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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,119 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
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v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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Brusalk |
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08-23-12, 09:40 AM | |||
A Kobold Labourer
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I would like to see how many seconds a debuff (or cooldown) lasts (as a text on the bar). And I had another wish/idea while testing my warlock in beta. Affliciton Warlocks (at level 90) have the passive ability [Pandemic]. Pandemic allows to refresh a dot and "save" up to 50% of the base duration. So in theory (as I understand it) if a dot ticks 20 sec and I refresh at 10 I get 30 sec of this debuff. It would be really cool if I could see (eg. by color) when 50% of the debuff is over. If the first (seconds left) or the second (dot refreshing with pandemic) is unclear I can try to be more specific. |
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Luakfelsfass |
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08-20-12, 10:53 PM | ||
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Re: Availble for Patch 5.0.4 on August 28th
I need to finish some of the other specs' setups to get ready for the pre-patch next Tuesday, but EH will work 100% on next Tuesday for spec's listed as updated in the addon description. |
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Brusalk |
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08-20-12, 05:23 PM | |||
A Kobold Labourer
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Re: Re: Can't get it to work
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Joewee |
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08-20-12, 10:25 AM | |
A Kobold Labourer
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Availble for Patch 5.0.4 on August 28th
Hi:
As a Shadow Priest I would like to know if the add on will be usable by the upcoming patch 5.0.4 to be released on on August 28th. I mean I read you are focusing on getting it done for the Expa, therefor I don't know if it will be safe or even useful to attempt to use it on this patch or just wait? Regards |
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whampiry |
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08-20-12, 02:40 AM | ||
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Re: Can't get it to work
Please download http://www.wowinterface.com/download...4878&aid=63732 as that's the most recent 4.3 update for EH that works on live realms. @Valcry: I may eventually be able to get to that, but for now I need to focus on getting the rewrite done for MoP release. I just got done taking a full load of summer classes so now I can really focus on working on the addon. |
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Brusalk |
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08-19-12, 12:35 PM | |
A Kobold Labourer
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Can't get it to work
I'm a Shadow priest and when I load EH I get the message below. It is as if the addon doesn't exist. I have disabled all the addons and just ran EH with no lock. Could you please help me?
Thank you Message: EventHorizon\EventHorizon-1.9.4-4.lua:2838: Usage: GetTalentInfo(tabIndex, talentIndex[, isInspect[, isPet[, groupIndex]]]) Time: 08/19/12 12:41:40 Count: 1 Stack: Interface\AddOns\EventHorizon\EventHorizon.lua:2838: in function `f' Interface\AddOns\EventHorizon\EventHorizon.lua:470: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:466> Locals: self = <unnamed> { PLAYER_ALIVE = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2822 PLAYER_LOGIN = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2837 0 = <userdata> } UpdateMouseover = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1507 frame2 = <unnamed> { 0 = <userdata> } EventHandler = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:466 reloadEvents = <table> { LFG_LOCK_INFO_RECEIVED = true ZONE_CHANGED_NEW_AREA = true GLYPH_REMOVED = true PLAYER_REGEN_DISABLED = true GLYPH_DISABLED = true PLAYER_REGEN_ENABLED = true GLYPH_ADDED = true GLYPH_ENABLED = true ZONE_CHANGED_INDOORS = true GLYPH_UPDATED = true } glyphCheck = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2770 ns = <table> { CreateSpellBar = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2221 CheckMouseover = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1898 otherIDs = <table> { } layouts = <table> { } SetFrameDimensions = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1614 Deactivate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2379 vars = <table> { } mainframe = <unnamed> { } trinkets = <table> { } defaultcolors = <table> { } defaultconfig = <table> { } InitDB = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2391 NewSpell = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1983 Initialize = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2436 ToggleModule = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2341 defaultDB = <table> { } frames = <table> { } LoadModules = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2310 GetAura = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:588 LoadClassModule = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1950 db = <table> { } DeactivateModule = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2332 RegisterModule = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2810 SetupStyleFrame = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2780 ModuleEvent = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2350 ApplyConfig = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2629 glyphs = <table> { } CheckTalents = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1600 CheckRequirements = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1736 modules = <table> { } config = <table> { } colors = <table> { } defaultDBG = <table> { } Activate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2359 ActivateModule = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2323 defaultlayouts = <table> { } UpdateConfig = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2699 } |
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Joewee |
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08-16-12, 03:36 PM | |
A Deviate Faerie Dragon
Forum posts: 13
File comments: 55
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Maybe too late, but an option for a second focus-window would be nice.
It would be even satisfying if we could just copy EH and Rename to EH_Focus and change a Flag within the config-file. That way future updates of EH would be easier to handle instead of replacing lots of "Targets" with "Focus" as I have done in the past.
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Valcry |
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08-16-12, 12:41 AM | ||
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@Luakfelsfass: I'm not 100% sure what you mean. If you mean enable different textures for the background of each spellbar from the background of the whole frame, then yes. If you mean enable different textures from the debuff/cd/cast/buff timers from the background of the bar, from the background of the whole frame, yes that can be added. |
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Brusalk |
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08-15-12, 06:10 PM | |
A Kobold Labourer
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Hey there, just wanted to pop in and show my support Brusalk. I've used and loved Event Horizon for some time and I'm delighted to see it back in active development.
I really appreciate the time and work you're putting into it. |
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Rainman5419 |
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08-14-12, 07:13 PM | |
A Kobold Labourer
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Timer
Would it be possible to make an option to enable textual timers for each "bar"?
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Luakfelsfass |
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08-10-12, 07:10 PM | ||
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I think I answered you in the other section, but there isn't in the current version of EH. In the rewrite there will be. @binkenstein: Yeah, that's part of the reason I don't know if I'll even include it. Probably won't |
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Brusalk |
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08-09-12, 02:22 PM | ||
A Defias Bandit
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binkenstein |
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08-07-12, 12:20 PM | |
A Deviate Faerie Dragon
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Ignore me. Read wrong stuff.
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Last edited by Valcry : 08-07-12 at 12:21 PM.
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Valcry |
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08-05-12, 09:40 PM | |
A Kobold Labourer
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Is there a way to define "requiredTalents" for a bar like "requiredLevel = 58," or "requiredTree = 2," ?
For example iŽd like to have a Bar for "Living Bomb (44457)". If i choose Nether Tempest the Bar should disappear and the HT-Bar should appear
Last edited by txc265 : 08-05-12 at 09:58 PM.
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txc265 |
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