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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 03-04-15 09:48 PM |
Created: | 12-03-09 02:30 AM |
Downloads: | 24,669 |
Favorites: | 132 |
MD5: | |
Categories: | ToolTip, Character Advancement |
WeightsWatcher gives you an easy to use way to compare gear based on the actual stats, not just the item level.
Currently, all base stats, gems in non-crafted sockets, and enchants should be handled properly. Also, gems are suggested based on the weights you have enabled. Note that crafted sockets and other "stacking" enchants are not currently handled, because they are not detectable through the WoW API.
All weights can be changed as you see fit, and you can create and enable as many or as few as you would like.
The default stat weights are provided by AskMrRobot.com, with their consent. Everything else the mod does is of our own creation, and does not use the AskMrRobot.com optimization formulas.
Endgame players will probably want to create hit- and/or expertise- capped weights, which is easily done by copying an existing weight and setting the appropriate values to 0.
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IQgryn |
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01-14-10, 02:27 AM | |
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New version posted (1.1b7), with lots of bugfixes (including a couple of doozies). Details can be found (as always) in the changelog, but you really should get the new version.
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IQgryn |
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IQgryn |
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IQgryn |
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panga666 |
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IQgryn |
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12-19-09, 11:08 AM | |
A Murloc Raider
Forum posts: 8
File comments: 29
Uploads: 0
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For outfit creation maybe Outfitter could be used , it already has support for making outfits based on Tankpoints , probably not a biggie to implement WW's weights into that.
Now i'll admit the tankpoints calculation sometimes get tooo darn many outfits to select from , on my druid it has some 22600450 or something outfits to choose from , and the calculation would probably take a day even on the fast setting. Thats probably a bug or something in Outfitter though , and might even be fixed , been a while since i looked at it. point is , you dont have to write your own outfit creation , just work with one of the existing ones. |
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panga666 |
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12-18-09, 07:32 PM | ||
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I think we'd rather either figure out a way to make MH/OH weights different or maybe just allow you to lock any given slot(s) for outfit creation. |
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IQgryn |
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12-18-09, 06:38 PM | |
A Deviate Faerie Dragon
Forum posts: 16
File comments: 170
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For outfit creation, might want to take a look at Gearwizard (no option to force the weapon choice, then choose gear) and DresstoKill (no way to implement a "cap" on a stat).
If you can incorporate outfit creations feature into this addon minus some of the issues with the other before mentions addons, you will have a real winner. |
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Purity |
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12-18-09, 04:10 PM | |
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1.1b4
I've posted 1.1b4 with some more fixes, and better handling of ideal gems. You should take a look at the new gem options, as the conversion isn't (and can't be) perfect. Use /ww config, and you'll be looking at the left panel.
There's a full list of changes in the changelog. |
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IQgryn |
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12-17-09, 04:06 PM | ||
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That's a not-very-often-used codepath, and I missed testing it. I've posted a new version with the typo fixed. |
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IQgryn |
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12-17-09, 03:48 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 36
Uploads: 0
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some errors:
5x WeightsWatcher-1.1b2\Regexps.lua:146: attempt to call global 'setmetatale' (a nil value) (tail call): ?: WeightsWatcher-1.1b2\WeightsWatcher.lua:734: in function `getItemStats' WeightsWatcher-1.1b2\WeightsWatcher.lua:32: in function <WeightsWatcher\WeightsWatcher.lua:31> WeightsWatcher-1.1b2\WeightsWatcher.lua:459: in function `displayItemStats' WeightsWatcher-1.1b2\WeightsWatcher.lua:260: in function <WeightsWatcher\WeightsWatcher.lua:260> (tail call): ?: <in C code>: in function `SetBagItem' Interface\FrameXML\ContainerFrame.lua:750: in function `ContainerFrameItemButton_OnEnter': <string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1> Locals: (*temporary) = true (*temporary) = nil (*temporary) = nil (*temporary) = <function> defined =[C]:-1 --- |
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Spookyy |
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12-17-09, 03:30 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 46
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Thank you SO much for the new features... they are fantastic, and I am so impressed =) Great work on this mod, guys!
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Requiescat |
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12-17-09, 11:32 AM | ||
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Depending on how much the various languages change grammar and word order, it may be possible that the code itself can be left as-is, but we would still need help translating/adding/removing patterns for each language. If you are interested in helping with this and either know lua patterns/regular expressions or are willing to learn (they're not too complicated but it is kind of its own sublanguage), let me know and I'll be sure dpsthree gets ahold of you when we're ready. |
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IQgryn |
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12-17-09, 10:35 AM | |
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dunno if you know about this, but if used with a localized client (deDE in this case) all weights are displaying as 0.00
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Baine |
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