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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,119 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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Vilkku |
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11-05-09, 07:13 AM | |
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I just wanted to comment on the Warlock module:
Shadow Embrace is the wrong talent to check, the correct talent to check is emberstorm. Demo Warlocks do not have Shadow Embrace, they do use Shadow Bolt, that is unless they're hybrid FG/ES specced, in which case they use Incinerate. To put it simple though, wether a Warlock should focus on Incinerate or Shadow Bolt depends on Emberstorm. As for Demonic Empowerment, it should be used on cooldown with little to no exceptions. I guess it could be interesting to have it, but quite frankly I'd much rather not see it- you end up getting too many bars. [edit] As for the DK module; it should probably track Horn of the Winter for any spec. I haven't checked it its tracked for any spec, but I know it's not tracked for my current spec (and for some reason chains of ice is tracked?).
Last edited by Warlocomotif : 11-05-09 at 07:15 AM.
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Warlocomotif |
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11-05-09, 07:08 AM | ||
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1) Make a copy of config.lua 2) Rename the copy to myconfig.lua 3) Edit myconfig.lua, remove the spell's entry, save. When it comes to the class modules, myconfig completely overwrites the original code. As long as your myconfig doesn't contain Thunderstorm (or has Thunderstorm commented out) you're good to go. Each spell in the config file has a comment on the line above it describing the spell. All you need to do is remove the lines below until you hit the next spell, or use comment lines if you feel more comfortable leaving the information intact. |
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Taroven |
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11-05-09, 05:53 AM | |
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I don't know if you missed my post or if you replied without me realising it, but anyway:
How can I hide a spell from a class module using myconfig.lua? |
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Vilkku |
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11-05-09, 05:16 AM | |
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Thanks to some help from InfiniZ, I've started a series of blog postings detailing some of the workings of EventHorizon. I'll have them linked in EH's description page once I've done a few more, and I'll be linking them here in the comments as they're posted and updated.
On the board are tutorials for myconfig.lua and some neat things you can do in there, advanced spell config and how to add your own spells, and a few mystery posts with surprises involved. v1.2.4 seems stable enough that I can freeze EH there and start work on a rewrite project while getting hasted DoT/HoT spells working on the PTR. I'll have a Curse release out on Friday. If you're interested in helping with development, have PTR access, and know how to use an SVN client, head here and try out the WoW_3.3 branch. |
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Taroven |
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11-04-09, 12:50 AM | |
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Doh. Looks like the init function isn't firing. I'll have it fixed momentarily.
Sorry I didn't catch this before, had a quick change to make after the realms went down for maintenance that didn't do nice things to it. |
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Taroven |
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11-03-09, 07:14 PM | |
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I am having the same issue
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Wasgij |
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11-03-09, 05:45 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Interface will not show
Hi, can someone help me please, I am having problems getting EventHorizon to load up in WOW. I have copied all the folders in to the Addons directory, but when I open WOW, the interface is not displayed. If I type /eventhorizon or /ehv to display the interface I just get Type "help for a listing of commands.
the only other addons that i have loaded are DBM and Carbonite. I would be grateful for any help in getting this to work. Many Thanks in advance. |
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DarkPredator |
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11-03-09, 04:25 PM | ||
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Decimation and Demonic Empowerment are very good ideas to add in, and I'd like to find a better way to implement Improved Shadow Bolt (which would also be tracking the other +spellcrit debuffs) than just adding another Shadow Bolt bar. I'll see what I can do there. As for the 'dot' attribute, that signifies the tick interval for a damage over time spell. For example, Corruption ticks every 3 seconds and thus uses 'dot = 3'. There are two other vars that can go alongside the dot, and a few more that will be added with patch 3.3 support: Code:
dot = <seconds>, -- Time between damage ticks refreshable = true, -- Tells EH that ticks aren't affected by refreshing the spell in certain cases (used for Affliction corruption refreshes, Deadly Poison, and some other spells) -- New with 3.3 support, likely EH v1.3 hasteAffected = <true or #Ticks>, -- Tells EH that a DoT is affected by haste. More info in a future post. hasteRequires = {<talentTab OR glyphID>,[talentID]}, -- Tells EH the circumstances where Haste is applied to a spell. |
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Taroven |
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11-03-09, 04:19 PM | |
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I am on my Druid and I can't get it to work any ideal why .... I have no frame coming up ??
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Wasgij |
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11-03-09, 04:01 PM | ||
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Taroven |
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11-03-09, 02:30 PM | |
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In my local config, I've got the following change to shadow bolt. Plenty of non-destro specs make use of Improved Shadow Bolt.
Code:
--Shadow Bolt, Shadow Embrace built in self:NewSpell({ spellID = 686, debuff = 32394, refreshable = true, cast = true, requiredTalent = {1,14},-- Show only if Shadow Embrace is talented. }) --Shadow Bolt, Improved Shadow Bolt self:NewSpell({ spellID = 686, debuff = 17800, refreshable = true, cast = true, requiredTalent = {3,1},-- Show only if Improved Shadow Bolt is talented. }) Code:
-- Demonic Empowerment self:NewSpell({ spellID = 47193, cooldown = true, requiredTalent = {2,19}, }) -- Decimation self:NewSpell({ spellID = 63165, playerbuff = true, requiredTalent = {2,21}, }) |
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Dmi |
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11-03-09, 10:46 AM | |
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Here I am again with my feature requests/questions. I know that the class modules support myconfig as well, but how can I remove a spell from EHZ using that? It gets a bit old removing Thunderstorm from it every time I update =/
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Vilkku |
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11-03-09, 02:10 AM | |
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I'm currently testing a fix for the tick recalculation errors involving player death. Little tricky to see if it's really fixed, since it only occurs when a tick is fired between zero health and actual death (about a quarter second window depending on lag).
Seems to be working well enough after a couple hours in AV. Update: Should be everything. Releasing v1.2.4 now.
Last edited by Taroven : 11-03-09 at 05:47 AM.
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Taroven |
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11-02-09, 07:45 PM | |
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Re: Re: Re: Problem with Eventhorizon on one character
soval99: Yeah, the Paladin module could definitely use an update. I've only touched the Holy bars since the config was first submitted ages ago.
I usually try to get bars showing for things either as you get the talents to use them or a key talent of a spec. For example, Resto Shaman bars only show when you get Mana Tide Totem and Balance Druid bars only show when you have Moonkin Form talented. I'll have to figure out something unique for Ret and Prot, since many PvP Paladins will dip far down into the trees for healing purposes. Should be in tonight's release. |
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Taroven |
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