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Elitist Group  Popular! (More than 5000 hits)

Version: v1.7.6
by: Shadowed [More]

Elitist Group's goal is to shift focus away from single scores which don't tell you anything about the users choice of gear. Instead of a single score, Elitist Group shows you a variety of data from the players experience per dungeons and raid (can be broken down by boss), to whether their choice of equipment, enchants or gems fit their spec. You can still see the players average item level as well, but it's not the primary focus and only there to give you an idea of a players gear.

All user data will be compressed on logout to keep the database size more manageable. However, a variety of database management options are included to delete data after a certain period of time, or not save data on people from another server.

Interested in people being able to see your mains experience or request your data, but don't want the entire addon? Take a look at Elitist Group Sender, which does nothing more than respond to experience or data requests.

Slash command: /elitistgroup (/eg) use /eg help for a list of slash commands.

Bugs? Suggestions? Items flagged wrong?
Easiest way to report anything is through the ticket tracker. Should you be reporting an item being flagged incorrectly, make sure you include as much details as to why it's wrong.

How are items categorized?
Based on stats. Spell Power is a caster item, Hit is for DPS, Strength is only for melee dps, Defense for tanks and so on. As you can see in the screenshots, you are given what an items type is. Whether an item is allowed or not is based on spec, meaning Holy Paladins will be flagged for wearing Retribution gear, but a Retribution Paladin will not.

If somebody is missing an enchant or gem, Elitist Group will also tell you that.

Summary
To speed up checking out your raid or dungeon group, you can use /eg summary. It will quickly inspect everyone in your group and give you a summarized report on the status of their gear, enchants and gems.

Player notes
Finished a dungeon, was your tank amazing? Notes will allow you to rate him 1 - 5 and leave a comment for future reference, these can even be synced between your friends or guild. You can leave one note per person, with your most recent note being used. Use /eg rate to open this.

Dungeon experience
Quickly see how much experience a player has in a particular dungeon or raid, broken down by hard modes and even by pass. For raids, players are experienced after roughly 3 clears and for 5 mans it's around 6 (combined runs, not 6 of each). The scoring is setup to reward full clears. That way, somebody who can only clear the first 4 bosses of 25-man Trial of the Grand Crusader will have to do a lot more clears to be considered experienced, compared to the person who can full clear it.

To make it easier on players, achievements are factored into the experienced weighting. For example, A Tribute to Insanity and The Immortal will count for a full clear. Even doing 25-man Uldaur hard mods will increase your 25-man Ulduar normal mode experience.

No reason your alt should be left out of the fun because you haven't done a dungeon on the character yet. As of v1.5, you can setup a character as your main and whenever people request your data in Elitist Group they will see your mains experience. No more being left out because of an inexperienced alt!

Item level
To stop 200 item level blues being worth the same as 200 item level epics, simple modifiers are applied to item level based on quality: -0% epic, -5% blue, -10% green, -40% white, -50% grey. Heirlooms are considered 187 item level blues at 80, or 2.22 item level/per player level.

Suggested dungeons are the lowest item dropped -11% for 5-mans, -10% for normal 10 and 25 mans and a -9% modifier for heroic 10 and 25 mans.

Addon communication
Notes and player data can be synced. Players can request your gear or notes at any time; however, you can disable all communications entirely so you will not send or parse to them. Finer control over what channels to monitor is also included in /eg config, you can set it to not listen for gear requests from party or raid, but still in guild.

While in combat, you will not send or parse comm messages.

To prevent people from corrupting your database, Elitist Group will not accept other players gear data unless the player themselves sent it (Johnny can send his gear data, Steve cannot send Johnny's unless Steve is on your trusted list).

As of v1.5, more complicated syncing has been added to allow you to send your entire user or notes database, see here for information.

Author: Shadowed <[email protected]>
Date: Wed Jun 30 22:09:07 2010 -0700
- Fixed the reported message when loading EA

Date: Tue Jun 29 13:15:50 2010 -0700
- Updated to 6 inspects/11 seconds
- Removed debug prints

Date: Mon Jun 28 23:10:07 2010 -0700
- Added throttling for tomorrows restart to inspection, following changes:
- On login (only shown once), a message is displayed explaining the changes, and blaming Gearscore if you see an unexpected amount of inspect throttled messages
- If you use /eg to inspect someone and you are throttled and don't have data, you'll get a message indicating you have X seconds until inspections are enabled
- Group scanning will account for the throttle and wait until more become available
- Added an option in /eg config that lets you "save" a certain number of inspections that the group scanner won't use, so you can still do normal inspections while the scanner runs
- Everything will take other mods inspections into account, in theory.

Date: Thu Jun 24 13:43:34 2010 -0700
- Added Ruby Sanctum info, the suggested numbers will be tweaked most likely, these will only be enabled if you are on 3.3.5
- Fixed leaked globals

Date: Wed Jun 16 20:07:18 2010 -0700
- Fixed invalid pattern match in group and individual player links
- Fixed talent #615 error in ElitistGroup.lua
- Fixed Scarab Broach being listed as dps, should be healer
- Fixed rare case where a cross server sync would show up as coming from your server

Date: Sun May 16 18:29:54 2010 -0700
- Updating localization is also good I suppose
- Fixed a rare error that can occur on inspection if a players talents are loaded incorrectly
- Added support for the group linking features to ElitistArmory

Date: Thu Apr 29 20:15:09 2010 -0700
- Fixed leaked global
- Fixed spaces not being replaced with a %20 for Elitist Armory URLs, was breaking Chatter linkifying
- Merge: 872c02f 3983f90
- Merge branch 'master' of git.wowace.com:wow/elitistgroup/mainline
- Summary inspects now prioritize those without data
- Added the ability to cap experience points from an achievement
- Synced the experience points with http://elitistarmory.com/experience
- Synced item overrides with Elitist Armory

Date: Thu Apr 1 21:46:42 2010 -0700
- Fixed an error when listing items by slot name rather than item name

Date: Mon Mar 22 09:27:03 2010 -0700
- Added an option in /eg config to reset the /eg summary inspect queue, by default this is disabled (It always processes the inspect queue even closed)
- Merge: ee085ef d5d1707
- Merge branch 'master' of git.wowace.com:wow/elitistgroup/mainline

Date: Sun Mar 21 10:09:12 2010 -0700
- Added Last Word override

Date: Fri Feb 26 16:38:27 2010 -0800
- Fixed an error in group_notes.lua:183 if the notes table wasn't created

Date: Thu Feb 25 14:55:20 2010 -0800
- Added an URL button which will let you link to people on ElitistArmory
- Reporting to chat will now mention that people can lookup their character in more detail on ElitistArmory.com
- Added Scourgebane as a Physical DPS enchant

Date: Mon Feb 15 10:06:45 2010 -0800
- Fixed an error if bad data was set in the database

Date: Sat Feb 13 09:32:19 2010 -0800
- Fixed error when somebody has a Shiny Shard of the Flame/Scale and the other version of it

Date: Fri Feb 5 12:51:56 2010 -0800
- Trying a fix if itemQuality returns nothing, although this shouldn't happen

Date: Tue Feb 2 15:56:19 2010 -0800
- Added info on the main/alts feature when showing the welcome to EG message
- Fixed QueueUnit trying to scan the player

Date: Sun Jan 31 09:45:53 2010 -0800
- Fixed error in scan.lua:444 when using group notes
- Moved to a single OnEnter/OnLeave function
- Updating data will reset who scanned it, fixes scanned by data being "stuck" if somebody synced it

Date: Sat Jan 30 23:37:58 2010 -0800
- Added widget builder, might as well given how much custom UI stuff I'm doing
- Exposed talent texts
- Added hook in for Elitist Group Leader if it's loaded to /eg
- Added support for reporting to custom chat channels
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Unread 01-31-10, 02:28 PM  
Shadowed
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The majority of the content in the game is easy, you can get with suboptimal specs, gear or enchants. Just because you can do something does not mean you are doing it right.

Experience is irrelevant, I can tank heroics in DPS gear, it's just going to be slower. That doesn't mean it's fine to tank in DPS gear all the time. You can disagree with Darkside all you want, but if all you have is essentially anecdotal evidence, you aren't going to be convincing.
Last edited by Shadowed : 01-31-10 at 02:36 PM.
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Unread 01-31-10, 02:19 PM  
chicknlil25
A Defias Bandit

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Originally posted by xDarkside
Are you high?! Blade Barrier is easily the best tanking talent DK's have. 5% damage (essentially) for free is incredible. It's miles better than Toughness and beats out Anticipation on any fight that includes damage that can't be dodged (hint, that's all of them). Any tank who skips out on that talent is an idiot and I challenge you to find a top-tier (has killed BQL on 25s) tank without that talent.
Eh...I'll just uninstall this addon (and SUF) the next time I update my addons.

I'd rather run with tanks that I *know* from *real experience* tank just fine, then have to wonder what random theorycrafting nonsense is being used to determine "valid specs".
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Unread 01-31-10, 01:54 PM  
xDarkside
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Originally posted by chicknlil25
Assuming that they're bad tanks because of a talent choice is bad generalization. Blade barrier, the missing talent in this equation, is arguably the weakest of the "tanking trinity" now that it no longer offers increased parry chance. I'd have argeed wholeheartedly with you prior to the change to the talent, but now? Not so much.

I've never had any issues with the tanks in question, either in them holding threat (while I DPS) or in them taking lots and/or spikey damage (when I heal).
Are you high?! Blade Barrier is easily the best tanking talent DK's have. 5% damage (essentially) for free is incredible. It's miles better than Toughness and beats out Anticipation on any fight that includes damage that can't be dodged (hint, that's all of them). Any tank who skips out on that talent is an idiot and I challenge you to find a top-tier (has killed BQL on 25s) tank without that talent.
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Unread 01-31-10, 01:21 PM  
chicknlil25
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Originally posted by xDarkside
A DK with these 2/3 of these talents would probably be tank, but they'd be a bad one at best. There is no reason at all not to pick up these talents, as they increase survivability more than other talents in any of the three trees and they're all top tier.
Assuming that they're bad tanks because of a talent choice is bad generalization. Blade barrier, the missing talent in this equation, is arguably the weakest of the "tanking trinity" now that it no longer offers increased parry chance. I'd have argeed wholeheartedly with you prior to the change to the talent, but now? Not so much.

I've never had any issues with the tanks in question, either in them holding threat (while I DPS) or in them taking lots and/or spikey damage (when I heal).
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Unread 01-31-10, 12:46 PM  
xDarkside
A Kobold Labourer

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Originally posted by chicknlil25
Is there some way to modify this? Like assuming 2/3 of those skills means that the DK in question is a tank?
A DK with these 2/3 of these talents would probably be tank, but they'd be a bad one at best. There is no reason at all not to pick up these talents, as they increase survivability more than other talents in any of the three trees and they're all top tier.
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Unread 01-31-10, 12:46 PM  
Shadowed
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From talking with a DK theorycrafter:

[10:40:47] <@Darkside> Shadowed: they'd be a bad tank
[10:40:57] <@Darkside> but they wouldn't be DPS
[10:42:09] <@Darkside> I mean, there's NEVER a reason not to have all three
[10:42:19] <@Darkside> they're like the only REAL tank talents we have
[10:43:53] <@Darkside> blade barrier is like the best tanking talent we have
I'll see about relaxing the flagging slightly and adding a "They're doing something wrong" flag, but I need to play with the UI a bit. And it's not a high priority, certainly in this case as per what was said in the above.
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Unread 01-31-10, 12:16 PM  
chicknlil25
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Originally posted by Shadowed
chicknlil25: Death Knights and Feral Druids use slightly different tank mechanics, namely they require the player to have a certain amount of talents to be a tank. If you see either of those being flagged as a tank it's because they aren't picking up the tank talents.
My main is a DK, so I'm familiar with the mechanics...saying they're required is a bit of a stretch, but I do understand what you're trying to say. Strongly recommended might be a better phrasing. I'd presume the addon is looking for maxed out blade barrier, toughness, and anticipation as "required" in DK tanks?

With that said, at least one of the main tanks in the guild is one of the people being erroneously shown as melee, and one of the 'new' tanks modeled after those talents. Here's the screenshot of the new one, since he was in front of me at the time. They're both dual-wielding frost tanks.



Is there some way to modify this? Like assuming 2/3 of those skills means that the DK in question is a tank?
Last edited by chicknlil25 : 01-31-10 at 12:20 PM.
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Unread 01-30-10, 11:13 AM  
Shadowed
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chicknlil25: Death Knights and Feral Druids use slightly different tank mechanics, namely they require the player to have a certain amount of talents to be a tank. If you see either of those being flagged as a tank it's because they aren't picking up the tank talents.

It's not very obvious that it works like this thought, it should be clearer.

bentalbot: Keep in mind that memory usage is irrelevant, it doesn't impact performance. I'll probably add item classifications as a quick little module as I'd rather keep it out of the core.
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Unread 01-30-10, 08:01 AM  
chicknlil25
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DK Tank Builds flagged as Melee

I've just downloaded the lastest version (and will subsequently be checking to see if this continues), but I've noticed in some runs that DK tanks have been flagged as "melee" and thus their gear is 0% - it's not picking up the spec as valid for tanking, I guess?

Would you like me to grab screenshots if this behavior continues?
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Unread 01-27-10, 08:51 AM  
bentalbot
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A small feature request; would it be possible to have the "Caster (All)", "Melee (DPS)" item classifications added to regular item tool tips?

There are times when other addons like Pawn will flag something such as the Sliver of Pure Ice as an upgrade for me (Moonkin) when it's a healer trinket. I think having a clear indication as to whether the item is right for your class would be useful.

EDIT: Also, I'm grateful you added a reset. I hate it when addons take up over a meg of memory, so being able to clear out those who I don't really care about (pugs) is a great help. I largely just use EG to make sure that everyone in my raid group has all of their gear enchanted/gemmed properly anyway.
Last edited by bentalbot : 01-27-10 at 01:55 PM.
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Unread 01-26-10, 11:22 AM  
Shadowed
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ChaosInc: Both fixed, will push it once servers are up.

Neef: Thanks! Might be interested in http://www.wowace.com/addons/eg-former/ once more of it's fleshed out if you lead pug raids.

You can't delete people from the database, but why do you need to?
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Unread 01-26-10, 07:40 AM  
Sythalin
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2 options don't seem to be working for me in heroics. (Realms are down so I can't get their exact wording)

1) "Show rating frame at end": Frame doesn't pop up upon completions, but still gives the chat message about using /rate

2) "Show group summary at dungeon start": Same as #1, frame doesn't pop up when entering an instance
Last edited by Sythalin : 01-26-10 at 07:41 AM.
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Unread 01-25-10, 01:55 PM  
Neef
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I like this addon, I like it a lot.

I've not wanted to use GearScore because of the negative connotations that come along with it, but have been needing a reliable and quick method of previewing people for PuG Raids I host.
Thanks Shadowed.

P.S. - Is there a way to delete someone from your data base?
Last edited by Neef : 01-25-10 at 03:38 PM.
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Unread 01-25-10, 12:12 AM  
Shadowed
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It's fixed.
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Unread 01-24-10, 11:29 PM  
Sythalin
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Code:
Error occured in: Global
Count: 1
Message: ..\AddOns\ElitistGroup\modules\config.lua line 126:
   attempt to call method 'ResetPlayerData' (a nil value)
Debug:
   (tail call): ?
   ElitistGroup\modules\config.lua:126:
      ElitistGroup\modules\config.lua:117
   (tail call): ?
   [C]: ?
   [string "safecall Dispatcher[2]"]:9:
      [string "safecall Dispatcher[2]"]:5
   (tail call): ?
   ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:796:
      ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611
   (tail call): ?
   [C]: ?
   [string "safecall Dispatcher[3]"]:9:
      [string "safecall Dispatcher[3]"]:5
   (tail call): ?
   ...rkInventory\Externals\Ace3\AceGUI-3.0\AceGUI-3.0.lua:326: Fire()
   ...ls\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:61:
      ...ls\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57
Cause: Checking "Make <character> my main"
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