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Updated: 12-07-09 10:26 PM
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Updated:12-07-09 10:26 PM
Created:11-22-09 08:39 PM
Downloads:34,049
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Speedy Actions  Popular! (More than 5000 hits)

Version: 1.7-release
by: Shadowed [More]

Simple addon, all this does is speeds up triggering actions by making them happen when you press a key or press your mouse rather than releasing them. It's setup to work with all of the default Blizzard action bars as well as totem summoning and recalling. It will automatically work with any addon that uses the default Blizzard system for key bindings (Game Menu -> Key Bindings). Even if an addon doesn't work with Speedy Actions I can add a module to make it work, just see below.

There is no real performance cost from using this addon either, the work it does is out of combat and while in combat the only "cost" is that of executing a key binding.

Slash commands: /speedyactions (/sa, /speedyaction)

<addon> does not work with this?!
If you find an addon that does not work with Speedy Actions, post a comment with the download page and I will work on making a module to make that addon work with Speedy Actions.

<addon> is already supported but a button didn't work
Should you find an addon that is already listed as working, but a button isn't being sped up then do this:
Mouse over the button that isn't working and run /script print(GetMouseFocus():GetName() or "<unnamed frame>") then post the addon name and the results of the script and I'll get it fixed

Author: Shadowed <[email protected]>
Date: Mon Dec 7 20:22:00 2009 -0800
- TOC bump
- Removed additional support for BindPad, Tageshi added native support for this in 2.2.1: http://www.wowinterface.com/downloads/info6385-BindPad-GUItosetkeybindingsforspellitemmacro.html#info

Date: Sun Dec 6 13:48:36 2009 -0800
- Switched to using GetBindingAction instead of GetBindingByKey as it seems bit wonky in what it considers a binding

Date: Fri Dec 4 12:33:11 2009 -0800
- No longer speeding up actions that are bound to a mouse button and are click actions, fixes issues with FishermansFriend or Fishing Buddy type of addons
- Fixed error if a CLICK keybind is set but the button it's bound to is not loaded
- Slight code tweak
- Added a BindPad support module back, just to get the keys it's using initially, game restart required
- Changed detection a bit more, keys will be saved for next time which should reduce issues with some keys not being detected a bit more
- Redid button detection, should no longer try and speed up mods like OPie or FishermansBuddy

Date: Tue Dec 1 11:56:39 2009 -0800
- Trying a fix for FishermansFriend

Date: Mon Nov 30 22:55:23 2009 -0800
- Localization update
- Redid bindings to not require specific support for every single action bar mod out there, still needs some extra support for manual clicking unbound actions, but less to maintain this way
- dded support for LunarSphere
- Fixed error around line 62 due to bindings being set on a function rather than a button

Date: Sat Nov 28 11:56:29 2009 -0800
- Fixed manually clicking the recall and multi-cast group summon buttons not being sped

Date: Wed Nov 25 16:33:16 2009 -0800
- Removed AceDBOptions-3.0
- Moved to GUI configuration, you can now enable and disable SA temporarily, as well as toggle module status through it (/sa, /speedyactions, /speedyaction to open)
- Added key blacklisting in, lets you disable keys from being sped up in Speedy Actions
- Removed the /speedyactions toggle slash commands, the /speedyactions enable and /speedyactions disable remain (Passing anything else options configuration)
- Updated modules to include a description on what they are for
- Updated key blacklisting so it will work more consistently
- Localization update
- Fixed Geist not hiding on binding released

Date: Tue Nov 24 21:13:33 2009 -0800
- Fixed pet action buttons not working, apparently BonusActionButton = PetActionButton
- Added Bartender4 module, should fix issues with keybindings not working for pets, vehicles and shapeshifting, as well as fix some buttons not being sped up
- Exposed event frame for a module
- Added support for disabling/enabling the mod
- Fixed vehicle buttons not being set to click on mouse press unless they were actually used
- Fixed redundant RegisterForClicks calls
- Added /sa enable and /sa disable lets you temporarily disable the mod for dragging buttons around and such
- Updated modules to register frames they override with the mod
- Updated localization
- Fixed mouse gesture executing for OPie being broken occassionally
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Unread 12-07-09, 02:00 AM  
kimboslice
A Defias Bandit

Forum posts: 3
File comments: 76
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- No longer speeding up actions that are bound to a mouse button and are click actions, fixes issues with FishermansFriend or Fishing Buddy type of addons
I use neither of the mentioned addons, but I do use mouse buttons for spells. Where in the SpeedyActions.lua do I revert back to supporting mouse buttons?

Thanks
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Unread 12-07-09, 02:07 AM  
Shadowed
...
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File comments: 2513
Uploads: 83
You shouldn't have to worry about that, all it means is an action that's bound to a direct button click or it's bound to a button that clicks another won't be sped up. It fixes issues with multiple mods like OPie and such too.
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Unread 12-07-09, 02:08 AM  
kimboslice
A Defias Bandit

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Gotcha.
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Unread 12-07-09, 09:06 AM  
Tageshi
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 249
Uploads: 4
Originally posted by Shadowed
Star_Hobbit: It's a bug I'm looking into.
For BindPad, it was needed to add checkselfcast attribute to enable selfcast.
Code:
  BindPadKey:SetAttribute("*checkselfcast*", true);
  BindPadKey:SetAttribute("*checkfocuscast*", true);

manatic: Unfortunately that's not possible or at least as far as I know. I can double check but it should be one key press = one spell, not one key press = one spell, one key release = one spell.
I tried and it's possible!
Code:
  BindPadFastKey:RegisterForClicks("AnyDown","AnyUp");
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Unread 12-07-09, 12:09 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
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Originally posted by Tageshi
For BindPad, it was needed to add checkselfcast attribute to enable selfcast.
Code:
  BindPadKey:SetAttribute("*checkselfcast*", true);
  BindPadKey:SetAttribute("*checkfocuscast*", true);


I tried and it's possible!
Code:
  BindPadFastKey:RegisterForClicks("AnyDown","AnyUp");
Yea, it's possible to make it respond to both the key being pushed and released but you still got only one cast. That's what I observed with ActionButton1 at least, unless you're getting it to cast twice once on up and once on down?
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Unread 12-08-09, 06:18 AM  
Tageshi
A Murloc Raider
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Forum posts: 7
File comments: 249
Uploads: 4
Originally posted by Shadowed
Yea, it's possible to make it respond to both the key being pushed and released but you still got only one cast. That's what I observed with ActionButton1 at least, unless you're getting it to cast twice once on up and once on down?
I have confirimed that it will be cast twice for "type" attribute "spell" or "macro".
But this is not that important because of GCD.
What more important is that you will be twice faster when spamming a spell key.
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Unread 12-08-09, 10:56 AM  
Shadowed
...
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Huh that's interesting, I'll have to play with it a bit then.
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Unread 12-10-09, 02:46 AM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
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One inconvenience i've found is when it comes to trying to move buttons on my action bars.

If I try to drag a button off my action bar, it registers the drag as a click on button event and uses the ability. Is there a way to have it recognize a difference between click and drag?
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Unread 12-10-09, 10:23 AM  
Shadowed
...
Featured Addon Author

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Go to /speedyactions and just temporarily disable it.
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Unread 12-11-09, 06:02 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
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Doesn't work with Dominos when you click a button that doesn't have a keybind
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Unread 12-12-09, 07:49 AM  
Abacinate
A Kobold Labourer

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Hey had to disable it too with macaroon, caused some buttons to not work at certain times etc


Originally posted by Politig
Doesn't work with Dominos when you click a button that doesn't have a keybind
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Unread 12-13-09, 12:53 PM  
Shadowed
...
Featured Addon Author

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Abacinate: More info would be helpful, how did buttons not work, would they not respond to anything including key bindings etc

Politig: I'm using Dominos and it works fine for me.
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Unread 12-13-09, 01:50 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
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Originally posted by Shadowed
Abacinate: More info would be helpful, how did buttons not work, would they not respond to anything including key bindings etc

Politig: I'm using Dominos and it works fine for me.
If it matters, I'm using ButtonFacade?
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Unread 01-04-10, 02:49 AM  
drumbum
A Kobold Labourer

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Is it possible to distinguish between key presses and mouse clicks? For example, when you press the keybind, the action occurs immediately, but when clicking on the same spell, the action occurs when releasing the mouse button? I'm not sure whether Blizzard allows you to distinguish between the two, but it would be a nice feature to be able to configure the behavior independently.

Thanks
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Unread 01-04-10, 03:02 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
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Unfortunately no, mouse click and key presses for how the addon works are the same thing. It's not really something I can get around unless I try and duplicate every single button in a new set of buttons... and that gets messy fast.
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