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Updated:04-23-10 02:50 PM
Created:11-22-09 10:48 AM
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ncUI  Popular! (More than 5000 hits)

Version: 2.1a
by: nightcracker [More]


ncUI is an extreme light-weight user interface with a nice minimalistic look. This UI has less than 350 kB memory usage! I'm in love with this UI, and I hope you will fall in love with it too. Almost all config(which is currently nearly none) is found in the .lua files. Open them with Notepad and start editing! Warning: if you edit the wrong parts it will break the UI.

How to install:
Rename (if existent) your "Interface" and "Fonts" folders to "Interface_backup" and "Fonts_backup". Extract the Interface and Fonts folders to the folder which contains WoW.exe(default is "C:\Program Files\World of Warcraft\"). On first login you will be prompted to auto-install, click yes and ur done!

Usage:
Once installed, when you enter the game the UI will auto-configure. Then your ready to begin!
The navigation in ncUI is a little bit different than in the default UI. To bind use /hb and you can bind your actionbars, spells in the spellbook and macros.
Rightclick on the minimap is for tracking.
To get 25 extra actionbutton, open the default keybindings frame(Escape > Bindings), scroll all the way down and bind something to "Extra Buttons". If you now press and HOLD the keybinding, 25 extra buttons will become visible under your mouse.

Config is in the lua file "config.lua" found in the ncUI addon folder. The settings are well commented and easy to edit.

Upcoming features/todo list:
- Gametooltip quest info
- Clock and guild to ncDatatext
- My own unitframes
- Rewrite of CoolLine to ncCooldownline
- Totem bar
Suggest features! My todo list that constantly updates can be found here.

Credits:
- Tukz
- FatalEntity
- TotalPackage
- Cidrei
- Industrial
- Cael
- Evl
- p3lim
- haste
- Zork
- Tekkub

Bugs:
Please report all bugs here.

2.1
--
Too big to put in this log :D

2.0a, 2.0b
--
Fixed issue with the raid frames.

2.0
--
Fixed partyframe, fixed debufftimer, added cooldown flasher and most importantly, ncUI is out of the beta phase!

1.14
--
Added 2 bar layout, some fixes and added ncHoverName and ncKillingBlow. Also ncHoverFocus.

1.13
--
Major pixelperfect overhaul and debufftimer caching system added

1.12
--
Added a basic raid frame lay-out, fixed some bugs, fixed crash bug on zone and added debufftimer

1.11
--
Major update, done UF and layout completely overhauled

1.10
--
Font fix and minimap fix, also fixed vehicle exit button

1.9
--
Font changed

1.8
--
Increased the font size of the UF, removed the outline and fixed extrabuttons.lua

1.7
--
3.3 patch version pre-release, no new content, just bugfixes of 3.3

1.6
--
Added vehicle exit button

1.5
--
Small bugfix with druid bonus action bar and removed some unused textures.

1.4
--
Added pet and changed the look a little. Also added the font again, forgot to add it in 1.3.

1.3
--
And now it's a suite! Major changes under the hood and fixed with the resolution. Also more config possibilitys are added.

1.2
--
Another ncBags fix, and ncBindings modified.

1.1
--
Fixed ncBags and added bag bar, plus global config for color scheme.

1.0
--
Initial upload.
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Unread 11-24-09, 08:54 AM  
nightcracker
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Originally posted by Tarran
My apologies. It's not the Mail and map buttons, It's the Tracking and Map buttons.

This shot is from the current PTR.

Eehm, my UI is not made ready for the PTR lol, it's still on 3.2 The funny part is, all modifications to the minimap don't work because the map is round, the moving border doesn't show and the icons aren't hidden. Make sure that ncMinimap is loaded and doesn't generate errors
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Unread 11-24-09, 08:10 AM  
Tarran
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My apologies. It's not the Mail and map buttons, It's the Tracking and Map buttons.

This shot is from the current PTR.

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Unread 11-24-09, 12:13 AM  
nightcracker
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Originally posted by Tarran
Absolutely stupendous. I'll defiantly be keeping an eye on this one. /addtofavorites

I found a MiniMap button bug that the Mail and map buttons are still up in the top right corner. Are you aware of this? Need a screenshot?
Yeah, screenshot please
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Last edited by nightcracker : 11-24-09 at 03:25 AM.
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Unread 11-23-09, 02:18 PM  
Tarran
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Absolutely stupendous. I'll defiantly be keeping an eye on this one. /addtofavorites

I found a MiniMap button bug that the Mail and map buttons are still up in the top right corner. Are you aware of this? Need a screenshot?
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Unread 11-23-09, 11:08 AM  
nightcracker
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Originally posted by Baine
ncExtraButtons doesn not work (yes, bound it to different keys, nothing happend)
I think I've found out the problem, the buttons aren't affected by always show actionbars, so they are invisible unless you are dragging a spell/item. Make sure you are draggin a spell or item and then press the keybind. I have mine bound to G.
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Unread 11-23-09, 11:06 AM  
nightcracker
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Originally posted by clojrz
I think you really have a nice UI in the works here. Looking forward to see how it evolves.
Thanks.
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Unread 11-23-09, 10:34 AM  
clojrz
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I think you really have a nice UI in the works here. Looking forward to see how it evolves.
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Unread 11-23-09, 08:50 AM  
nightcracker
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Re: ncTooltip: bug / missing feature.

Originally posted by Garagar
because the GameToolTip is rewritten, the quest related information is dropped in the process making it hard for a leveling character.
No it's not because only the unit tooltips are rewritten, not sure about the quest tooltips on unit's, have to try them out, but bag item tooltips work fine.
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Unread 11-23-09, 08:39 AM  
nightcracker
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Originally posted by alimjocox
what is the specifc resolution of this UI (if exists)?
1440*900 is the only tested and confirmed working resolution of my UI, but I try to make it available to every resolution bigger than 1280*768.
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Unread 11-23-09, 08:37 AM  
nightcracker
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Originally posted by jasje
ive got a question about your ncWorldMap, i want to scale it so it get's smaller, how can i do this cause ive alrdy changed

Code:
WorldMapFrame:HookScript("OnShow", function(self) self:SetScale(0.7) end)
to a lower size but without succes..
Use the following code and make sure you also use /console reloadui after applying and saving the changes.

Code:
WorldMapFrame:HookScript("OnShow", function(self) self:SetScale(0.5) end)
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Last edited by nightcracker : 11-23-09 at 08:38 AM.
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Unread 11-23-09, 07:13 AM  
jasje
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ive got a question about your ncWorldMap, i want to scale it so it get's smaller, how can i do this cause ive alrdy changed

Code:
WorldMapFrame:HookScript("OnShow", function(self) self:SetScale(0.7) end)
to a lower size but without succes..
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Unread 11-23-09, 03:52 AM  
Garagar
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ncTooltip: bug / missing feature.

because the GameToolTip is rewritten, the quest related information is dropped in the process making it hard for a leveling character.

In this thread on TukUI's technical forum is a "patch" that addresses this problem but it probably needs some code review / cleanup / enhancement.

one feature that I would probably like to see is integration of QueTip which makes some of the tooltips more compact; one thing that don't know if we still need is the info: "Quest Item" if it already tells you for which quest that item is for and how many you already have.
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Unread 11-23-09, 03:36 AM  
alimjocox
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what is the specifc resolution of this UI (if exists)?
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Unread 11-23-09, 02:00 AM  
nightcracker
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Originally posted by Ferous
Hey there, I want to suggest something, although you may or may not like it :P

You should make this whole interface, in the future, 1 code, much like nUI, that would be cool, cause alot of people like nUI and SpartanUI and all that, only 1 code UIs, they are neat

-Ferous
During the BETA stage I will keep all addons apart for easy feedback and easy developing. But once BETA is behind us I will put it all together in one addon and move this UI from "Minimalistic Compilations" to "Suites" because this ain't a compilation, all code is written by me(well, not all code, some parts are copied or based on someone else's, but most of it).
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Unread 11-23-09, 01:49 AM  
nightcracker
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Originally posted by richerich
Take a look at aTotemBar if u wanna add it in, i use it
I'm going to implement it, just going to rip out all configuration and "compability" things and rewrite some of the core code to my needs after that. And it will be ncTotembar ofcourse :P
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