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Updated:09-18-11 06:03 PM
Created:08-29-09 01:38 AM
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NeedToKnow - Updated!  Popular! (More than 5000 hits)

Version: 3.2.08
by: Kitjan [More]

As of NeedToKnow version 4.0.0, I am retiring this clone of the project. please go to the NeedToKnow project page to download or comment on this addon.


I apologize to people who used updaters to keep up with NTK who won't automatically follow up on this. I may replace this addon with a stub that just prints a message on the screen to get the addon from the new place.

3.2.08
- Fixed: blink didn't work with weapon imbues

3.2.06
- Updated combat log hander for 4.1 (targettarget bars). Also tried to make it a little more efficient
- fixed: "sum stacks from all casters" only worked for buffs
- Fixed problem with cooldowns sometimes not working after spec switch

3.2.05
- Added some sanity checks around weapon imbues. Should prevent the lua errors, though the corresponding bars won't work. It'll complain (a lot) in your chat window.
- Listening to ACTIVE_TALENT_GROUP_CHANGED as well as PLAYER_TALENT_UPDATE
- Listening to SPELL_UPDATE_COOLDOWN as well as ACTIONBAR_UPDATE_COOLDOWN
- Fixed: The code that was supposed to stop cooldown bars from disappearing was actually preventing it from detecting cooldown resets sometimes.

3.2.04
- Fixed refactoring bug in auto shot bars causing a lua error

3.2.03
- Trying again to get bar initialization to happen reliably

3.2.02
- Fixed: Cooldown bars initialized too soon, resulting in failure to find the item/spell

3.2.01
- Fixed: "Usable" bars caused massive lua errors and didn't work

3.2.0
- internal cooldown bars can now be told to reset to 0 based on the presence of another buff. (for example, eclipse resets Nature's Grace)
- Fairly massive restructuring to split up the monolithic Bar_AuraCheck function (Ticket 56)
- Fixed berserk tracking on multiple weapons. This never worked before, it turns out. (Ticket 84)
- Some changes for perf improvements
- Spell cooldown bars try a bit harder to figure out what you meant to watch. Before, Swipe would end up watching cat Swipe (same name as bear Swipe), which has no cooldown. Explosive Trap works now, too. (Ticket 85)
- A bar watching your pet will update when your pet changes
- Min scale reduced from 0.6 to 0.25

3.1.9
- Fix Lua error tracking certain DK spell cooldowns

3.1.8
- Fixes cooldown tracking in 4.0.1

3.1.7
- Maybe works with Cataclysm now?
- More robust rune vs spell cd detection for DKs (Ticket 72)
- Added support to the text override for a list of names, corresponding to the list of spells to watch for (Ticket 43)

3.1.6
- Can now turn off the display of stack count (Ticket 52)
- Can now override the name that is displayed (Ticket 43)

3.1.5
- Spell cooldowns for spells like Stealth will now start when the spell ends, instead of looping when the spell is cast
- The logic to hide a cooldown that was just the GCD has been improved. Spell cooldown timers will no longer disappear when they become GCD limited (if there was 1s left and you begin a 1.2s GCD, the bar would disappear before.) This logic has then been extended to cover DK rune cooldowns (if you had a spell which required runes, but the runes had a longer cooldown than the spell had remaining, the bar would display the cooldown for the runes.)

3.1.4
- Cyrillic fixes from kolod on curseforge (ticket 74)
- Groups can only be sized such that the bars are an integer number of pixels tall. Hopefully this will improve ticket 70
- Fixed non-deterministic texture ordering on the bars, which could put the visual cast time under the bar. (Ticket 73)

3.1.3
- Fixed a LUA error caused by 3.3.5 edit box changes when entering the name of the spell to watch

3.1.2
- Added zhCN & zhTW localization. Thanks, wowui.cn!
- Change tooltip anchor to above group
- Added new options panel: Appearance. Moved texture, font, bar spacing, bar padding, and background color options to it
- Changed lock/unlock button to config mode / play mode buttons
- Fixed a LUA error if the addon was loaded with totems out
- Replaced use of StatusBar widget with custom Texture management both because our bars have two textures and because Blizzard can't set their texture coordinates correctly any more. Fixes ticket 51
- Fixed a bug with the double-bar feature when resizing the group. This was done automatically for the main texture before, but not for the second. Now it's done for both, yay.
- Small memory optimization
- The second texture gets image and color updated the same time the primary one does, meaning it will update without a /reload
- Updating the bar appearance was being shortcut if the bar was currently blinking, so had to set the color twice.

3.1.1
- Fixed: Auto Shot CD reset on every spell cast, not just Auto Shot

3.1.0
- Fixed: All the numeric dialogs in the config menus were using the same help text.
- New option for buffs/debuffs: Show all stacks. Can be used to watch a category of spells (like HoTs), or to watch procs from Berserker
- Auto Shot now works as a spell cooldown
- Fixed bar texturing tiling instead of stretching in 3.3.3
- Fixed "infinite" duration buffs not correctly displaying
- Add new bar type: Usable. Designed with Victory Rush in mind.

3.0.3
- Watching the offhand enchant would display the name of the mainhand enchant, which could cause a lua error if there was no mainhand enchant
- Reverted a partial import/export feature that snuck in

3.0.2
- Fixed a bug with blink. It defaults to 0.5 alpha and disabled, by the legacy loading code saw the 0.5 and figured it should enable blink. Worked great if you still had old settings, but starting from scratch was a bit of disaster. Sorry new users!

3.0.1
- Fixed a bug with the "Unit" setting from a buff or debuff bar causing other bar types (like spell cooldown)
- Removed the display of charges from buff cooldown bars. Easy enough to put back if people miss it, but it surprised me.
- Fixed a small pef bug: every bar was doing one extra loop checking for the presence of the buff ""
- If the internal buff cooldown was shorter than the duration of the buff, the bar wouldn't disappear (and the spark would go negative)

3.0.0
- Created a "Settings" submenu whose contents depends on the BuffOrDebuff variable. This should allow for more bar types without confusing the menu too much.
- Added new bar type: "internal cooldown" for proc cooldown timers
- Added new bar type: "spell cooldown" for tracking spell and item cooldown timers
- Fixed: Temporary weapon enchants now use a substring search. "Poison" will pick up all rogue poisons. This also fixed a lua error that could occur when watching weapon buffs
- Added: Can show an asterisk when the bar is tracking a spell cast by the player
- Improved: Added a blink enable besides just setting the alpha to 0. The alpha thing confused too many people
- Added more blink options: only in combat, only if boss, and a label for blinking bars

2.8.6
- Improved: Blinking bars try to be a little smarter about when to blink and when to just be hidden. Especially the case of debuff bars blinking when no target.
- Improved: Weapon imbue names now capture (I hope) the full name from the tooltip to compare against. The name to watch for (in the NTK config) is then regarded as a substring search. So you could configure NTK to watch for Poison to catch all poisons.

2.8.5
- Added: Option to show a spell icon to the left of active bars
- Added: Option to change the font used on NeedToKnow bars (in the interface options dialog)

2.8.4
- Added: Option to show certain bar elements: aura name, time remaining, and the "spark" (ticket 8)
- Added: Option to blink the bar when it would otherwise be missing (ticket 7)
- Fixed: Weapon imbue bars disappear on teleport (ticket 9)
- Fixed: Spark incorrectly visible on weapon imbues (ticket 6)

2.8.3
- Fixed some problems upgrading from older versions of NeedToKnow (ticket 5)

2.8.2
- Beta Support for temporary weapon enchants. Only tested with elemental and restoration shaman (not enhancement or rogues.)

2.8.1
- Fixed: Watching totem by spellid did not work
- Fixed: Logging in when the character was in the second spec would use the first spec's setting

2.8.0
- Added the ability to track increases in spell duration, especially useful for dps druids
- Marked as being a 3.3 addon
- Fixed: Took advantage of a new 3.3 API to get the spell id of active buffs and debuffs. Bars that check spellid should be much more reliable and, for example, be able to tell the difference between the two different Death's Verdict procs
- Fixed: Totem timing is much more accurate
- Fixed: Visual cast times now updates based on changes in haste and other casting-time-affecting abilities
- Refactored the internal structure a bit, which results in easier hooking by other addons

2.7.1
- Fixed: Accidentally removed the background color picker

2.7.0
- Added options for how the time text is formatted. The current style is the default, with mm:ss and ss.t as other options
- Added "visual cast time" overlay which can be used to tell when there's less than some critical amount of time left on an aura
- Hid the spark when the aura lasts longer than the bar (either an infinite duration, or using the Max duration feature.)
- Hid the time text when the aura has an infinite duration

2.6.0
- Added support for a new "Buff or Debuff" type: Totem. Type in the name of the totem to watch for (can be a partial string.)
- Fixed a parse error in the DE localization
- Slightly improved performance of "target of target"
- Added two new /ntk options: show and hide. They can be used to temporarily show and hide the ntk groups.

2.5.2
-Changed event parsing to try to be more robust (see autobot's errors)

2.5.1
-Trying a different strategy for identifying "only cast by me" spells
-When editing the watched auras, the edit field starts with the current value
-Configuring by SpellID is automatically detected and does not need a menu item checked

2.5
-Fixed ToT issue
-Added support for SpellID

2.4.3
-Added SharedMedia support, uses LibSharedMedia-3.0
-Greatly improved performance

2.4.2
-Fixed a bug with the multiple buffs per line
-Fixed a small bug with resize button showing
-Optimized performance slightly

2.4.1

-Fixed character restriction on buff names, no accepts up to 255 characters.
-Added Russian localization

2.4

-Brought up to 3.2 API standards
-Added multiple buffs/debuffs per bar
-Dual-Specialization support
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.0
5kB
11-21-11 07:33 PM
Addon


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Unread 12-30-09, 01:16 PM  
Pseudopod
A Deviate Faerie Dragon

Forum posts: 16
File comments: 104
Uploads: 0
I love how I downloaded this addon, started to configure it and everytime I thought "I wish this was configurable", I found the option for it

A couple of things though:
- The "Clear settings" option at the bottom of the mouse rightclick menu is a bit too easy to misclick. I was a bit distracted and hit it with my cursor by accident. Though the result was a bit weird(?): the debuff bar I'd added (bar 4 for group 1) disappeared, which I guess is ok since that was the bar I was configuring at that point. But also the settings for my 3 other spells reseted, the spells didn't disappear so I only had to retype the 4th one and then reapply all the other options. Should the "Clear settings" option only wipe settings for that 1 bar? Anyways, maybe a confirmation popup would be nice?

- I sort of like/need the "blink when missing" option, I have a hard time (=I'm slow) figuring out what spell is missing if there's just a blank space between bars. Would it be possible to remember the spell name/icon when they are missing, since after the dots/debuffs fade, I only have a disco of 4 blinking bars?

-Also is it possible to have some sort of "only show in group/raid/in combat/when I target a boss" option to prevent that disco from happening when not necessary? :P -- Or to combat the blinking, maybe adding a "bar color when missing" -indicator would help?

-One other thing, maybe a name tag for bars, like a bar that would say "+crit" and tracked winter's chill, improved scorch and shadow mastery (imp. shadow bolt). That way you could make (in this case) the "raid debuff" bars shorter and still know what they did, because you're not responsible for reapplying them but you want to know if they are (or aren't) there.

I don't have a Curse account so I thought I'd post here first to read your thoughts about my suggestions

Thank you regardless.
Last edited by Pseudopod : 12-30-09 at 01:45 PM.
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Unread 12-28-09, 02:46 PM  
Kitjan
A Murloc Raider
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File comments: 186
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Originally posted by vlakarados
are there any plans to make it track cooldowns?
I've definitely thought about it! I'd love to have my Tiger's Fury cooldown in NTK with my DoT bars. I haven't looked to see how TellMeWhen does it yet, though. I want to avoid NTK registering for any spammy events like COMBAT_LOG_UNFILTERED. Why don't you open a ticket for it (see the addon description for a link) and we can move the conversation there.
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Unread 12-28-09, 03:42 AM  
vlakarados
An Aku'mai Servant
 
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are there any plans to make it track cooldowns?
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Unread 12-27-09, 02:35 PM  
Laine
A Murloc Raider

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Somehow I ended up with v2.2 on my machine! Not sure how that happened. MMOUI does my updates and I know it updated on the 24th or 25th. Anyway, current version is there now and it works just as it should. Thanks!

Laine
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Unread 12-27-09, 03:01 AM  
Kitjan
A Murloc Raider
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Originally posted by Laine
I'm getting errors and non-functionality since my last update.

Error: attempt to index field 'Groups' (a nil value)
AddOn: NeedToKnow
File: NeedToKnow.lua
Line: 149
Count: 2
Glad you like it!

What version are you using? 149 hasn't referenced Groups in some time (2.5.2.) Make sure you're using 2.8.4. 2.8.3 added some saved variable repair mechanisms which will hopefully fix everything up for you.

If it still doesn't finish initializing, I'd say your NeedToKnow saved variables are corrupt. Delete all NeedToKnow.lua files in your WTF directory (WTF\Account\server\character\SavedVariables\NeedToKnow.lua)
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Unread 12-27-09, 02:03 AM  
Laine
A Murloc Raider

Forum posts: 9
File comments: 17
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I'm getting errors and non-functionality since my last update.

Error: attempt to index field 'Groups' (a nil value)
AddOn: NeedToKnow
File: NeedToKnow.lua
Line: 149
Count: 2

Thanks for a great addon that's been added to my list of things I really really don't like raiding without.

Laine
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Unread 12-20-09, 04:44 PM  
Kitjan
A Murloc Raider
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Re: Hiding bar elements

Originally posted by Pixol
Just a request from me, or if you could point me in the direction of which .lua file and what line # controls the transparency for the 2 options (in bold) above
thank you
Keep up the great work
Interesting idea. Checkmarks to hide the aura name, time remaining, and spark seem reasonable to me. Care to open a ticket for it? (see the link in the addon description.)

As for doing it yourself, change every spark:Show into spark:Hide and that should get rid of the spark. Comment out the text:SetText call and the spell name should disappear.

Good CPU efficiency is one of the main goals of NeedToKnow, glad you appreciate it
Last edited by Kitjan : 12-20-09 at 04:45 PM.
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Unread 12-20-09, 09:50 AM  
Pixol
A Deviate Faerie Dragon
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This add-on has great cpu efficiency! I was hoping to replace it with power auras for debuff timers with fraction of a seconds. Is there a upcoming feature to switch to a bar set up into a simple timer with no debuff text?

I tried to set the transparency of everything but the timer to be invisible, but there's no transparency option for the spell name text, and the glowing tick that goes along the bar.

Basically, I would place these timers in certain positions with a kgpanel texture. So I would not need a visual representation of the debuff counting down, nor would I need to know the name of it.

Just a request from me, or if you could point me in the direction of which .lua file and what line # controls the transparency for the 2 options (in bold) above
thank you
Keep up the great work
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Unread 12-14-09, 04:10 PM  
Kitjan
A Murloc Raider
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First Time User Tutorial Video

This is something ashankt posted in the main NeedToKnow thread a couple months ago; I thought I'd link it here as well: http://www.veoh.com/browse/videos/ca...25317Bd6mdY5e#
Last edited by Kitjan : 12-14-09 at 04:16 PM.
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Unread 12-14-09, 10:27 AM  
Kitjan
A Murloc Raider
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Re: Errors saving (and loading)

Originally posted by smunisto
Thank you for the updates of NTK.
I have a problem though - it keeps resetting my settings after a logout.
He deleted the NeedToKnow saved variables and everything was back in working order. Something with the 2.2 -> 2.8 upgrade path must be broken.
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Unread 12-14-09, 05:39 AM  
smunisto
A Kobold Labourer

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Re: Re: Weapon Imbues

Thank you for the updates of NTK.
I have a problem though - it keeps resetting my settings after a logout.
I'm guessing it's because of the lame way I used to update it...but can it be?
I just deleted the NTK folder in the Interface/Addons. Haven't touched the settings in Cache/WTF/wherever.
But I've updating all my addons like that and I've never had a problem.

So, what do you suggest?
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Unread 12-14-09, 12:49 AM  
Kitjan
A Murloc Raider
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Re: Weapon Imbues

Originally posted by reale
Any chance for Weapon Imbues for Shaman?
Added to 2.8.2, set the "unit to monitor" as "Main Hand" or "Off Hand". Set the buff to monitor as the first word you'd see in the tooltip, ie "Flametongue" and not "Flametongue Weapon". (I'm not sure how to make that more obvious )

I'm only able to test this as Restoration and Elemental, so I didn't test watching the off-hand weapon. Also, I don't have a rogue with poisons yet. Give it a spin and let me know what you think!

Prateem: Being able to set the font is a good idea. I'll put that into the same dialog where you choose the texture.
Last edited by Kitjan : 12-14-09 at 12:53 AM.
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Unread 12-13-09, 08:42 PM  
Kitjan
A Murloc Raider
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Re: Magma totem

Originally posted by Jerricka
Can't get it to show for Magma Totem, and how do you put in the spellid without it showing on the bar plz.
It works for me:
For "buff/debuff to time" I put in: Magma
Buff or Debuff?: Totem
Unit to monitor: Player

When using a spellid, it only shows the spellid while the bars are unlocked. When the bar is actually active, it will display the proper name.
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Unread 12-13-09, 08:04 PM  
Jerricka
An Aku'mai Servant
 
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Can't get it to show for Magma Totem, and how do you put in the spellid without it showing on the bar plz.
Last edited by Jerricka : 12-13-09 at 08:04 PM.
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Unread 12-13-09, 06:01 PM  
Prateem
A Kobold Labourer

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So I don't know LUA and I noticed there's no option to change the font in NTK's UI-based config. So I took a look at the LUA coding, thinking it might be intuitive enough, but I have no idea what to do xD

I'm guessing this block of text is what I need to modify to change the font? (This comes from NeedToKnow.xml):
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontHighlight" justifyH="LEFT">
<Size>
<AbsDimension x="180" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentTime" inherits="GameFontHighlight" justifyH="RIGHT">
<Size>
<AbsDimension x="40" y="16"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parent" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-10" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
Any help would be cool. Also, if you could include a UI-based option or something, that'd be even better

Edit: I should probably add: I love this Addon. Thanks so much for maintaining it!
Last edited by Prateem : 12-13-09 at 06:02 PM.
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