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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,119 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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paladinmo |
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Pinutos |
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ph34rt3hcute1 |
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Taroven |
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Pinutos |
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eltoncdb |
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05-17-11, 06:58 PM | |
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That error pretty much says that EventHorizon can't find the info for one of your spells. Unfortunately I have no idea which spell that would be.
I'd suggest taking a look in EventHorizon_Druid/config.lua and checking spellIDs one at a time until you find the one that doesn't work. I have no way to check myself, but let me know the results and I'll fix it. |
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Taroven |
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05-17-11, 02:41 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Code:
Message: EventHorizon\EventHorizon-1.9.3-4.lua:1575: table index is nil Time: 05/17/11 16:37:22 Count: 1 Stack: Interface\AddOns\EventHorizon\EventHorizon.lua:2317: in function `CreateSpellBar' Interface\AddOns\EventHorizon\EventHorizon.lua:1819: in function `CheckRequirements' Interface\AddOns\EventHorizon\EventHorizon.lua:2630: in function `Initialize' Interface\AddOns\EventHorizon\EventHorizon.lua:2846: in function `f' Interface\AddOns\EventHorizon\EventHorizon.lua:468: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:464> Locals: self = <table> { CreateSpellBar = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2237 CheckMouseover = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1912 otherIDs = <table> { } layouts = <table> { } SetFrameDimensions = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1598 modules = <table> { } vars = <table> { } mainframe = <unnamed> { } trinkets = <table> { } defaultcolors = <table> { } defaultconfig = <table> { } InitDB = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2407 NewSpell = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1997 Initialize = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2452 AddCheckedTalent = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1708 ToggleModule = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2357 currentTalents = <table> { } defaultDB = <table> { } isActive = true frames = <table> { } styleframe = <unnamed> { } CheckTalents = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1584 GetAura = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:586 classcolor = <table> { } LoadClassModule = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1964 db = <table> { } InitializeClass = <function> defined @Interface\AddOns\EventHorizon_Druid\config.lua:3 dbg = <table> { } ActivateModule = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2339 RegisterModule = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2826 SetupStyleFrame = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2796 CheckRequirements = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1720 ApplyConfig = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2645 Deactivate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2395 talents = <table> { } glyphs = <table> { } Activate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2375 ModuleEvent = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2366 config = <table> { } colors = <table> { } defaultDBG = <table> { } DeactivateModule = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2348 LoadModules = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2326 defaultlayouts = <table> { } UpdateConfig = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:2715 } config = <table> { internalcooldown = true playerbuff = true slotID = 13 } spellid = nil invid = nil csid = 13 slotname = "Trinket0Slot" spellname = nil tex = nil _ = nil spellframe = <unnamed> { 0 = <userdata> Activate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1568 UNIT_AURA_refreshable = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1145 SPELL_UPDATE_COOLDOWN = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1364 RemoveChannelTicksAfter = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1004 slotID = 13 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:803 Deactivate = <function> defined @Interface\AddOns\EventHorizon\EventHorizon.lua:1554 PLAYER_EQUIPMENT_CHANGED = <function> defined @Interfa |
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eltoncdb |
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05-13-11, 07:32 AM | ||
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Re: 1.9.3-4 hasted error
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Taroven |
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05-13-11, 01:43 AM | |
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1.9.3-4 hasted error
Code:
64x EventHorizon-1.9.3-4\EventHorizon.lua:1293: attempt to index field 'hastedSpellID' (a nil value) EventHorizon-1.9.3-4\EventHorizon.lua:1224: in function `UNIT_AURA' EventHorizon-1.9.3-4\EventHorizon.lua:560: in function `f' EventHorizon-1.9.3-4\EventHorizon.lua:468: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:464> nil Locals: table: 25C80868 |
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myrroddin |
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05-02-11, 12:38 PM | |
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Apologies for the delay. 1.9.3-4 is awaiting approval now.
Please post errors if you get any, I'm unable to test. |
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Taroven |
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04-27-11, 11:54 AM | |
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Should be an easy fix, believe they just added an extra argument for combat log entries. I'll post a fix after I get back from work.
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Taroven |
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04-27-11, 08:24 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
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4.1 api changes
Hi, it seems as if the api changes introduced in 4.1 cause EH to not detect ticks, so you cannot see ticks behind the 0-second line.
Hope this can be easily fixed. Thanks for the good work so far! |
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gurfon |
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04-07-11, 10:05 AM | |
A Kobold Labourer
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Tricks of the Trade
Rogues should be using Tricks on CD regardless of spec because it is a raid dps increase, could we get it added back to the default rogue module?
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Ikutaba |
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04-07-11, 01:55 AM | |
A Kobold Labourer
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Empowered Shadows
Anyway you can add an indicator to empowered shadows to show the current % that it is increasing DoT damage? i found an interesting dicussion here. i couldnt get the standalone to work for me, but i'd like it so much more if you were able to incorporate this.
edit: also when i last updated to 1.9.3-2 the DoT ticks weren't updating as quickly as usual. i.e. when casting dots on multiple targets and then switching between each target it seconds several seconds until the ticks show. i had to switch back to 1.9.3, not sure if this is something intended for the fix you needed to do. edit2: nvm it works, but either way i think this would be a lot better on EH =]
Last edited by ContraLFE : 04-07-11 at 02:03 AM.
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ContraLFE |
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