Go to Page... |
Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,357 |
Favorites: | 378 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
06-24-10, 02:35 PM | |
|
Can you make it so that EH_Vitals is hidden upon login when config.Redshift.hideVitals == true?
|
|
Jzar |
View Public Profile |
Send a private message to Jzar |
Find More Posts by Jzar |
Add Jzar to Your Buddy List |
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
06-23-10, 06:24 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Re: Re: trinket bars
Is there a way to add engineering gloves enchant to cooldowns ?
|
|
dageiver |
View Public Profile |
Send a private message to dageiver |
Find More Posts by dageiver |
Add dageiver to Your Buddy List |
06-22-10, 09:45 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 16
Uploads: 0
|
Re: trinket bars
|
|
|
phyltr |
View Public Profile |
Send a private message to phyltr |
Find More Posts by phyltr |
Add phyltr to Your Buddy List |
06-22-10, 09:36 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 16
Uploads: 0
|
trinket bars
Is there a way to turn this off for specific classes? I've tried adding config.showTrinketBars = false to the class specific config but to no avail. Any help?
|
|
phyltr |
View Public Profile |
Send a private message to phyltr |
Find More Posts by phyltr |
Add phyltr to Your Buddy List |
06-22-10, 05:49 PM | |
|
Possibly. I was thinking about adding some spec awareness to the module API.
Or I could just make the gear detection more intelligent. |
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
06-22-10, 05:03 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 27
Uploads: 0
|
Just a suggestion: you think you could implement separate configurations for Primary and Secondary Spec. I don't think this would be particularly difficult, as you would just have to switch between two array configs/databases (I don't know all too much about lua, I do Java/Flex) Because at the moment, the way I deal with this is by using the "RequiredTalent" param in the class config. I don't want the glove and ring slot to show on EH since they don't have any special use/procs in my secondary spec. And I'm sure when more and more functionality is added to Axis, spec configuring will prove to be invaluable. |
|
|
ContraLFE |
View Public Profile |
Send a private message to ContraLFE |
Find More Posts by ContraLFE |
Add ContraLFE to Your Buddy List |
06-21-10, 01:43 PM | |
|
And so it begins...
I've started work on Axis. Just a bunch of optimization and API stuff so far, but once that's in place, game on. * FAR more efficient talent checking. Where EH checks each talent as it occurs in the class config, Axis creates a list of talents with no duplications and logs their points spent for bar usage. The functions used in comparing talents and glyphs are also considerably less CPU-intensive as a result. Status: Mostly complete. * Separation of bar functions and the core API. Lots of work, lots of benefits. Status: In progress. * The module API is evolving. Not necessarily growing, just getting better. Class configs are being turned into modules and hosted in the Axis directory instead of separate addons, with vastly improved myconfig support. Gear/trinkets are going to a module as well with some nifty new options. Status: On hold until file separation. |
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
06-20-10, 08:43 AM | |
|
Re: Magma Totem
Thanks.
EH will probably never support totems. I wouldn't oppose an optional module being written for the purpose though. |
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
06-20-10, 05:41 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
Magma Totem
Hey Guys,
I love Event Horizon. It's small, simple and it works perfect. The only thing that's not covered with this addon is the Magma Totem in the Enhancement Shaman rotation. I have an idea how this could work: At first we need the totem informations, with GetTotemTimeLeft(slot) According to WoWWiki this gives us the remaining time of the totem in the given slot (I gues "1" is the fire totem, but I'm not sure) Then we just have to create a variable that is the remaining time of the totem and then use this time to set the bar. I know this won't be able to know if I used the Magma or the Flametounge totem, but I don't care about this. The problem is just: I can't programm very well, just some easy stuff. Could somebody help me how I could add this to Event Horizon because it has to check the remaining totem time frequently to notice if the totem got destroyed and how to set the remaining time as bar lenght and I have no clue how to do this. Or maybe if there ist another easier option, please tell me. I know EH is not a totem addon, but adding this 1 totem because of its short duration would be really awsome. I'm sorry about the language, english is not my native language. Thanks a lot, Nelo |
|
Nelo112 |
View Public Profile |
Send a private message to Nelo112 |
Find More Posts by Nelo112 |
Add Nelo112 to Your Buddy List |
06-16-10, 07:02 AM | |
|
Re: Earth Shock problem
Basic Lua syntax: NewSpell takes a table for an argument. You're missing commas.
Aside from that I have no idea why you would feel the need to track Earth Shock. Flame Shock is already tracked, which should give you a quite accurate cooldown. Edit: You really don't 'need' anything for an EH bar. requiredTalent/Glyph hide the bar when you don't need to see it, not the other way around.
Last edited by Taroven : 06-16-10 at 08:24 AM.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
06-16-10, 06:18 AM | |
|
Earth Shock problem
Hello! I tried to adds earth Shock spell to shaman class config and I used
-- Earth Shock self:NewSpell({ spellID = 49231 cooldown = true }) and it doesn't add Earth Shock..in fact it totatlly breaks the addon ...I know I have to add a "requiredTalent" field but what talent does Earth Shock uses?...I mean is a basic spell you don't need talents for it |
|
Tagnar31 |
View Public Profile |
Send a private message to Tagnar31 |
Find More Posts by Tagnar31 |
Add Tagnar31 to Your Buddy List |
06-14-10, 09:24 AM | |
|
Penance will keep its icon next release (in a few minutes actually).
Icon swapping will be far more intelligent whenever I get around to making it so... |
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
06-14-10, 12:02 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 27
Uploads: 0
|
Btw, I just started healing recently as disc so the buff thing is kind of new to me but after Grace is applied it never changes back to Penance. I assumed it would either change when out of combat or when target switches or when it falls off but it stays that way until I relog or reloadui. Just curious as to what the intended function is. |
|
|
ContraLFE |
View Public Profile |
Send a private message to ContraLFE |
Find More Posts by ContraLFE |
Add ContraLFE to Your Buddy List |
06-12-10, 07:46 AM | ||
|
|
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.