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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,358 |
Favorites: | 378 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
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v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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Neloangelo13 |
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Taroven |
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01-16-12, 09:15 PM | ||
A Kobold Labourer
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Re: Re: Hasted Dots
Eitherway, you can't use a trialaccount for it? Or no point at low levels? |
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brynjolf |
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01-12-12, 10:11 PM | |||
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Re: Hasted Dots
Edit: Also might've been an API change, after re-reading that. Not entirely sure. EH gets the tick timing dead-on until certain conditions are met, at which point there's nothing to do but let the spell fall off completely and run off the bars. You can sort of fix this by copying some of the tick logic from earlier versions of EH (which calculated ticks based on their perceived events and recalculated on the fly - works well, but doesn't lend too well to lag at all and doesn't do nice things to CPU usage in raids). A complete revamp of tick handling is definitely first on my things to fix if I were to continue development.
Most of the tick handling is done in SpellFrame_COMBAT_LOG_EVENT_UNFILTERED, around line 1087 in EventHorizon.lua. I would highly recommend reading through it and searching for each variable (omit 'self' in searches for best results) to get an idea of what each does, as most of the spellframe variables are used in the calculations and each has its own (sometimes obscure and usually very specific) purpose. I'd also advise looking through some of the previous EH releases, especially the betas, to get an idea of some of the ideas I was working with. Feel free to PM me with an email address and/or IM details and I'd be happy to lend a hand. On a related note, I probably wouldn't object to a GTC or access to a spare account from anyone interested in a massive update/rewrite. I have the free time to do so now, just no real desire to reactivate my account aside from that purpose.
Last edited by Taroven : 01-12-12 at 10:14 PM.
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Taroven |
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01-12-12, 06:26 PM | |
A Defias Bandit
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Hasted Dots
Since when did dots stop calculating haste correctly? I could've sworn they were working a few months ago. And now, the dot ticks just keep their default time, instead of decreasing with haste.
You can test this on a warlock. Just run up to the dummy and pop Corruption. The first couple ticks appear correct, but over time, the tick marks and actual ticks can be almost syncopated. Taroven: I know you've stopped actively supporting this addon, so I'd like to help, but I don't know where to begin. I am a programmer but have never used Lua before, but am willing to pick it up. Could you give me some tips on where the tick marks are being calculated and drawn? I'd love to dive in. |
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neogia |
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12-21-11, 10:54 AM | ||
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Re: Uptade
Long: I haven't played WoW since shortly after Cataclysm released, and have no plans or desire to come back. I still do what I can to support EventHorizon, but releases have gone from rapid and generally stable to collections of hacks from users. |
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Taroven |
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12-21-11, 07:29 AM | |
A Kobold Labourer
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Uptade
hi,
scuse my english, this addon is dead ?
Last edited by Sinseee : 12-21-11 at 07:30 AM.
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Sinseee |
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12-14-11, 05:48 PM | |
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Re: EventHorizon in 25 man raids
No idea. It's been quite a long time since I've looked at the code in any detail.
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Taroven |
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12-14-11, 05:08 PM | |
A Kobold Labourer
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EventHorizon in 25 man raids
Hello!
Since 4.3, after wiping on/killing a boss in a 25-man raid (well I guess it is also in 10-mans, but I didn't see much difference there), I get insane slowdowns. Only thing CPU profiler addons told me it is in Ace3 (after installing it unembedded), so I had to try disabling them one-by one. (Not easy as it only comes out after an encounter ends..) I have found out that EventHorizon is probably the problematic addon. Now I know EHZ is not an Ace3 addon, but do you have any idea how/why could it cause Ace3 to go nuts, and eat 15-30% of CPU time? |
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xdrol |
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12-14-11, 11:29 AM | ||
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Re: UnitSpellHaste?
Anyway, you might try forcing a tick update on UNIT_AURA via UpdateDoT (which fires for both refreshable and nonrefreshable aura updates) sometime during or after the haste calculation. That may help things along a bit. The main problems I was running into when trying to solve refreshable dots around the time I quit were: 1) The first and possibly second ticks after a refresh are different than the rest and must be accounted for, otherwise they throw everything else off in a very bad way. It seems fine for a while until an oddly timed update throws every tick off by half a second. 2) When exactly *do* we update haste? UNIT_AURA, CLEU, or both? Perhaps the better question is when not to update haste. 3) Aura start/end times can be incredibly confusing beasts when refreshes are involved. It's one of those cases where you end up wishing for a silver bullet, or at least an equation that makes some sort of sense. Edit: About Eradication, yeah, the special handling for that was removed shortly after it was introduced (as far as I remember).
Last edited by Taroven : 12-14-11 at 11:32 AM.
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Taroven |
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12-14-11, 05:48 AM | |
A Kobold Labourer
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UnitSpellHaste?
Hello, I previously submitted a possible solution for calculating spell haste(different user name, lost info, email account invalid now) during Cataclysm beta, using base and hasted spell cast speeds. Recently I've stumbled across a seemingly new function called UnitSpellHaste, that returns your current casting spell haste.
Wouldn't using this function be a little easier use than a specific "base haste spell"? Also you've stated in the past that the warlock talent Eradication didn't affect tick speed of dots, are you absolutely sure about this? During my testing with a modified (old v.11) EventHorizon, when refreshing Corruption with Drain Soul, the ticks were indeed hasted (per update) using zero haste rating gear and my only haste being from Eradication. I wasn't able to come up with a real solution to Unstable Affliction and Corruption refreshing using "optional talents", since you could have 1/2/3 points in the talent, which doesn't make the "refresh tick" always occur. I was hoping to look @ the auraSegment.stop and compare it to GetTime(), but it appears UNIT_AURA always happens after CLEU events... |
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Charo |
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12-08-11, 11:20 PM | ||
A Kobold Labourer
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Skif |
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12-07-11, 12:53 PM | |
A Kobold Labourer
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When I start game and zone, my eventhorizon "double up" (identical bars on top of normal bars). What causes this? Thank you
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karmcz |
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12-03-11, 11:47 AM | |
A Deviate Faerie Dragon
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Confirming Warlock as well. All three Specs.
Work's like a charm
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Valcry |
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11-26-11, 11:32 AM | |
A Kobold Labourer
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I checked Event Horizon on the PTR and for a Shadow Priest it does work with no errors. I checked all the spells but couldn't check the trinkets. I would think any new trinkets would not work since they aren't defined.
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keeblar |
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