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Updated: 07-01-11 11:31 AM
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Updated:07-01-11 11:31 AM
Created:12-11-09 07:01 AM
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xrRunes (xuRunes)  Popular! (More than 5000 hits)

Version: v4.0201
by: Garry [More]

xrRunes aka xuRunes

About the Addon
The addon is based on RUNICA by Eiszeit.
I loved the addon from the start because it was so simple.

First I named the Addon xuRunes, but b/c i use RothUI i created a new version and named it xrRunes. Since the newest update to v4.0xx i got PMs that ppl would like to have it as a standalone version. So now here it is.

How to install
Just extract the file into your World of Warcraft/Interface/Addons Folder.
!DELETE ALL FILE FROM XURUNES BEFORE INSTALLING NEW VERSION!

Change Log
4.010x2
- code changes
-- xrRunes now tries to show up itself
-- xrRunes can now change the border design
-config changes
-- new lines to change Border Styles
-- new lines to change Border Colour
- Images:
-- new folder called border
-- 2 border images are included.
--- border1 = RothUI Style
--- border2 = ichik Style

Want to move the Runebare around:
Easy going:
Just use "/xrr unlock" to make the Runebar moveable.
When done, type "/xrr lock" to lock it


If you can change the borders?
Yeup, currently there are 2 border styles included in the download.

Can I add my own rune-style and border?
For the RuneStyles:
Sure you can, just look into the media folder how the RuneStyles are handled. I think its a simple way to add different styles

For the RuneBorders:
Sure you can, just look into the media\border folder how they are handled.
Only 1pixel-border styles do cause a design missmatch. ( allready working on it )

A config?
Well, open config.lua and there you will find the needed stuff ^^

Config code:

Code:
  ---------------------------------------------
  -- // CONFIG // --
  ---------------------------------------------
	-- Postion settings when you use xrRunes as standalone!

  	cfg.position = {
    	coord           = { a1 = "CENTER", af = UIParent, a2 = "CENTER", x = 0, y = 0 }, -- default position
	    userplaced      = true,   -- want to place the bar somewhere else?
	    locked          = true,   -- frame locked, can be unlocked ingame via /xrr
	  }
  ----------------------------------------
  -- Scaling, OOC/IC, etc
  ----------------------------------------

  	cfg.RunePadding	= 8
  	cfg.RuneShows	= {
  		xRstyle			= 1,
  						-- Included Styles
						-- 1 	= Deathknight Stance - Default
						-- 2	= Inscription Pigments
						-- 3	= Summer Festival
						-- 4	= Runica
						-- 5	= Major Glyphe
						-- 6	= Magic Runes

		xRscolor		= { r = 0.37, g = 0.3, b = 0.3, },
						-- Color the RuneBare to your needs.
						-- { r = 0.37, g = 0.3, b = 0.3, }, = default

		xRborder		= 2,
						-- Included Border Styles
						-- 1	= RothUI Style
						-- 2	= ichik Style
						-- files are from rActionButtonStyler Styles


		xRs 			= 1,	-- scaling
		xRaoc 			= 0.4,	-- out of combat alpha
		xRaic 			= 1,	-- in combat
		xRaiv 			= 0,	-- in a vehicle
  	}
  	cfg.EnableMouse	= false
Why is the file so large( +200kb) when its written simple?
This comes from the images. Different styles take bit of space ^^
But there are NO LIBS(ACE3 or whatever ) to keep it working

Important Information
Some UnitFrame addons disable the default Runebar from the game. So you need to disable the Runebar from that UnitFrame and enable the Blizzard Runebar
Just look into your UF where you can do that.

Users of oUF-Layouts need to delete the lines where the layout calls the runebar.

4.0201
- toc update

4.010x2
- code changes
-- xrRunes now tries to show up itself
-- xrRunes can now change the border design
-config changes
-- new lines to change Border Styles
-- new lines to change Border Colour
- Images:
-- new folder called border
-- 2 border images are included.
--- border1 = RothUI Style
--- border2 = ichik Style

4.010x1
- toc updated
- code improvements
- config changes
-- removed circle layout
-- added position values to let xrRunes run as standalone
- NEW
-- moveable when oUF_Diablo is not installed
-- new file: slashcmd.lua
-- xrRunes checks if RothUI (oUF_Diablo) is loaded
--- when oUF_Diablo disabled = slashcmds are aviable with /xrr
--- when oUF_Diablo enabled = slashcmds are disabled and xrRunes can be moved with RothUI cmd
- Images:
-- seperated images to "styles" for easier handling within the media folder
-- added 5 runestyles
- Bugfixes
-- Runebar is now gone when you hide your UI for Screens/Vidz
-- Changed Shine/Energize glow
-- Fixed: when scaling the runebar, the border changed to a circle style ( reported by mTRAX )
-- Fixed: energize border was a bit to large.

-----
v331
- added options to enable/disable Shadow Texture
- added option to change FrameStrata od Shadow Texture
- added funktions to move Runebare around
- added some Events to handle Vehicles
- fixed:
-- Runebar should now be faded out when entering Vehicle
-- Errors when you enter World
-- Runebar sometimes was gone infight.


v330
- added lines to change border texture easy
- changed lines to change border texture color
- added lines to change shadow color
- added line to change shadow color alpha
- added lines to scale runes
- added lines to change spacing between runes
- added lines so ppl can fit the border texture to runes
- added lines so ppl can change shadow texure to match the border


v300
- initial release
- updated TOC
- changed Border
- added line to change Border Color
- added Shadow Texture
- lets click through the runes
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Unread 06-18-11, 01:45 AM  
Bhalial
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Doesn't work for me while using ElvUI.. An edit of tukui.

Hope you can get it to work because I'm absolutely in love with the idea of these rune frames :>
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Unread 06-18-11, 02:28 AM  
Garry
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Originally posted by Bhalial
Doesn't work for me while using ElvUI.. An edit of tukui.

Hope you can get it to work because I'm absolutely in love with the idea of these rune frames :>
I think i might know why that is happening.
Will need some tests to check my thought.

Update Post
Okay, i found it why it didnt show up with other Unitframes.
Depending on which Unitframe you need to disable the Runebar and enable the standart Blizzad RuneBar.

For oUF layouts its kinda more hard. The "section" where the runebar is build needs to be "erased". Else you will see 2 runebars.

In my current build I'm testing its trying to force the runebar to show up. But some compilations - like Tukui/ElvUI - it still not working. Its build but the timers and Rune-"switch" doesnt work.

Update Post 2
Okay xrRunes update is online. Plz report bugs when you find one.
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Last edited by Garry : 06-20-11 at 02:34 AM.
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Unread 06-30-11, 04:04 PM  
Garry
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No update until saturday.

In the moment i cant update the addon b/c my PSU just saw the light to the Hardware-Heaven.
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Unread 07-01-11, 03:53 PM  
Garry
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Update online

Well update for 4.2 is now aviable.
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