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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,119 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
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v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
01-16-10, 06:15 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 1
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Re: Auto Hide?
(Ie: Show upon entering combat, hide upon exiting combat.).
__________________
Official Testing Mule Of EventHorizon Continued By Taroven. Would you like to know more? Check out his Informative thread at Casters R Us. |
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The_Mongral |
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01-16-10, 02:48 PM | |
A Murloc Raider
Forum posts: 4
File comments: 10
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Auto Hide?
Is there any way to make EHZ only visible when in combat?
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cryowolf |
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Taroven |
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Taroven |
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01-15-10, 02:45 PM | |
A Murloc Raider
Forum posts: 4
File comments: 141
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Is it possible to include some sort of 'shared cooldown' feature? My Nevermelting Ice Crystal won't let me activate my engineering gloves for 10 seconds, and my engineering gloves won't let me activate my Nevermelting Ice Crystal for 20 seconds!
What I want is to be able to do this: (condensed obviously) -- Hyperspeed Accelerators spellID = 54758, sharedcooldown = 10, sharedID1 = 71464, -- Nevermelting Ice Crystal spellID = 71564, sharedcooldown = 20, sharedID1 = 54758, And you can do sharedID2 if you have more than one thing that is shared.. that's my idea, if you could implement it I would be infinitely grateful.
Last edited by daeger : 01-15-10 at 02:46 PM.
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daeger |
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01-14-10, 07:20 AM | |
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Well... I finally got around to fixing my account issues at Curse and started up an alternate home for EventHorizon.
I definitely prefer WoWI so far. Nothing against Curse, of course - While there are some things I adore about their distribution and project management settings, WoWI is much easier to work with and less of a pain in the rear for me. I'll post a link for the curious sometime in the near future. |
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Taroven |
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01-11-10, 09:36 PM | ||
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I'll have a look at ld50_abar later tonight to see how much work it'll take to convert it into an EH module or something. |
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Taroven |
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01-11-10, 08:51 PM | |
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yeah I don't have any toons that need a castbar. EventHorizon provides me everything I need except that one thing. Guess I'll go tear something apart. Thanks for the quick response.
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Unkn |
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01-11-10, 05:41 PM | ||
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I currently have no plans to write a swing timer, though I may swipe the defunct ld50_abar and hack it back into usefulness if I find the time. |
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Taroven |
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01-11-10, 04:28 PM | |
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I was wondering if there was anyway to include a swing/autoshot bar onto eventhorizon. I've been trying to see where my autoshots are firing on my hunter so I dont clip them if I need to adjust. Anyone have any ideas?
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Unkn |
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01-10-10, 09:47 AM | |
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Sorry for the delay, real life stuff has been getting in the way.
I'll have that minor release out today, just polishing things up for Warriors right now. |
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Taroven |
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01-06-10, 01:04 AM | |
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Gylindor: Not without some drastic changes. It wouldn't be possible without releasing a completely separate version of EH.
Everdreamer: * Druid - Been meaning to change up the bear form bars a while, but I keep forgetting since I seem to only be playing Balance and Resto lately. I'll do some revamping for the next minor release. Remember, though - Cooldowns over 60-90 seconds generally aren't included in EH releases due to their bars only being useful for around 15-21 seconds per cycle (depending on config). * Mage/Lock (Scorch/Chill/ISB) - I'll have it fixed and updated next minor release. Think I already have the Warlock version fixed a few releases ago, but I'll doublecheck anyway. * Rogue - Heh, only reason Expose is there is because I'd occasionally uncomment it for arenas back in the day. I'll get that updated. Other changes for the next release (this is a "so far" and not an actual changelog): * Warrior: (Prot) The Revenge bar now tracks Sword and Board instead of the stun proc. Changed the bar order a little to better reflect skill usage. * Druid: Forgot to add more idols to Typhoon's bar, they're in now. Sorry about that (only had the one I happen to use). Rejuvenation is back to on-the-fly haste until I can figure out a more graceful solution for its expected ticks. I can't get adaptive tracking working AT ALL. I've tried about 6-7 different ways of doing it and they all result in infinite loops (freezing the game for 30 seconds at a time whenever the bars update) or breaking the entire addon. I wish I had better news on that front, but for the moment it seems impossible. I'll keep working on it though.
Last edited by Taroven : 01-06-10 at 01:40 AM.
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Taroven |
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01-05-10, 11:44 PM | |
A Defias Bandit
Forum posts: 3
File comments: 23
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Hi Taroven, just wondering if there's anyway to turn the whole frame 90 degrees anticlock wise, so the icons sit at the bottom, and the bars run vertically
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Gylindor |
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01-05-10, 11:11 PM | |
A Kobold Labourer
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Bear's layout
Suggestion for Feral Bear Tank's layout
bear tank will watch on 2 groups of bars: a. regular skills and b. CD skills so my suggested layout is like this: Mangle (Bear/Cat) Lacerate Demoralizing Roar ----------------------------- Enrage Barkskin Survival Instincts Frenzied Regeneration Enrage is arguable but the new T10 bonus will make it worth there till the end of WLK The Survival Instincts & Frenzied Regeneration are two important CD skills to bears. Here is my version: -- Survival Instincts (Bear) self:NewSpell({ spellID = 61336, playerbuff = true, cooldown = true, stance = 1, requiredTalent = {2,7}, }) -- Frenzied Regeneration (Bear) self:NewSpell({ spellID = 22842, playerbuff = true, cooldown = true, stance = 1, }) Finally, the -attack power debuff is also important to tanks, here is my version: --Demo Roar self:NewSpell({ spellID = 48560, debuff = {47437,48560,26017,50511,55487}, --Demo Shout, Demo Roar (Druid), Vindication (Retdin), Curse of Weakness (Warlock), Demoralizing Screech (Hunter Pet) stance = 1, unique = true, }) I hope this list is complete; you may want to modify counterparts in other classes (well only tanks care about this). |
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Everdreamer |
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01-05-10, 10:30 PM | |
A Kobold Labourer
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This is my version:
-- Scorch self:NewSpell({ spellID = 2948, cast = true, debuff = {22959, 12579, 17803}, -- Improved Scorch, Winter's Chill, Improved Shadowbolt unique = true, --minstacks = 5, requiredTalent = {2,11}, -- Imp. Scorch }) it's Scorch part, currently one doesnt need to stack Scorch debuff; only apply once to get full effect. Winter's Chill still remains the stacking x5 mechanism, but I havent played Frost for a while so I havent modified & tested the setting. (I think you may or may not want to add another entry for Winter's Chill, since it's too passive to care about) I believe Improved Shadowbolt works like Scorch, i.e. no need to stack. |
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Everdreamer |
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