Go to Page... |
Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,119 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
04-04-11, 09:38 AM | |
|
No, sorry. I used an indicator on my raid frames for PoM bounces, doing so in EH would be an extremely complex task for a single spell (or very small group of spells).
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
Barlow |
View Public Profile |
Send a private message to Barlow |
Find More Posts by Barlow |
Add Barlow to Your Buddy List |
04-04-11, 08:50 AM | |
|
Rapture: Not possible, it doesn't have a buff to determine an internal cooldown with.
Holy Fire: Easy, find the spellID and use cast, debuff, and cooldown flags. Edit: Well, also a dot flag. Just check the rest of EventHorizon_Priest/config.lua and you'll get an idea for how it works.
Last edited by Taroven : 04-04-11 at 09:18 AM.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
04-04-11, 08:43 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
|
Does someone have an idea on how to track Rapture Cooldown and Holy Fire cooldown & DoT?
|
|
Barlow |
View Public Profile |
Send a private message to Barlow |
Find More Posts by Barlow |
Add Barlow to Your Buddy List |
04-03-11, 10:03 AM | |
|
...Just uploaded for real. My bad. >.>
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
04-03-11, 04:23 AM | |
A Murloc Raider
Forum posts: 7
File comments: 16
Uploads: 0
|
added the line of code (wasnt anything on line 3) and its working perfectly again,
thanks for the fast fix! keep the good work up Thymon |
|
thymon |
View Public Profile |
Send a private message to thymon |
Find More Posts by thymon |
Add thymon to Your Buddy List |
04-03-11, 02:59 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 2
Uploads: 0
|
No Deathnight Module?
|
|
bdlt |
View Public Profile |
Send a private message to bdlt |
Find More Posts by bdlt |
Add bdlt to Your Buddy List |
04-02-11, 07:10 PM | |
|
Just uploaded v1.9.3-3.
Changelog: Code:
v1.9.3-3: * Death Knights really do exist. * Mage: Changed the GCD spellID and haste comparison spell to Polymorph. May work a bit better for some players. |
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
04-02-11, 06:52 PM | ||
|
Re: Re: error on dots
Try this: Open up EventHorizon_Mage/config.lua (Notepad or any other plain-text editor will work fine), and change the third line from this... Code:
self.config.hastedSpellID = {42955,3} Code:
self.config.hastedSpellID = {118,1.7} |
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
04-02-11, 06:06 PM | ||
|
Re: error on dots
|
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
04-02-11, 02:57 PM | ||
A Murloc Raider
Forum posts: 7
File comments: 16
Uploads: 0
|
error on dots
first of all, AWSOME addon, me being a altoholic makes this very usefull since it works perfectly on any class
but since tonight i am getting this error on my mage when casting living bomb:
keep up the good work! |
|
|
thymon |
View Public Profile |
Send a private message to thymon |
Find More Posts by thymon |
Add thymon to Your Buddy List |
03-23-11, 06:04 PM | ||
|
Re: Death Knights?
|
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-23-11, 05:43 PM | |
|
Death Knights?
I just downloaded the latest version, and is there no Death Knight module? Was there ever one? Did the do his thing on my brain?
|
|
myrroddin |
View Public Profile |
Send a private message to myrroddin |
Visit myrroddin's homepage! |
Find More Posts by myrroddin |
Add myrroddin to Your Buddy List |
03-19-11, 07:56 PM | |
|
Re: Documentation
Documentation: Nope, sorry. If you dig into the comments here a few pages you'll find a wiki that I started ages ago with a bunch of good info, though. The features you're asking about are a bit on the newer side, so probably aren't even in there. >.>
Flame Shock dot: Two options actually. You can use mouseover tracking, or create a second bar for your focus target. Mouseover is the best method, take a look at your healing bars for some examples. It'll default to your target if no mouseover exists. Instant spell recast: Add a cast segment to the bar using the spellID of the spell to derive the recast from. For Healing Wave, that would be cast = 331. Next flag the spell to use the recast info, using recast = true. Should work then.
Last edited by Taroven : 03-19-11 at 07:56 PM.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Visit Taroven's homepage! |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-19-11, 07:44 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Documentation
Hello there!
EventHorizon had a quite exhaustive documentation at www.castersrus.com, but it looks like that domain is dead now. Was it mirrored to somewhere else? Without that, I have two problems, trying to add two things to my configuration: First to track my Flame Shock dot on multiple mobs, don't know if it is possible directly (if not, consider this a feature request! ), but I am also open to any tricky solutions. Second, I'd like a 'recast' segment for FS. As it ticks every 3s (hasted), and is an instant cast, might want to use a 3s the actual cast time spell (Healing Wave) for it. Can I do it somehow? Alternatively, I can live with it if I could just enter a fix time, what I can set to what 3s casts with my current gear would look like (~2s). Thank you in advance. |
|
xdrol |
View Public Profile |
Send a private message to xdrol |
Visit xdrol's homepage! |
Find More Posts by xdrol |
Add xdrol to Your Buddy List |
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.