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Updated: | 06-30-11 01:16 PM |
Created: | 10-12-09 02:10 AM |
Downloads: | 18,915 |
Favorites: | 113 |
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Proof of concept plugin for LitePanels, which you will need installed.
To install, rename config_default.lua to config.lua.
/litestats (/lstats) - In-game functionality help.
Another stats mod? Why?
This addon was initially created to test LitePanels to make sure it was bug free. There are a lot of addons like this out there, but none that had the capabilities that I wanted from an addon of this type.
Missing a nifty feature X from stats mod Y?
Ask and ye shall receive!
~ modules ~
#Memory: Right click collects Lua garbage. Max number of addons can be set in the config.
#Durability: Armored man can be configured to be hidden or shown. Armor durability percentages scale from green (100%) to yellow (50%) to red (0%). Auto-repair may be toggled by right-clicking the text, guild funds can be configured in the config. Shift-click or Middle-click opens an equipment set switching menu.
#Gold: Saves data on the amount of gold you have server-wide. Right-clicking the text toggles auto-vendoring trash loot. A junk exceptions list can be configured via the /junk command.
#Clock: Left-click toggles the game calendar, right-click toggles time manager. Time manager settings apply.
#Location/Coords: Player coords are displayed on the tooltip or as a separate module. Clicking toggles the world map. Shift-click inserts the coordinates into chat.
#Ping: Displays a class colored text with who pinged the minimap!
#DPS: May be configured to show/hide on activity.
#Guild/Friends: Online count text including members/friends online tooltip with right-click sorting (guild only). Holding alt shows notes and ranks.
#Talents: Talent spec display with ability to right-click to cast dual spec.
#Character Stats: User's choice of stats configured in a [tag] format. Dual spec support.
#Experience/Played/Reputation: A three-in-one module with XP tracking, playtime tracking, and a reputation text display. The three modes can be cycled through by right-clicking.
Also: Latency, FPS, Mail, and Bag space.
Note that some modules may be disabled by default. Simply head to the config file and enable as you see fit!
» locales
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05-27-10, 07:26 PM | |
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Ah.
Thanks for the clarification, Katae.
Last edited by Artifact : 05-27-10 at 07:28 PM.
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Artifact |
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Katae |
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05-27-10, 04:56 PM | |
A Defias Bandit
Forum posts: 3
File comments: 23
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text_size = 16,
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Gylindor |
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05-26-10, 11:19 PM | |
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I know the question of changing font size per module has been asked and answered at least three times in these comments, and I've read them all, but I still can't seem to get it to work.
For example, the default Clock module looks like: Code:
Clock = { enabled = true, -- Local time and the 24 hour clock can be enabled in-game via time manager (right-click) AM = "A", PM = "P", colon = ":", -- These values apply to the displayed clock. anchor_frame = "Minimap", anchor_to = "bottom", anchor_from = "bottom", x_off = 0, y_off = 5, tip_anchor = "ANCHOR_BOTTOMLEFT", tip_x = 0, tip_y = 0 }, Code:
Clock = { enabled = true, -- Local time and the 24 hour clock can be enabled in-game via time manager (right-click) text = { size = 16 }, AM = "A", PM = "P", colon = ":", -- These values apply to the displayed clock. anchor_frame = "Minimap", anchor_to = "bottom", anchor_from = "bottom", x_off = 0, y_off = 5, tip_anchor = "ANCHOR_BOTTOMLEFT", tip_x = 0, tip_y = 0 }, Yet the font size remains the same for the clock as it is for all of the other modules. No error is generated. What am I doing wrong?
Last edited by Artifact : 05-26-10 at 11:20 PM.
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Artifact |
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05-17-10, 07:07 AM | ||
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I hope you know what I mean and sorry for my bad English. |
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Eleija |
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05-15-10, 09:31 AM | ||
A Defias Bandit
Forum posts: 3
File comments: 23
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Gylindor |
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05-06-10, 01:33 PM | ||
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Hi everybody, I use this code since some days and I have a problem with it. When the memory is low it turns green instead of red and on the otherside if I want the colors inversely. I still don't know enough about lua coding and so far i can't fix this code on myself. Maybe, someone can help me please? |
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Eleija |
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05-03-10, 06:34 PM | ||
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Removed Postal and switched to EasyMail, I get the functionality I require... and no bug like with Postal =-D |
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FattyXP |
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05-03-10, 03:26 PM | ||
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Mail updates should be nearly instant when you receive or check new mail. |
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Katae |
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05-03-10, 11:28 AM | |
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Is there a way to make the mail update a little more frequently? Really annoying to have to sit there and see "New mail" when I don't have any till the next time I check my mailbox. It will never go away right after I empty my box, I always have to wait for about a minute or two (usually I just walk away and walk back, kinda like the loot lag bug) and it'll remove the text.
Or could this be due to a conflict with another addon? I use Postal, for example.
Last edited by FattyXP : 05-03-10 at 01:08 PM.
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FattyXP |
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04-16-10, 04:34 PM | |||
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Last edited by Katae : 04-16-10 at 04:38 PM.
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Katae |
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04-16-10, 01:01 PM | |
A Kobold Labourer
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File comments: 63
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Hey. Is it possible to add other addons icons to LiteStats? I really need Dominos and BankStack there, cause their minimap icons is ugly as hell, and not fit in my UI design.
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Tingmann |
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04-14-10, 03:29 AM | |
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LFG
Any ideas to add LFG into litestats? would be wonderfull (:
__________________
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fajty |
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04-13-10, 03:45 AM | ||
A Defias Bandit
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Re: :)
enabled = true, AM = "am", PM = "pm", colon = ":", text_size = 18, anchor_frame = "Minimap", anchor_to = "bottomright", anchor_from = "bottomright", x_off = 0, y_off = 0, tip_anchor = "ANCHOR_BOTTOM", tip_x = 0, tip_y = 0 }, Something like that, will do for your clock, then just do similar for your location text_size alters your text size from the overall setting Set the anchor_from to the opposite side to the direction you want text to grow eg; anchor_from= right, makes text grow left if you want text to grow both left and right set the anchor centrally
Last edited by Gylindor : 04-13-10 at 03:49 AM.
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Gylindor |
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03-24-10, 08:24 PM | ||
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Katae |
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