-- player --
------------
cfg.separatePortraitPlayer = true -- separate player's portrait, instead of overlaying the healthbar
cfg.MirrorPlayerPortrait = false -- switch portrait from left to right side of the healthbar
cfg.PlayerRightSideSpellIcon = true -- switch player's castbars spell icon position from left to right
cfg.PlayerBuffsOnPlayerFrame = false -- put players buffs below the player frame instead of next to the minimap (cfg.HideBlizzardAuras = true, required)
cfg.PlayerBuffNumber = 8 -- buff number per row (player) - only counts for buffs anchored to the player frame (PlayerBuffsOnPlayerFrame = true, required)
cfg.PlayerDebuffNumber = 8 -- debuff number per row (player)
-- only counts for buffs not anchored to the player frame
cfg.PlayerBuffSize = 28 -- buff size (player), cfg.HideBlizzardAuras = true (required)
-- Player Buff Position
cfg.PlayerBufParent = UIParent -- can be any frame, common frames are Minimap or UIParent
cfg.PlayerBufAnchor1 = "TOPRIGHT"
cfg.PlayerBufAnchor2 = "TOPRIGHT"
cfg.PlayerBufOffset_X = -30 -- x Offset
cfg.PlayerBufOffset_Y = -20 -- y Offset
cfg.PlayerBuffInitialAnchor = "TOPRIGHT"
cfg.PlayerBuffGrowth_X = "LEFT"
cfg.PlayerBuffGrowth_Y = "DOWN"
------------
-- target --
------------
cfg.separatePortraitTarget = true -- separate target's portrait, ...
cfg.MirrorTargetPortrait = true -- switch portrait from left to right side of the healthbar
cfg.TargetRightSideSpellIcon = false -- switch target's castbars spell icon position from left to right
cfg.onlyShowPlayerBuffs = false -- only show buffs casted by player (target and focus)
cfg.onlyShowPlayerDebuffs = false -- only show debuffs casted by player (target and focus)
cfg.BuffNumberTar = 8 -- buff number per row - target
cfg.DebuffNumberTar = 8 -- debuff number per row - target
-----------
-- focus --
-----------
cfg.separatePortraitFocus = true -- separate focus's portrait, ...
cfg.MirrorFocusPortrait = true -- switch portrait from left to right side of the healthbar
cfg.FocusRightSideSpellIcon = false -- switch focus's castbars spell icon position from left to right
cfg.BuffNumberFoc = 7 -- buff number per row - focus
cfg.DebuffNumberFoc = 7 -- debuff number per row - focus
-----------
-- party --
-----------
cfg.PartyFrames = true -- set to false to disable party frames
cfg.usePartyPortrait = false -- show/hide party portraits
cfg.separatePortraitParty = true -- separate party portraits, ...
----------
-- raid --
----------
cfg.RaidFrames = true -- set to false to disable raid frames
-----------
-- arena --
-----------
cfg.ArenaFrames = true -- set to false to disable arena frames
-------------------
-- aura specific --
-------------------
cfg.HideBlizzardAuras = true -- hide blizzard buff, debuff and weapon enchant frame AND replace them with oUF's buffs/debuffs
cfg.HideAuraTimer = 180 -- spell timer is shown for shorter durations, than set value, hidden otherwise
cfg.FilterAuras = true -- filter arena, party and raid auras by applying a whitelist (the whitelist can be found in Nivea_AuraFilterList.lua)
---------------
-- framesize --
---------------
-- height
cfg.heightP = 22 -- player
cfg.heightT = 22 -- target
cfg.heightF = 22 -- Focus
cfg.heightM = 16 -- MT, boss frames
cfg.heightS = 22 -- ToT, FocusTarget, pet
cfg.heightPA = 14 -- party, party pet - arena
cfg.heightR = 26 -- raid
-- width
cfg.widthP = 240 -- player
cfg.widthT = 240 -- target
cfg.widthF = 200 -- Focus
cfg.widthM = 120 -- MT, boss frames
cfg.widthS = 48 -- ToT, FocusTarget, pet, party pet
cfg.widthPA = 170 -- party - arena
cfg.widthR = 60 -- raid
-- scale
cfg.PlayerScale = 1.0 -- player, player pet scale
cfg.TargetScale = 1.0 -- target, ToT scale
cfg.FocusScale = 1.0 -- focus, focus target scale
cfg.MainTankScale = 1.0 -- MainTan, MainTank ToT, boss frames scale
cfg.ArenaScale = 1.0 -- arena, arena ToT scale
cfg.PartyScale = 1.0 -- party scale
cfg.RaidScale = 1.0 -- raid scale
-- hp|pp height, pp|info offset (optional)
cfg.heightHP = 18
cfg.heightPP = 6
cfg.PPyOffset = 3
cfg.InfoOffset = 3
--------------------------------
-- oUF_WeaponEnchant settings --
--------------------------------
cfg.WeapEnchantIconSize = 24 -- icon size
cfg.WeapEnchantAnchor = "TOPRIGHT"
cfg.WeapEnchantAnchor2 = "TOPLEFT"
cfg.WeapEnchantParent = Minimap -- can be UIParent, Minimap or any other frame
cfg.WeapEnchant_X = -20 -- X offset
cfg.WeapEnchant_Y = 30 -- Y offset
Credits
hankthetank - raid icon texture
Party Portraits should stay disable due to this: - Headers: Due to how RegisterAttributeDrive works on 4.0.x, clicking _can_ go void on frames. The solution to this is to use self:RegisterForClicks('AnyDown') instead of AnyUp. Another solution is to NOT use the visibility field in :SpawnHeader(). - Portraits: On header frames this will constantly reset their animation due to the bug mentioned above |
/run SetCVar("useUiScale", 1) /run SetCVar("uiScale", 768/string.match(({GetScreenResolutions()})[GetCurrentResolution()], "%d+x(%d+)")); /run SetMultisampleFormat(1)
panelscale is !IMPORTANT! for people that use an UIScale, to make the overlay texture match the viewport For example, the lower your UIScale is set the higher the value should be. You have to play around with some values, mostly between 1.1 and 1.5. |
Comment Options |
timberbear60 |
View Public Profile |
Send a private message to timberbear60 |
Find More Posts by timberbear60 |
Add timberbear60 to Your Buddy List |
Dawn |
View Public Profile |
Send a private message to Dawn |
Find More Posts by Dawn |
Add Dawn to Your Buddy List |
11-20-10, 06:47 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
buff timer size
subj. where i can change buff timer size?
|
|
tupobox |
View Public Profile |
Send a private message to tupobox |
Find More Posts by tupobox |
Add tupobox to Your Buddy List |
11-19-10, 04:25 AM | |
|
Blind
It is, it is. Just me becoming even more blind than I'm already are...
Sorry for confusing you
__________________
The Internet is where deluded, crazy people get together so they can all sit in a circle and tell each other that they're not deluded and crazy. |
|
Alliren |
View Public Profile |
Send a private message to Alliren |
Find More Posts by Alliren |
Add Alliren to Your Buddy List |
11-18-10, 08:04 AM | |
|
The info page might not be updated every time for minor changes. However, the changelog is.
pClassbar should be there, isn't it? I renamed it. See changelog.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine." Paper: "OMG, WTF, Scissors!" Scissors: "Rock is OP and Paper are QQers. We need PvP buffs." "neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..." |
|
Dawn |
View Public Profile |
Send a private message to Dawn |
Find More Posts by Dawn |
Add Dawn to Your Buddy List |
11-18-10, 05:51 AM | |
|
"Addon info" page, the code itself there is not updated.
Last time I checked, the (start) of the code was like this: Code:
cfg.maincolor = {53/255, 69/255, 105/255} cfg.sndcolor = {255/255, 207/255, 164/255} cfg.trdcolor = {100/255, 70/255, 90/255} cfg.backdropcolor = {26/255, 25/255, 31/255} cfg.brdcolor = {65/255, 74/255, 79/255} cfg.infocolor = {29/255, 63/255, 72/255} cfg.solidHPBGcolor = true cfg.hpBGcolor = {216/255, 207/255, 105/255} Therefore, I thought it was not updated
__________________
The Internet is where deluded, crazy people get together so they can all sit in a circle and tell each other that they're not deluded and crazy. |
|
Alliren |
View Public Profile |
Send a private message to Alliren |
Find More Posts by Alliren |
Add Alliren to Your Buddy List |
11-17-10, 07:26 PM | ||
|
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine." Paper: "OMG, WTF, Scissors!" Scissors: "Rock is OP and Paper are QQers. We need PvP buffs." "neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..." |
|
|
Dawn |
View Public Profile |
Send a private message to Dawn |
Find More Posts by Dawn |
Add Dawn to Your Buddy List |
11-17-10, 05:35 PM | |
|
Is it only me, or is your code not updated?
__________________
The Internet is where deluded, crazy people get together so they can all sit in a circle and tell each other that they're not deluded and crazy. |
|
Alliren |
View Public Profile |
Send a private message to Alliren |
Find More Posts by Alliren |
Add Alliren to Your Buddy List |
11-03-10, 03:13 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
Portraits
Is it possible to move portraits from player frame to another place on screen?
|
|
Artyomsv |
View Public Profile |
Send a private message to Artyomsv |
Find More Posts by Artyomsv |
Add Artyomsv to Your Buddy List |
10-31-10, 08:01 PM | |
|
First off, thanks for the layout, really liking it!
Though I've encoutered a little problem along the way with setting it up, well.. customizing it. Basically whenever I make a new kgPanel frame and make the player or target frame the newly made panel's parent, it throws up an error and it pretty much "brakes" the frame, the error is as follows: Code:
Message: Interface\AddOns\oUF_Nivea\Nivea.lua:401: Wrong object type for member function Time: 11/01/10 01:46:05 Count: 1 Stack: [C]: in function `RegisterForClicks' Interface\AddOns\oUF_Nivea\Nivea.lua:401: in function <Interface\AddOns\oUF_Nivea\Nivea.lua:391> Interface\AddOns\oUF_Nivea\Nivea.lua:1056: in function `styleFunc' Interface\AddOns\oUF\ouf.lua:421: in function <Interface\AddOns\oUF\ouf.lua:391> (tail call): ? Interface\AddOns\oUF\ouf.lua:711: in function `Spawn' Interface\AddOns\oUF_Nivea\Nivea.lua:1607: in function <Interface\AddOns\oUF_Nivea\Nivea.lua:1604> Interface\AddOns\oUF_Nivea\Nivea.lua:1643: in function `func' Interface\AddOns\oUF\ouf.lua:732: in function <Interface\AddOns\oUF\ouf.lua:728> (tail call): ? Locals: (*temporary) = kgPanel1 { 0 = <userdata> text = <unnamed> { } scripts_loaded = false menu = <function> defined @Interface\AddOns\oUF_Nivea\Nivea.lua:309 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:292 missing_parent_at_load = false isChild = true style = "Nivea - Target" __elements = <table> { } bg = <unnamed> { } missing_anchor_at_load = false } (*temporary) = "AnyDown" I'm basically trying to add an extra border around your frames aswell as keeping your current borders, but as I say if I do add them, the frames brake causing WoW to display the default frames and chucking up the above errors. Wondered if this was do/fixable or if I have to just suck it up and forget about the extra border? Thanks for your time |
|
flexe |
View Public Profile |
Send a private message to flexe |
Find More Posts by flexe |
Add flexe to Your Buddy List |
10-25-10, 12:52 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 74
Uploads: 0
|
Code:
-- debuffs createDebuffs(self) self.Debuffs:SetPoint("BOTTOM", self.Health, "BOTTOM", 0, -55) self.Debuffs.initialAnchor = "BOTTOMLEFT" self.Debuffs["growth-x"] = "LEFT" self.Debuffs["growth-y"] = "UP" self.Debuffs.size = ((cfg.widthP - ((cfg.PlayerDebuffNumber-1)*4)) / cfg.PlayerDebuffNumber) self.Debuffs:SetHeight(self.Debuffs.size*2)
Last edited by Gubbel : 10-25-10 at 01:17 PM.
|
|
|
Gubbel |
View Public Profile |
Send a private message to Gubbel |
Find More Posts by Gubbel |
Add Gubbel to Your Buddy List |
10-25-10, 12:20 PM | ||
|
@Gubbel Debuffs are attached to the player frame, no option to change that. You need to modify the layout.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine." Paper: "OMG, WTF, Scissors!" Scissors: "Rock is OP and Paper are QQers. We need PvP buffs." "neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..." |
|
|
Dawn |
View Public Profile |
Send a private message to Dawn |
Find More Posts by Dawn |
Add Dawn to Your Buddy List |
10-25-10, 12:16 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 74
Uploads: 0
|
is it possible to move the debuffs on the player frame only could find for buffs. i hope i did not miss it
|
|
Gubbel |
View Public Profile |
Send a private message to Gubbel |
Find More Posts by Gubbel |
Add Gubbel to Your Buddy List |
10-25-10, 12:14 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
|
Hello,
is there an option for marking mobs tagged by other players? Right now I'm using solid background and custom color, and the mobs' color doesn't change in any way when someone else tags them. This mostly isn't a big issue but I'm counting on it to be pretty important while levelling to 85 soon So, did I break something with my changes or this just isn't implemented? Thanks |
|
dalea |
View Public Profile |
Send a private message to dalea |
Find More Posts by dalea |
Add dalea to Your Buddy List |
10-23-10, 06:54 AM | ||
|
However, you can try to download oUF 1.3.28 and see if it still works with patch 4.x, though.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine." Paper: "OMG, WTF, Scissors!" Scissors: "Rock is OP and Paper are QQers. We need PvP buffs." "neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."
Last edited by Dawn : 10-23-10 at 07:06 AM.
|
|
|
Dawn |
View Public Profile |
Send a private message to Dawn |
Find More Posts by Dawn |
Add Dawn to Your Buddy List |
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.