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Updated: | 01-15-10 09:53 AM |
Created: | 10-19-09 04:54 PM |
Downloads: | 74,931 |
Favorites: | 256 |
MD5: |
please accept my apology for abandoning this addon and not answering your support requests.
I don't play wow anymore and thus any request will remain unaswered.
What is Faceroller?
Faceroller is an addon in the spirit of Event Horizon with the look of Faceshooter. It's focus lies on using a minimal amount of screen space while showing anything you need to know at the moment.
It will show you only one icon on the screen: the highest priority ability, which should be used next. Once the ability was used, it will reevaluate all cooldowns and debuffs on your target and present you the next spell.
As this needs tracking of cooldowns and debuffs and making decisions what to suggest when, Faceroller is split into modules. And to get some use out of Faceroller, you will need a module that fits your talent spec (See below for a list of modules).
You will get little or no use out of Faceroller if your toon is below level 80!
What Faceroller is NOT
First and foremost, Faceroller is not all knowing. It only keeps track of your current target and therefore can assist you only with a single target.
How to use Faceroller
First, you will need a module that works with your spec. There are currently modules available for the following specs:
File Name |
Version |
Size |
Author |
Date |
Type |
1.2c |
2kB |
05-14-11 03:29 AM |
Addon |
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1.7 |
2kB |
05-08-11 07:38 AM |
Addon |
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1.2.1 |
102kB |
02-13-11 02:06 PM |
Patch |
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1.2 |
2kB |
02-13-11 05:15 AM |
Addon |
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4.0 |
1kB |
01-02-11 01:25 PM |
Addon |
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1.3.2 |
2kB |
03-24-10 04:44 PM |
Addon |
||
1.1 |
2kB |
10-25-09 01:16 PM |
Addon |
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hungtar |
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11-28-09, 09:47 PM | ||
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Right now, the way I have it, it's suggesting Revenge even when it's not usable (it's only usable after I block, dodge, or parry). How would I go about making it only suggest it when actually available? Thanks again!!!!
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Opaque |
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11-28-09, 09:25 PM | ||
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hungtar |
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11-28-09, 09:20 PM | ||
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Opaque |
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11-28-09, 09:05 PM | ||
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Stuff like "[47498, 47497, 30022, 30016] = {" in a table declaration is not valid syntax. Just put one spell id inside the square brackets. |
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hungtar |
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11-28-09, 08:52 PM | |
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I tried to make a Prot Warrior module... but it's not coming up as available in my module list in game. Any idea what's wrong? And does the rest of the coding look right? I'm no LUA coder, but I do have some experience with ActionScript so I'm not 100% lost at least.
Have a peek... Code:
-- Protection Warrior VERY experimental module 11/25/09 -- Using the priority system of: "Shield Slam > Shockwave > Concussion Blow > Revenge > Devastate" do local _, playerClass = UnitClass("player") if playerClass ~= "WARRIOR" then return end end local spells = { [47488, 47487, 30356, 25258] = { -- shield slam priority = 450, type = "spell", }, [46968] = { -- shockwave priority = 400, type = "spell", }, [12809] = { -- concussion blow priority = 350, type = "spell", }, [57823, 30357] = { -- revenge priority = 300, type = "spell", }, [47498, 47497, 30022, 30016] = { -- devastate priority = 250, type = "spell", }, } Faceroller:EasyRegister("experimental_warrior_prot", spells)
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Opaque |
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11-25-09, 05:24 AM | ||
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hungtar |
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11-25-09, 02:22 AM | |
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I'd suggest you format the code in "ExampleModule" and "EasyExample"... it's currently a big wall of text.
EDIT: I found a site with a free little code viewer that makes things much easier to view... for those interested. http://sourceforge.net/projects/universalindent/files/
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Last edited by Opaque : 11-25-09 at 02:30 AM.
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11-24-09, 10:32 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 88
Uploads: 0
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You said i can remove the cup icon, but i can't find the script or module of the rotation in order to remove it :/
And i wonder why the lightning orb icon appers.. is it a bug or? I mean it appears even when the shield is up, fully charged. |
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Kyuuzo |
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11-24-09, 09:12 AM | ||
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I made no edits of the FR code That would totally hose the people using my module!
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loganvi |
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11-24-09, 05:51 AM | ||
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the module getting stuck on lifetap is probably a module issue. or did the same module work in an older version? Edit: IF you did switch specs before the module got stuck and didn't have a module set for the other spec and the other spec doesn't have the life tap glyph, then thats a bug and should be fixed in 0.2.1. But in that case you would have noticed, that you didn't get the buff from the life tap glyph, right?
Last edited by hungtar : 11-24-09 at 07:28 AM.
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hungtar |
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11-23-09, 07:04 PM | |
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Would love to see a module for a Prot Warrior!! Please someone put that together. I imagine it should be too tough being they are on a priority "rotation".
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Opaque |
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11-23-09, 06:13 PM | |
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Couple things:
First I'm getting a weird behavior when using a spell that has a cooldown (i.e. Death Coil) that isn't specified in the rotation. Basically what happens is the Next Skill function somehow stops evaluating spells appropriately and returns some spell constantly that doesn't have a cooldown and places the cooldown of the other spell on the frame. Example: I start casting my destruction rotation. I cast life tap, curse of elements, immolate all as suggested. Next should be chaos bolt. I cast death coil instead. Now faceroller displays lifetap again with a "2M" on the icon, and no matter what I cast, this choice is stuck. If this is something I can handle in my mod that I've done wrong then lmk. Otherwise I think it may be a bug. Second thing, minor thing, when trying to debug the problem above, I notice that the calls to next skill are constant, even when no enemy is targeted. Is this desired behavior?
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loganvi |
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11-23-09, 04:46 AM | |
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Would be nice if someone could make this for Unholy Death knight
Check if Blood Plague is up, if not Plague Strike Check if Frost Fever is up, if not Icy Touch If Blood Rune is ready, do Blood Strike (You should be doing 2x Blood Strike in a row) If Frost and Unholy Rune is ready, do Scourge Strike If 40+ Runic Power do Death Coil And repeat! When unholy you should only use Plague Strike/Icy Touch to debuff. And 2x Blood Strike, Scourge Strike and Death Coil to dps.
Last edited by dubcat : 11-23-09 at 04:50 AM.
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dubcat |
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11-22-09, 05:14 AM | ||
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If you want to look further into the future and have faceroller suggest something that will not be ready for the next, say, 4 seconds, that would be something the module has to handle. Personally, i don't think a module should suggest something that you can't use because it kind of defeats the purpose of Faceroller: aiding you with using the right spell at the right time. When something is not ready for the next 4 seconds, it's just not the right time to mash that button. It may be the right time to do something else, though. Something the module was not programmed to suggest to you. |
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hungtar |
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