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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,358 |
Favorites: | 378 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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ContraLFE |
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07-22-10, 09:09 AM | |
A Kobold Labourer
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Hey thanks,
I tried hiding the individual bars never thought about the Redshift options. Works perfectly! Extreme fast and helpful reply. :-) |
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formi |
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07-22-10, 08:36 AM | |
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Check config.lua in your EventHorizon directory. Look for the Redshift stuff at the top.
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Taroven |
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07-22-10, 08:32 AM | |
A Kobold Labourer
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Hi Taroven,
I'm using EventHorizon with my disci @ playing shadow as well with my elemental/boomkin since a few months and really felt in love with it. EventHorizon is just fantastic so the main shadows in my guild use it now too! I love modifing the configs and share with them (Black Magic procs, Engineering cooldowns etc.) Today i thought about hiding EventHorizon out of combat but i can't realize it. Is there a way to do or can u implement it as a new feature? Greetings from Germany |
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formi |
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07-22-10, 02:16 AM | ||
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Mind Blast + Mind Flay, with no separate bar for Shadow Word: Death, felt very awkward at first for me. I slipped up on my rotation quite a bit at first while I was getting used to it. After giving the new setup a few hours though, I have absolutely no complaints with it. Edit: I'm not saying the layout is hard to use - Just that it's changed quite a lot from the layout I've been using for the past two years. My initial reaction was "THAT'S AWESOME!" after I got the code working, but even being the one to set it all up didn't keep me from looking for bars that no longer exist. Expect a period of adjustment, especially if you've been using the addon for a long time. If you still can't stand it after giving it a raid or two and/or some heroics, let me know and I'll consider other layouts. LB+LB made the most sense for me personally, but then again I don't play Elemental as much as I'd like. Perhaps switching it up to LB+CL with Lava Burst on its own bar would work better? Either way, I want to trim out cast-time-only bars as much as possible, and Lightning Bolt was at the top of the list.
Last edited by Taroven : 07-22-10 at 02:52 AM.
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Taroven |
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07-22-10, 01:51 AM | |
A Defias Bandit
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To be honest the Thunderstorm cooldown probably isn't needed (maybe optional?) and the merge of Lightning Bolt & Lava Burst casts is really awkward (it's much better when they are seperate bars). This is all for the elemental shaman part.
Last edited by binkenstein : 07-22-10 at 01:57 AM.
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binkenstein |
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07-21-10, 10:44 PM | |
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Nice work, smooth as butter
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Kogasu |
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07-21-10, 06:12 PM | |
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Got everything corrected, releasing now.
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Taroven |
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07-21-10, 05:42 PM | |
A Kobold Labourer
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cool got it fixed in time for raid. thanks
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ContraLFE |
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07-21-10, 03:47 PM | ||
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To fix it on your own, add config.slotID within the brackets at line 1803. Otherwise, just remember to swap trinkets when you log in. There's an odd issue with internal cooldowns that I'll have to look into before a release. |
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Taroven |
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07-21-10, 03:09 PM | |
A Kobold Labourer
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hmmm trinket procs aren't showing anymore..
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ContraLFE |
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07-20-10, 10:59 PM | |
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Big revision bump this time around.
Summary: I had a free day, and I used it. * Multiple cast support is in and works great. Didn't even take much work. * Talent checks are better. 'Nuf said. * Equipment checks don't punch small children anymore. * Classes got changed. Config's still compatible if you absolutely can't stand them. I rather like 'em myself, but I can't say much/anything about the Warlock portion. NOTES! Code:
v1.9 r272: Not QUITE Axis, but it's getting there pretty quickly. * NEW FEATURE! Bars are now able to track multiple casts, and can track both casts and channels on the same bar. The bar icon will change according to the last spell cast. (see note) * Axis's talent check method has been implemented. Talents are now only checked once per talent, instead of once per config appearance. (see note 2) * Equipment checks now pay better attention to event arguments and thus no longer require throttling. Say goodbye to missing trinkets. * Various changes to the cast and channel functions, perhaps a slight performance benefit. * Death Knight: Simplified the layout a bit. Removed some long cooldowns and unneeded buffs, added Howling Blast + Rime for frost. * Mage: Folded the various Bolts and Scorch into a single bar. Arcane won't see it. Moved ABar down in priority. * Priest: Down to four bars for Shadow, yay. - Shadow: The Mind Flay and SWD bars have been removed. Mind Flay now shares with Mind Blast, SWD shares with SWP. * Shaman: Hey look, I play one these days. Nice little batch of updates. - Flame Shock is properly tagged as hasted. - Elemental: Added Thunderstorm, changed EM's requiredTalent to EM (was Lightning Mastery for some reason). Folded Lava Burst and its cooldown into Lightning Bolt. - Enhancement: Stormstrike debuff is now tracked. Maelstrom Weapon has been folded into Lava Lash's bar. - Resto: Folded Earthliving Weapon and Lesser Healing Wave into Healing Wave's bar. * Warlock: Could use feedback on the bar placement. - The former Shadow Bolt bar now tracks the following casts: Shadow Bolt, Incinerate, Soul Fire, Chaos Bolt (plus cooldown), Drain Life/Mana/Soul (with tick info). Notes: 1) The spell config remains compatible with previous versions, however a new syntax has been added for the NewSpell cast and channeled flags. - cast = {spellID1, spellID2, spellID3, ...} - channeled = { {spellID1,numhits}, {spellID2,numhits}, {spellID3,numhits} } - Note that numhits is not required and will fall back to the NewSpell numhits setting or nothing, if not present. - See the Warlock, Priest, or Mage config for usage. - The existing 'keepIcon' flag will prevent the bar icon from changing (casting times already prevent icon changes for buffs/debuffs). 2) Priests went from around 10 talent checks to 4. I'm pretty sure Shammies went from 16 to something like 5 or 6 checks. Pretty awesome stuff. |
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Taroven |
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07-20-10, 03:57 PM | |
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Been a while since the last update, hasn't it? Here's the usual status report and such.
EventHorizon: Got a new release in the works, hopefully releasing it soon. No real changelog yet, but here's the current changes: Code:
* GUESS WHAT! I got multiple cast-per-bar support in! * I'm testing a slightly different method of tracking and calculating tick intervals. Hopefully this will mean that tick indicators will be less jumpy and more accurate, while also reducing CPU usage slightly. * PLAYER_EQUIPMENT_CHANGED passes along a slot number when the event fires, which I hadn't realized or used before. This means no more blank trinkets at login and far fewer equipment checks in general. * Cooldown updates are also a little more intelligent. Duplicate cooldown bars should no longer occur (certain spells were acting a bit funky), and the Elemental Shaman 2t10 bonus should show its effects properly now. * Made some changes to the Shaman config. - Flame Shock is now (once again?) properly flagged as hasted. - Elemental: Added Thunderstorm. Thought I had a while back, but apparently not. - Enhance: Stormstrike stacks are now tracked. Maelstrom procs now show on the Lava Lash bar (the icon will change). - Resto: Removed Earthliving Weapon and moved the buff to Healing Wave's bar (the icon won't change over). Tidal Waves is no longer tracked on mouseover (old copypasta that was never reported, sorry for the extreme delay on that). I'll work on getting the last of the multiple-cast support in before release, just need to adjust the class configs for it. Axis: It's coming along, slowly but surely. Betas may not be for a while, as I'm still working on getting the core code to behave. I've rewritten just about all of the class modules to fit the new syntax, but getting those syntax changes to actually do anything requires a near-complete rewrite of every bar function in the addon. My schedule's been hectic enough to keep me from doing much with that.
Last edited by Taroven : 07-20-10 at 06:14 PM.
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Taroven |
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07-11-10, 12:02 AM | ||
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Taroven |
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07-10-10, 11:54 PM | |
A Kobold Labourer
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Thanks for all the hard work Taroven. Can't wait to see what you come up with next.
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betazen |
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