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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,359 |
Favorites: | 378 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
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v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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Taroven |
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11-12-09, 04:12 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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Aff Lock CoA problems?
Hey Taroven, great job on a great addon man. Took a few months break from the game, and came back to this current version, in which I am experiencing the same problem a few others have with Curse of Agony.
I saw your response to the others about no ticks displayed, and that all curses take one line. I don't even have a line for any curse... just displays the following: Lifetap glyph, Haunt, UA, Corruption, ISB, Souldrain. no curse line... about to try disabling all of my other mods to see if that does anything. Spec is 55/0/16 in case that means anything. I am no code man, that shit kind of confuses me... just figured I'd ask if you knew what was up with my deal here. Thanks for your time. |
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Rogha |
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11-12-09, 12:33 AM | ||
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I'll look into adding a full-frame cast line while I'm at it. Shouldn't be horribly complicated, but it may take a while get working in a sane manner. Assuming I don't hit any major snags in the new tick calculation code, I should have an update ready before next Tuesday. I don't believe Patch 3.3 will be out for another month or two, but hey, it's always good to be prepared. |
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Taroven |
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11-11-09, 06:14 PM | |
A Kobold Labourer
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I second the motion for another line going across the whole addon for cast finishes, like the gcd line.
Just an update from the PTR so far: haste scaling was removed from SW:P altogether, and the tick intervals and durations of Devouring Plague and VT are modified by haste following the hasted duration = Duration of the dot / (1 + Haste%) formula just like regular casts. |
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srsface |
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11-09-09, 02:05 AM | ||
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Taroven |
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11-09-09, 12:21 AM | |
A Kobold Labourer
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Hello.
I am absolutely new here. started using Event 3hrs ago and what Ive noticed it hasn't got a cd for Shred for feral druid cats. I am one of them and if there was anyone in here that could build a script for me so i can paste in .lua i would be veeeery cheerful btw. this program is unbelievable. done one hc just to check, didnt expect so much dps and perfect rotation! |
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Vanderlei |
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11-08-09, 04:36 PM | ||
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Curse of Agony doesn't have DoT ticks due to a technical limitation, but you should at least be seeing the duration when it's cast. |
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Taroven |
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11-08-09, 12:06 PM | |
A Kobold Labourer
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I just installed this on my affliction warlock and don't seem to have a bar for tracking Curse of Agony, is there a way to enable this by editing the config?
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makev |
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11-06-09, 06:39 PM | ||
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Taroven |
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11-06-09, 11:38 AM | ||
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Either way, its not very useful to see the cooldown due to it being off the GCD. |
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Warlocomotif |
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11-06-09, 04:56 AM | ||
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What I may end up doing is something akin to what I did for Paladin Judgements. If you have SE, show only SB+SE. If you don't have SE and don't have Emberstorm, show SB+ISB(+Scorch,etc). If you have Emberstorm, screw SB altogether and go with Incinerate. SE uptime pretty much coincides with ISB uptime, which helps this possibility along. I've been pondering a multiple-shown-aura system for situations like this, where you have multiple auras to show on a single bar. It would take quite a while to get working right though, so I'll likely work it in with the rewrites after (or even during) the patch 3.3 update. |
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Taroven |
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11-06-09, 01:49 AM | ||||
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If you look at my post more closely you'll see that I actually have 2 entries for shadow bolt. The second of which I track via Improved Shadow Bolt. I don't see the need for a Shadow Bolt bar at all if you don't have Shadow Embrace or ISB. It seems to me that Emberstorm is irrelevant.
__________________
Liliya<Sanctuary> on Lightbringer, US Dmi<Sanctuary> on Lightbringer, US |
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Dmi |
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11-06-09, 12:20 AM | ||
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Update: Yep, tested and the fix works fine. I didn't think to add a check for if the frame was active or not when refreshing, and there were two events in the list that don't need to be there at all.
Last edited by Taroven : 11-06-09 at 12:42 AM.
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Taroven |
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11-05-09, 03:37 PM | |
A Deviate Faerie Dragon
Forum posts: 11
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So with the current 1.2.4a version, I seem to be unable to hide Eventhorizon.
If I use the slashcommand it hides for a split second and comes back. |
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keLston |
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11-05-09, 01:36 PM | ||
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HoW: Little too long to be tracked. Battle/Commanding Shout are the same deal if you play a warrior. The problem is that the bar is useful for only a handful of seconds every 2-3 minutes. I can see Vitals tracking it soon, but it likely won't end up in EH proper until I can get the longer-timeframe module working. You can add it yourself via myconfig.lua (plenty of instructions here and I'm writing a tutorial for it tomorrow) if you like. Shadow Embrace vs Emberstorm: Not entirely sure what you're saying here, unless that was in reference to my reply to Dmi. Shadow Embrace isn't a checked talent in the Warlock module and it probably won't be unless drastic things happen. I was just pondering ways to show Improved Shadow Bolt (and Scorch, etc) without adding yet another bar. Demonic Empowerment: "Used on cooldown with little to no exceptions" with a one minute cooldown. If you ask me, that usually means a spell that should be tracked. I'll likely need more opinions on the matter. Like I said though, the Warlock module can use an update for when Patch 3.3 rolls around. It's unlikely that I'll start changing things around until then. I do have a Lock on the PTR which I'll be testing with quite a bit. |
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Taroven |
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