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Updated:09-18-11 06:03 PM
Created:08-29-09 01:38 AM
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NeedToKnow - Updated!  Popular! (More than 5000 hits)

Version: 3.2.08
by: Kitjan [More]

As of NeedToKnow version 4.0.0, I am retiring this clone of the project. please go to the NeedToKnow project page to download or comment on this addon.


I apologize to people who used updaters to keep up with NTK who won't automatically follow up on this. I may replace this addon with a stub that just prints a message on the screen to get the addon from the new place.

3.2.08
- Fixed: blink didn't work with weapon imbues

3.2.06
- Updated combat log hander for 4.1 (targettarget bars). Also tried to make it a little more efficient
- fixed: "sum stacks from all casters" only worked for buffs
- Fixed problem with cooldowns sometimes not working after spec switch

3.2.05
- Added some sanity checks around weapon imbues. Should prevent the lua errors, though the corresponding bars won't work. It'll complain (a lot) in your chat window.
- Listening to ACTIVE_TALENT_GROUP_CHANGED as well as PLAYER_TALENT_UPDATE
- Listening to SPELL_UPDATE_COOLDOWN as well as ACTIONBAR_UPDATE_COOLDOWN
- Fixed: The code that was supposed to stop cooldown bars from disappearing was actually preventing it from detecting cooldown resets sometimes.

3.2.04
- Fixed refactoring bug in auto shot bars causing a lua error

3.2.03
- Trying again to get bar initialization to happen reliably

3.2.02
- Fixed: Cooldown bars initialized too soon, resulting in failure to find the item/spell

3.2.01
- Fixed: "Usable" bars caused massive lua errors and didn't work

3.2.0
- internal cooldown bars can now be told to reset to 0 based on the presence of another buff. (for example, eclipse resets Nature's Grace)
- Fairly massive restructuring to split up the monolithic Bar_AuraCheck function (Ticket 56)
- Fixed berserk tracking on multiple weapons. This never worked before, it turns out. (Ticket 84)
- Some changes for perf improvements
- Spell cooldown bars try a bit harder to figure out what you meant to watch. Before, Swipe would end up watching cat Swipe (same name as bear Swipe), which has no cooldown. Explosive Trap works now, too. (Ticket 85)
- A bar watching your pet will update when your pet changes
- Min scale reduced from 0.6 to 0.25

3.1.9
- Fix Lua error tracking certain DK spell cooldowns

3.1.8
- Fixes cooldown tracking in 4.0.1

3.1.7
- Maybe works with Cataclysm now?
- More robust rune vs spell cd detection for DKs (Ticket 72)
- Added support to the text override for a list of names, corresponding to the list of spells to watch for (Ticket 43)

3.1.6
- Can now turn off the display of stack count (Ticket 52)
- Can now override the name that is displayed (Ticket 43)

3.1.5
- Spell cooldowns for spells like Stealth will now start when the spell ends, instead of looping when the spell is cast
- The logic to hide a cooldown that was just the GCD has been improved. Spell cooldown timers will no longer disappear when they become GCD limited (if there was 1s left and you begin a 1.2s GCD, the bar would disappear before.) This logic has then been extended to cover DK rune cooldowns (if you had a spell which required runes, but the runes had a longer cooldown than the spell had remaining, the bar would display the cooldown for the runes.)

3.1.4
- Cyrillic fixes from kolod on curseforge (ticket 74)
- Groups can only be sized such that the bars are an integer number of pixels tall. Hopefully this will improve ticket 70
- Fixed non-deterministic texture ordering on the bars, which could put the visual cast time under the bar. (Ticket 73)

3.1.3
- Fixed a LUA error caused by 3.3.5 edit box changes when entering the name of the spell to watch

3.1.2
- Added zhCN & zhTW localization. Thanks, wowui.cn!
- Change tooltip anchor to above group
- Added new options panel: Appearance. Moved texture, font, bar spacing, bar padding, and background color options to it
- Changed lock/unlock button to config mode / play mode buttons
- Fixed a LUA error if the addon was loaded with totems out
- Replaced use of StatusBar widget with custom Texture management both because our bars have two textures and because Blizzard can't set their texture coordinates correctly any more. Fixes ticket 51
- Fixed a bug with the double-bar feature when resizing the group. This was done automatically for the main texture before, but not for the second. Now it's done for both, yay.
- Small memory optimization
- The second texture gets image and color updated the same time the primary one does, meaning it will update without a /reload
- Updating the bar appearance was being shortcut if the bar was currently blinking, so had to set the color twice.

3.1.1
- Fixed: Auto Shot CD reset on every spell cast, not just Auto Shot

3.1.0
- Fixed: All the numeric dialogs in the config menus were using the same help text.
- New option for buffs/debuffs: Show all stacks. Can be used to watch a category of spells (like HoTs), or to watch procs from Berserker
- Auto Shot now works as a spell cooldown
- Fixed bar texturing tiling instead of stretching in 3.3.3
- Fixed "infinite" duration buffs not correctly displaying
- Add new bar type: Usable. Designed with Victory Rush in mind.

3.0.3
- Watching the offhand enchant would display the name of the mainhand enchant, which could cause a lua error if there was no mainhand enchant
- Reverted a partial import/export feature that snuck in

3.0.2
- Fixed a bug with blink. It defaults to 0.5 alpha and disabled, by the legacy loading code saw the 0.5 and figured it should enable blink. Worked great if you still had old settings, but starting from scratch was a bit of disaster. Sorry new users!

3.0.1
- Fixed a bug with the "Unit" setting from a buff or debuff bar causing other bar types (like spell cooldown)
- Removed the display of charges from buff cooldown bars. Easy enough to put back if people miss it, but it surprised me.
- Fixed a small pef bug: every bar was doing one extra loop checking for the presence of the buff ""
- If the internal buff cooldown was shorter than the duration of the buff, the bar wouldn't disappear (and the spark would go negative)

3.0.0
- Created a "Settings" submenu whose contents depends on the BuffOrDebuff variable. This should allow for more bar types without confusing the menu too much.
- Added new bar type: "internal cooldown" for proc cooldown timers
- Added new bar type: "spell cooldown" for tracking spell and item cooldown timers
- Fixed: Temporary weapon enchants now use a substring search. "Poison" will pick up all rogue poisons. This also fixed a lua error that could occur when watching weapon buffs
- Added: Can show an asterisk when the bar is tracking a spell cast by the player
- Improved: Added a blink enable besides just setting the alpha to 0. The alpha thing confused too many people
- Added more blink options: only in combat, only if boss, and a label for blinking bars

2.8.6
- Improved: Blinking bars try to be a little smarter about when to blink and when to just be hidden. Especially the case of debuff bars blinking when no target.
- Improved: Weapon imbue names now capture (I hope) the full name from the tooltip to compare against. The name to watch for (in the NTK config) is then regarded as a substring search. So you could configure NTK to watch for Poison to catch all poisons.

2.8.5
- Added: Option to show a spell icon to the left of active bars
- Added: Option to change the font used on NeedToKnow bars (in the interface options dialog)

2.8.4
- Added: Option to show certain bar elements: aura name, time remaining, and the "spark" (ticket 8)
- Added: Option to blink the bar when it would otherwise be missing (ticket 7)
- Fixed: Weapon imbue bars disappear on teleport (ticket 9)
- Fixed: Spark incorrectly visible on weapon imbues (ticket 6)

2.8.3
- Fixed some problems upgrading from older versions of NeedToKnow (ticket 5)

2.8.2
- Beta Support for temporary weapon enchants. Only tested with elemental and restoration shaman (not enhancement or rogues.)

2.8.1
- Fixed: Watching totem by spellid did not work
- Fixed: Logging in when the character was in the second spec would use the first spec's setting

2.8.0
- Added the ability to track increases in spell duration, especially useful for dps druids
- Marked as being a 3.3 addon
- Fixed: Took advantage of a new 3.3 API to get the spell id of active buffs and debuffs. Bars that check spellid should be much more reliable and, for example, be able to tell the difference between the two different Death's Verdict procs
- Fixed: Totem timing is much more accurate
- Fixed: Visual cast times now updates based on changes in haste and other casting-time-affecting abilities
- Refactored the internal structure a bit, which results in easier hooking by other addons

2.7.1
- Fixed: Accidentally removed the background color picker

2.7.0
- Added options for how the time text is formatted. The current style is the default, with mm:ss and ss.t as other options
- Added "visual cast time" overlay which can be used to tell when there's less than some critical amount of time left on an aura
- Hid the spark when the aura lasts longer than the bar (either an infinite duration, or using the Max duration feature.)
- Hid the time text when the aura has an infinite duration

2.6.0
- Added support for a new "Buff or Debuff" type: Totem. Type in the name of the totem to watch for (can be a partial string.)
- Fixed a parse error in the DE localization
- Slightly improved performance of "target of target"
- Added two new /ntk options: show and hide. They can be used to temporarily show and hide the ntk groups.

2.5.2
-Changed event parsing to try to be more robust (see autobot's errors)

2.5.1
-Trying a different strategy for identifying "only cast by me" spells
-When editing the watched auras, the edit field starts with the current value
-Configuring by SpellID is automatically detected and does not need a menu item checked

2.5
-Fixed ToT issue
-Added support for SpellID

2.4.3
-Added SharedMedia support, uses LibSharedMedia-3.0
-Greatly improved performance

2.4.2
-Fixed a bug with the multiple buffs per line
-Fixed a small bug with resize button showing
-Optimized performance slightly

2.4.1

-Fixed character restriction on buff names, no accepts up to 255 characters.
-Added Russian localization

2.4

-Brought up to 3.2 API standards
-Added multiple buffs/debuffs per bar
-Dual-Specialization support
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.0
5kB
11-21-11 07:33 PM
Addon


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Unread 11-30-09, 07:24 AM  
YujiTFD
A Murloc Raider
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Background color

Hi!

Trying to change background color getting this one:
Code:
1x <string>:"InterfaceOptionsNeedToKnowPanelBackgroundColorButton:OnClick":1: attempt to call field 'ChooseColor' (a nil value)

Locals:

---
Any idea what can cause this? Thank you!
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Unread 11-30-09, 12:35 AM  
Kitjan
A Murloc Raider
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Re: Fractional Timers?

Originally posted by rydavim
I primarily would like to use NeedToKnow to track DoTs on my target on my shadow priest. For instant-cast DoTs, fractional seconds are less important, but Vampiric Touch has a cast time. So, in order to avoid loss of uptime, I need to be able to see when there is ~1.3 seconds left on the DoT so I can start casting. =)
I've added several time formats to 2.7, and I took the concept even further. You can set the bar to watch the cast time of Vampiric Touch as an overlay! I'm interested to hear how it works for you It should also be useful for boomkins and elemental shaman, to put a Starfire overlay on Eclipse or a Lava Burst overlay on Flame Shock.
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Unread 11-26-09, 01:36 PM  
Kitjan
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Re: Re: Re: MMO Minion Caution

Originally posted by teamfirehawk
MMOUI Minion is associated with WoWInterface. You might be able find an answer here MMOUI Minion Forums. I will look as well and let you know if I find something. I want to make sure I get any updates you make.
I installed MMOUI Minion, and it seems to work for me. Just make sure you're getting "NeedToKnow - Updated by Kitjan" and not "NeedToKnow by lieandswell"
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Unread 11-26-09, 12:48 PM  
teamfirehawk
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Re: Re: MMO Minion Caution

Originally posted by Kitjan
Is it going to curse.com? The curse version is ancient and the owner hasn't responded to my emails.
MMOUI Minion is associated with WoWInterface. You might be able find an answer here MMOUI Minion Forums. I will look as well and let you know if I find something. I want to make sure I get any updates you make.
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Unread 11-25-09, 08:11 PM  
Kitjan
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Re: Re: Re: Fractional Timers?

Originally posted by rydavim
I'll see what I can do about finding something else to give it. Thanks for the advice! =)
Ah, interesting. I'll have to think about a way to solve that generically and user-friendly. For you, you can try passing "%0.1f", timeLeft
Last edited by Kitjan : 11-25-09 at 08:11 PM.
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Unread 11-25-09, 03:54 PM  
rydavim
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Re: Re: Fractional Timers?

Originally posted by Kitjan
In my use of NTK, I only care about the time if it's less than 30s. For times in the minutes, I can see where simply truncating to the minute (70s = 2 m) isn't very precise. But is 1.2m better? Or would you rather it said 1:10? What's the problem you're trying to solve by displaying more precision? You really need fractions of seconds?

If you want to try some ideas yourself, in NeedToKnow.Bar_OnUpdate where it calls self.time:SetFormattedText() (currently line 546 in NeedToKnow.lua), you'd want to pass something other than the results of SecondsToTimeAbbrev.
I'll see what I can do about finding something else to give it. Thanks for the advice! =)

I primarily would like to use NeedToKnow to track DoTs on my target on my shadow priest. For instant-cast DoTs, fractional seconds are less important, but Vampiric Touch has a cast time. So, in order to avoid loss of uptime, I need to be able to see when there is ~1.3 seconds left on the DoT so I can start casting. =)

NeedToKnow and TellMeWhen have a lot more customization (and look much nicer and more minimalistic) than most standard DoT timers. And *only* tracks the things I want, which is nice. I'm currently using Quartz (because of it's precision), but it tracks all sorts of things I don't care about (Mind Flay, Mind Trauma, Misery...)
Last edited by rydavim : 11-25-09 at 04:06 PM.
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Unread 11-24-09, 11:57 PM  
Kitjan
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Re: Fractional Timers?

Originally posted by rydavim
I am no expert at editing addon files, but I have done so a few times. I was wondering if there is a quick edit I could do myself to include fractional seconds on the timers?

I am *very* fond of this addon and the way it behaves tracking debuffs, but without fractions of seconds it's useless to me. =(

If there is no quick edit, is this something which might be considered for a future update?
In my use of NTK, I only care about the time if it's less than 30s. For times in the minutes, I can see where simply truncating to the minute (70s = 2 m) isn't very precise. But is 1.2m better? Or would you rather it said 1:10? What's the problem you're trying to solve by displaying more precision? You really need fractions of seconds?

If you want to try some ideas yourself, in NeedToKnow.Bar_OnUpdate where it calls self.time:SetFormattedText() (currently line 546 in NeedToKnow.lua), you'd want to pass something other than the results of SecondsToTimeAbbrev.
Last edited by Kitjan : 11-24-09 at 11:59 PM.
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Unread 11-24-09, 11:37 PM  
Kitjan
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Re: MMO Minion Caution

Originally posted by teamfirehawk
I don't know what you might need to change but MMO Minion (v2.3.2) thinks the current version is still 2.2 and for me actually updated to that version from 2.6
Is it going to curse.com? The curse version is ancient and the owner hasn't responded to my emails.
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Unread 11-24-09, 10:49 PM  
rydavim
A Kobold Labourer

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Fractional Timers?

I am no expert at editing addon files, but I have done so a few times. I was wondering if there is a quick edit I could do myself to include fractional seconds on the timers?

I am *very* fond of this addon and the way it behaves tracking debuffs, but without fractions of seconds it's useless to me. =(

If there is no quick edit, is this something which might be considered for a future update?
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Unread 11-24-09, 08:41 PM  
teamfirehawk
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MMO Minion Caution

I don't know what you might need to change but MMO Minion (v2.3.2) thinks the current version is still 2.2 and for me actually updated to that version from 2.6
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Unread 11-23-09, 05:58 PM  
avid
A Deviate Faerie Dragon

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Now THIS is what I've been looking for. Thank you very much!
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Unread 11-23-09, 03:03 PM  
autobot
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Tried in many Battle grounds and even a few raids, so far have not had a single problems and seems to be working like it used too, thanks
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Unread 11-23-09, 12:43 PM  
Kitjan
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Originally posted by Spellshaper
I regularly get the following error:...

Fixed it in my copy, just wanted to let you know.
Nice find, thank you! Glad you could fix your own I'm going to try to set up a SVN for this and will push out a new version with your fix once I do.
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Unread 11-22-09, 07:13 AM  
Spellshaper
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I regularly get the following error:

Code:
NeedToKnow-2.5\NeedToKnow_Localization.lua:28: attempt to call field 'UIPANEL_SUBTEXT1' (a nil value)
Looks like it's just the equal sign missing, line 28 looks like this:
Code:
    NEEDTOKNOW.UIPANEL_SUBTEXT1 "Diese Einstellungen ändern die Anzahl und die Gruppierung der Balken.";
Fixed it in my copy, just wanted to let you know.
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Unread 11-21-09, 02:39 PM  
Kitjan
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Glad it's working for you!

One thing I'd like to see in the future though: Allow per-bar setting to use the max bar duration. The max bar duration is useful for somethings (as a Feral druid like Rip which can increase in duration), but others not so useful when the duration will never increase.
You can basically do that now by putting the different bars in different groups. But I'm curious to know why you'd want to set different max durations? (instead of leaving the max duration blank)
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