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Updated:06-30-11 01:16 PM
Created:10-12-09 02:10 AM
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LiteStats  Popular! (More than 5000 hits)

Version: 40200.1
by: Katae [More]

Proof of concept plugin for LitePanels, which you will need installed.

To install, rename config_default.lua to config.lua.

/litestats (/lstats) - In-game functionality help.

Another stats mod? Why?
This addon was initially created to test LitePanels to make sure it was bug free. There are a lot of addons like this out there, but none that had the capabilities that I wanted from an addon of this type.

Missing a nifty feature X from stats mod Y?
Ask and ye shall receive!

~ modules ~

#Memory: Right click collects Lua garbage. Max number of addons can be set in the config.

#Durability: Armored man can be configured to be hidden or shown. Armor durability percentages scale from green (100%) to yellow (50%) to red (0%). Auto-repair may be toggled by right-clicking the text, guild funds can be configured in the config. Shift-click or Middle-click opens an equipment set switching menu.

#Gold: Saves data on the amount of gold you have server-wide. Right-clicking the text toggles auto-vendoring trash loot. A junk exceptions list can be configured via the /junk command.

#Clock: Left-click toggles the game calendar, right-click toggles time manager. Time manager settings apply.

#Location/Coords: Player coords are displayed on the tooltip or as a separate module. Clicking toggles the world map. Shift-click inserts the coordinates into chat.

#Ping: Displays a class colored text with who pinged the minimap!

#DPS: May be configured to show/hide on activity.

#Guild/Friends: Online count text including members/friends online tooltip with right-click sorting (guild only). Holding alt shows notes and ranks.

#Talents: Talent spec display with ability to right-click to cast dual spec.

#Character Stats: User's choice of stats configured in a [tag] format. Dual spec support.

#Experience/Played/Reputation: A three-in-one module with XP tracking, playtime tracking, and a reputation text display. The three modes can be cycled through by right-clicking.

Also: Latency, FPS, Mail, and Bag space.


Note that some modules may be disabled by default. Simply head to the config file and enable as you see fit!

» locales


40200.1 -- 2011.06.30
- Fixed a couple bugs that crept in with 4.2 API changes.
- 4.2 toc update.

40100.1 -- 2011.06.12
- Fixed a 4.1 bug in the DPS module that was breaking it.
- Implemented 'World' latency. Text shows the greater of home or world. Latency module given tooltip to display both.
- 4.1 toc update.

40000.5 -- 2011.03.12
- Added average ilvl to the durability tooltip.
- Friends list module was not updating when BN friends list changed.
- Explicitly converted 'lastkill' and 'lastquest' to a number in case it was being interpreted as a string. May have been causing some errors.

40000.4 -- 2011.02.15
- Fixed clock bug and added the Tol Barad timer. (donjon & dutorien)
- Moved around the default location of modules in the config in relation to the default minimal.
- Disabled the Coords, Talent, and Stats modules by default.
- Player name is no longer hidden in the guild module.
- Default minimap zone text is now hidden when the Location module is enabled.
- DPS module, if set to do so, will now hide when inactive after 10 seconds. DPS value can now be shortened (15.2k).

40000.3 -- 2010.10.24
- Minor code cleanup.
- Fixed issue where b.net friends' real names were not showing up by holding alt if the person didn't have a note.

40000.2 -- 2010.10.18
- Removed talent spam filtering, obsolete.
- Fixed bug equipmentManager bug. (thanks lainbh)
- Guild module now opens the new guild frame. (thanks lainbh)
- Friends module now shows Battle.net friends. Holding alt will show the player's real name while they're logged into WoW.
- Fixed watched currency icon.

40000.1 -- 2010.10.13
- 4.0 toc update.
- Ammo module obsolete, removed.
- Tracking module obsolete, removed.
- Talent module bugs squashed.
- Bug with the default clock not hiding correctly.

30300.9 -- 2010.08.13
- Enabled ability to set font to each stat individually. Simply use the following attributes in the individual stat settings: font, color, size, alpha, outline, and/or shadow.

30300.8 -- 2010.08.04
- Added Korean (koKR) locale. Updated Spanish (esES) locale.

0.9.10a -- 2010.01.29
- Localization updates: frFR added, complete; esES added, partial; deDE updated.

0.9.10 -- 2010.01.29
- Added [color] tag, for a gradient color code, to latency and durability modules.
- Added latency and fps to the memory tooltip.
- Hidden addons in the memory module, or hidden guild mates in the guild module can now be exposed by holding the Alt key.
- Faction name subs config added (faction_subs).
- Faction tooltip with basic info added.
- Localization updates. zhTW added, partial.

0.9.9 -- 2010.01.08
- ruRU and deDE localizations added. http://wow.curseforge.com/addons/litepanels/localization/
- Commented out d/h/m/s variables in experience module, customize by uncommenting.
- Changed default font to a more universal locale friendly one.
- Added ammo module by request. Enabled only on hunters by default.
- Added reputation watcher to experience module. Change format with the new faction_fmt variable.
- Left-click now cycles between experience, time played, and reputation.
- Experience module variable changes: normal_fmt -> xp_normal_fmt, rested_fmt -> xp_rested_fmt, maxlevel_fmt -> played_fmt
- Moved LPSTAT_SUBS table to Talents.name_subs in the module config.

0.9.8a -- 2009.12.15
- Small variable bug fix in experience module. Forgot to document changing the variable Experience.fmt to Experience.normal_fmt.

0.9.8 -- 2009.12.14
- Added in-combat hiding options for all or specific stats.
- Equipment set switching menu added to durability module. Shift-click or Middle-click opens it.

0.9.7a -- 2009.12.08
- Fixed error when config.lua isn't installed.

0.9.7 -- 2009.12.08
- 3.3 toc update.
- Renamed default config file to config_default.lua. Config now installed by changing the name to config.lua.
- Renamed Experience.fmt variable to Experience.normal_fmt
- Added location module's chat coords functionality to the coords module.
- Rewrote the coords module. Less buggy now.
- Added memory gradient coloring in memory tooltip.
- Modules anchored to a disabled module will no longer be hidden.
- Experience module and tags revamped, please see new config for changes.
- Playtime added to experience module, hold alt to see all character's total time played (default when max level).
- Minor time format changes (#d #h #m #s).
- Asterisk next to grouped friend/guildies is now colored green if in player's current zone, orange if not.
- Added /lstats command. Lists tips on how to use various module functionalities.

0.9.6c -- 2009.11.12
- Reverted last revision's "icon_size" setting changes back to "iconsize". This was causing a little confusion.
- Tracking icon bug fixed.
- Removed coord tracking inside instances. This was causing the world map to hide itself when opened.

0.9.6b -- 2009.11.11
- Added global tooltip icon setting (LTIPICONSIZE)
- Added icon tag to tracking module.

0.9.6a -- 2009.11.11
- Various bug fixes
- Class names can now be used in profiles.

0.9.6 -- 2009.11.11
- Added character stats module. Two strings available for dual specs, configurable by tags. Tag list is in config.
- Added experience module, tag configurable. Basic, much more functionality is planned in the future.
- Added coordinates module (off by default), location module tooltip retains coord functionality.
- Added an asterisk to friends and guild members that are in your group or raid.
- Added a default guild roster sorting setting.
- Tracked currencies added to the gold module. Left-click now opens currencies tab.
- Added the default UI mail tooltip to the mail module.

0.9.5a -- 2009.11.04
- Fixed a bug with class localizations in the friends module.

0.9.5 -- 2009.11.04
- Moved all of the configuration variables to config.lua. Included a string class coloring function.
- Guild list tooltip added to the guild module. Right-click cycles sorting name/level/class/zone, shift right-click reverses the current sort. Hold the Alt key to view or sort by notes and ranks.
- Friends list tooltip added to the friends module. Hold the Alt key to view notes.
- Reworked the clock module. The clock display now reflects the settings in the Time Manager (right-click).
- Memory module will now display in KB when below 1MB.
- Bugs in the talents module squashed.
- Made changes to string format configs dealing with numbers, allowing for more control over decimals.
- Stat building structure changed, see NewStat().

0.9.4 -- 2009.10.29
- Fixed a bug in the clock module.
- Added icon tag and chat filter to the talents module.

0.9.3 -- 2009.10.25
- Moved autosell/repair default savedvars to set themselves on login.
- 24-hour option added to the Clock module.
- Inventory repairs can now be ignored/unignored via the ignore_inventory option.
- Added guild and friends modules. Clicking will toggle either the guild or friends/ignore list.
- Added bag space module. Clicking opens/closes all bags.
- Added talents module. Clicking swaps spec if dual spec is learned, right-click opens the talent UI.
- Provided a commented stat template near the end of core.lua.

0.9.2 -- 2009.10.13
- Added a junk profit chat printout. Chat gold format changed.

0.9.1 -- 2009.10.13
- Removed some personal tweaks I forgot to remove in the release.
- Fixed a bug with profiles and moved them to a different file, profiles.lua
- Added variable for changing the number of letters the location text is truncated by, 0 disables this feature.
- Option for displaying local time added.
- Added chat syntax explanation for /junk.
- Tooltip click polishing.
- Default for DPS hide_inactive enabled.
- Added coords to the location tooltip, auto-updates. Shift-clicking location text will insert the player's zone and coords into the chat edit box.
- Memory tooltip now auto-updates while hovered.
- Included 04b03 font. http://www.dsg4.com/04/extra/bitmap/index.html

0.9 -- 2009.10.12
- Initial release.
Post A Reply Comment Options
Unread 03-24-10, 05:35 AM  
Mordin
A Kobold Labourer

Forum posts: 0
File comments: 9
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After updating wow LS gives me some errors:

[12:28:28] Interface\AddOns\LiteStats\core.lua:894: bad argument #2 to 'format' (string expected, got nil)
[C]: ?
[C]: ?
Interface\AddOns\LiteStats\core.lua:894: in function `OnEvent'
Interface\AddOns\LitePanels\core.lua:107: in function <Interface\AddOns\LitePanels\core.lua:106>
[C]: in function `RegisterEvent'
Interface\AddOns\LiteStats\core.lua:44: in function <Interface\AddOns\LiteStats\core.lua:44>
Interface\AddOns\LiteStats\core.lua:887: in function `OnLoad'
Interface\AddOns\LitePanels\core.lua:295: in function `MakePanel'
Interface\AddOns\LitePanels\core.lua:345: in function `Init'
Interface\AddOns\LitePanels\core.lua:364: in function <Interface\AddOns\LitePanels\core.lua:354>
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Unread 03-20-10, 10:08 AM  
aapoo
A Deviate Faerie Dragon
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That worked like a charm, felt so certain I had to edit in LiteStats and not in the acctually panel module, but thanks I hope I've learned a thing or two now
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Unread 03-19-10, 08:20 PM  
Katae
A Cobalt Mageweaver
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Re: Attach a panel to a stat

Originally posted by aapoo
Hi! I use litestats and litepanels, and my question is how can I add a frame to be shown when I have a new mail, also is it possible to hide the "no mail" frame apart from just erasing the text, i'm not that great with lua and I don't dare to poke around in the acctual addon code
If you'd like to use a panel instead of the mail module, you can disable the mail module and use a panel looking something like this:
Code:
{ -- any panel attributes here.
  OnUpdate=function(self, u)
      if HasNewMail() then
          self:SetAlpha(1)
      else
          self:SetAlpha(0)
      end
  end,
}
Obviously, you'll want add your bg_color, x_off and what-not to that. This can also be your parent container for any child panels so you'd only need one OnUpdate script, that's if you want multiple panels for what you want to do.
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Unread 03-19-10, 02:44 PM  
Minerv
A Black Drake
 
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:)

Hey, was just wondering something. Can i add a line or 2 to the ZoneInfo(Location) / Clock to make those 2's font bigger than the rest of the stat texts?

edit: oh and one more thing, can i do something so the clock only grows to the Left and the Location text only grows to the Right. like, so that the "PM" and "AM" thing is at the same spot all the time, same with the first letter in the Location text. thx

sry for bad english=P
Last edited by Minerv : 03-19-10 at 03:05 PM.
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Unread 03-19-10, 10:02 AM  
aapoo
A Deviate Faerie Dragon
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Attach a panel to a stat

Hi! I use litestats and litepanels, and my question is how can I add a frame to be shown when I have a new mail, also is it possible to hide the "no mail" frame apart from just erasing the text, i'm not that great with lua and I don't dare to poke around in the acctual addon code
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Unread 03-11-10, 11:53 AM  
Lùinwë
A Defias Bandit

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Originally posted by Katae
Where do you want it to be a gradient? The text format or in the list of addons?
Thanks a lot, it's just what I need. I just added a modification :
Code:
local hex = gradient(self.total / 20000)
give me the colour in red with only 130kb, replaced by :
Code:
local hex = gradient(self.total / 20*1024)
and it works fine, I don't really know why
Now it's good thanks
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Unread 03-11-10, 06:42 AM  
Katae
A Cobalt Mageweaver
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Originally posted by Lùinwë
Ok I see the problem, but I don't understand what is the code to use exactly. Could you give me an example for that ? I usually see fps, memory and latency with color on my screen and of course, details are very very important

Thanks
Where do you want it to be a gradient? The text format or in the list of addons?

If it's for the text display, you can use this at line 286 (the gray text being existing code, and 20k being the point where the memory is the max red):
Code:
local hex = gradient(self.total / 20000)
return self.total >= 1024 and format(gsub(modules.Memory.fmt_mb,"%[color%]",hex), self.total / 1024) or format(gsub(modules.Memory.fmt_kb,"%[color%]",hex),self.total)
Good luck
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Unread 03-10-10, 03:35 PM  
Lùinwë
A Defias Bandit

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Originally posted by Katae
You'll need to mess with the custom gradient that I wrote. Didn't use the gradient function for that one because I felt it was turning yellow/orange either too late or too early.
Ok I see the problem, but I don't understand what is the code to use exactly. Could you give me an example for that ? I usually see fps, memory and latency with color on my screen and of course, details are very very important

Thanks
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Unread 03-10-10, 02:33 PM  
Katae
A Cobalt Mageweaver
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Originally posted by Lùinwë
I have a request now I search a way to do the same thing with memory (with gradient) but I didn't find how to ? Any idea for that ?

Thanks by advance
You'll need to mess with the custom gradient that I wrote. Didn't use the gradient function for that one because I felt it was turning yellow/orange either too late or too early.

Originally posted by subtext
edit 3: is there a way to make a litestat panel run a / command from game? the idea would be to open the atlas loot window or something by clicking on a text called Atlas and it would run /atlasloot
I'm not sure of a way to get the raw slash command and send it via addon, but you can find the SlashCmdList["XXXXX"]() statement in any addon then add the statement to a module's OnClick function, for example:

Code:
OnClick = function(self, button)
  if IsAddOnLoaded("LiteStats") then
    SlashCmdList["LSTATS"]()
  end
end
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Unread 03-10-10, 01:27 PM  
Lùinwë
A Defias Bandit

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Originally posted by Katae
Replace the existing FPS module with this code:
Code:
------------------------------------------
--  FPS
if not modules.FPS.enabled then blank'FPS' else
    NewStat("FPS", {
        text = {
            string = function()
                local fps = floor(GetFramerate())
                return format(gsub(modules.FPS.fmt,"%[color%]",fps>=20 and "|cff55FF55" or "|cffFF55FF"),fps)
            end
        }
    })
end
Then insert [color] into the FPS fmt string where you want the color to start.
If you want to have a gradient, you can also try this code :
Code:
--  FPS
if not modules.FPS.enabled then blank'FPS' else
    NewStat("FPS", {
        text = {
            string = function()
                local fps = floor(GetFramerate())
                return format(gsub(modules.FPS.fmt,"%[color%]",(gradient(fps/70))),fps)
            end
        }
    })
end
I have a request now I search a way to do the same thing with memory (with gradient) but I didn't find how to ? Any idea for that ?

Thanks by advance
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Unread 03-07-10, 09:49 PM  
Katae
A Cobalt Mageweaver
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Originally posted by subtext
Is there a way to make FPS be colored like, red under 20 and green over?
Replace the existing FPS module with this code:
Code:
------------------------------------------
--  FPS
if not modules.FPS.enabled then blank'FPS' else
    NewStat("FPS", {
        text = {
            string = function()
                local fps = floor(GetFramerate())
                return format(gsub(modules.FPS.fmt,"%[color%]",fps>=20 and "|cff55FF55" or "|cffFF55FF"),fps)
            end
        }
    })
end
Then insert [color] into the FPS fmt string where you want the color to start.
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Unread 03-07-10, 11:39 AM  
subtext
A Kobold Labourer

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Is there a way to make FPS be colored like, red under 20 and green over?
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Unread 03-07-10, 08:32 AM  
subtext
A Kobold Labourer

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Is there a way to anchor all the stats to my viewport, created by litepanels?

I tried something like this Clock = {enabled = true, anchor_frame = "GreyBox", y_off = 1, x_off = 0}, (viewport is at the top), where GreyBox is defined in the LitePanels layout.lua, but it doesn't seem to work

I just want a simple viewport on the top and all the stats up there, mimicking the Fubar look

edit: ok i got the clock to work but now memory doesnt want to appear next to it

Code:
Clock = {enabled = true, anchor_frame = "GreyBox", y_off = 1, x_off = -1100, level = 1, anchor_to = "bottom"},
		Memory = {enabled = true, anchor_frame = "GreyBox", y_off = 1, x_off = -1095, level = 1, anchor_to = "bottom"},
edit 2: ok nevermind just anchored memory to clock and it works

edit 3: is there a way to make a litestat panel run a / command from game? the idea would be to open the atlas loot window or something by clicking on a text called Atlas and it would run /atlasloot
Last edited by subtext : 03-07-10 at 11:30 AM.
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Unread 03-04-10, 06:02 PM  
shinchih2001
A Defias Bandit

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memory function

the memory usage states
right-click is junk garbege
will you mind to add left-click fuction is sort by ui-name???
if this is big work,forgot this suggestion
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Unread 03-01-10, 01:13 PM  
Katae
A Cobalt Mageweaver
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Originally posted by Skylinee
I noticed that LiteStats CPU usage spikes up to around 9 CPU/sec from around 1 CPU/sec every ~3-4 seconds, this is probably caused by the updating of the memory tooltip. Is there any way to optimize this? I know the spike isn't that high, but i haven't tested it in a raid yet to see if it impacts performance.
I've tried as much as I could to cut those specific periodic cpu cycles, short of rewriting the addon. Open to suggestions.
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