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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 172,873 |
Favorites: | 340 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
Version |
Size |
Author |
Date |
Type |
002 |
3MB |
06-29-11 08:29 AM |
Patch |
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Doonga |
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09-11-14, 05:38 PM | |
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NOW its fixed
Figured it out. I apparently branched my repository and kept pushing the OLD copy, over and over and over again....
Fixed |
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Munglunch |
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09-11-14, 05:15 PM | |
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Ummmmm wtf?!? Hang on.....
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Munglunch |
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Daigan |
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09-11-14, 03:26 PM | ||
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Oops sorry, I pushed the wrong bundle. Fixed and incoming
Last edited by Munglunch : 09-11-14 at 03:27 PM.
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Munglunch |
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09-11-14, 02:57 PM | ||
A Kobold Labourer
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Getting the same error
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Daigan |
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09-11-14, 01:54 PM | |
A Kobold Labourer
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lua error
i get this with the latest version
Code:
Message: Interface\AddOns\SVUI\system\mentalo.lua:810: attempt to index global 'SVUI_Cache' (a nil value) Time: 09/11/14 22:00:08 Count: 1 Stack: Interface\AddOns\SVUI\system\mentalo.lua:810: in function <Interface\AddOns\SVUI\system\mentalo.lua:807> Locals: (for generator) = <function> defined =[C]:-1 (for state) = <table> { 1 = "AchievementFrame" 2 = "AuctionFrame" 3 = "ArchaeologyFrame" 4 = "BattlefieldMinimap" 5 = "BarberShopFrame" 6 = "BlackMarketFrame" 7 = "CalendarFrame" 8 = "CharacterFrame" 9 = "ClassTrainerFrame" 10 = "DressUpFrame" 11 = "EncounterJournal" 12 = "FriendsFrame" 13 = "GameMenuFrame" 14 = "GMSurveyFrame" 15 = "GossipFrame" 16 = "GuildFrame" 17 = "GuildBankFrame" 18 = "GuildRegistrarFrame" 19 = "HelpFrame" 20 = "InterfaceOptionsFrame" 21 = "ItemUpgradeFrame" 22 = "KeyBindingFrame" 23 = "LFGDungeonReadyPopup" 24 = "MacOptionsFrame" 25 = "MacroFrame" 26 = "MailFrame" 27 = "MerchantFrame" 28 = "PlayerTalentFrame" 29 = "PetJournalParent" 30 = "PVEFrame" 31 = "PVPFrame" 32 = "QuestFrame" 33 = "QuestLogFrame" 34 = "RaidBrowserFrame" 35 = "ReadyCheckFrame" 36 = "ReforgingFrame" 37 = "ReportCheatingDialog" 38 = "ReportPlayerNameDialog" 39 = "RolePollPopup" 40 = "ScrollOfResurrectionSelectionFrame" 41 = "SpellBookFrame" 42 = "TabardFrame" 43 = "TaxiFrame" 44 = "TimeManagerFrame" 45 = "TradeSkillFrame" 46 = "TradeFrame" 47 = "TransmorgifyFrame" 48 = "TutorialFrame" 49 = "VideoOptionsFrame" 50 = "VoidStorageFrame" } (for control) = 8 _ = 8 frame = "CharacterFrame" (*temporary) = nil (*temporary) = "CharacterFrame" (*temporary) = "attempt to index global 'SVUI_Cache' (a nil value)" DraggableFrames = <table> { 1 = "AchievementFrame" 2 = "AuctionFrame" 3 = "ArchaeologyFrame" 4 = "BattlefieldMinimap" 5 = "BarberShopFrame" 6 = "BlackMarketFrame" 7 = "CalendarFrame" 8 = "CharacterFrame" 9 = "ClassTrainerFrame" 10 = "DressUpFrame" 11 = "EncounterJournal" 12 = "FriendsFrame" 13 = "GameMenuFrame" 14 = "GMSurveyFrame" 15 = "GossipFrame" 16 = "GuildFrame" 17 = "GuildBankFrame" 18 = "GuildRegistrarFrame" 19 = "HelpFrame" 20 = "InterfaceOptionsFrame" 21 = "ItemUpgradeFrame" 22 = "KeyBindingFrame" 23 = "LFGDungeonReadyPopup" 24 = "MacOptionsFrame" 25 = "MacroFrame" 26 = "MailFrame" 27 = "MerchantFrame" 28 = "PlayerTalentFrame" 29 = "PetJournalParent" 30 = "PVEFrame" 31 = "PVPFrame" 32 = "QuestFrame" 33 = "QuestLogFrame" 34 = "RaidBrowserFrame" 35 = "ReadyCheckFrame" 36 = "ReforgingFrame" 37 = "ReportCheatingDialog" 38 = "ReportPlayerNameDialog" 39 = "RolePollPopup" 40 = "ScrollOfResurrectionSelectionFrame" 41 = "SpellBookFrame" 42 = "TabardFrame" 43 = "TaxiFrame" 44 = "TimeManagerFrame" 45 = "TradeSkillFrame" 46 = "TradeFrame" 47 = "TransmorgifyFrame" 48 = "TutorialFrame" 49 = "VideoOptionsFrame" 50 = "VoidStorageFrame" } _G = <table> { ContainerFrame5Item7 = ContainerFrame5Item7 { } MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown { } MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock { } GetTrainerServiceTypeFilter = <function> defined =[C]:-1 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names." UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically." SetTrainerServiceTypeFilter = <function> defined =[C]:-1 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton { } SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you." RecruitAFriendFrame = RecruitAFriendFrame { } CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture { } TutorialFrameLeft19 = TutorialFrameLeft19 { } MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown { } ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags." PVP_RANK_6_1 = "Corporal" BOOKTYPE_PROFESSION = "professions" AudioOptionsVoicePanelOut |
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lanceb |
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09-11-14, 01:22 PM | |
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Incoming
This should take care of most issues
v4.3 -- Fixed bank errors -- Added more interim code for the WoD transition -- Removed the random emotes (that was testing code that was not supposed to be included) |
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Munglunch |
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09-11-14, 12:40 PM | ||
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If you are getting the errors that everyone are reporting then yes it will begin to get unstable over time. Try installing the latest version and see if you still have issues.
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Munglunch |
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09-11-14, 12:39 PM | ||
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There were 2 consecutive updates yesterday, its possible you got the first one. The latest should have this fixed.
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Munglunch |
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09-11-14, 12:14 PM | |
A Kobold Labourer
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Message: Interface\FrameXML\BankFrame.lua:55: attempt to call method 'GetInventorySlot' (a nil value)
Time: 09/11/14 13:13:59 Count: 1 Stack: Interface\FrameXML\BankFrame.lua:55: in function `BankFrameItemButton_Update' Interface\AddOns\SVUI\packages\bag\SVBag.lua:394: in function `Layout' Interface\AddOns\SVUI\packages\bag\SVBag.lua:1391: in function `?' Interface\AddOns\SVUI\system\registry.lua:138: in function <Interface\AddOns\SVUI\system\registry.lua:135> Locals: button = SuperMainBag0Slot { 0 = <userdata> UpdateTooltip = <function> defined @Interface\FrameXML\MainMenuBarBagButtons.lua:81 isBag = 1 backgroundTextureName = "interface\paperdoll\UI-PaperDoll-Slot-Bag.blp" hasItem = 1 animIcon = SuperMainBag0SlotAnimIcon { } id = 1 maxDisplayCount = 999 count = 0 flyin = <unnamed> { } searchOverlay = SuperMainBag0SlotSearchOverlay { } icon = SuperMainBag0SlotIconTexture { } iconTexture = SuperMainBag0SlotIconTexture { } } texture = SuperMainBag0SlotIconTexture { 0 = <userdata> } (*temporary) = nil (*temporary) = SuperMainBag0Slot { 0 = <userdata> UpdateTooltip = <function> defined @Interface\FrameXML\MainMenuBarBagButtons.lua:81 isBag = 1 backgroundTextureName = "interface\paperdoll\UI-PaperDoll-Slot-Bag.blp" hasItem = 1 animIcon = SuperMainBag0SlotAnimIcon { } id = 1 maxDisplayCount = 999 count = 0 flyin = <unnamed> { } searchOverlay = SuperMainBag0SlotSearchOverlay { } icon = SuperMainBag0SlotIconTexture { } iconTexture = SuperMainBag0SlotIconTexture { } } (*temporary) = "attempt to call method 'GetInventorySlot' (a nil value)" |
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salinas44 |
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09-11-14, 11:44 AM | |
A Kobold Labourer
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Emotes
Hey I got the UI yesterday love it alot but is it possible to turn off the automatic emotes? gets kind of annoying for me atleast. thanks in advance
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EarthQuakez |
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09-11-14, 11:25 AM | |
A Kobold Labourer
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1x Skada\Skada-1.4-15.lua:946: script ran too long
FrameXML\BankFrame.lua:55: in function "BankFrameItemButton_Update" SVUI-4.2\packages\bag\SVBag.lua:394: in function "Layout" SVUI-4.2\packages\bag\SVBag.lua:1391: in function "?" SVUI-4.2\system\registry.lua:138: in function <SVUI\system\registry.lua:135> FrameXML\BankFrame.lua:55: in function "BankFrameItemButton_Update" SVUI-4.2\packages\bag\SVBag.lua:394: in function "Layout" SVUI-4.2\packages\bag\SVBag.lua:1391: in function "?" SVUI-4.2\system\registry.lua:138: in function <SVUI\system\registry.lua:135> FrameXML\BankFrame.lua:55: in function "BankFrameItemButton_Update" SVUI-4.2\packages\bag\SVBag.lua:394: in function "Layout" SVUI-4.2\packages\bag\SVBag.lua:1391: in function "?" SVUI-4.2\system\registry.lua:138: in function <SVUI\system\registry.lua:135> Skada\Skada-1.4-15.lua:946: in function "Reset" Skada\Skada-1.4-15.lua:854: in function <Skada\Skada.lua:832> Skada\Skada-1.4-15.lua:869: in function "?" Skada\Skada-1.4-15.lua:34: in function <Skada\Skada.lua:33> Locals: wasinparty = false Skada = <table> { SetDefaultModuleLibraries = <function> defined @AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:398 displays = <table> { } UpdateDisplay = <function> defined =[C]:-1 EnableModule = <function> defined @AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:363 modules = <table> { } CancelTimer = <function> defined @Skada\lib\AceTimer-3.0\AceTimer-3.0.lua:161 IterateEmbeds = <function> defined @AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:473 windowdefaults = <table> { } ClearIndexes = <function> defined @Skada\Skada.lua:1295 Printf = <function> defined @GatherMate2\Libs\AceConsole-3.0\AceConsole-3.0.lua:69 SetDefaultModulePrototype = <function> defined @AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:440 EndSegment = <function> defined @Skada\Skada.lua:1079 defaultModuleState = true SegmentMenu = <function> defined @Skada\Menus.lua:304 IsEnabled = <function> defined @AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:482 ScheduleTimer = <function> defined @Skada\lib\AceTimer-3.0\AceTimer-3.0.lua:108 DisableModule = <function> defined @AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:381 AddFeed = <function> defined @Skada\Skada.lua:1841 GetArgs = <function> defined @GatherMate2\Libs\AceConsole-3.0\AceConsole-3.0.lua:144 RegisterForCL = <function> defined @Skada\Skada.lua:1374 OpenMenu = <function> defined @Skada\Menus.lua:5 DeleteWindow = <function> defined =[C]:-1 GetSetTime = <function> defined @Skada\Skada.lua:1860 DeleteSet = <function> defined @Skada\Skada.lua:950 RemoveMode = <function> defined @Skada\Skada.lua:1832 db = <table> { } profilesFrame = <unnamed> { } optionsFrame = <unnamed> { } char = <table> { } SetEnabledState = <function> defined @AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:455 baseName = "Skada" enabledState = true ENCOUNTER_START = <function> defined @Skada\Skada.lua:1539 options = <table> { } ReloadSettings = <function> defined @Skada\Skada.lua:963 AddColumnOptions = <function> defined @Skada\Options.lua:81 defaults = <table> { } resetoptions = <table> { } IterateModules = <function> defined @AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:468 PET_BATTLE_CLOSE = <function> defined @Skada\Skada.lua:889 OpenReportWindow = <function> defined @Skada\Menus.lua:384 AddSubviewToTooltip = <function> defined @Skada\Skada.lua:1999 GetFeeds = <function> defined @Skada\Skada.lua:1836 ShowPopup = <function> defined @SVUI_StyleOMatic\addons\thirdparty\Skada.lua:41 RemoveFeed = <function> defined @Skada\Skada.lua:1846 valueid_sort = <function> defined @Skada\Skada.lua:1986 OnDisable = <function> defined @Skada\Skada.lua:2144 OnEnable = <function> defined @Skada\Skada.lua:2119 OnInitialize = <function> defined @Skada\Skada.lua:2042 Enable = <function> defined @AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:325 PLAYER_ENTERING_WORLD = <function> defined @Skada\Skada.lua:786 FormatValueText = <function> defined @Skada\Skada.lua:1955 ModeMenu = <function> defined @Skada\Menus.lua:356 find_set = <function> defined @Skada\Skada.lua:1279 GetModule = <function> defined @AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:241 SetTooltipPosition = <function> defined @Skada\Skada.lua:1926 PET_BATTLE_OPENING_START = <function> defined @Skada\Skada.lua:880 FixPets = <function> defined @In 1x SVUI_StyleOMatic-4.2\addons\achievement-Achievement Announce.lua:114: script ran too long FrameXML\BankFrame.lua:55: in function "BankFrameItemButton_Update" SVUI-4.2\packages\bag\SVBag.lua:394: in function "Layout" SVUI-4.2\packages\bag\SVBag.lua:1391: in function "?" SVUI-4.2\system\registry.lua:138: in function <SVUI\system\registry.lua:135> SVUI_StyleOMatic-4.2\addons\achievement-Achievement Announce.lua:114: in function <SVUI_StyleOMatic\addons\achievement.lua:75> <in C code> Blizzard_AchievementUI\Blizzard_AchievementUI-1.0.lua:2155: in function <Blizzard_AchievementUI\Blizzard_AchievementUI.lua:2153> Locals: (*temporary) = <function> defined =[C]:-1 = <function> defined @Blizzard_AchievementUI\Blizzard_AchievementUI.lua:2198 = <function> defined @SVUI_StyleOMatic\addons\achievement.lua:75 |
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Daigan |
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09-11-14, 10:42 AM | |
A Kobold Labourer
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Not sure if it's just me but, the memory usage of SVUI keeps increasing over time, reaching around 70mb by itself.
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xRuneXero |
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09-11-14, 10:00 AM | ||
A Kobold Labourer
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File comments: 276
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happening to me as well. Also getting this a lot
1x FrameXML\BankFrame.lua:55: attempt to call method "GetInventorySlot" (a nil value) FrameXML\BankFrame.lua:55: in function "BankFrameItemButton_Update" SVUI-4.2\packages\bag\SVBag.lua:394: in function "Layout" SVUI-4.2\packages\bag\SVBag.lua:1391: in function "?" SVUI-4.2\system\registry.lua:138: in function <SVUI\system\registry.lua:135> FrameXML\BankFrame.lua:55: in function "BankFrameItemButton_Update" SVUI-4.2\packages\bag\SVBag.lua:394: in function "Layout" SVUI-4.2\packages\bag\SVBag.lua:1391: in function "?" SVUI-4.2\system\registry.lua:138: in function <SVUI\system\registry.lua:135> Locals: self = <table> { BANKFRAME_OPENED = <function> defined @SVUI\packages\bag\SVBag.lua:1350 UseSlotFading = <function> defined @SVUI\packages\bag\SVBag.lua:314 PLAYER_ENTERING_WORLD = <function> defined @SVUI\packages\bag\SVBag.lua:1394 BreakStuffLoader = <function> defined @SVUI\packages\bag\tools\breakstuff.lua:249 Sort = <function> defined @SVUI\packages\bag\tools\sorting.lua:499 ToggleEquipmentOverlay = <function> defined @SVUI\packages\bag\SVBag.lua:872 RefreshBagSlots = <function> defined @SVUI\packages\bag\SVBag.lua:279 MakeBags = <function> defined @SVUI\packages\bag\SVBag.lua:933 VendorGrays = <function> defined @SVUI\packages\bag\SVBag.lua:508 BagFrame = SVUI_ContainerFrame { } RefreshCD = <function> defined @SVUI\packages\bag\SVBag.lua:298 ReLoad = <function> defined @SVUI\packages\bag\SVBag.lua:1403 Transfer = <function> defined @SVUI\packages\bag\tools\sorting.lua:527 RunSortingProcess = <function> defined @SVUI\packages\bag\tools\sorting.lua:790 GetContainerFrame = <function> defined @SVUI\packages\bag\SVBag.lua:193 ___eventframe = <unnamed> { } BagFrames = <table> { } PLAYERBANKBAGSLOTS_CHANGED = <function> defined @SVUI\packages\bag\SVBag.lua:1390 UnregisterUpdate = <function> defined @SVUI\system\registry.lua:203 Stack = <function> defined @SVUI\packages\bag\tools\sorting.lua:564 ___core = <table> { } ___schema = "SVBag" ___addonName = "SVUI [SVBag]" ModifyBagBar = <function> defined @SVUI\packages\bag\SVBag.lua:642 PLAYER_REGEN_ENABLED = <function> defined @SVUI\packages\bag\tools\breakstuff.lua:233 db = <table> { } RegisterUpdate = <function> defined @SVUI\system\registry.lua:187 UpdateGoldText = <function> defined @SVUI\packages\bag\SVBag.lua:504 RefreshBags = <function> defined @SVUI\packages\bag\SVBag.lua:492 initialized = true UnregisterEvent = <function> defined @SVUI\system\registry.lua:162 ModifyBags = <function> defined @SVUI\packages\bag\SVBag.lua:558 RegisterEvent = <function> defined @SVUI\system\registry.lua:142 RefreshTokens = <function> defined @SVUI\packages\bag\SVBag.lua:1257 Layout = <function> defined @SVUI\packages\bag\SVBag.lua:344 ChangeDBVar = <function> defined @SVUI\system\registry.lua:113 CombatLocked = false RefreshBagsSlots = <function> defined @SVUI\packages\bag\SVBag.lua:290 MakeBankOrReagent = <function> defined =[C]:-1 FlushSlotFading = <function> defined @SVUI\packages\bag\SVBag.lua:331 INVENTORY_SEARCH_UPDATE = <function> defined @SVUI\packages\bag\SVBag.lua:211 DisableBlizzard = <function> defined @SVUI\packages\bag\SVBag.lua:204 RefreshSlot = <function> defined @SVUI\packages\bag\SVBag.lua:231 BANKFRAME_CLOSED = <function> defined @SVUI\packages\bag\SVBag.lua:1369 } isBank = true isReagent = nil f = SVUI_ContainerFrame { 0 = <userdata> isBank = false Bags = <table> { } _noupdate = false currencyButton = <unnamed> { } SetBackdropBorderColor = <function> defined =[C]:-1 _texture = "container" _color = "special" transferButton = <unnamed> { } SetBackdrop = <function> defined =[C]:-1 RefreshCD = <function> defined @SVUI\packages\bag\SVBag.lua:298 closeButton = SVUI_ContainerFrameCloseButton { } bagsButton = <unnamed> { } BagIDs = <table> { } _gradient = "special" ContainerHolder = SVUI_ContainerFrameContainerHolder { } holderFrame = <unnamed> { } totalSlots = 0 stackButton = <unnamed> { } vendorButton = <unnamed> { } goldText = <unnamed> { } TextureNeedsUpdate = true RefreshBagSlots = <function> defined @Inte Happening to me as well
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Daigan |
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