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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,484
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

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6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 06-14-10, 06:21 PM  
danltiger
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The plan was to create a sample table, and eventually an interface for users to add and remove items. It would be totally cool for the table to be shared by any group member using Tidy Plates through some sort of data channel. That sort of feature would be something new for me, and I'm not sure how much research and development I'd need to do. For the time being, I'm going to shoot for putting together a UI to edit the standard local items.

I'm glad that you like the note widget; It's a little bit of a feature that I was aiming straight at my guild. (Some folks are still having trouble knowing what to do with those slime guys on Rotface) I'm not sure that it'll make the final cut for 5.12 Release, (I want to release 5.12 soon, but I might not have the time to get the Notes UI in place) but if it doesn't, it'll be back for 5.13 Beta.


Originally posted by Kramarz
Awesome changes, like the notes a lot, wonder if you plan to make those raid wide / edited by leader, or just self edited for each one.
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Unread 06-14-10, 01:42 PM  
Kramarz
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Awesome changes, like the notes a lot, wonder if you plan to make those raid wide / edited by leader, or just self edited for each one.
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Unread 06-06-10, 05:43 PM  
suicidalkatt
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Originally posted by danltiger
Aye; I peeked at the core, and realized that I'd merged some code that wasn't supposed to be there (stuff related to cast bar improvements that I haven't had a chance to finish). I'll be ripping that stuff out for the next upload.
Sounds good
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Unread 06-06-10, 05:19 PM  
danltiger
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Aye; I peeked at the core, and realized that I'd merged some code that wasn't supposed to be there (stuff related to cast bar improvements that I haven't had a chance to finish). I'll be ripping that stuff out for the next upload.

Originally posted by suicidalkatt
So lately I've been getting this:



Basically the cast bar text isn't being displayed for quite some time until the cast is complete.

I'm not sure how you've changed with the cast bar or how it's created for new nameplates.

I've also seen a pink cast bar for a split second on new nameplates. Could you look into it?
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Unread 06-06-10, 02:09 PM  
suicidalkatt
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So lately I've been getting this:



Basically the cast bar text isn't being displayed for quite some time until the cast is complete.

I'm not sure how you've changed with the cast bar or how it's created for new nameplates.

I've also seen a pink cast bar for a split second on new nameplates. Could you look into it?
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Unread 06-06-10, 12:57 PM  
danltiger
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Haha... yeah, it was pretty relevant. ;-)

But, I don't get pissy if the question has been asked; The comment section isn't searchable, last time I checked. And going through pages of comments manually would just suck.

Originally posted by daegranos
Just wanted to say that i really like the addon.

But is it possible to set the health text on the neon theme?
I hate the way the grey theme looks but on the neon theme i can't see the health text.

EDIT:

nevermind, i should've read the post that's just a few pixels below this one...
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Unread 06-06-10, 12:21 PM  
daegranos
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Just wanted to say that i really like the addon.

But is it possible to set the health text on the neon theme?
I hate the way the grey theme looks but on the neon theme i can't see the health text.

EDIT:

nevermind, i should've read the post that's just a few pixels below this one...
Last edited by daegranos : 06-06-10 at 12:22 PM.
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Unread 06-05-10, 11:48 AM  
danltiger
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Re: Mob Life %?

Hey, check out the latest PT build. Dunno if that's what you're looking for, but it seemed like the best place to put the text.

Originally posted by Æîmy
So i really like the Tidy Plates..
But isn't it possible to get the Life of the Mob on the Bars like per example. Tidy Threat Plates, in %?
Or am I just to stupid to find the option?
Because i rely much more on the plate then the unit frames.
Or is it somehow possible to geht the debufffeature in to the Threat Plates?
Just asking. ^^
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Unread 06-05-10, 11:45 AM  
zarzar
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You're impossible. You know that, right? Ms. Tiger must be a saint.. ;-)
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Unread 06-05-10, 11:39 AM  
danltiger
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AND, if you haven't complimented the admins of Wowinterface lately, please do. I think it took like 15 seconds for them to approve this release. Right on!
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Unread 06-05-10, 11:36 AM  
danltiger
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After a few adult beverages, I've uploaded a new version.

Obviously, I worked out my personal issues. Thank the lovely Mrs. Tiger. ;-) It includes health text for Neon.

(sometimes I think I should just keep my mouth closed - lol)
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Last edited by danltiger : 06-05-10 at 11:38 AM.
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Unread 06-05-10, 06:42 AM  
Tanque
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I think people are interested in seeing the health percentage because some bosses like the LK will trigger the next phase at a specific percent (70%, 40%, 10%). In addition certain classes have abilities or talents that trigger when they or the target hits 35% health (paladins, mages, etc).

But that being said, I personally don't need to see it on the nameplate because I also happen to use a HUD that displays that info. Also, most UIs will stick a number on the unitframe bar. But I could see why some people would like a simple % number on the nameplate itself like in the Grey theme. It may not be a bad idea to put a % toggle for Neon if you are planning to drop Grey. That way people won't miss it so much. Otherwise, I think switching to Neon is a good idea because it looks very polished now.
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Unread 06-04-10, 10:05 AM  
Æîmy
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Mob Life %?

So i really like the Tidy Plates..
But isn't it possible to get the Life of the Mob on the Bars like per example. Tidy Threat Plates, in %?
Or am I just to stupid to find the option?
Because i rely much more on the plate then the unit frames.
Or is it somehow possible to geht the debufffeature in to the Threat Plates?
Just asking. ^^
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Unread 05-27-10, 05:52 PM  
danltiger
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Two answers:

One, Thanks for the suggestion, and great idea! I'm working on a panel for Neon, giving the option to filter mobs by name. Other themes could copy this.

Second, the Public Test is never really finished, but you can get the most current "finished" version on the regular release page.

Development is slow, at the moment. Work and family come first, obviously.

Originally posted by galvin
Mob list options that can easily be setup in any mod that uses tidyplates without the author getting into complicated coding stuff.

The API would allow the author to setup a listbox. The listbox would allow you to add mobs to it. Then any custom data (color, nameplate size, visible or not,etc) thats unique to the mod using tidyplates. The rest of the api could easily fetch this data from the moblist. Also the listbox would have to be very easy to add into options without the author having to code up a lot of logic to add it.

So in the end all the author has to do is tell the api I want a moblist and set some flags here and there and good to go.

I know this outside of what tidyplates does. But was thinking any nameplate mod probably could make good use of this feature and why have each author code the same thing over and over if its done at the source with flexable options.

So when is this going final, been over a month since the last update?
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Unread 05-13-10, 03:48 PM  
galvin
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Mob list options that can easily be setup in any mod that uses tidyplates without the author getting into complicated coding stuff.

The API would allow the author to setup a listbox. The listbox would allow you to add mobs to it. Then any custom data (color, nameplate size, visible or not,etc) thats unique to the mod using tidyplates. The rest of the api could easily fetch this data from the moblist. Also the listbox would have to be very easy to add into options without the author having to code up a lot of logic to add it.

So in the end all the author has to do is tell the api I want a moblist and set some flags here and there and good to go.

I know this outside of what tidyplates does. But was thinking any nameplate mod probably could make good use of this feature and why have each author code the same thing over and over if its done at the source with flexable options.

So when is this going final, been over a month since the last update?
Last edited by galvin : 05-27-10 at 03:05 PM.
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