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oUF HealComm4  Popular! (More than 5000 hits)

Version: v2.2.2
by: yj589794 [More]

This is an update of oUF_HealComm to use the new LibHealComm-4.0 library and includes LibWrapperHealComm-1.0 for backwards compatability with LibHealComm-3.0 used by lots of healing and unit frame addons.

The main advantages of the new library is support for Heals over Time and Channelled Heals, and for using the unique GUID for identifying the healing targets.

Horizontal and Vertical oUF layouts are also supported.

-----------

To display a bar for incoming heals your oUF layout needs to define a statusbar self.HealCommBar

Code:
	self.HealCommBar = CreateFrame('StatusBar', nil, self.Health)
	self.HealCommBar:SetHeight(0)
	self.HealCommBar:SetWidth(0)
	self.HealCommBar:SetStatusBarTexture(self.Health:GetStatusBarTexture():GetTexture())
	self.HealCommBar:SetStatusBarColor(0, 1, 0, 0.25)
	self.HealCommBar:SetPoint('LEFT', self.Health, 'LEFT')

	-- optional flag to show overhealing
	self.allowHealCommOverflow = true

To display text for incoming heals your oUF layout needs to define a fontstring self.HealCommText
Code:
	self.HealCommText = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
	self.HealCommText:SetTextColor(0, 1, 0)
	self.HealCommText:SetPoint('RIGHT', health, 'LEFT', -5, 0)

	-- optional routine override to format the text display
	self.HealCommTextFormat = shortVal

If you do not want to see the heals you cast, then you can define the flag self.HealCommOthersOnly
Code:
	self.HealCommOthersOnly = true
If you want to limit the incoming heals to those that land x seconds from now you can define the option self.HealCommTimeframe
Code:
	-- limit to the next 3 seconds incoming heals
	self.HealCommTimeframe = 3

v2.2.2
- update to v1.6.6 of LibHealComm-4.0

v2.2.1
- update to v1.6.5 of LibHealComm-4.0
- minor code style changes that have no effect on functionality

v2.2.0
- update to v1.6.4 of LibHealComm-4.0
- ensure we make a local copy of string.format (unnoticeable speed boost)
- remove LibWrapperHealComm-1.0 library as I see next to no traffic on it now

v2.1.0
- update to v1.6.3 of LibHealComm-4.0
- fix minor bug with some incoming heal bars showing on units with full health and overflow disabled

v2.0.6
- update to v1.6.2 of LibHealComm-4.0
- addition of self.HealCommTimeframe option

v2.0.5
- update to v1.6.1 of LibHealComm-4.0

v2.0.4
- update to v1.6 of LibHealComm-4.0

v2.0.3
- update to v1.5.7 of LibHealComm-4.0

v2.0.2
- tidy namespace code
- update to v1.5.6 of LibHealComm-4.0
- update to v5.2 of LibWrapperHealComm-1.0

v2.0.1
- fix namespace issue

v2.0.0
- update to v1.5.5-release of LibHealComm-4.0
- major rewrite of code to be not hooky
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Unread 07-19-10, 08:50 AM  
yj589794
A Rage Talon Dragon Guard
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To do that you would need to add your own text formatting routine.

Somelike:
Code:
local function mytextformat(value)
	return string.format("+%d", value)
end
and in your layout assign it with:
Code:
self.HealCommTextFormat = mytextformat
Last edited by yj589794 : 07-19-10 at 08:51 AM.
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Unread 08-02-10, 07:33 AM  
yj589794
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In Cataclysm, Blizzard are implementing some standard functions and events to indicate incoming heal amounts.

As such the authors of LiBHealComm-4.0 have stated that they will no longer update their library when Cataclysm is released.

Do not worry! I have already knocked out an oUF module to use these new functions and events to provide similar functionality to oUF_HealComm4.

I'll provide more details once addons are enabled on the beta and I have been able to test my new module.
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Unread 09-02-10, 04:46 AM  
yj589794
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For anyone in the cataclysm beta, I have uploaded a beta version of the new element that will be replacing this one.

You can check it out here: http://wowinterface.com/downloads/in...rediction.html
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Unread 09-24-10, 06:38 AM  
neverg
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Hi vj! Great addition to oUF.

I was thinking adding support to my layou (oUF_lumen) but I was trying to display only a small square when an incoming heal. That is, I don't want text or the amount of the heal, just a little icon to warn if an heal is comming.

I wrote it like this:

Code:
	-- oUF_HealComm4
	local HealCom = function(self)
		if IsAddOnLoaded("oUF_HealComm4") then
			self.HealCommBar = CreateFrame('StatusBar', nil, self.Health)
			self.HealCommBar:SetStatusBarTexture(white_square)
			self.HealCommBar:SetStatusBarColor(.66,.82,.19,.5)
			self.HealCommBar:SetWidth(3)
			self.HealCommBar:SetHeight(3)
			self.HealCommBar:SetPoint("CENTER", self.Health, "TOPRIGHT", -4, -4)
			SetBackdrop(self.HealCommBar, 1, 1, 1, 1)
			self.HealCommBar:SetFrameLevel(3)
			self.allowHealCommOverflow = false
			self.HealCommOthersOnly = false
		end
	end
It would work ok, but I guess you are getting the parent frame attributes (height, width, SetPoint) so it overwrites my calls.

Is there anyway around this?

Thanks.
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Unread 09-24-10, 06:54 AM  
yj589794
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Hi,

when Cataclysm comes out this addon will become obsolete, so I am not keen to add extra features (such as PreUpdate and PostUpdate functions).

As such, I would suggest that you embed oUF_HealComm4 within your oUF layout structure and then edit the element code to perform the functionality you require.
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Unread 09-24-10, 07:15 AM  
neverg
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Originally posted by yj589794
Hi,

when Cataclysm comes out this addon will become obsolete, so I am not keen to add extra features (such as PreUpdate and PostUpdate functions).

As such, I would suggest that you embed oUF_HealComm4 within your oUF layout structure and then edit the element code to perform the functionality you require.
Yes I thought so. If there was a way like a post update, if not, don't really bother. I will add support for Cataclysm then, since it's being integrated into oUF as I saw in your addon. Thanks mate.
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