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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,671
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 11-03-10, 07:19 PM  
danltiger
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Hi Cy,

- Eventually, there might be a friendly buff tracker. I haven't seen a need for it with my current raid frames, so it hasn't previously been on the list.

- Not quite sure what you mean by "highlight". Do you mean the glow that occurs when you mouse over a nameplate?

Originally posted by Cytex01
Hi i wanted to ask something or maybe even suggest it.

-Will there be a HoT/Shield tracker? Like the debuff tracker only with HoTs etc
-Will there be an option to make border aggro glow make the "highlight" change color according to aggro?

thank you
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Unread 11-03-10, 07:15 PM  
danltiger
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I think it should work, now. I uploaded a new file this AM.

Originally posted by Kramarz
Oki, thanks :-)
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Unread 11-03-10, 12:08 PM  
Cytex01
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Hi i wanted to ask something or maybe even suggest it.

-Will there be a HoT/Shield tracker? Like the debuff tracker only with HoTs etc
-Will there be an option to make border aggro glow make the "highlight" change color according to aggro?

thank you
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Unread 11-02-10, 07:41 PM  
Kramarz
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Oki, thanks :-)
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Unread 11-02-10, 03:34 PM  
danltiger
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Cool, thanks. I'll take a look at those.

Update:
I took a look at BigWigs, and the reason that it works correctly is because the Ace library raises the strata of the color picker frame.

What I'll do is make my own code look at the referring frame (the associated color chip), set it's own strata to match, and raise it's frame level above.

At the very worst, I'll just end up setting the frame strata to FULLSCREEN_DIALOG, as Ace does it.


Originally posted by Kramarz
Lots of those, for example, skinner, bigwigs, incubator2, questguru, needygreedy.
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Unread 11-02-10, 08:01 AM  
Kramarz
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Lots of those, for example, skinner, bigwigs, incubator2, questguru, needygreedy.

Originally posted by danltiger
What's one of the addons that you run, which uses the color picker? I could see how they call the frame, and if they raise the strata.
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Unread 11-01-10, 11:03 PM  
danltiger
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Re: Threat/Tidy Plates and LUI or oUF?

Are you only experiencing this problem with both addons loaded?

Originally posted by thunnderfunk
Apologies if this is posted elsewhere. I found other issues regarding FPS getting hit, but nothing specific to the LUI Suite Download.
http://www.wowinterface.com/download...0-LUIv2.0.html

I was wondering if there was any known issue between Threat/Tidy Plates and LUI, or more specifically oUF? If so, any eta on a fix?

I am asking because I am a huge fan of both of the addon packages, and getting my fps pounded into the dirt from 60 fps down to 5 fps if I hit 'v' is not that cool

Thanks for the great product, and apologies for not posting a specific error message, I am currently at work
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Unread 11-01-10, 10:17 PM  
thunnderfunk
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Threat/Tidy Plates and LUI or oUF?

Apologies if this is posted elsewhere. I found other issues regarding FPS getting hit, but nothing specific to the LUI Suite Download.
http://www.wowinterface.com/download...0-LUIv2.0.html

I was wondering if there was any known issue between Threat/Tidy Plates and LUI, or more specifically oUF? If so, any eta on a fix?

I am asking because I am a huge fan of both of the addon packages, and getting my fps pounded into the dirt from 60 fps down to 5 fps if I hit 'v' is not that cool

Thanks for the great product, and apologies for not posting a specific error message, I am currently at work
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Unread 11-01-10, 07:53 PM  
danltiger
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What's one of the addons that you run, which uses the color picker? I could see how they call the frame, and if they raise the strata.

Originally posted by Kramarz
11:40:24 FULLSCREEN_DIALOG 4

And ye, I found the cause.
I am using BetterBlizzOptions library, which makes the Blizzard options frame movable and resizable.
When I turn it off, Color Picker for Tidy works as intended... the thing is, I don't have that issue with other addons that use Color Picker... hmm...
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Unread 11-01-10, 05:41 AM  
Kramarz
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11:40:24 FULLSCREEN_DIALOG 4

And ye, I found the cause.
I am using BetterBlizzOptions library, which makes the Blizzard options frame movable and resizable.
When I turn it off, Color Picker for Tidy works as intended... the thing is, I don't have that issue with other addons that use Color Picker... hmm...
Last edited by Kramarz : 11-01-10 at 05:52 AM.
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Unread 11-01-10, 04:38 AM  
danltiger
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That's what it's supposed to be. Hmm... how about the interface panel?

Code:
/run print(InterfaceOptionsFrame:GetFrameStrata(), InterfaceOptionsFrame:GetFrameLevel())
Should give you:

HIGH 1

Both the color picker frame and the interface options frame have default settings which keep the color picker on top. DIALOG is always above HIGH in the frame strata. So, we're trying to figure out which one is being set differently.

Originally posted by Kramarz
it gives me:

for /run print(ColorPickerFrame:GetFrameStrata())
DIALOG
and for /run print(ColorPickerFrame:GetFrameLevel())
1
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Unread 10-31-10, 03:52 PM  
Kramarz
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it gives me:

for /run print(ColorPickerFrame:GetFrameStrata())
DIALOG
and for /run print(ColorPickerFrame:GetFrameLevel())
1
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Unread 10-31-10, 03:04 PM  
danltiger
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After running the color picker, see what this gives you:

/run print(ColorPickerFrame:GetFrameStrata())
/run print(ColorPickerFrame:GetFrameLevel())

Originally posted by Kramarz
Neon fan here mate ;-)
And it's like this - I'm using Skinner, so the interface window ain't "see through", when I disabled skinner to check it out, that was the time I've noticed "Color Picker" window being UNDER the interface window heh. With Skinnr enabled I just thought it's bugged totally. I was overcoming that issue by clicking "Color Picker" in some other addon and then going to Tidy Interface again, what caused to pop "Color Picker" correctly.
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Unread 10-31-10, 02:46 PM  
danltiger
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On occasion, I've noticed hiccups, too. I'll have to do some testing and figure out where the biggest CPU hits come from, and see if I can limit their updates.

Originally posted by Tanque
The only real performance issue I could replicate was the intermittant hiccups in framerate when a large number of nameplates (about 30) would show up suddenly onscreen, which will knock my dps down from 60+ to under 5 fps for about a couple seconds. Not game-breaking but annoying at times. I'm sure the problem is worse for slower computers.

It's kind of similar to running laps around Dalaran with all friendly nameplates up during prime time.
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Unread 10-31-10, 02:45 PM  
danltiger
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It's interesting that the issue manifests itself after a period of time.

Do you switch specs or change theme options frequently? I'm just thinking that there could be some sort of widget oddity occurring. See, Wow creates nameplates as they are needed, and recycles them after the mob disappears from view, dies, etc. So, you'll only ever have as many nameplate objects as the maximum you've ever seen on-screen, simultaneously. Widgets and other extensions get connected to these nameplate objects. If a widget is accidentally created more than once over the course of an evening, it could cause severe performance drop, without much memory usage.

And, I hate to come back an sound like a broken record, but testing with Neon or Grey can help narrow things down, since they are very elementary, relative to Threat Plates.

Originally posted by MysticalOS
yeah i only ever had problems with large groups and a all at once update (ie 20 mobs not attacking me, i hit WW, now 20 mobs are attacking me so all their plates got updated similtaniously when i hit whirlwind)

however i only notice this problem if wow has been open for a while, if it's freshly opeend even then there is no problem.. so it's a combination of many nameplates and performance over time. but i check the application heap and addon memory footprint and neither one are near capcity so i don't think it could be a memory leak. not sure what else could effect name plates performance over time though. any thoughts?
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