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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,119 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
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v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
09-16-13, 11:17 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
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Addon is not working any more for my hunter
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craanky |
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09-16-13, 12:13 AM | |
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Updated Version:
v1.9.5-12 *Class Configurations: - Shaman - - Fixed configuration error with level 60/90 talents. |
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Brusalk |
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09-15-13, 08:13 PM | |
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Just updated to a new version. Note that, while I updated most class modules, I'm not 100% sure on whether they all work correctly as I don't have a character at 90 of all classes. Please let me know here if there are issues!
v1.9.5-11 *Core: - Added support for requiredTalent (graciously given to me by Sylna (http://www.curseforge.com/profiles/Sylna/)) *Class Configurations: - All - - Added appropriate talents that weren't there before due to requiredTalent limitations - Hunter - - Removed Readiness - Warlock - - Added Havoc - - Added RoF |
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Brusalk |
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Fubarg |
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09-13-13, 01:20 AM | ||
A Kobold Labourer
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Re: Hunter
thanks for your hint, it works fine for me
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nurri |
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09-11-13, 02:05 PM | |
A Kobold Labourer
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Hunter
Just so you know, I had to delete the spell Readiness from the hunter module config file for it to work in 5.4, might as well update the files.
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luigithekid |
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08-22-13, 01:05 PM | ||
A Defias Bandit
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Re: Make a GUI config
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Faydra |
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07-20-13, 12:57 AM | |
A Kobold Labourer
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Make a GUI config
Please make a GUI config for this. I run a ton of addons and this is the ONLY one that requires me to come up with code just to add something simple. Not only that, but the process is severely overcomplicated and not worth my time.
Addons exist for convenience and quality of life improvements; not become new chores. |
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EchoJerichoX |
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05-27-13, 12:42 AM | ||
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Re: Having Issues Brewmaster
There's a few problems with monks that I can't really work the kinks out of without some significant dev time on, which would take away from dev'ing the new version of EH. Sorry |
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Brusalk |
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04-22-13, 06:54 PM | |
A Kobold Labourer
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Having Issues Brewmaster
Can someone help me please,
I am having trouble setting up a bar to show my Shuffle uptime I have tried the following code: --Shuffle self:newSpell({ Playerbuff = 115307, requiredTree = 1, }) for some reason this is causing EH to display my Legacy of the Emperor buff :-S |
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Demorandir |
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03-17-13, 09:02 PM | |||
A Kobold Labourer
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Re: Re: update for SP rotation
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lostno |
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03-15-13, 06:02 PM | ||
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It should be displaying the shorter duration though, correct? If it is then that should be the one that you're interested in, I believe. |
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Brusalk |
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03-15-13, 04:34 PM | |
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I have an issue with my Brewmaster.
We have two different buffs with the same name "Elusive brew", but different IDs: 128939 and 115308. When I try to enable only 115308 buff, it shows me 115308 AND 128939 at the same line. How can I fix this problem? The code is: Code:
--Elusive brew self:newSpell({ playerbuff = 115308, requiredTree = 1, requiredLevel = 36, })
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The Mary Sue is not defined by her power, but by her lack of an even more powerful opponent. ©LessWrong |
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OUGHT |
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03-15-13, 10:54 AM | ||
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Re: update for SP rotation
First copy the original file so you have a backup if you want to use that instead: Now from the line that reads Code:
-- Shadow Code:
--Devouring Plague/Shadowfiend or Mindbender cooldown self:newSpell({ debuff = {2944,1}, hasted = true, cooldown = {123040, 34433}, requiredTree = 3, requiredLevel = 21, }) -- Shadow Word: Pain self:newSpell({ debuff = {589,3}, hasted = true, cooldown = 589, refreshable = true, requiredTree = 3, requiredLevel = 4, }) -- Vampiric Touch self:newSpell({ debuff = {34914,3}, cast = 34914, refreshable = true, hasted = true, recast = true, requiredTree = 3, requiredLevel = 28, }) -- Mind Blast/Mind Spike/Mind Melt Stacks (with glyph) self:newSpell({ cast = {8092,73510}, cooldown = 8092, playerbuff = 81292, refreshable = true, requiredTree = 3, requiredLevel = 21, }) -- Mind Flay/Mind Flay (Insanity)/Mind Sear/Shadow Word: Death cooldown self:newSpell({ channel = {{48045,3},{129197,3},{15407,3}}, cooldown = 32379, requiredTree = 3, }) --lvl 90 talents self:newSpell({ cooldown = {120517, 110744, 121135}, -- halo, shadow halo, divine star, shadow divine star, cascade, shadow cascade requiredLevel = 90, requiredTalent = {16,17,18}, }) end
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Last edited by Taheraliel : 03-15-13 at 10:58 AM.
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Taheraliel |
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03-15-13, 01:40 AM | ||
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Re: update for SP rotation
I'm super busy with Finals for the next week, but once I get a chance I'll take a deeper look into it. For now you might consider getting a castbar addon that has Insanity in it's default settings as a default. Sorry |
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Brusalk |
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