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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,675
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 07-16-10, 06:08 AM  
danltiger
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The most important discussion!! EVER

See, I like the overly clever reference to a smaller version of a particular style of dishware. Oh well...

Definitely not going with lowercase letters at the beginning of the name. *cringe*.. and anything that refers to me/my name, 'sexy', 'pretty', 'cool', 'elite', 'pwn' are out.

Ugh, late for work... bye!

Originally posted by suicidalkatt
namePLATES vs nameSAUCERS

...meh.

Maybe tPlates to make it shorter.

or dtPlates for dantiger.
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Last edited by danltiger : 07-16-10 at 06:09 AM.
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Unread 07-16-10, 06:01 AM  
suicidalkatt
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Originally posted by danltiger
Plates and saucers are very similar things. And, the nameplates DO 'fly' around the screen..

And FS is a much better acronym compared to TP. Not that I don't enjoy tp as much as the next person...
namePLATES vs nameSAUCERS

...meh.

Maybe tPlates to make it shorter.

or dtPlates for dantiger.
Last edited by suicidalkatt : 07-16-10 at 06:02 AM.
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Unread 07-16-10, 05:51 AM  
danltiger
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Plates and saucers are very similar things. And, the nameplates DO 'fly' around the screen..

And FS is a much better acronym compared to TP. Not that I don't enjoy tp as much as the next person...

Originally posted by suicidalkatt
Idk, 'flying saucers' doesn't sound anything like a nameplate addon :P.
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Last edited by danltiger : 07-16-10 at 05:52 AM.
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Unread 07-16-10, 05:45 AM  
suicidalkatt
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Originally posted by danltiger
Nothing is 'wrong' with it.. but it's like a hair style; Sometimes it's nice to change.

Though, now, I can say for sure that I won't be changing it. Your opinion counts quite a bit, you might have noticed ;-)
Idk, 'flying saucers' doesn't sound anything like a nameplate addon :P.
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Unread 07-16-10, 05:41 AM  
danltiger
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Nothing is 'wrong' with it.. but it's like a hair style; Sometimes it's nice to change.

Though, now, I can say for sure that I won't be changing it. Your opinion counts quite a bit, you might have noticed ;-)

Originally posted by suicidalkatt
What's wrong with Tidy Plates?
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Unread 07-16-10, 05:32 AM  
suicidalkatt
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Originally posted by danltiger
Make a suggestion, then!
What's wrong with Tidy Plates?
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Unread 07-16-10, 05:25 AM  
danltiger
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Make a suggestion, then!

Originally posted by suicidalkatt
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Unread 07-16-10, 04:37 AM  
suicidalkatt
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Originally posted by danltiger
I've been considering changing Tidy Plates' name. The current favorite is, "Flying Saucer". Good, bad, ugly?
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Unread 07-16-10, 04:35 AM  
danltiger
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I've been considering changing Tidy Plates' name. The current favorite is, "Flying Saucer". Good, bad, ugly?
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Unread 07-15-10, 04:22 AM  
danltiger
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Thanks for the suggestion! I have yet to sit down and take a look at this; It's been a busy busy week...

Originally posted by MysticalOS
mac crash work around idea.

if Player_regen_disabled then--Entering combat (this line isn't actual code, don't copy and paste this do it right)
if not IsMacClient() then return end
if UnitName("player") = IsTank return end --Tanks don't get mind controled and would appreciate keeping their name plates to tank stuff
if GetSubZoneText() = ("Oratory of the Damned" or "The Sanctum of Blood") then--can localize this too instead of throwing english names in code
--Tell tidyplates to do nothing this fight
end
end
end

--Tank functions:

local function IsDeathKnightTank()
local tankTalents = (getTalentpointsSpent(16271) >= 5 and 1 or 0) + -- Anticipation
(getTalentpointsSpent(49042) >= 5 and 1 or 0) + -- Toughness
(getTalentpointsSpent(55225) >= 5 and 1 or 0) -- Blade Barrier
return tankTalents >= 2
end

local function IsDruidTank()
local tankTalents = (getTalentpointsSpent(57881) >= 2 and 1 or 0) + -- Natural Reaction
(getTalentpointsSpent(16929) >= 3 and 1 or 0) + -- Thick Hide
(getTalentpointsSpent(61336) >= 1 and 1 or 0) + -- Survival Instincts
(getTalentpointsSpent(57877) >= 3 and 1 or 0) -- Protector of the Pack
return tankTalents >= 3
end

function blah:IsTank()
return (select(2, UnitClass("player")) == "WARRIOR" and select(3, GetTalentTabInfo(3)) >= 51)
or (select(2, UnitClass("player")) == "DEATHKNIGHT" and IsDeathKnightTank())
or (select(2, UnitClass("player")) == "PALADIN" and select(3, GetTalentTabInfo(2)) >= 51)
or (select(2, UnitClass("player")) == "DRUID" and select(3, GetTalentTabInfo(2)) >= 51 and IsDruidTank())
end
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Unread 07-12-10, 10:17 PM  
MysticalOS
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mac crash work around idea.

if Player_regen_disabled then--Entering combat (this line isn't actual code, don't copy and paste this do it right)
if not IsMacClient() then return end
if UnitName("player") = IsTank return end --Tanks don't get mind controled and would appreciate keeping their name plates to tank stuff
if GetSubZoneText() = ("Oratory of the Damned" or "The Sanctum of Blood") then--can localize this too instead of throwing english names in code
--Tell tidyplates to do nothing this fight
end
end
end

--Tank functions:

local function IsDeathKnightTank()
local tankTalents = (getTalentpointsSpent(16271) >= 5 and 1 or 0) + -- Anticipation
(getTalentpointsSpent(49042) >= 5 and 1 or 0) + -- Toughness
(getTalentpointsSpent(55225) >= 5 and 1 or 0) -- Blade Barrier
return tankTalents >= 2
end

local function IsDruidTank()
local tankTalents = (getTalentpointsSpent(57881) >= 2 and 1 or 0) + -- Natural Reaction
(getTalentpointsSpent(16929) >= 3 and 1 or 0) + -- Thick Hide
(getTalentpointsSpent(61336) >= 1 and 1 or 0) + -- Survival Instincts
(getTalentpointsSpent(57877) >= 3 and 1 or 0) -- Protector of the Pack
return tankTalents >= 3
end

function blah:IsTank()
return (select(2, UnitClass("player")) == "WARRIOR" and select(3, GetTalentTabInfo(3)) >= 51)
or (select(2, UnitClass("player")) == "DEATHKNIGHT" and IsDeathKnightTank())
or (select(2, UnitClass("player")) == "PALADIN" and select(3, GetTalentTabInfo(2)) >= 51)
or (select(2, UnitClass("player")) == "DRUID" and select(3, GetTalentTabInfo(2)) >= 51 and IsDruidTank())
end
Last edited by MysticalOS : 07-12-10 at 10:21 PM.
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Unread 07-11-10, 06:20 PM  
danltiger
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1. The coloring is temporary. I haven't gotten around to coding anything else, yet.

2. The cast bar can be disabled in Blizz's interface panel: Interface Options > Combat > Cast Bar > On Nameplates

Originally posted by srogers101
graphite looks awsome a couple things i was wondering about

1. enemy names are in green and the health bar in blue... same as friendly units (PvE not sure about PvP) will there be a way to change them to red?

2. will there be a way to disable the cast bar?

thanks!
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Unread 07-11-10, 02:32 PM  
srogers101
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graphite looks awsome a couple things i was wondering about

1. enemy names are in green and the health bar in blue... same as friendly units (PvE not sure about PvP) will there be a way to change them to red?

2. will there be a way to disable the cast bar?

thanks!
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Unread 07-11-10, 02:12 AM  
danltiger
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Gotcha, thanks ;-)

Originally posted by Nook77
if you are planning a default filter you could implement as standart for the german client:
Tank Pala -> ["Heilige Vergeltung"] = true,
MM Hunter-> ["Schlangenstich"] = true,
Fire MAge -> ["Lebende Bombe"] = true,
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Unread 07-10-10, 08:19 AM  
Nook77
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if you are planning a default filter you could implement as standart for the german client:
Tank Pala -> ["Heilige Vergeltung"] = true,
MM Hunter-> ["Schlangenstich"] = true,
Fire MAge -> ["Lebende Bombe"] = true,


Originally posted by danltiger
If you take a peek in "TidyPlates_Neon\Tank\functions.lua", and scroll down to line 166, you'll see I've commented out a line:

Code:
plate.widgets.AuraIcon.Filter = DebuffFilter
Uncomment it to enable the debuff filter, and look up at lines 130-140:

Code:
local DebuffList = {
	["Hunter's Mark"] = true,
	["Scorpid Sting"] = true,
}

local function DebuffFilter(debuff)
	if DebuffList[debuff.name] then return true end
	--if debuff.duration < 50  then return true end
end
I'm hoping it's pretty self-explanatory.
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