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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 172,829 |
Favorites: | 340 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
Version |
Size |
Author |
Date |
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002 |
3MB |
06-29-11 08:29 AM |
Patch |
Comment Options |
03-17-14, 11:49 AM | |||||
A Kobold Labourer
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File comments: 36
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cazart506 |
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Daigan |
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03-17-14, 02:21 PM | |||
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This issue is fixed in the next update.
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Munglunch |
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03-17-14, 02:27 PM | ||
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Re: Plugin compatibility
You would have a very difficult time getting ElvUI plugins to work properly with SVUI. Yes the two addons are similar (SVUI was originally built from ElvUI) but in its current state, SVUI is far too different for easy conversions. That's not to say it would be impossible though. I can't give you a general list of things needed to do this but if you have an idea of which plugin you want to port I can maybe help you out.
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Munglunch |
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03-17-14, 02:39 PM | ||||||
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I'm still not having any luck with finding the actual problem. The crash logs don't show me anything specific enough to help unfortunately.
I am assuming that you have fully updated your video driver. You may want to try an absolutely fresh install of the latest version of SVUI. Meaning that we want to be positive that you do not have any corrupted files being used by the game client. You would want to completely remove (not just "disable") the "Interface", "WTF" and "Cache" folders. Or just cut and paste these onto your desktop so you can re-use them later if it seems like they were not the issue. ...if the above suggestion simply does not change the situation.... Have you tried installing BugSack to see if you can catch any in-game errors? Those are what I really need to be able to fix this. Unless someone else has a better idea.
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Munglunch |
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03-17-14, 02:44 PM | ||
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Re: Skada Damage Meter
I will look into this.
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Munglunch |
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03-17-14, 04:16 PM | |||||||
A Kobold Labourer
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The only clue I can think of is that your version 3.7 worked just great and the very next version did not; so something that was changed from 3.7 to the next version (don't remember number) caused this to happen. |
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cazart506 |
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03-17-14, 04:31 PM | |
A Kobold Labourer
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Crash on Attack - Bugsack data
I did find an entry in Bugsack but I have no idea if it is of any use. Here it is:
8x SVUI-3.98\packages\extras\SVTotem.lua:48: attempt to call method "IsEventRegistered" (a nil value) SVUI-3.98\packages\extras\SVTotem.lua:48: in function "ToggleTotems" SVUI-3.98\packages\extras\SVTotem.lua:106: in function "UpdateThisPackage" SVUI\SVUI-3.98.lua:540: in function "Update" SVUI\SVUI-3.98.lua:560: in function "UpdateAllPackages" SVUI\SVUI-3.98.lua:697: in function "Refresh_SVUI_System" SVUI-3.98\system\installer.lua:491: in function "SetUserScreen" SVUI-3.98\system\installer.lua:950: in function <SVUI\system\installer.lua:950> Locals: self = <table> { SetDefaultModuleLibraries = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:398 Enable = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:325 NewModule = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:266 TotemBar = SVUI_TotemBar { } EnableModule = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:363 modules = <table> { } GetModule = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:241 IterateEmbeds = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:473 SecureHookScript = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:413 defaultModuleLibraries = <table> { } RawHookScript = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:398 GetName = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:310 name = "Nordhaus_SVTotem" IsEnabled = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:482 orderedModules = <table> { } DisableModule = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:381 baseName = "SVUI" PackageIsLoaded = true ModifyTotems = <function> defined @Interface\AddOns\SVUI\packages\extras\SVTotem.lua:59 defaultModuleState = true RegisterMessage = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118 HookScript = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:369 UpdateThisPackage = <function> defined @Interface\AddOns\SVUI\packages\extras\SVTotem.lua:104 IsHooked = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:496 ToggleTotems = <function> defined @Interface\AddOns\SVUI\packages\extras\SVTotem.lua:45 RefreshTotems = <function> defined @Interface\AddOns\SVUI\packages\extras\SVTotem.lua:23 IsModule = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:248 db = <table> { } SetDefaultModuleState = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:418 UnregisterAllEvents = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202 SendMessage = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:87 SetEnabledState = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:455 Hook = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:277 enabledState = true UnregisterMessage = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181 RegisterEvent = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118 UnregisterAllMessages = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202 hooks = <table> { } SetDefaultModulePrototype = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:440 SecureHook = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:339 IterateModules = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:468 UnhookAll = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:480 RawHook = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:316 Unhook = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:421 moduleName = "SVTotem" UnregisterEvent = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181 Disable = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:345 } |
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cazart506 |
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03-17-14, 06:04 PM | |
A Kobold Labourer
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File comments: 40
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when i disable the portrait overlay option to get the portrait on the end of unitframe the health bar stays at the length of the unitframe covering portrait just happens on the player , the target frame is fine
and the texts on the unitframes are covered if u move them up where the healthbar is , thats on both the player and target thanks
Last edited by Stormblade : 03-17-14 at 06:06 PM.
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Stormblade |
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03-17-14, 11:57 PM | ||
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I will look into it
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Munglunch |
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03-18-14, 08:41 AM | ||
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This issue haunts my sleep!!! I am GOING to fix this dammit!!!! ....ahem anyway, I am still looking into this and testing a few things. I am going to begin a full comparison of version 3.7 and 3.8 to see what might be the cause. As soon as I know something I will post here.
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Munglunch |
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03-18-14, 10:00 AM | |||
A Kobold Labourer
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cazart506 |
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03-18-14, 04:21 PM | |
A Kobold Labourer
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Interesting problem has arisen. I decided to adjust my ui scale a bit. After doing so I cannot change it back no matter what I do. Even using selected settings does nothing.
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Daigan |
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03-18-14, 05:38 PM | |||
A Kobold Labourer
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thanks |
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Stormblade |
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03-18-14, 08:44 PM | ||||
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I have this fixed in this update. I am uploading it now
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Munglunch |
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