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Updated: | 12-17-11 01:46 PM |
Created: | 01-04-10 06:36 PM |
Downloads: | 20,014 |
Favorites: | 49 |
MD5: |
Arp UI
THERE WILL BE NO MORE UPDATES BECOUSE I HAVE QUIT THE GAME
But this will probably work for this expansion and maybe the next to.
If someone is interested in continuing the work PM.
DONT UPDATE BUTTONFACE, SCREWS UP SBF(BUFF FRAMES) ATM.
Preview (Youtube)
Small walkthrough of the UI
Supports
* 1920x1080 (Main), 1600x900, 1360x768, 1280x768 and 1280x720
* 1680x1050, 1440x900 and 1280x800
* This will work with the resolution above and probly some more but small resolutions my cause the UI to become to small.
Notes
* Tracking and Calendar
While hovering the minimap
* Left Click: Ping
* Right Click: Calendar
* Middle Mouse Click: Tracking
* Settings
Graphics and Sound setting are set to standard values. You might want to increase them.
* Extra Bars
There is 2 extra bars in bartender (/bar). If you need more bars enable bar 3 and/or bar 5.
* Config
Alot of options in oUF_Arp like castbars all UFs and some more, open Arp_config.lua.
You can edit and save your changes via Wordpad, Notepad or something similar. More info oUF Arp
* SBF
I've configured 2 bars that works like classtimer. I have added some of my own. You can choose one of my profile by
/sbf options and clicking on the tab "Profiles" or if your playing a class/specc I dont have you can make you own.
/SBF and make a new profile. Copy from "Arp". Go to the "Spells" tab. Choose "Player Buffs" for tracking buffs/procc,
just check the spells you want to track from the list (you need to have use the spell once before it appears in the tab).
Choose "Target" for tracking debuffs on target, check "List debuffs" for debuffs to appear in the list.
Existing Profiles
* Druid (Feral)
* Mage (Fire and Frost)
* Warlock (Destro, Affliction)
* Paladin (Ret, Prot)
* Dk (Blood, Frost)
How to:
1. Backup
* Go to your "World of Warcraft" folder.
* Copy a backup of the "Interface" and "WTF" folders.
2. Install
* Open the rar and extract the folders inside.
* Choose you resolution.
* Copy the "WTF" folder into your "World of Warcraft" folder.
* Copy "Interface" and "Fonts" folders in your "World of Warcraft" folder.
3. Rename the folders inside the "WTF" folder (WTF\Account\ACCOUNTNAME)
* Rename the folder named "ACCOUNTNAME" to your accountname ex. WOWPLAYER87 (NOT your email)
* When you start the game the first time let the launcher complete the update.
* When you start the game for the first time you will need to choose your resolution, Esc/Options/Graphics.
Addons
File Name |
Version |
Size |
Author |
Date |
Type |
1.1 |
2kB |
07-09-11 09:21 AM |
Patch |
||
1.0 |
64kB |
05-06-11 12:46 PM |
Patch |
Comment Options |
Nudelhorst |
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03-23-10, 04:10 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
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Hey... i just updated the ui for the new version in 1680 1050..
But i still have problems with the overlapping of charsheet and proffesion windows.. Can you help me with that pleaseĻ.. |
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Imported |
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03-22-10, 01:13 PM | ||
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Last edited by Tobbe8716 : 03-22-10 at 01:15 PM.
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Tobbe8716 |
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03-22-10, 12:47 PM | |
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Is it posible to move the raid frames? How? Thanks
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Richie |
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03-21-10, 03:08 AM | |
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An update with a permanent fix for objecktives and capture bar is incomming
EDIT: Its up!
Last edited by Tobbe8716 : 03-21-10 at 04:50 AM.
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Tobbe8716 |
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03-21-10, 01:56 AM | ||
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Tobbe8716 |
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03-20-10, 07:12 PM | |
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I've been wondering how to set up those lines for specific bars in bartender, minimap, omen and so on.
Could you give me any kind of clue? (tho I'm not asking for spoon-feeding ) |
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jakubs11 |
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03-20-10, 04:52 PM | ||
A Kobold Labourer
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Re: Re: Re: Re: i have an issue
i <3 u everything you say works |
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agentzeronerdzor |
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03-20-10, 03:42 PM | ||
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Re: Re: Re: i have an issue
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Tobbe8716 |
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03-20-10, 03:00 PM | ||
A Kobold Labourer
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Re: Re: i have an issue
tyvm, it worked perfectly, but the durability seems to have dissappeared there was only latency and fps. durability would be nice to have |
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agentzeronerdzor |
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03-20-10, 02:44 PM | ||
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Re: i have an issue
/stt FPS /stt Latency /stt Durability /stt Memory You should be able to drag them around now just rember first letters and fps needs to be in CAPITAL letters . Type the same or /reload and they are lock Btw update incomming soon, made some new castbars! Rebuilt ouf_viv own castbar to my own
Last edited by Tobbe8716 : 03-20-10 at 02:46 PM.
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Tobbe8716 |
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03-20-10, 01:59 PM | |
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Ahh! Thank you! I appreciate your time. Got it just the way I want it now =)
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Taigen |
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03-20-10, 01:04 PM | |
A Kobold Labourer
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i have an issue
suddenly something got bugged, and i can't fix it on my own.
http://img222.imageshack.us/img222/5...2010195018.jpg please help me with this, if this gets fixed my ui will be pure and im using pitbull cause when tanking its hard to see second tanks debuff for re-taunting boss n stuff. when i installed pitbull it didnt change the bug i need help with, it just appeared like 2 days later. |
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agentzeronerdzor |
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03-18-10, 08:56 AM | ||
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In 5.0 delete these line to remove portraits (I THINK, not using it so cant really know ) Code:
-- player, target, focus portraits if unit=="player" or unit=="target" or unit=="focus" then local portrait = CreateFrame("PlayerModel", nil, self) portrait:SetHeight(height.L) portrait:SetWidth(width.L*0.3) portrait:SetPoint("TOPLEFT", hp, "TOPRIGHT", 0, 0) self.Portrait = portrait portrait:SetAlpha(0.8) portrait.bg = CreateFrame("Frame", nil, self) portrait.bg:SetPoint("TOPLEFT", portrait, "TOPLEFT", -0, 0) portrait.bg:SetPoint("BOTTOMRIGHT", portrait, "BOTTOMRIGHT", 0, -0) portrait.bg:SetBackdrop{bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], insets = {top = -1, bottom = -1, left = -1, right = -1}} portrait.bg:SetBackdropColor(0, 0, 0, 0.7) portrait.bg:SetBackdropBorderColor(0, 0, 0) if unit=="target" and mirrortarget == true then portrait:ClearAllPoints() hp:ClearAllPoints() portrait:SetPoint("TOPRIGHT", hp, "TOPLEFT", 0, 0) hp:SetPoint("RIGHT", self, "RIGHT", 0, 0) end end local HidePortrait = function(self, unit) -- attempt to hide portraits when not available if (not UnitExists(self.unit) or not UnitIsConnected(self.unit) or not UnitIsVisible(self.unit)) then self.Portrait:SetAlpha(0) else self.Portrait:SetAlpha(0.8) end end Edit: Looked for like 2 sec and I think I found the texture thing. Change 0.7 to 1.0 Code:
hp:SetWidth(width.L*0.7)
Last edited by Tobbe8716 : 03-18-10 at 09:04 AM.
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Tobbe8716 |
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03-17-10, 08:19 PM | |
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Hi, thanks for the quick response! After receving no help from the author, I spent several hours just removing and adding sections of code from oUF_viv.. i honestly had no clue what I was doing as I know next to nothing about LUA, but a bit of common sense helped me to accomplish most of what I was after... a bit of common sense and a LOT of trial and error, lol. I dont remember all of the changes I made or where I made them, so I am a bit afraid to try to tweak v4.8. I wish I had known before that it did not have portraits and that I had been smart enough to write down the things I had fixed in v5.
However, I did TRY to remove the portraits and all that happened was that I was able to remove them, but I was not able to figure out how to then make the texture any smaller or how to make the border fit a smaller texture. Is there a section of code that generally refers to textures? For example, when I was trying to change the positioning of the health percentage, I searched for the keyword "HP"... anything similar for textures that I am missing? |
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Taigen |
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