Go to Page... |
Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 173,201 |
Favorites: | 340 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
Version |
Size |
Author |
Date |
Type |
002 |
3MB |
06-29-11 08:29 AM |
Patch |
Comment Options |
Daigan |
View Public Profile |
Send a private message to Daigan |
Find More Posts by Daigan |
Add Daigan to Your Buddy List |
09-30-14, 03:34 PM | |
|
FREAKING found it at last x)))))) xD
haha thanks, it was in the +(more options part) BTW when is the next patch for WoW coming? |
|
Pedrotic |
View Public Profile |
Send a private message to Pedrotic |
Find More Posts by Pedrotic |
Add Pedrotic to Your Buddy List |
09-30-14, 03:13 PM | |
|
You're right it's from NPCScan, there's definitely an option to turn it off in the NPCScan config. You might need to install NPCScan_Overlay to get the option, not sure.
|
|
Doonga |
View Public Profile |
Send a private message to Doonga |
Find More Posts by Doonga |
Add Doonga to Your Buddy List |
09-30-14, 03:02 PM | |
|
help...
how >>>>> to remove the yellow circle around player in minimap. i thinks its for the NPCscan addon but dont have an option and there is no option for it in the defalyt tracking options eaither.
Last edited by Pedrotic : 09-30-14 at 03:02 PM.
|
|
Pedrotic |
View Public Profile |
Send a private message to Pedrotic |
Find More Posts by Pedrotic |
Add Pedrotic to Your Buddy List |
09-30-14, 12:58 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 267
Uploads: 0
|
Happening on warlock, druid, hunter, and warrior.
|
|
|
penguinsane |
View Public Profile |
Send a private message to penguinsane |
Find More Posts by penguinsane |
Add penguinsane to Your Buddy List |
09-30-14, 12:24 PM | ||
|
|
|
|
Doonga |
View Public Profile |
Send a private message to Doonga |
Find More Posts by Doonga |
Add Doonga to Your Buddy List |
09-30-14, 11:20 AM | |
|
Hold the phone!!!
Everyone who is seeing large memory spikes please post the class you were playing on when it happened. ... I just might have an idea of what is causing this... |
|
Munglunch |
View Public Profile |
Send a private message to Munglunch |
Find More Posts by Munglunch |
Add Munglunch to Your Buddy List |
09-30-14, 07:03 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 50
Uploads: 0
|
Hi Mung,
There seems to be a problem with profiles not saving or copying properly. About a fortnight ago my frames moved all over the place and changed rows/columns settings etc. I didn't worry about it at first as I thought "It's OK. Mung has blown something up and all will be well soon!" Well, it is still going on, so here I am with another bug report. I am running 4.7.0. I deleted all SV folders AND SV variable in /account and realm character folders. I then made a layout I liked (for my resolution) and saved this as a profile. This is the first screen shot. This character can be logged in and out and everything stays where I left it, so I assume that this part of the code is working OK. Then I copied the profile to another character that had all the variables similarly deleted and this resulted in the second screenshot below. I play three accounts (multiboxing). Please tell me that there is an easier way to set up characters rather than having to do each one manually? I thought profiles would enable me to copy settings, but at the moment it doesn't. Please help! EDIT: Just realised something. It is not obvious from the screen shot, but the bars at the bottom of the screen are in a different order. I save them 1-4 top to bottom, whereas the default in bottom to top. Although not visible in the screenshot the boss frames, focus, pet frames, stance bar etc. all appear to still be in default locations after the profile is "copied". At my resolution that means that they overlay each other and are unusable unless moved. Not sure if this is related or not, but after the copy this is the error I get. Code:
1x SVUI\packages\unit\elements\auras-Auras.lua:650: Usage: <unnamed>:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY]) [C]: in function `SetPoint' SVUI\packages\unit\elements\auras-Auras.lua:650: in function `UpdateAuraWatch' SVUI\packages\unit\frames.lua:1558: in function <SVUI\packages\unit\frames.lua:1512> SVUI\packages\unit\frames.lua:1582: in function `Update' SVUI\packages\unit\frames.lua:1962: in function `Update' SVUI\packages\unit\SVUnit.lua:382: in function `RefreshUnitFrames' SVUI\packages\unit\SVUnit.lua:1432: in function `?' ...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:587: in function <...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:584> Locals: self = <table> { UnregisterUpdate = <function> defined @SVUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:651 RefreshUnitFrames = <function> defined @SVUI\packages\unit\SVUnit.lua:359 PostChannelUpdate = <function> defined @SVUI\packages\unit\elements\castbar.lua:750 RaidRoleUpdate = <function> defined @SVUI\packages\unit\elements\misc.lua:248 CreatePortrait = <function> defined @SVUI\packages\unit\elements\essentials.lua:621 CreateAuraBarHeader = <function> defined @SVUI\packages\unit\elements\auras.lua:499 CreateRoleIcon = <function> defined @SVUI\packages\unit\elements\misc.lua:210 NameID = "SVUI [SVUnit]" RestrictElement = <function> defined @SVUI\packages\unit\SVUnit.lua:268 ___eventframe = <unnamed> { } PLAYER_REGEN_DISABLED = <function> defined @SVUI\packages\unit\SVUnit.lua:1404 PostCastNotInterruptible = <function> defined @SVUI\packages\unit\elements\castbar.lua:762 ReLoad = <function> defined @SVUI\packages\unit\SVUnit.lua:1443 SetEnemyFrames = <function> defined @SVUI\packages\unit\frames.lua:1054 SwapElement = <function> defined @SVUI\packages\unit\SVUnit.lua:1269 Headers = <table> { } RestrictChildren = <function> defined @SVUI\packages\unit\SVUnit.lua:301 SmartAuraDisplay = <function> defined @SVUI\packages\unit\elements\auras.lua:516 ChangeDBVar = <function> defined @SVUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:567 TitleID = "SVUnit" CreateBuffs = <function> defined @SVUI\packages\unit\elements\auras.lua:458 RegisterUpdate = <function> defined @SVUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:635 CreateAfflicted = <function> defined @SVUI\packages\unit\elements\misc.lua:89 CreateAltPowerBar = <function> defined @SVUI\packages\unit\elements\essentials.lua:578 CreateFriendshipBar = <function> defined @SVUI\packages\unit\elements\misc.lua:157 CreateHealPrediction = <function> defined @SVUI\packages\unit\elements\misc.lua:520 RefreshUnitMedia = <function> defined @SVUI\packages\unit\SVUnit.lua:393 RegisterEvent = <function> defined @SVUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:591 CreateDebuffs = <function> defined @SVUI\packages\unit\elements\auras.lua:473 PostCastStart = <function> defined @SVUI\packages\unit\elements\castbar.lua:728 CreateHealthBar = <function> defined @SVUI\packages\unit\elements\essentials.lua:479 CreateCombatIndicator = <function> defined @SVUI\packages\unit\elements\misc.lua:292 RefreshUnitColors = <function> defined @SVUI\packages\unit\SVUnit.lua:317 CreatePowerBar = <function> defined @SVUI\packages\unit\elements\essentials.lua:560 ConstructGroupHeader = <function> defined @SVUI\packages\unit\frames.lua:2023 CreateResurectionIcon = <function> defined @SVUI\packages\unit\elements\misc.lua:108 UpdateGroupAuraWatch = <function> defined @SVUI\packages\unit\elements\auras.lua:742 PLAYER_ENTERING_WORLD = <function> defined @SVUI\packages\unit\SVUnit.lua:1431 CreateXRay_Closer = <function> defined @SVUI\packages\unit\elements\misc.lua:398 AllowChildren = <function> defined @SVUI\packages\unit\SVUnit.lua:289 FrameForge = <function> defined @SVUI\packages\unit\SVUnit.lua:1356 CreateAuraWatch = <function> defined @SVUI\packages\unit\elements\auras.lua:488 ResetUnitOptions = <function> defined @SVUI\packages\unit\SVUnit.lua:312 Units = <table> { } RefreshUnitLayout = <function> defined @SVUI\packages\unit\SVUnit.lua:481 AllowElement = <function> define
Last edited by Holistix : 09-30-14 at 07:11 AM.
|
|
Holistix |
View Public Profile |
Send a private message to Holistix |
Find More Posts by Holistix |
Add Holistix to Your Buddy List |
09-30-14, 02:40 AM | |||
A Kobold Labourer
Forum posts: 0
File comments: 267
Uploads: 0
|
Did a lowbie 5man dungeon. Didn't get a memory usage or framerate spike that I noticed, but did get this error after a bit:
Code:
2x [string "safecall Dispatcher[2]"]:9: script ran too long [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ? ...Inventory\Externals\Ace3-AceBucket\AceBucket-3.0-3.lua:116: in function `func' DataStore\libs\AceTimer-3.0\AceTimer-3.0-16.lua:43: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:36> Locals: (*temporary) = <function> defined =[C]:-1 Also, I am noticing on a lot of occasions that the quest tracker is wigging out and not showing all of my objectives. Only parts. Not sure if it's because I popped it out of the dock. Like...
Last edited by penguinsane : 09-30-14 at 02:45 AM.
|
||
|
penguinsane |
View Public Profile |
Send a private message to penguinsane |
Find More Posts by penguinsane |
Add penguinsane to Your Buddy List |
09-30-14, 02:05 AM | |
|
<3
just thanking the force behind this solid piece ov addon/UI...
loved it from the night ran it for the first time... i am wishing and hoping that u dont leave it alone...and make more features for it/ more colors more textures more modes...bring more useful addons in it... cus WoD will for sure bring a lot ov changes and hardship for the coders/forces...... eternal "lust ov coders Rune" be behind ur back/neck/eyes and mind bro... sleep well bro, code till u DIEEEEEEEE! keep us updated and smoooooooth.... love <3 |
|
Pedrotic |
View Public Profile |
Send a private message to Pedrotic |
Find More Posts by Pedrotic |
Add Pedrotic to Your Buddy List |
09-29-14, 11:21 PM | |
|
Another one
Quest items in bags don't have the exclamation mark on them anymore.
|
|
inferno2113 |
View Public Profile |
Send a private message to inferno2113 |
Find More Posts by inferno2113 |
Add inferno2113 to Your Buddy List |
09-29-14, 09:52 PM | |
|
Will do, won't be on in WoW again until tomorrow night. I'll let you know ASAP though.
|
|
Doonga |
View Public Profile |
Send a private message to Doonga |
Find More Posts by Doonga |
Add Doonga to Your Buddy List |
09-29-14, 08:59 PM | ||
|
I made more adjustments to try and get things settled down. Let me know how it goes.
Its all I can do tonight though, my eyes are burning.....
Last edited by Munglunch : 09-29-14 at 08:59 PM.
|
|
|
Munglunch |
View Public Profile |
Send a private message to Munglunch |
Find More Posts by Munglunch |
Add Munglunch to Your Buddy List |
09-29-14, 08:58 PM | |
|
Incoming
v4.7.0
-- shuffled some things around to try to silence AceLib conflicts -- Added a greatly improved garbagecollection cycle that shouldnt ever time-out. -- Changed some packages access to SV data, this saves on quite a bit of memory. -- Added combat awareness to the SVUI timer system, this will help reduce trash data during combat. |
|
Munglunch |
View Public Profile |
Send a private message to Munglunch |
Find More Posts by Munglunch |
Add Munglunch to Your Buddy List |
09-29-14, 07:07 PM | |
|
Yea I posted an edit, I was soloing Malygos and was spiking right up to 60+ with the AceTimer errors too.
|
|
Doonga |
View Public Profile |
Send a private message to Doonga |
Find More Posts by Doonga |
Add Doonga to Your Buddy List |
http://supervillainui.com/img/Supporter.png
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.