Go to Page... |
Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,118 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
Brusalk |
View Public Profile |
Send a private message to Brusalk |
Find More Posts by Brusalk |
Add Brusalk to Your Buddy List |
09-04-12, 04:07 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 11
Uploads: 0
|
Shadow Orb tracking
Hi Brusalk,
I've almost got myconfig set up the way I want it. Any advice on how to hack in shadow orb tracking as a faux playerbuff? Preferably 3 colors for each 1, 2, 3 orbs. I'm happy to get my hands dirty in the code base but some direction of where to start looking would save me hours. I don't imagine you've got time to add features like that when you're working on the rewrite instead. Though speaking of features for the rewrite... |
|
fount |
View Public Profile |
Send a private message to fount |
Find More Posts by fount |
Add fount to Your Buddy List |
09-04-12, 04:19 AM | ||
|
Re: Shadow Orb tracking
I haven't checked or worked on EH_Vitals at all, so it's probably not working, but you could conceivably update that and get it to work. |
|
|
Brusalk |
View Public Profile |
Send a private message to Brusalk |
Find More Posts by Brusalk |
Add Brusalk to Your Buddy List |
09-04-12, 04:34 AM | |||
A Kobold Labourer
Forum posts: 0
File comments: 11
Uploads: 0
|
Re: Re: Shadow Orb tracking
Not too worried about Vitals, my backup plan is to just create a power aura and dump it over the top of event horizon. I want the information as close to the row as possible. |
||
|
fount |
View Public Profile |
Send a private message to fount |
Find More Posts by fount |
Add fount to Your Buddy List |
09-04-12, 11:54 AM | |||
A Kobold Labourer
Forum posts: 0
File comments: 15
Uploads: 0
|
so tukui + bw = ffs thanks again for updating and contributing. |
||
|
NishiJoichiro |
View Public Profile |
Send a private message to NishiJoichiro |
Find More Posts by NishiJoichiro |
Add NishiJoichiro to Your Buddy List |
09-04-12, 01:35 PM | ||||
|
|
|||
|
Brusalk |
View Public Profile |
Send a private message to Brusalk |
Find More Posts by Brusalk |
Add Brusalk to Your Buddy List |
09-04-12, 08:34 PM | |||
|
Re: Re: Redshift auto hide not working?
I'm still not sure why it's not working as intended. At this point I've spent a few hours so it's getting to the point where I'm thinking it's better to just get the rewrite out as I'll have implemented Redshift/Lines in that (and should be out within 3 weeks so it's not too long a wait) |
||
|
Brusalk |
View Public Profile |
Send a private message to Brusalk |
Find More Posts by Brusalk |
Add Brusalk to Your Buddy List |
09-07-12, 06:24 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Shadow Priest suggestions
First of all, I would like to thank you for continuing this project. As a long time priest and warlock, I cannot tell you how much the addon means to me.
That said I have a few small requests for the shadow priest module:
Thank you again for continuing this wonderful addon, and thank you for considering these suggestions. |
|
vykas |
View Public Profile |
Send a private message to vykas |
Find More Posts by vykas |
Add vykas to Your Buddy List |
09-08-12, 05:14 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 9
Uploads: 0
|
Hi,i have one question about locks. there is some way to track soul shards in eventhorizon?
some bar full wheh you have soul shards and with a counter in the icon with the number? thanks for your job. this is the more important addon i use. |
|
zarach |
View Public Profile |
Send a private message to zarach |
Find More Posts by zarach |
Add zarach to Your Buddy List |
09-08-12, 05:21 PM | |||
|
Re: Shadow Priest suggestions
|
||
|
Brusalk |
View Public Profile |
Send a private message to Brusalk |
Find More Posts by Brusalk |
Add Brusalk to Your Buddy List |
09-09-12, 07:29 AM | |
Guest
Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
|
Regarding hastedSpellID...
It has been awhile since I've played with my UI, but knowing they had your "proper spell haste" on your paper doll frame, it appears they've added "UnitSpellHaste(unitID)" to the WoW-api, so instead of using the hastedSpellID method we came up with during the WOTLK->Cata transition, wouldn't this be easier to use? As it gives your a current accurate snap shot of your spell haste?
|
|
09-09-12, 11:23 PM | |||
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Re: Re: Shadow Priest suggestions
Thanks again! |
||
|
vykas |
View Public Profile |
Send a private message to vykas |
Find More Posts by vykas |
Add vykas to Your Buddy List |
09-09-12, 11:39 PM | |||||
|
Re: Re: Re: Shadow Priest suggestions
If I end up finding some debuffs that don't I'll have to rethink how I'm going to do it, but at this point I'm trying it out as it makes a whole lot of things significantly easier to manage. |
||||
|
Brusalk |
View Public Profile |
Send a private message to Brusalk |
Find More Posts by Brusalk |
Add Brusalk to Your Buddy List |
09-10-12, 05:19 AM | ||
Guest
Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
|
Re: Re: Re: Re: Shadow Priest suggestions
Wowhead is showing you the base time w/o haste, the in game tooltips are going to show you the hasted ones. UnitSpellHaste is the way to go. baseTick / (1+UnitSpellHaste("player")/100) = hastedTick I've been maintaining my own fork of EventHorizon since Tifi stopped updating it, so I've been muling on this problem since the beginning of 4.0. Another thing I've ran into is Shadow Word: Pain... it deals an initial ACTUAL tick, so if you're using the CLEU events to calculate the tick "start from here" time, it can really muck things up, right now I've just been dealing with it auto correcting after another UNIT_AURA event occurs. Edit: Don't know if you care but this what I am using (all my events are called from the single main frame, which loops through activeFrames and invokes those methods if interestingEvent[event] is found, 5+ frames watching the CLEU would be yucky!) This what I've been using for my SpellFrame CLEU the last couple of days: Code:
function SpellFrame:COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, spellId, spellName) if (bit_band(sourceFlags, self.sourceFlags or 0) == 0) or not (self.auraName and self.auraName[spellName]) and not (self.castName and self.castName[spellName]) then return end local time = GetTime() local tick = (self.hasted and self.tick[spellName]/(1+UnitSpellHaste(self.castUnit)/100)) or self.tick[spellName] if (event == "SPELL_AURA_APPLIED") then self.auraGUID[destGUID] = {time=time,tick=tick,next=time+tick} -- update time and tick elseif (event == "SPELL_AURA_REFRESH") then if (self.auraGUID[destGUID]) then self.auraGUID[destGUID].tick = tick end elseif (event == "SPELL_AURA_REMOVED") then if (self.auraGUID[destGUID]) then self.auraGUID[destGUID] = nil end elseif (event == "SPELL_PERIODIC_DAMAGE" or event == "SPELL_PERIODIC_HEAL") then if (self.auraGUID[destGUID]) then self.auraGUID[destGUID].time = time -- only update time! self.auraGUID[destGUID].next = self.auraGUID[destGUID].tick + time end if (bit_band(destFlags, self.destFlags) ~= 0) then -- check against our destFlags, if valid, add tick happened indicator self:AddIndicator("tick_happened", "tick", time).happened = true end end end
Last edited by : 09-10-12 at 05:25 AM.
|
|
|
09-10-12, 08:44 AM | |||
|
Re: Re: Re: Re: Re: Shadow Priest suggestions
|
||
|
Brusalk |
View Public Profile |
Send a private message to Brusalk |
Find More Posts by Brusalk |
Add Brusalk to Your Buddy List |
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.