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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 172,820 |
Favorites: | 340 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
Version |
Size |
Author |
Date |
Type |
002 |
3MB |
06-29-11 08:29 AM |
Patch |
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catswithshoes |
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10-14-14, 05:13 PM | |
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Round #1 of fixes incoming
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Munglunch |
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penguinsane |
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10-14-14, 05:03 PM | |
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Oh that Skada...
Code:
3x ...aceSkada\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: attempt to perform arithmetic on a nil value ...aceSkada\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: in function `SavePosition' Skada\BarDisplay.lua:616: in function `ApplySettings' SVUI_StyleOMatic\components\addons\Skada-1.4-20.lua:78: in function <SVUI_StyleOMatic\components\addons\Skada.lua:53> SVUI_StyleOMatic\components\addons\Skada-1.4-20.lua:89: in function `Docklet_Skada' SVUI_StyleOMatic\SVUI_StyleOMatic-5.0.lua:281: in function <SVUI_StyleOMatic\SVUI_StyleOMatic.lua:271> [C]: in function `ReloadDocklets' SVUI_StyleOMatic\SVUI_StyleOMatic-5.0.lua:396: in function `Load' ...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:776: in function `LoadQueuedPlugins' ...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:1191: in function `Launch' SVUI\system\core.lua:535: in function `Initialize' ...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:907: in function <...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:886> Locals: self = <table> { NewBarFromPrototype = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:257 SetDefaultModuleLibraries = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:398 NewCounterBar = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:282 GetBarGroup = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:524 Enable = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:325 NewModule = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:266 ReleaseBar = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:286 EnableModule = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:363 modules = <table> { } GetModule = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:241 IterateEmbeds = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:473 defaultModuleLibraries = <table> { } WindowResized = <function> defined @Skada\BarDisplay.lua:472 Destroy = <function> defined @Skada\BarDisplay.lua:73 GetName = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:310 GetBarGroups = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:520 defaultModuleState = true IsEnabled = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:482 orderedModules = <table> { } SetTitle = <function> defined @Skada\BarDisplay.lua:259 DisableModule = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:381 GetBar = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:220 Update = <function> defined @Skada\BarDisplay.lua:265 class_icon_tcoords = <table> { } baseName = "Skada" AddDisplayOptions = <function> defined @Skada\BarDisplay.lua:625 IsModule = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:248 ApplySettings = <function> defined @Skada\BarDisplay.lua:535 SetDefaultModuleState = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:418 Show = <function> defined @Skada\BarDisplay.lua:480 OnMouseWheel = <function> defined @Skada\BarDisplay.lua:510 IterateBars = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:234 IsShown = <function> defined @Skada\BarDisplay.lua:489 enabledState = true Hide = <function> defined @Skada\BarDisplay.lua:485 CreateBar = <function> defined @Skada\BarDisplay.lua:519 AnchorMoved = <function> defined @Skada\BarDisplay.lua:468 SetDefaultModulePrototype = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:440 Create = <function> defined @Skada\BarDisplay.lua:24 Disable = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:345 IterateModules = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:468 SetEnabledState = <function> defined @AnnounceIt\libs\AceAddon-3.0\AceAddon-3.0.lua:455 GetBars = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:224 NewBarGroup = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:399 moduleName = "BarDisplay" Wipe = <function> defined @Skada\BarDisplay.lua:79 name = "Bar display" } win = <table> { changed = false metadata = <table> { } selectedset = "current" dataset = <table> { } bargroup = SkadaBarWindowSkada { } db = <table> { } usealt = true displa |
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Doonga |
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10-14-14, 04:57 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
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Raid frames don't work in instance but do outside.
Raid frames don't work in instance but do outside.
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genophilia |
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10-14-14, 04:01 PM | |
A Kobold Labourer
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File comments: 6
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I want to use the github version but I don't know how
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Azareii |
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10-14-14, 03:25 PM | |
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Just wondering
Will you be making the future updates to your UI available in "Minion"? As of now it is not listed in Minion at all.
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FaolanKing |
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10-14-14, 03:18 PM | |
A Kobold Labourer
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File comments: 4
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Searches/clear windows
Love this compilation
Noticed with the newest version on here that typing something in the bag search box with your bank open no longer highlights the items in the bank as well. Any plans to make a dedicated bank one or restore that func(when you are not so busy squashing the existing stuff, heh)? Also, some of the borders and backgrounds(config, dressing room, etc) are clear when they were solid before that ive noticed. |
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DM1311 |
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10-14-14, 02:35 PM | |
A Kobold Labourer
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I had to disable tooltip - for some reason it displayed a health bar on everything.
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nigmax |
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10-14-14, 01:39 PM | |
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From github. ESC isn't closing the bank/bags. If you keep hitting it, the main game menu comes up (which happens to also close the bank/bags.)
Config-o-matic has no background. Right click menus have a horrible white background.
Last edited by Doonga : 10-14-14 at 02:15 PM.
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Doonga |
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10-14-14, 01:10 PM | |
A Kobold Labourer
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File comments: 267
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Using the latest test version from your github. The quest dock is working quite nicely and without error, so far!
I'm fairly upset, though. I'm still experiencing that weird "fuzzy text" issue I reported from the PTR version, no matter how much I play with my resolution or graphics settings. Example: This is on a completely fresh install, deleted all cache and WTF folders, zero other addons. Any suggestions? This is one of those things that I seriously cannot cope with. edit: Just tested, this is not happening when I bring my SVUI profiles over from an older version. However, it will be problematic in the future if I ever decide to wipe all my WTF files... which I often do. edit2: Alright, so looks like this problem is due to the "Windowed" mode. I usually play on "Windowed Fullscreen", but had to revert to the other because when my GPU driver would crash (a problem that I'm still trying to solve, ugh), the game would crash because it would attempt to throw it in Windowed and SVUI didn't like to swap in-game with it. I will continue to use Windowed Fullscreen so I can also see if the game crashing problem is fixed in Blizz's update, but the fuzzy text in windowed might be something to check into! edit3: Btw, changing from Windowed Fullscreen to Windowed causes your icons to wig out and disappear most of the time: edit4: Getting this when I try to purchase reagent tab in bank: Code:
Message: Interface\AddOns\SVUI\system\alerts.lua:153: attempt to index field 'swapButton' (a nil value) Time: 10/14/14 14:55:04 Count: 1 Stack: Interface\AddOns\SVUI\system\alerts.lua:153: in function `OnShow' Interface\AddOns\SVUI\system\alerts.lua:290: in function <Interface\AddOns\SVUI\system\alerts.lua:283> [C]: in function `Show' Interface\AddOns\SVUI\system\alerts.lua:818: in function `StaticPopup_Show' Interface\AddOns\SVUI\packages\bag\SVBag.lua:1549: in function <Interface\AddOns\SVUI\packages\bag\SVBag.lua:1547> Locals: self = SVUI_SystemAlert1 { 0 = <userdata> hideOnEscape = 1 silver = SVUI_SystemAlert1MoneyInputFrameSilver { } itemFrame = SVUI_SystemAlert1ItemFrame { } button3 = SVUI_SystemAlert1Button3 { } extraFrame = SVUI_SystemAlert1ExtraFrame { } numButtons = 2 icon = SVUI_SystemAlert1AlertIcon { } maxWidthSoFar = 0 button2 = SVUI_SystemAlert1Button2 { } copper = SVUI_SystemAlert1MoneyInputFrameCopper { } moneyInputFrame = SVUI_SystemAlert1MoneyInputFrame { } StyleHooked = true text = SVUI_SystemAlert1Text { } editBox = SVUI_SystemAlert1EditBox { } timeleft = 0 gold = SVUI_SystemAlert1MoneyInputFrameGold { } moneyFrame = SVUI_SystemAlert1MoneyFrame { } buttons = <table> { } input = SVUI_SystemAlert1EditBox { } maxHeightSoFar = 0 button1 = SVUI_SystemAlert1Button1 { } which = "CONFIRM_BUY_REAGENTBANK_TAB" } (*temporary) = nil (*temporary) = nil (*temporary) = 1000000 (*temporary) = "attempt to index field 'swapButton' (a nil value)" _G = <table> { ContainerFrame5Item7 = ContainerFrame5Item7 { } MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown { } MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock { } GetTrainerServiceTypeFilter = <function> defined =[C]:-1 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names." UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically." AchievementFrameStatsBG = AchievementFrameStatsBG { } SetTrainerServiceTypeFilter = <function> defined =[C]:-1 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton { } SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you." RecruitAFriendFrame = RecruitAFriendFrame { } CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture { } TutorialFrameLeft19 = TutorialFrameLeft19 { } MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown { } ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags." PVP_RANK_6_1 = "Corporal" BOOKTYPE_PROFESSION = "professions" InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText { } AchievementFrameSummaryAchievement3Shield = AchievementFrameSummaryAchievement3Shield { } VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture { } MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text { } OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up." BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates" INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s cannot enter. This instance is temporarily disabled." IsReferAFriendLinked = <function> defined =[C]:-1 MAIL_LETTER_TOOLTIP = "Click to make a permanent copy of this letter." AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb { } ItemTextFrameInsetInsetTopRightCorner = ItemTextFrameInsetInsetTopRightCorner { } InspectModelFrameControlFrameZoomInButtonBg = InspectModelFrameControlFrameZoomInButtonBg { } MANA = "Mana" CHAT_CONFIG_OTHER_COMBAT = <table> { } CONSOLIDATED_BUFFS_PER_ROW = 4 TutorialFrameRight19 = TutorialFrameRight19 { } MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:225 BN_UNABLE edit5: Getting a lot of tooltip weirdness, when it comes to it displaying too wide when the bags are open, to the formatting being all screwed up when hovering over mobs that have quest objectives, to having white backgrounds.
Last edited by penguinsane : 10-14-14 at 04:44 PM.
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penguinsane |
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10-14-14, 12:43 PM | |
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Is the SV UI menu supposed to be clear?
NVM There was an addon conflict. TSM is turning the SV menu clear for some reason. Also is there a way to disable the menu screen character that shows up now?
Last edited by inferno2113 : 10-14-14 at 01:06 PM.
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inferno2113 |
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10-14-14, 11:40 AM | ||
A Kobold Labourer
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Re: Re: So
Can you reproduce?
Last edited by Azareii : 10-14-14 at 11:41 AM.
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Azareii |
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10-14-14, 11:33 AM | ||
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Re: So
Thats an odd one
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Munglunch |
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10-14-14, 11:11 AM | ||
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Doonga |
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