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Updated:06-30-11 01:16 PM
Created:10-12-09 02:10 AM
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LiteStats  Popular! (More than 5000 hits)

Version: 40200.1
by: Katae [More]

Proof of concept plugin for LitePanels, which you will need installed.

To install, rename config_default.lua to config.lua.

/litestats (/lstats) - In-game functionality help.

Another stats mod? Why?
This addon was initially created to test LitePanels to make sure it was bug free. There are a lot of addons like this out there, but none that had the capabilities that I wanted from an addon of this type.

Missing a nifty feature X from stats mod Y?
Ask and ye shall receive!

~ modules ~

#Memory: Right click collects Lua garbage. Max number of addons can be set in the config.

#Durability: Armored man can be configured to be hidden or shown. Armor durability percentages scale from green (100%) to yellow (50%) to red (0%). Auto-repair may be toggled by right-clicking the text, guild funds can be configured in the config. Shift-click or Middle-click opens an equipment set switching menu.

#Gold: Saves data on the amount of gold you have server-wide. Right-clicking the text toggles auto-vendoring trash loot. A junk exceptions list can be configured via the /junk command.

#Clock: Left-click toggles the game calendar, right-click toggles time manager. Time manager settings apply.

#Location/Coords: Player coords are displayed on the tooltip or as a separate module. Clicking toggles the world map. Shift-click inserts the coordinates into chat.

#Ping: Displays a class colored text with who pinged the minimap!

#DPS: May be configured to show/hide on activity.

#Guild/Friends: Online count text including members/friends online tooltip with right-click sorting (guild only). Holding alt shows notes and ranks.

#Talents: Talent spec display with ability to right-click to cast dual spec.

#Character Stats: User's choice of stats configured in a [tag] format. Dual spec support.

#Experience/Played/Reputation: A three-in-one module with XP tracking, playtime tracking, and a reputation text display. The three modes can be cycled through by right-clicking.

Also: Latency, FPS, Mail, and Bag space.


Note that some modules may be disabled by default. Simply head to the config file and enable as you see fit!

» locales


40200.1 -- 2011.06.30
- Fixed a couple bugs that crept in with 4.2 API changes.
- 4.2 toc update.

40100.1 -- 2011.06.12
- Fixed a 4.1 bug in the DPS module that was breaking it.
- Implemented 'World' latency. Text shows the greater of home or world. Latency module given tooltip to display both.
- 4.1 toc update.

40000.5 -- 2011.03.12
- Added average ilvl to the durability tooltip.
- Friends list module was not updating when BN friends list changed.
- Explicitly converted 'lastkill' and 'lastquest' to a number in case it was being interpreted as a string. May have been causing some errors.

40000.4 -- 2011.02.15
- Fixed clock bug and added the Tol Barad timer. (donjon & dutorien)
- Moved around the default location of modules in the config in relation to the default minimal.
- Disabled the Coords, Talent, and Stats modules by default.
- Player name is no longer hidden in the guild module.
- Default minimap zone text is now hidden when the Location module is enabled.
- DPS module, if set to do so, will now hide when inactive after 10 seconds. DPS value can now be shortened (15.2k).

40000.3 -- 2010.10.24
- Minor code cleanup.
- Fixed issue where b.net friends' real names were not showing up by holding alt if the person didn't have a note.

40000.2 -- 2010.10.18
- Removed talent spam filtering, obsolete.
- Fixed bug equipmentManager bug. (thanks lainbh)
- Guild module now opens the new guild frame. (thanks lainbh)
- Friends module now shows Battle.net friends. Holding alt will show the player's real name while they're logged into WoW.
- Fixed watched currency icon.

40000.1 -- 2010.10.13
- 4.0 toc update.
- Ammo module obsolete, removed.
- Tracking module obsolete, removed.
- Talent module bugs squashed.
- Bug with the default clock not hiding correctly.

30300.9 -- 2010.08.13
- Enabled ability to set font to each stat individually. Simply use the following attributes in the individual stat settings: font, color, size, alpha, outline, and/or shadow.

30300.8 -- 2010.08.04
- Added Korean (koKR) locale. Updated Spanish (esES) locale.

0.9.10a -- 2010.01.29
- Localization updates: frFR added, complete; esES added, partial; deDE updated.

0.9.10 -- 2010.01.29
- Added [color] tag, for a gradient color code, to latency and durability modules.
- Added latency and fps to the memory tooltip.
- Hidden addons in the memory module, or hidden guild mates in the guild module can now be exposed by holding the Alt key.
- Faction name subs config added (faction_subs).
- Faction tooltip with basic info added.
- Localization updates. zhTW added, partial.

0.9.9 -- 2010.01.08
- ruRU and deDE localizations added. http://wow.curseforge.com/addons/litepanels/localization/
- Commented out d/h/m/s variables in experience module, customize by uncommenting.
- Changed default font to a more universal locale friendly one.
- Added ammo module by request. Enabled only on hunters by default.
- Added reputation watcher to experience module. Change format with the new faction_fmt variable.
- Left-click now cycles between experience, time played, and reputation.
- Experience module variable changes: normal_fmt -> xp_normal_fmt, rested_fmt -> xp_rested_fmt, maxlevel_fmt -> played_fmt
- Moved LPSTAT_SUBS table to Talents.name_subs in the module config.

0.9.8a -- 2009.12.15
- Small variable bug fix in experience module. Forgot to document changing the variable Experience.fmt to Experience.normal_fmt.

0.9.8 -- 2009.12.14
- Added in-combat hiding options for all or specific stats.
- Equipment set switching menu added to durability module. Shift-click or Middle-click opens it.

0.9.7a -- 2009.12.08
- Fixed error when config.lua isn't installed.

0.9.7 -- 2009.12.08
- 3.3 toc update.
- Renamed default config file to config_default.lua. Config now installed by changing the name to config.lua.
- Renamed Experience.fmt variable to Experience.normal_fmt
- Added location module's chat coords functionality to the coords module.
- Rewrote the coords module. Less buggy now.
- Added memory gradient coloring in memory tooltip.
- Modules anchored to a disabled module will no longer be hidden.
- Experience module and tags revamped, please see new config for changes.
- Playtime added to experience module, hold alt to see all character's total time played (default when max level).
- Minor time format changes (#d #h #m #s).
- Asterisk next to grouped friend/guildies is now colored green if in player's current zone, orange if not.
- Added /lstats command. Lists tips on how to use various module functionalities.

0.9.6c -- 2009.11.12
- Reverted last revision's "icon_size" setting changes back to "iconsize". This was causing a little confusion.
- Tracking icon bug fixed.
- Removed coord tracking inside instances. This was causing the world map to hide itself when opened.

0.9.6b -- 2009.11.11
- Added global tooltip icon setting (LTIPICONSIZE)
- Added icon tag to tracking module.

0.9.6a -- 2009.11.11
- Various bug fixes
- Class names can now be used in profiles.

0.9.6 -- 2009.11.11
- Added character stats module. Two strings available for dual specs, configurable by tags. Tag list is in config.
- Added experience module, tag configurable. Basic, much more functionality is planned in the future.
- Added coordinates module (off by default), location module tooltip retains coord functionality.
- Added an asterisk to friends and guild members that are in your group or raid.
- Added a default guild roster sorting setting.
- Tracked currencies added to the gold module. Left-click now opens currencies tab.
- Added the default UI mail tooltip to the mail module.

0.9.5a -- 2009.11.04
- Fixed a bug with class localizations in the friends module.

0.9.5 -- 2009.11.04
- Moved all of the configuration variables to config.lua. Included a string class coloring function.
- Guild list tooltip added to the guild module. Right-click cycles sorting name/level/class/zone, shift right-click reverses the current sort. Hold the Alt key to view or sort by notes and ranks.
- Friends list tooltip added to the friends module. Hold the Alt key to view notes.
- Reworked the clock module. The clock display now reflects the settings in the Time Manager (right-click).
- Memory module will now display in KB when below 1MB.
- Bugs in the talents module squashed.
- Made changes to string format configs dealing with numbers, allowing for more control over decimals.
- Stat building structure changed, see NewStat().

0.9.4 -- 2009.10.29
- Fixed a bug in the clock module.
- Added icon tag and chat filter to the talents module.

0.9.3 -- 2009.10.25
- Moved autosell/repair default savedvars to set themselves on login.
- 24-hour option added to the Clock module.
- Inventory repairs can now be ignored/unignored via the ignore_inventory option.
- Added guild and friends modules. Clicking will toggle either the guild or friends/ignore list.
- Added bag space module. Clicking opens/closes all bags.
- Added talents module. Clicking swaps spec if dual spec is learned, right-click opens the talent UI.
- Provided a commented stat template near the end of core.lua.

0.9.2 -- 2009.10.13
- Added a junk profit chat printout. Chat gold format changed.

0.9.1 -- 2009.10.13
- Removed some personal tweaks I forgot to remove in the release.
- Fixed a bug with profiles and moved them to a different file, profiles.lua
- Added variable for changing the number of letters the location text is truncated by, 0 disables this feature.
- Option for displaying local time added.
- Added chat syntax explanation for /junk.
- Tooltip click polishing.
- Default for DPS hide_inactive enabled.
- Added coords to the location tooltip, auto-updates. Shift-clicking location text will insert the player's zone and coords into the chat edit box.
- Memory tooltip now auto-updates while hovered.
- Included 04b03 font. http://www.dsg4.com/04/extra/bitmap/index.html

0.9 -- 2009.10.12
- Initial release.
Post A Reply Comment Options
Unread 05-27-10, 07:26 PM  
Artifact
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Ah.

Thanks for the clarification, Katae.
Last edited by Artifact : 05-27-10 at 07:28 PM.
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Unread 05-27-10, 07:26 PM  
Katae
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Originally posted by Artifact
Yet the font size remains the same for the clock as it is for all of the other modules. No error is generated.

What am I doing wrong? [/b]
The addition goes into the implementation of the module in core.lua, not the config file.
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Unread 05-27-10, 04:56 PM  
Gylindor
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text_size = 16,
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Unread 05-26-10, 11:19 PM  
Artifact
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I know the question of changing font size per module has been asked and answered at least three times in these comments, and I've read them all, but I still can't seem to get it to work.

For example, the default Clock module looks like:

Code:
Clock = {
		enabled = true, -- Local time and the 24 hour clock can be enabled in-game via time manager (right-click)
		AM = "A", PM = "P", colon = ":", -- These values apply to the displayed clock.
		anchor_frame = "Minimap", anchor_to = "bottom", anchor_from = "bottom",
		x_off = 0, y_off = 5, tip_anchor = "ANCHOR_BOTTOMLEFT", tip_x = 0, tip_y = 0
	},
I've changed it by adding a text line as suggested so that it now reads:

Code:
Clock = {
		enabled = true, -- Local time and the 24 hour clock can be enabled in-game via time manager (right-click)
                text = { size = 16 },
		AM = "A", PM = "P", colon = ":", -- These values apply to the displayed clock.
		anchor_frame = "Minimap", anchor_to = "bottom", anchor_from = "bottom",
		x_off = 0, y_off = 5, tip_anchor = "ANCHOR_BOTTOMLEFT", tip_x = 0, tip_y = 0
	},

Yet the font size remains the same for the clock as it is for all of the other modules. No error is generated.

What am I doing wrong?
Last edited by Artifact : 05-26-10 at 11:20 PM.
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Unread 05-17-10, 07:07 AM  
Eleija
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Originally posted by Gylindor
That's how that bit of code works, the less memory you're using, the more green the colour, the more memory, the more red it gets (based on a 20mb limit)
Shit... I mean, when the memory is low it turns red instead of green and green so more Memory I use.

I hope you know what I mean and sorry for my bad English.
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Unread 05-15-10, 09:31 AM  
Gylindor
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Originally posted by Eleija
Hi everybody,
I use this code since some days and I have a problem with it.

When the memory is low it turns green instead of red and on the otherside if I want the colors inversely. I still don't know enough about lua coding and so far i can't fix this code on myself.

Maybe, someone can help me please?
That's how that bit of code works, the less memory you're using, the more green the colour, the more memory, the more red it gets (based on a 20mb limit)
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Unread 05-06-10, 01:33 PM  
Eleija
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Originally posted by Katae
Where do you want it to be a gradient? The text format or in the list of addons?

If it's for the text display, you can use this at line 286 (the gray text being existing code, and 20k being the point where the memory is the max red):
Code:
local hex = gradient(self.total / 20000)
return self.total >= 1024 and format(gsub(modules.Memory.fmt_mb,"%[color%]",hex), self.total / 1024) or format(gsub(modules.Memory.fmt_kb,"%[color%]",hex),self.total)
Good luck

Hi everybody,
I use this code since some days and I have a problem with it.

When the memory is low it turns green instead of red and on the otherside if I want the colors inversely. I still don't know enough about lua coding and so far i can't fix this code on myself.

Maybe, someone can help me please?
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Unread 05-03-10, 06:34 PM  
FattyXP
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Originally posted by Katae
That could be it, the mail plugin checks for new mail every second from the HasNewMail() function, which Postal may be interfering with. Ask the author about it if you like.

Mail updates should be nearly instant when you receive or check new mail.
k, Postal adds this timer thing when you have too much mail, to let you know when new mail comes in... seems to coincide with the wait I have to make to clear the new mail text.

Removed Postal and switched to EasyMail, I get the functionality I require... and no bug like with Postal =-D
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Unread 05-03-10, 03:26 PM  
Katae
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Originally posted by FattyXP
Or could this be due to a conflict with another addon? I use Postal, for example. [/b]
That could be it, the mail plugin checks for new mail every second from the HasNewMail() function, which Postal may be interfering with. Ask the author about it if you like.

Mail updates should be nearly instant when you receive or check new mail.
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Unread 05-03-10, 11:28 AM  
FattyXP
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Is there a way to make the mail update a little more frequently? Really annoying to have to sit there and see "New mail" when I don't have any till the next time I check my mailbox. It will never go away right after I empty my box, I always have to wait for about a minute or two (usually I just walk away and walk back, kinda like the loot lag bug) and it'll remove the text.


Or could this be due to a conflict with another addon? I use Postal, for example.
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Last edited by FattyXP : 05-03-10 at 01:08 PM.
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Unread 04-16-10, 04:34 PM  
Katae
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Originally posted by Tingmann
Hey. Is it possible to add other addons icons to LiteStats? I really need Dominos and BankStack there, cause their minimap icons is ugly as hell, and not fit in my UI design.
You can make your own text in LitePanels to do this. Set an OnClick function to execute any specific addon functions.

Originally posted by fajty
Any ideas to add LFG into litestats? would be wonderfull (:
Not likely myself, I've not been playing lately.
Last edited by Katae : 04-16-10 at 04:38 PM.
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Unread 04-16-10, 01:01 PM  
Tingmann
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Hey. Is it possible to add other addons icons to LiteStats? I really need Dominos and BankStack there, cause their minimap icons is ugly as hell, and not fit in my UI design.
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Unread 04-14-10, 03:29 AM  
fajty
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LFG

Any ideas to add LFG into litestats? would be wonderfull (:
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Unread 04-13-10, 03:45 AM  
Gylindor
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Re: :)

Originally posted by Minerv
Hey, was just wondering something. Can i add a line or 2 to the ZoneInfo(Location) / Clock to make those 2's font bigger than the rest of the stat texts?

edit: oh and one more thing, can i do something so the clock only grows to the Left and the Location text only grows to the Right. like, so that the "PM" and "AM" thing is at the same spot all the time, same with the first letter in the Location text. thx

sry for bad english=P
Clock = {
enabled = true, AM = "am", PM = "pm", colon = ":", text_size = 18,
anchor_frame = "Minimap", anchor_to = "bottomright", anchor_from = "bottomright", x_off = 0, y_off = 0,
tip_anchor = "ANCHOR_BOTTOM", tip_x = 0, tip_y = 0
},

Something like that, will do for your clock, then just do similar for your location
text_size alters your text size from the overall setting
Set the anchor_from to the opposite side to the direction you want text to grow
eg; anchor_from= right, makes text grow left
if you want text to grow both left and right set the anchor centrally
Last edited by Gylindor : 04-13-10 at 03:49 AM.
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Unread 03-24-10, 08:24 PM  
Katae
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Originally posted by Mordin
After updating wow LS gives me some errors:

[12:28:28] Interface\AddOns\LiteStats\core.lua:894: bad argument #2 to 'format' (string expected, got nil)
[C]: ?
[C]: ?
Interface\AddOns\LiteStats\core.lua:894: in function `OnEvent'
Interface\AddOns\LitePanels\core.lua:107: in function <Interface\AddOns\LitePanels\core.lua:106>
[C]: in function `RegisterEvent'
Interface\AddOns\LiteStats\core.lua:44: in function <Interface\AddOns\LiteStats\core.lua:44>
Interface\AddOns\LiteStats\core.lua:887: in function `OnLoad'
Interface\AddOns\LitePanels\core.lua:295: in function `MakePanel'
Interface\AddOns\LitePanels\core.lua:345: in function `Init'
Interface\AddOns\LitePanels\core.lua:364: in function <Interface\AddOns\LitePanels\core.lua:354>
I can't replicate this error, make sure the ammo string fmt is not missing, that's what seems to be the problem here.
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