Go to Page... |
Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,119 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
Kogasu |
View Public Profile |
Send a private message to Kogasu |
Find More Posts by Kogasu |
Add Kogasu to Your Buddy List |
03-19-10, 03:30 PM | |
|
Myconfig is working just fine. Please post yours in here so I can look it over and tell you what's up.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
Kogasu |
View Public Profile |
Send a private message to Kogasu |
Find More Posts by Kogasu |
Add Kogasu to Your Buddy List |
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-14-10, 07:28 AM | ||||
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Re: Re: Re: Re: Curse Updater
I can agree that SWP's old position at the top is dubious. Personally I like it there though, as it would be the first thing I cast if it has fallen off on a boss.
|
|||
|
Shishi |
View Public Profile |
Send a private message to Shishi |
Find More Posts by Shishi |
Add Shishi to Your Buddy List |
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-13-10, 06:33 PM | |
|
ToC change?
On your next scheduled update, can you include a '## Title:' entry in the ToC so that Minion can parse it for the updates? Right now it's skipping your addon due to the lack of this one field.
Thanks for an outstanding addon!
__________________
Some days it's just not worth chewing through the restraints... |
|
cormanthor |
View Public Profile |
Send a private message to cormanthor |
Find More Posts by cormanthor |
Add cormanthor to Your Buddy List |
03-13-10, 04:21 PM | |
|
Re: Re: Re: Re: Curse Updater
Next release will revamp the bar layout a bit. Here's how it's going to change.
* Bar layouts are now judged by straight percentages rather than relying on pixel coordinates. This simplifies both the code required to create a bar segment and the code required to adjust the look of things in the config. * Yes, I said config. The layout table is now externally accessible. * Due to these changes, the bar layout isn't going to be exactly the same as before. Rather than tell you the difference, I'll just show it. Tick markers are a little smaller and aligned to the top of the bars (rather than cutting through the top), the bars are ever so slightly thicker in the default config, and it's far more consistent all-around. Honestly, looking at the comparison won't help much, it just feels better this way. The big reason for it? This looks EXACTLY the same when changing the bar height. The old layout system didn't scale well at all. Next up, it's time for some fun with dynamic bar coloring.
Last edited by Taroven : 03-13-10 at 04:24 PM.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-13-10, 02:20 PM | |
|
Re: Re: Re: Curse Updater
Well damn. I was hoping for some improvement with Curse. I'll keep hunting for a fix.
Texture: It works fine. Looking at your post, it seems you just missed a directory in your path. Interface\\Addons\\SharedMedia\\statusbar\\Armory Try that and it should be fine. SPriest bar order: Bit of a tough subject. The layout was a copy of the original author's action bars, and it's been that way forever. There's a long story of why and how the changes went though, but in the end the only real difference is the location of SWP and DP - SWP is always up once you've cast it and is rather low on the chain of priority, DP just fits the bill for the top spot. Might take some getting used to, but I personally find it to be an improvement. Tick markers: If you're up for a little hacking, open up EventHorizon.lua and find line 162. That table makes the spice flow, and has thrown error after error when trying to manipulate it via the configs. Edit as you please, the next release is killing it off in favor of something more configurable and consistent.
Last edited by Taroven : 03-13-10 at 02:25 PM.
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
03-13-10, 12:37 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Re: Re: Curse Updater
I've been using EH for quite a while now (looking forward to Axis!) and the one obvious change was that the shadowpriest spell order has been changed. Some testing on a dummy quickly revealed to me that I was making errors in my spellcasting with this new version. Perhaps I could've rebinded my keys, but I chose to set the spells back to their original order and my dps is where it should be again. I tried setting config.bartexture to Interface\\Addons\\SharedMedia\\Armory and that didn't work. Copying that texture over to the EH folder and changing the path to that worked however. Shouldn't this just have worked using the sharedmedia path? Also, is there a way to make the dot-tick part of the bars a little smaller? There doesn't seem to be a setting for this, though I may have overlooked it. In any case: thanks for the update! |
|
|
Shishi |
View Public Profile |
Send a private message to Shishi |
Find More Posts by Shishi |
Add Shishi to Your Buddy List |
03-13-10, 06:48 AM | ||
|
Re: Curse Updater
v1.6 is pending approval on Curse as I type this.
|
|
|
Taroven |
View Public Profile |
Send a private message to Taroven |
Find More Posts by Taroven |
Add Taroven to Your Buddy List |
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.