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Updated:09-18-11 06:03 PM
Created:08-29-09 01:38 AM
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NeedToKnow - Updated!  Popular! (More than 5000 hits)

Version: 3.2.08
by: Kitjan [More]

As of NeedToKnow version 4.0.0, I am retiring this clone of the project. please go to the NeedToKnow project page to download or comment on this addon.


I apologize to people who used updaters to keep up with NTK who won't automatically follow up on this. I may replace this addon with a stub that just prints a message on the screen to get the addon from the new place.

3.2.08
- Fixed: blink didn't work with weapon imbues

3.2.06
- Updated combat log hander for 4.1 (targettarget bars). Also tried to make it a little more efficient
- fixed: "sum stacks from all casters" only worked for buffs
- Fixed problem with cooldowns sometimes not working after spec switch

3.2.05
- Added some sanity checks around weapon imbues. Should prevent the lua errors, though the corresponding bars won't work. It'll complain (a lot) in your chat window.
- Listening to ACTIVE_TALENT_GROUP_CHANGED as well as PLAYER_TALENT_UPDATE
- Listening to SPELL_UPDATE_COOLDOWN as well as ACTIONBAR_UPDATE_COOLDOWN
- Fixed: The code that was supposed to stop cooldown bars from disappearing was actually preventing it from detecting cooldown resets sometimes.

3.2.04
- Fixed refactoring bug in auto shot bars causing a lua error

3.2.03
- Trying again to get bar initialization to happen reliably

3.2.02
- Fixed: Cooldown bars initialized too soon, resulting in failure to find the item/spell

3.2.01
- Fixed: "Usable" bars caused massive lua errors and didn't work

3.2.0
- internal cooldown bars can now be told to reset to 0 based on the presence of another buff. (for example, eclipse resets Nature's Grace)
- Fairly massive restructuring to split up the monolithic Bar_AuraCheck function (Ticket 56)
- Fixed berserk tracking on multiple weapons. This never worked before, it turns out. (Ticket 84)
- Some changes for perf improvements
- Spell cooldown bars try a bit harder to figure out what you meant to watch. Before, Swipe would end up watching cat Swipe (same name as bear Swipe), which has no cooldown. Explosive Trap works now, too. (Ticket 85)
- A bar watching your pet will update when your pet changes
- Min scale reduced from 0.6 to 0.25

3.1.9
- Fix Lua error tracking certain DK spell cooldowns

3.1.8
- Fixes cooldown tracking in 4.0.1

3.1.7
- Maybe works with Cataclysm now?
- More robust rune vs spell cd detection for DKs (Ticket 72)
- Added support to the text override for a list of names, corresponding to the list of spells to watch for (Ticket 43)

3.1.6
- Can now turn off the display of stack count (Ticket 52)
- Can now override the name that is displayed (Ticket 43)

3.1.5
- Spell cooldowns for spells like Stealth will now start when the spell ends, instead of looping when the spell is cast
- The logic to hide a cooldown that was just the GCD has been improved. Spell cooldown timers will no longer disappear when they become GCD limited (if there was 1s left and you begin a 1.2s GCD, the bar would disappear before.) This logic has then been extended to cover DK rune cooldowns (if you had a spell which required runes, but the runes had a longer cooldown than the spell had remaining, the bar would display the cooldown for the runes.)

3.1.4
- Cyrillic fixes from kolod on curseforge (ticket 74)
- Groups can only be sized such that the bars are an integer number of pixels tall. Hopefully this will improve ticket 70
- Fixed non-deterministic texture ordering on the bars, which could put the visual cast time under the bar. (Ticket 73)

3.1.3
- Fixed a LUA error caused by 3.3.5 edit box changes when entering the name of the spell to watch

3.1.2
- Added zhCN & zhTW localization. Thanks, wowui.cn!
- Change tooltip anchor to above group
- Added new options panel: Appearance. Moved texture, font, bar spacing, bar padding, and background color options to it
- Changed lock/unlock button to config mode / play mode buttons
- Fixed a LUA error if the addon was loaded with totems out
- Replaced use of StatusBar widget with custom Texture management both because our bars have two textures and because Blizzard can't set their texture coordinates correctly any more. Fixes ticket 51
- Fixed a bug with the double-bar feature when resizing the group. This was done automatically for the main texture before, but not for the second. Now it's done for both, yay.
- Small memory optimization
- The second texture gets image and color updated the same time the primary one does, meaning it will update without a /reload
- Updating the bar appearance was being shortcut if the bar was currently blinking, so had to set the color twice.

3.1.1
- Fixed: Auto Shot CD reset on every spell cast, not just Auto Shot

3.1.0
- Fixed: All the numeric dialogs in the config menus were using the same help text.
- New option for buffs/debuffs: Show all stacks. Can be used to watch a category of spells (like HoTs), or to watch procs from Berserker
- Auto Shot now works as a spell cooldown
- Fixed bar texturing tiling instead of stretching in 3.3.3
- Fixed "infinite" duration buffs not correctly displaying
- Add new bar type: Usable. Designed with Victory Rush in mind.

3.0.3
- Watching the offhand enchant would display the name of the mainhand enchant, which could cause a lua error if there was no mainhand enchant
- Reverted a partial import/export feature that snuck in

3.0.2
- Fixed a bug with blink. It defaults to 0.5 alpha and disabled, by the legacy loading code saw the 0.5 and figured it should enable blink. Worked great if you still had old settings, but starting from scratch was a bit of disaster. Sorry new users!

3.0.1
- Fixed a bug with the "Unit" setting from a buff or debuff bar causing other bar types (like spell cooldown)
- Removed the display of charges from buff cooldown bars. Easy enough to put back if people miss it, but it surprised me.
- Fixed a small pef bug: every bar was doing one extra loop checking for the presence of the buff ""
- If the internal buff cooldown was shorter than the duration of the buff, the bar wouldn't disappear (and the spark would go negative)

3.0.0
- Created a "Settings" submenu whose contents depends on the BuffOrDebuff variable. This should allow for more bar types without confusing the menu too much.
- Added new bar type: "internal cooldown" for proc cooldown timers
- Added new bar type: "spell cooldown" for tracking spell and item cooldown timers
- Fixed: Temporary weapon enchants now use a substring search. "Poison" will pick up all rogue poisons. This also fixed a lua error that could occur when watching weapon buffs
- Added: Can show an asterisk when the bar is tracking a spell cast by the player
- Improved: Added a blink enable besides just setting the alpha to 0. The alpha thing confused too many people
- Added more blink options: only in combat, only if boss, and a label for blinking bars

2.8.6
- Improved: Blinking bars try to be a little smarter about when to blink and when to just be hidden. Especially the case of debuff bars blinking when no target.
- Improved: Weapon imbue names now capture (I hope) the full name from the tooltip to compare against. The name to watch for (in the NTK config) is then regarded as a substring search. So you could configure NTK to watch for Poison to catch all poisons.

2.8.5
- Added: Option to show a spell icon to the left of active bars
- Added: Option to change the font used on NeedToKnow bars (in the interface options dialog)

2.8.4
- Added: Option to show certain bar elements: aura name, time remaining, and the "spark" (ticket 8)
- Added: Option to blink the bar when it would otherwise be missing (ticket 7)
- Fixed: Weapon imbue bars disappear on teleport (ticket 9)
- Fixed: Spark incorrectly visible on weapon imbues (ticket 6)

2.8.3
- Fixed some problems upgrading from older versions of NeedToKnow (ticket 5)

2.8.2
- Beta Support for temporary weapon enchants. Only tested with elemental and restoration shaman (not enhancement or rogues.)

2.8.1
- Fixed: Watching totem by spellid did not work
- Fixed: Logging in when the character was in the second spec would use the first spec's setting

2.8.0
- Added the ability to track increases in spell duration, especially useful for dps druids
- Marked as being a 3.3 addon
- Fixed: Took advantage of a new 3.3 API to get the spell id of active buffs and debuffs. Bars that check spellid should be much more reliable and, for example, be able to tell the difference between the two different Death's Verdict procs
- Fixed: Totem timing is much more accurate
- Fixed: Visual cast times now updates based on changes in haste and other casting-time-affecting abilities
- Refactored the internal structure a bit, which results in easier hooking by other addons

2.7.1
- Fixed: Accidentally removed the background color picker

2.7.0
- Added options for how the time text is formatted. The current style is the default, with mm:ss and ss.t as other options
- Added "visual cast time" overlay which can be used to tell when there's less than some critical amount of time left on an aura
- Hid the spark when the aura lasts longer than the bar (either an infinite duration, or using the Max duration feature.)
- Hid the time text when the aura has an infinite duration

2.6.0
- Added support for a new "Buff or Debuff" type: Totem. Type in the name of the totem to watch for (can be a partial string.)
- Fixed a parse error in the DE localization
- Slightly improved performance of "target of target"
- Added two new /ntk options: show and hide. They can be used to temporarily show and hide the ntk groups.

2.5.2
-Changed event parsing to try to be more robust (see autobot's errors)

2.5.1
-Trying a different strategy for identifying "only cast by me" spells
-When editing the watched auras, the edit field starts with the current value
-Configuring by SpellID is automatically detected and does not need a menu item checked

2.5
-Fixed ToT issue
-Added support for SpellID

2.4.3
-Added SharedMedia support, uses LibSharedMedia-3.0
-Greatly improved performance

2.4.2
-Fixed a bug with the multiple buffs per line
-Fixed a small bug with resize button showing
-Optimized performance slightly

2.4.1

-Fixed character restriction on buff names, no accepts up to 255 characters.
-Added Russian localization

2.4

-Brought up to 3.2 API standards
-Added multiple buffs/debuffs per bar
-Dual-Specialization support
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.0
5kB
11-21-11 07:33 PM
Addon


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Unread 10-29-10, 12:25 AM  
Ross
A Theradrim Guardian
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Forum posts: 67
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Just updated my Hunter lua I have uploaded on here. Thanks again for a great addon. Love the renaming feature I used it a lot.
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Unread 10-28-10, 09:54 AM  
Kitjan
A Murloc Raider
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Originally posted by kit0123
If so, would you mind giving some hints about how to modify the .lua file in order to achieve the icons/bars appeared.
Glad you like it!

To get the bar to stick around, enable blink. If you don't want it pulsing, set the alpha of the blink color to be very low. The icon will still disappear because NTK doesn't know what icon to display--remember a bar can track multiple buffs. If you want it to display the last icon that was on the bar, go to NeedToKnow.ConfigureBlinkingBar and comment out the part that hides the icon.
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Unread 10-28-10, 05:21 AM  
kit0123
A Kobold Labourer

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Thank you very much for your effort on this great addon ~!
it is really very nice

But I am quite stupid for setting up those stuff and I got stuck when trying to make the icons and bars visible even out of combat and count down finished. (ie. make the bar still visible even though flame shock is over) It seems that there is no option for doing such changes isn't it?

If so, would you mind giving some hints about how to modify the .lua file in order to achieve the icons/bars appeared.

Please give me a hand , and again, thank you very much
Last edited by kit0123 : 10-28-10 at 08:21 AM.
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Unread 10-21-10, 10:14 AM  
Kitjan
A Murloc Raider
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Glad you like it
1) Not at this time, and the fixed location of bars is one of NTKs distinguishing features. You don't have to read all the bars to figure out if a particular entry is missing. You can use the blink feature to make this a little easier by having the inactive bars still display something.

2) Storing a bunch of default data in the addon would make it bigger. I am working on profile support, which will at least let you set up your bars once and then easily copy them between specs and characters

3) I agree, and it's Ticket 17

4) Heh. Would be nice if the blizzard color picker had a text field you could copy and paste.
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Unread 10-21-10, 04:06 AM  
kansei
A Kobold Labourer

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Hi Kitjan, thanks for great addon, love it Keep good work!

I have few feature requests/ideas I want to share:

1) is it possible to make an option for timers to appear auto-ordered and not locked to bar row they set to? Now they are locked to exact bar row leading to huge visual gaps if you have for example only 2 buffs working (ie first and last six) out of 6 set. Keeping tracking compact will be of great benefit.

2) I use your addon alot in PvP to track enemy critical buffs. Would be great to have for groups to have able to set a class specific presets. Because as for now, I have to enter multiple buffs per row for every class and this is not comfortable.

3) Sound notifications for bars will be a great addition.

4) This is minor but anyway. I would to have a color presets for bars to easy the process of selecting same color.
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Unread 10-20-10, 10:22 AM  
Kitjan
A Murloc Raider
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Originally posted by hmac78
I need to know if its possible to create and keep track all 3 of my Living Bomb bars
Sadly no: the Blizzard API doesn't have an efficient way to watch buffs on an arbitrary unit like that. Trying to keep NTK low overhead, I haven't been willing to subscribe NTK to the firehose of events that is the unfiltered combat log (which is what would be required to implement that.)

Edit: Hmm, I wonder if could abuse Ticket 75 to acheive that goal. You wouldn't see if it was dispelled, though, with that approach.
Last edited by Kitjan : 10-20-10 at 10:23 AM.
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Unread 10-19-10, 08:52 PM  
hmac78
A Kobold Labourer

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Awesome add on, i switched to this after Scorchio 2 took a knee for the patch.. anyways, the problem I am having is with Living Bomb. I need to know if its possible to create and keep track all 3 of my Living Bomb bars without them dropping if I target a different mob. if so can you please let me know how I can make this happen, and if its not can we put this in at a later date. Mages would love you long time.
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Unread 10-16-10, 06:35 PM  
Kitjan
A Murloc Raider
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Originally posted by -ReD-
Hello, I've updated NTK to it's latest version, however now, I get this error everytime I log in:
That code doesn't exist in the latest version of NTK, so something must have gone awry with your install. (That bug was fixed in 3.1.7)

If you have the correct version, the word "this" should not appear in NeedToKnow_Options.xml. Was WoW running when you updated NTK? Maybe that caused it to keep using the old xml file somehow.
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Unread 10-16-10, 12:00 PM  
-ReD-
A Murloc Raider

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Hello, I've updated NTK to it's latest version, however now, I get this error everytime I log in:

Code:
Message: [string "InterfaceOptionsNeedToKnowPanel:OnLoad"]:1: attempt to index global 'this' (a nil value)
Time: 10/16/10 19:59:16
Count: 1
Stack: [string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>

Locals: self = InterfaceOptionsNeedToKnowPanel {
 0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'this' (a nil value)"
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Unread 10-14-10, 12:11 AM  
Kitjan
A Murloc Raider
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Originally posted by nToxik
Any chance you can add hunter Focus so that we can make a awesome cool Focus bar?
Thanks for your interest! However, NeedToKnow is just timer bars, so Focus doesn't really fit. Part of keeping NTK lightweight is keeping it focused on a small set of problems to solve. A good bet for watching your focus would be unit frame / HUD addons. (I use IceHUD, and that's how I watch my energy/rage/mana.)
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Unread 10-13-10, 07:38 PM  
nToxik
A Murloc Raider

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Any chance you can add hunter Focus so that we can make a awesome cool Focus bar?
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Unread 10-13-10, 05:55 PM  
Rellikcro
A Kobold Labourer

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Originally posted by Kitjan
Historical. I'm not the original developer of NeedToKnow. At some point, the maintainer went awol, and a new maintainer created NeedToKnow - Updated. I stepped into the picture when both addons were abandoned. Since some folks may have their addon updaters using one or the other, I've kept them both going.
Well thank you for keeping it updated, I love this mod.
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Unread 10-13-10, 08:37 AM  
Kitjan
A Murloc Raider
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Originally posted by knalty
Kitjan, as far as I can tell, at some point, you forked development into two trees. What is the difference between "NeedToKnow" and "NeedToKnow - Updated!"?
Historical. I'm not the original developer of NeedToKnow. At some point, the maintainer went awol, and a new maintainer created NeedToKnow - Updated. I stepped into the picture when both addons were abandoned. Since some folks may have their addon updaters using one or the other, I've kept them both going.
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Unread 10-13-10, 01:49 AM  
knalty
A Kobold Labourer

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Kitjan, as far as I can tell, at some point, you forked development into two trees. What is the difference between "NeedToKnow" and "NeedToKnow - Updated!"?
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Unread 09-27-10, 03:43 AM  
Led ++
A Frostmaul Preserver
 
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Cheers mate, it worked perfectly.
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