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Updated:09-18-11 06:03 PM
Created:08-29-09 01:38 AM
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NeedToKnow - Updated!  Popular! (More than 5000 hits)

Version: 3.2.08
by: Kitjan [More]

As of NeedToKnow version 4.0.0, I am retiring this clone of the project. please go to the NeedToKnow project page to download or comment on this addon.


I apologize to people who used updaters to keep up with NTK who won't automatically follow up on this. I may replace this addon with a stub that just prints a message on the screen to get the addon from the new place.

3.2.08
- Fixed: blink didn't work with weapon imbues

3.2.06
- Updated combat log hander for 4.1 (targettarget bars). Also tried to make it a little more efficient
- fixed: "sum stacks from all casters" only worked for buffs
- Fixed problem with cooldowns sometimes not working after spec switch

3.2.05
- Added some sanity checks around weapon imbues. Should prevent the lua errors, though the corresponding bars won't work. It'll complain (a lot) in your chat window.
- Listening to ACTIVE_TALENT_GROUP_CHANGED as well as PLAYER_TALENT_UPDATE
- Listening to SPELL_UPDATE_COOLDOWN as well as ACTIONBAR_UPDATE_COOLDOWN
- Fixed: The code that was supposed to stop cooldown bars from disappearing was actually preventing it from detecting cooldown resets sometimes.

3.2.04
- Fixed refactoring bug in auto shot bars causing a lua error

3.2.03
- Trying again to get bar initialization to happen reliably

3.2.02
- Fixed: Cooldown bars initialized too soon, resulting in failure to find the item/spell

3.2.01
- Fixed: "Usable" bars caused massive lua errors and didn't work

3.2.0
- internal cooldown bars can now be told to reset to 0 based on the presence of another buff. (for example, eclipse resets Nature's Grace)
- Fairly massive restructuring to split up the monolithic Bar_AuraCheck function (Ticket 56)
- Fixed berserk tracking on multiple weapons. This never worked before, it turns out. (Ticket 84)
- Some changes for perf improvements
- Spell cooldown bars try a bit harder to figure out what you meant to watch. Before, Swipe would end up watching cat Swipe (same name as bear Swipe), which has no cooldown. Explosive Trap works now, too. (Ticket 85)
- A bar watching your pet will update when your pet changes
- Min scale reduced from 0.6 to 0.25

3.1.9
- Fix Lua error tracking certain DK spell cooldowns

3.1.8
- Fixes cooldown tracking in 4.0.1

3.1.7
- Maybe works with Cataclysm now?
- More robust rune vs spell cd detection for DKs (Ticket 72)
- Added support to the text override for a list of names, corresponding to the list of spells to watch for (Ticket 43)

3.1.6
- Can now turn off the display of stack count (Ticket 52)
- Can now override the name that is displayed (Ticket 43)

3.1.5
- Spell cooldowns for spells like Stealth will now start when the spell ends, instead of looping when the spell is cast
- The logic to hide a cooldown that was just the GCD has been improved. Spell cooldown timers will no longer disappear when they become GCD limited (if there was 1s left and you begin a 1.2s GCD, the bar would disappear before.) This logic has then been extended to cover DK rune cooldowns (if you had a spell which required runes, but the runes had a longer cooldown than the spell had remaining, the bar would display the cooldown for the runes.)

3.1.4
- Cyrillic fixes from kolod on curseforge (ticket 74)
- Groups can only be sized such that the bars are an integer number of pixels tall. Hopefully this will improve ticket 70
- Fixed non-deterministic texture ordering on the bars, which could put the visual cast time under the bar. (Ticket 73)

3.1.3
- Fixed a LUA error caused by 3.3.5 edit box changes when entering the name of the spell to watch

3.1.2
- Added zhCN & zhTW localization. Thanks, wowui.cn!
- Change tooltip anchor to above group
- Added new options panel: Appearance. Moved texture, font, bar spacing, bar padding, and background color options to it
- Changed lock/unlock button to config mode / play mode buttons
- Fixed a LUA error if the addon was loaded with totems out
- Replaced use of StatusBar widget with custom Texture management both because our bars have two textures and because Blizzard can't set their texture coordinates correctly any more. Fixes ticket 51
- Fixed a bug with the double-bar feature when resizing the group. This was done automatically for the main texture before, but not for the second. Now it's done for both, yay.
- Small memory optimization
- The second texture gets image and color updated the same time the primary one does, meaning it will update without a /reload
- Updating the bar appearance was being shortcut if the bar was currently blinking, so had to set the color twice.

3.1.1
- Fixed: Auto Shot CD reset on every spell cast, not just Auto Shot

3.1.0
- Fixed: All the numeric dialogs in the config menus were using the same help text.
- New option for buffs/debuffs: Show all stacks. Can be used to watch a category of spells (like HoTs), or to watch procs from Berserker
- Auto Shot now works as a spell cooldown
- Fixed bar texturing tiling instead of stretching in 3.3.3
- Fixed "infinite" duration buffs not correctly displaying
- Add new bar type: Usable. Designed with Victory Rush in mind.

3.0.3
- Watching the offhand enchant would display the name of the mainhand enchant, which could cause a lua error if there was no mainhand enchant
- Reverted a partial import/export feature that snuck in

3.0.2
- Fixed a bug with blink. It defaults to 0.5 alpha and disabled, by the legacy loading code saw the 0.5 and figured it should enable blink. Worked great if you still had old settings, but starting from scratch was a bit of disaster. Sorry new users!

3.0.1
- Fixed a bug with the "Unit" setting from a buff or debuff bar causing other bar types (like spell cooldown)
- Removed the display of charges from buff cooldown bars. Easy enough to put back if people miss it, but it surprised me.
- Fixed a small pef bug: every bar was doing one extra loop checking for the presence of the buff ""
- If the internal buff cooldown was shorter than the duration of the buff, the bar wouldn't disappear (and the spark would go negative)

3.0.0
- Created a "Settings" submenu whose contents depends on the BuffOrDebuff variable. This should allow for more bar types without confusing the menu too much.
- Added new bar type: "internal cooldown" for proc cooldown timers
- Added new bar type: "spell cooldown" for tracking spell and item cooldown timers
- Fixed: Temporary weapon enchants now use a substring search. "Poison" will pick up all rogue poisons. This also fixed a lua error that could occur when watching weapon buffs
- Added: Can show an asterisk when the bar is tracking a spell cast by the player
- Improved: Added a blink enable besides just setting the alpha to 0. The alpha thing confused too many people
- Added more blink options: only in combat, only if boss, and a label for blinking bars

2.8.6
- Improved: Blinking bars try to be a little smarter about when to blink and when to just be hidden. Especially the case of debuff bars blinking when no target.
- Improved: Weapon imbue names now capture (I hope) the full name from the tooltip to compare against. The name to watch for (in the NTK config) is then regarded as a substring search. So you could configure NTK to watch for Poison to catch all poisons.

2.8.5
- Added: Option to show a spell icon to the left of active bars
- Added: Option to change the font used on NeedToKnow bars (in the interface options dialog)

2.8.4
- Added: Option to show certain bar elements: aura name, time remaining, and the "spark" (ticket 8)
- Added: Option to blink the bar when it would otherwise be missing (ticket 7)
- Fixed: Weapon imbue bars disappear on teleport (ticket 9)
- Fixed: Spark incorrectly visible on weapon imbues (ticket 6)

2.8.3
- Fixed some problems upgrading from older versions of NeedToKnow (ticket 5)

2.8.2
- Beta Support for temporary weapon enchants. Only tested with elemental and restoration shaman (not enhancement or rogues.)

2.8.1
- Fixed: Watching totem by spellid did not work
- Fixed: Logging in when the character was in the second spec would use the first spec's setting

2.8.0
- Added the ability to track increases in spell duration, especially useful for dps druids
- Marked as being a 3.3 addon
- Fixed: Took advantage of a new 3.3 API to get the spell id of active buffs and debuffs. Bars that check spellid should be much more reliable and, for example, be able to tell the difference between the two different Death's Verdict procs
- Fixed: Totem timing is much more accurate
- Fixed: Visual cast times now updates based on changes in haste and other casting-time-affecting abilities
- Refactored the internal structure a bit, which results in easier hooking by other addons

2.7.1
- Fixed: Accidentally removed the background color picker

2.7.0
- Added options for how the time text is formatted. The current style is the default, with mm:ss and ss.t as other options
- Added "visual cast time" overlay which can be used to tell when there's less than some critical amount of time left on an aura
- Hid the spark when the aura lasts longer than the bar (either an infinite duration, or using the Max duration feature.)
- Hid the time text when the aura has an infinite duration

2.6.0
- Added support for a new "Buff or Debuff" type: Totem. Type in the name of the totem to watch for (can be a partial string.)
- Fixed a parse error in the DE localization
- Slightly improved performance of "target of target"
- Added two new /ntk options: show and hide. They can be used to temporarily show and hide the ntk groups.

2.5.2
-Changed event parsing to try to be more robust (see autobot's errors)

2.5.1
-Trying a different strategy for identifying "only cast by me" spells
-When editing the watched auras, the edit field starts with the current value
-Configuring by SpellID is automatically detected and does not need a menu item checked

2.5
-Fixed ToT issue
-Added support for SpellID

2.4.3
-Added SharedMedia support, uses LibSharedMedia-3.0
-Greatly improved performance

2.4.2
-Fixed a bug with the multiple buffs per line
-Fixed a small bug with resize button showing
-Optimized performance slightly

2.4.1

-Fixed character restriction on buff names, no accepts up to 255 characters.
-Added Russian localization

2.4

-Brought up to 3.2 API standards
-Added multiple buffs/debuffs per bar
-Dual-Specialization support
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.0
5kB
11-21-11 07:33 PM
Addon


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Unread 09-30-09, 08:38 AM  
stereoprologic
A Kobold Labourer

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I have encountered an issue. While having my secondary spec active, whenever I /rl the interface, the bar setup changes to the main spec's setup. However, after I zone in an instance or just port somewhere it changes back to the right bar setup. Just a small issue but it's kinda annoying.
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Unread 09-23-09, 05:02 AM  
Thargoid
A Kobold Labourer

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Re: Re: latency bar

Great to hear that Bilt. Would that work by tracking any CC within proximity that I have a Needtoknow bar configured for?
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Unread 09-20-09, 08:40 AM  
Bilt
A Defias Bandit
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Re: latency bar

@Madok: Latency timing will not be added. You can check out Quartz or another casting bar addon that will add a latency timer for that.

@Thargroid: In the rewrite I'll be adding an option to watch for CCs that aren't on one of the standard targets to watch.
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Unread 09-19-09, 06:22 AM  
madok
A Kobold Labourer

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latency bar

Great addon, imho the best 1 to check my dots

Do u think it's possible add a latency bar to optimize casting time ?
I mean something like MFclip.
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Unread 09-19-09, 05:39 AM  
Thargoid
A Kobold Labourer

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This addon is great for me, being able to colour code the bars really helps to keep everything clear at a glance for me.

One thing that I really miss however, is the option to keep tracking debuffs even when I deselected the target. Like sapping a target, and then swapping to dps another, I would like to see my sap duration left.

Maybe someone knows a similar addon that is configurable like this one that can do that?
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Unread 09-13-09, 05:24 AM  
Kaelth
A Kobold Labourer

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I just want to comment that I am stoked about different growth directions :P Thanks for the updates and I love the addon.
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Unread 09-10-09, 08:22 AM  
Bilt
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Originally posted by autobot
I still seem to be having a trouble with target of target. I trying to get it for 10/25 toc and ulduar bosses but so far i cant get it show my target of targets debuff, using it on the first boss in 10/25 man toc. Im pretty sure im spelling Impale right lol.

Also how does Spell ID work, i see the option to click it but then what? do i put in the spell id number where i would the name of the spell to track?
Make sure you have set so that it's watching for Debuffs and it's not looking for Cast by Self Only. For SpellID you just enter the number instead of the name.

i.e. 67478, 67479, 66631.
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Unread 09-10-09, 01:05 AM  
autobot
A Defias Bandit

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I still seem to be having a trouble with target of target. I trying to get it for 10/25 toc and ulduar bosses but so far i cant get it show my target of targets debuff, using it on the first boss in 10/25 man toc. Im pretty sure im spelling Impale right lol.

Also how does Spell ID work, i see the option to click it but then what? do i put in the spell id number where i would the name of the spell to track?
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Unread 09-08-09, 04:22 PM  
Bilt
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Originally posted by autobot
I use this addon for my DK dps, but i mainly pick it up for my pally tank, i wanted to use it for when my other tank in a raid had one or more debuff on them, but when i set it for target of target, set to debuff and pretty sure i typed in the name of the debuff correctly it doesnt show, in fact none of them seem to show. Works fine on my DK dps for targets debuffs and even my own buffs but cant seem to get targert of target to work. Any suggestions or an i doing something wrongs. If this been posted before sorry for a repeat.

thanks for your time.
Fixed!

Originally posted by thebadmf
Any chance there'll be the option to enter spells by spellid?
Added!

Originally posted by level12wizard
I'd really like to be able to track a few buffs with the same name separately, as I mentioned in the comments of the original addon. If anyone has any bright ideas I'd like to hear them.

The dual spec feature is nice, as is the tracking of multiple things with the same bar for stuff like Mangle. Everything seems to work as intended, well done.
Use the individual SpellID for the buffs you want to track that have the same name!
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Unread 09-08-09, 11:16 AM  
thebadmf
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Any chance there'll be the option to enter spells by spellid?
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Unread 09-08-09, 10:41 AM  
eternalglory
A Murloc Raider

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Not showing

Originally posted by Bilt
Digging around to find a fix, found the cause! Thanks!
Also having the same problem as a hunter.... Dont show anything
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Unread 09-07-09, 06:26 PM  
Bilt
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Re: target of target

Originally posted by autobot
I use this addon for my DK dps, but i mainly pick it up for my pally tank, i wanted to use it for when my other tank in a raid had one or more debuff on them, but when i set it for target of target, set to debuff and pretty sure i typed in the name of the debuff correctly it doesnt show, in fact none of them seem to show. Works fine on my DK dps for targets debuffs and even my own buffs but cant seem to get targert of target to work. Any suggestions or an i doing something wrongs. If this been posted before sorry for a repeat.

thanks for your time.
Digging around to find a fix, found the cause! Thanks!
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Unread 09-07-09, 09:08 AM  
eternalglory
A Murloc Raider

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Unhappy How to use ? i still dont get it

Hi folks i just downloaded it and put in my addon folder as usual then after i logon to my hunter i saw 3 grey bars and they are able to drag. So when i cast serpent sting theres noting shown. So how to enable that ?
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Unread 09-07-09, 01:45 AM  
autobot
A Defias Bandit

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target of target

I use this addon for my DK dps, but i mainly pick it up for my pally tank, i wanted to use it for when my other tank in a raid had one or more debuff on them, but when i set it for target of target, set to debuff and pretty sure i typed in the name of the debuff correctly it doesnt show, in fact none of them seem to show. Works fine on my DK dps for targets debuffs and even my own buffs but cant seem to get targert of target to work. Any suggestions or an i doing something wrongs. If this been posted before sorry for a repeat.

thanks for your time.
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Unread 09-03-09, 07:56 PM  
Bilt
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Originally posted by level12wizard
I saw it go over 8 MiB in a single General Vezax hard mode attempt with 2.4.2, it was pretty crazy. v2.4 had a lot less garbage going around though.
Thanks a lot for bringing this to my attention! Redid the buff parsing logic and now there is zero memory growth! Grab the new update, should be lean and mean.
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