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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,358 |
Favorites: | 378 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
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v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
08-24-12, 06:45 PM | |
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Wow nice Fizz if you dont mind im gonna edit it a lil to add cast times of Shadowbolt and SOulfire and the hellfire/Imo aura
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Demoralyze |
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Demoralyze |
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Demoralyze |
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Fizziks |
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08-25-12, 06:13 PM | |
A Defias Bandit
Forum posts: 3
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What extra details do you need for Elemental, short of what I've already posted?
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binkenstein |
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Brusalk |
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08-26-12, 03:46 AM | |
A Kobold Labourer
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Hey Brusalk, thanks for keeping Event Horizon alive.
I have a request: Would it be possible to add a GCD-line, that is always shown (not only when a Cast is made)? Since I am a Shadow-Priest I like to plan my rotation in GCDs, I normaly just added a line at 1.5 to have a general mark, but I would love to have a more dynamic way to show the hasted GCD as a line permanently. |
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Blaintino |
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08-26-12, 08:32 AM | |
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Also is there a way to show dot ticks?
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Demoralyze |
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08-26-12, 11:55 AM | ||
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@Demoralyze: Yep. If you're using the old version of self:NewSpell() you can use debuff = [spellID], dot = [unhasted time between dot ticks for debuff], If you're using self:newSpell() (The new way) then you can use: debuff = {[spellID, [unhasted time between dot ticks for debuff]} Ex: self:NewSpell({ debuff = 289, dot = 3, }) self:newSpell({ debuff = {289,3}, }) NewSpell is the old function (the currently live and active beta version of EH) newSpell is the new function to simplify the config in the rewrite. In the active beta version newSpell is (somewhat) implemented, so when writing basic configurations you can use the new version or the old version
Last edited by Brusalk : 08-26-12 at 11:58 AM.
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Brusalk |
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08-26-12, 01:42 PM | |||
A Defias Bandit
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binkenstein |
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08-26-12, 02:56 PM | ||||
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Once I finish all of this stuff I can finally get back to work on the full rewrite |
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Brusalk |
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08-26-12, 07:45 PM | ||
A Defias Bandit
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Riptide (showing duration on target, with cooldown if not glyphed) Unleash Element (cooldown and duration of UF buff on target) Chain Heal glyphed (cast time and cooldown) Healing Wave/Healing Surge/Chain Heal unglyphed (cast time) Tidal Waves (with a charge count) There's also Mana Tide & Healing Tide totems, but as they have a fixed 3min CD it may not be worth including them. |
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binkenstein |
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08-27-12, 09:28 AM | |
A Kobold Labourer
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@Brusalk - No problem! Thanks for getting this addon updated again
Is it possible to resize the window? I had done it back in Wrath and I can see the variables that SHOULD do it; height, width, and iconWidth in the EventHorizon/config.lua file. But I can't get anything I adjust on this file to be shown when I /reload. I even tried adjusting the past and future time settings and I never saw a difference in the addon. Am I missing something? Also, I just realized that EventHorizon can handle trinkets, which is awesome. I activated the trinket bars and added Bottled Wishes which seems to work fine. I added Will of Unbinding as follows; ['Will of Unbinding'] = {109793,0}, It works until you stop casting. It shows the stacking buff but if you have to stop casting, after a few seconds the bar disappears, even though you still have the buff (removing the ICD makes no change). That's where it would be really handy, so you can keep from letting your stack drop off during a movement phase. So I tried implementing the trinket how the commenting says if you need more flags; -- Will of Unbinding self:NewSpell({ itemID = 77975, playerbuff = 109793, }) But that causes a memory error or something, because my FPS drop 1 within a second of casting. So, are trinkets supported right now? As it is, I think they mostly work right now, we just need to manually add the trinkets to the trinket list. It's just the oddball trinkets that could be the problem, like Will of Unbinding. |
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Fizziks |
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08-27-12, 01:52 PM | |
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Hey.
I honestly don't know as I haven't messed around with the trinket system at all. I can take a look into it once I finish the class configs. In regards to your question about the configuration, there's two configuration files, config.lua and myconfig.lua config.lua is kind of like the default config options page which you can update if you like. myconfig.lua loads after config.lua and updates any settings from the config.lua page with any settings found inside myconfig.lua. So make sure that if you have a myconfig.lua file that you either edit that one or make it empty so that it's not overwriting the changes you make in config.lua The original intent with the myconfig.lua was to allow you to update specific things off of the default that would not change when you downloaded a new version of the addon. If you notice no recent update actually has a myconfig.lua file included, and that's intended as that way you don't accidentally overwrite your config settings. |
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Brusalk |
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08-28-12, 02:40 AM | |
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Event Horizon is now working for every spec besides Brewmaster Monk.
Thank you everyone who helped me out with making the class configurations! I sincerely appreciate it! WOOOOOOOOO! Now I can go back to working on the rewrite and mentally prepare myself for the flurry of comments I'm sure are going to come tomorrow -Brusalk (Bronzebeard US) |
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Brusalk |
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