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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 172,873 |
Favorites: | 340 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
Version |
Size |
Author |
Date |
Type |
002 |
3MB |
06-29-11 08:29 AM |
Patch |
Comment Options |
11-13-14, 10:26 AM | ||
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Fixed
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Munglunch |
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Greevir |
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11-13-14, 09:49 AM | ||
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Fixed, try one more time
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Munglunch |
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Greevir |
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Munglunch |
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11-13-14, 08:27 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 11
Uploads: 0
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Garrison Report button
Please, please make a way to move the Garrison reports button off the middle of the mini-map? Or add it to the minimap button beneath?
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Strax |
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11-13-14, 07:23 AM | ||
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Fixed, try again
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Munglunch |
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11-13-14, 05:59 AM | |
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Last edited by Pedrotic : 11-13-14 at 05:59 AM.
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Pedrotic |
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11-13-14, 04:45 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
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What about changing colors of bars by threat? It's important for us tanks. Ty
And where to download these updates?
Last edited by Bipsic : 11-13-14 at 04:47 AM.
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Bipsic |
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11-13-14, 03:48 AM | |
A Defias Bandit
Forum posts: 2
File comments: 33
Uploads: 0
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Looks like a small update will need to be done to fix the garrison icon on the minimap. Currently is is planted right in the middle of the minimap and can't be moved.
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Shinzou |
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11-12-14, 11:19 PM | |
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New one:
Code:
Message: ...terface\AddOns\SVUI\packages\override\SVOverride.lua:481: attempt to index field 'Dock' (a nil value) Time: 11/12/14 23:19:59 Count: 1 Stack: ...terface\AddOns\SVUI\packages\override\SVOverride.lua:481: in main chunk Locals: _G = <table> { BuyButton11Highlight = BuyButton11Highlight { } ContainerFrame5Item7 = ContainerFrame5Item7 { } MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown { } MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock { } GetTrainerServiceTypeFilter = <function> defined =[C]:-1 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names." UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically." SetTrainerServiceTypeFilter = <function> defined =[C]:-1 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton { } SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you." RecruitAFriendFrame = RecruitAFriendFrame { } CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture { } TutorialFrameLeft19 = TutorialFrameLeft19 { } MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown { } ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags." PVP_RANK_6_1 = "Corporal" BOOKTYPE_PROFESSION = "professions" AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture { } InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText { } VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture { } MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text { } OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up." BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates" INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s cannot enter. This instance is temporarily disabled." IsReferAFriendLinked = <function> defined =[C]:-1 MAIL_LETTER_TOOLTIP = "Click to make a permanent copy of this letter." AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb { } ItemTextFrameInsetInsetTopRightCorner = ItemTextFrameInsetInsetTopRightCorner { } MANA = "Mana" CHAT_CONFIG_OTHER_COMBAT = <table> { } CONSOLIDATED_BUFFS_PER_ROW = 4 TutorialFrameRight19 = TutorialFrameRight19 { } MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:225 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable." CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame { } InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1661 BuyButton6DetailName = BuyButton6DetailName { } CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight { } LFGTeleport = <function> defined =[C]:-1 GetMonitorAspectRatio = <function> defined =[C]:-1 ToggleEncounterJournal = <function> defined @Interface\FrameXML\UIParent.lua:704 LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared" Graphics_QualityText = Graphics_QualityText { } TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft { } ROGUE_COMBAT_CORE_ABILITY_4 = "Keep applied to yourself when you have 5 combo points." JoinSkirmish = <function> defined =[C]:-1 Advanced_GraphicsAPIDropDownButtonHighlightTexture = Advanced_GraphicsAPIDropDownButtonHighlightTexture { } CompactUnitFrameProfilesSaveButton = CompactUnitFrameProfilesSaveButton { } PaperDollFrame_SetReadiness = <function> defined @Interface\FrameXML\PaperDollFrame.lua:1360 LFGListSearchPanelScrollFrameButton10BottomRight = LFGListSearchPanelScrollFrameButton10BottomRight { } ACTION_SPE |
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Greevir |
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11-12-14, 11:17 PM | ||
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Fixed, try again
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Munglunch |
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11-12-14, 11:11 PM | |
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Tentative notes:
Added/Redesigned -- Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid". ---- NOTE 1: I realize that many users utilize varying sizes for smaller raid groups but ultimately I didn't feel that creating 3 sets of duplicate frames was the answer. I want to implement this singular solution and work out custom configs for dynamic sizing but still use the same frames. This GREATLY reduces memory usage and GREATLY increases performance in raids. ---- NOTE 2: In this version custom dynamic settings are not available. -- Docks have undergone major changes to how they are built and function. ---- NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable. ---- NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them. ---- NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock. ---- NOTE 4: All movement changes are now being saved and retained per character. -- Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes. -- NEW: Round style for minimaps that use the "rotateMinimap" interface option. -- Slightly re-styled tooltips to make them less intrusive. Fixes -- Auto-Quest features are working as they should -- Nameplate issues should be resolved -- In combat messages should no longer cause errors -- Auctionhouse styles revised -- Inventory coin icons are fixed -- Profession dock buttons alt+right click bug fixed -- Added dock option to change dock button sizes -- Removed out of place gear icon -- Character stats pane issue fixed -- Chat bubble conflict fixed (? Doonga can you confirm for me ?) -- Raid leader tool bugs fixed (if you even noticed them) -- Addon docks "should" split properly now.... maybe.... iunno
Last edited by Munglunch : 11-12-14 at 11:14 PM.
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Munglunch |
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11-12-14, 11:11 PM | |
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Fixed the map. Now there's something with chat.
Code:
Message: Interface\AddOns\SVUI\packages\chat\SVChat.lua:75: attempt to index field 'Dock' (a nil value) Time: 11/12/14 23:11:43 Count: 1 Stack: Interface\AddOns\SVUI\packages\chat\SVChat.lua:75: in main chunk Locals: _G = <table> { BuyButton11Highlight = BuyButton11Highlight { } ContainerFrame5Item7 = ContainerFrame5Item7 { } MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown { } MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock { } GetTrainerServiceTypeFilter = <function> defined =[C]:-1 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names." UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically." SetTrainerServiceTypeFilter = <function> defined =[C]:-1 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton { } SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you." RecruitAFriendFrame = RecruitAFriendFrame { } CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture { } TutorialFrameLeft19 = TutorialFrameLeft19 { } MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown { } ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags." PVP_RANK_6_1 = "Corporal" BOOKTYPE_PROFESSION = "professions" AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture { } InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText { } VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture { } MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text { } OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up." BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates" INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s cannot enter. This instance is temporarily disabled." IsReferAFriendLinked = <function> defined =[C]:-1 MAIL_LETTER_TOOLTIP = "Click to make a permanent copy of this letter." AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb { } ItemTextFrameInsetInsetTopRightCorner = ItemTextFrameInsetInsetTopRightCorner { } MANA = "Mana" CHAT_CONFIG_OTHER_COMBAT = <table> { } CONSOLIDATED_BUFFS_PER_ROW = 4 TutorialFrameRight19 = TutorialFrameRight19 { } MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:225 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable." CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame { } InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1661 BuyButton6DetailName = BuyButton6DetailName { } CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight { } LFGTeleport = <function> defined =[C]:-1 GetMonitorAspectRatio = <function> defined =[C]:-1 ToggleEncounterJournal = <function> defined @Interface\FrameXML\UIParent.lua:704 LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared" Graphics_QualityText = Graphics_QualityText { } TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft { } ROGUE_COMBAT_CORE_ABILITY_4 = "Keep applied to yourself when you have 5 combo points." JoinSkirmish = <function> defined =[C]:-1 Advanced_GraphicsAPIDropDownButtonHighlightTexture = Advanced_GraphicsAPIDropDownButtonHighlightTexture { } CompactUnitFrameProfilesSaveButton = CompactUnitFrameProfilesSaveButton { } PaperDollFrame_SetReadiness = <function> defined @Interface\FrameXML\PaperDollFrame.lua:1360 LFGListSearchPanelScrollFrameButton10BottomRight = LFGListSearchPanelScrollFrameButton10BottomRight { } ACTION_SPELL_MISSED_POSSESSIVE |
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Greevir |
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11-12-14, 11:07 PM | ||
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Fixed, try again
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Munglunch |
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