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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 173,183 |
Favorites: | 340 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
Version |
Size |
Author |
Date |
Type |
002 |
3MB |
06-29-11 08:29 AM |
Patch |
Comment Options |
Daigan |
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07-17-14, 01:15 PM | |
A Murloc Raider
Forum posts: 6
File comments: 30
Uploads: 0
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And i've seen one more thing!
Quests are not displayed on bottom right but below the minimap! i hope i don't annoy you, i'm just trying to help making it as perfect as possible i love it so far! |
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Jaggz |
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07-17-14, 12:52 PM | ||||
A Kobold Labourer
Forum posts: 0
File comments: 5
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Re: Re: Re: Buffs
I've installed the newest version and got the same problem - there're no buffs/debuffs on target & focus frames except mine
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KoreanMacho |
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07-17-14, 11:55 AM | ||
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I will try to get this fixed for next update.
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Munglunch |
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07-17-14, 11:25 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
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Druid Shifting Issues
I still have to test a little more to see if it's the UI doing this but was having an issue where every time I changed shapes my screen froze for about a second or two. I disabled all addons and the issue disappeared. Will post back in a bit when I have more time to test.
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Galirn |
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07-17-14, 10:45 AM | |
A Murloc Raider
Forum posts: 6
File comments: 30
Uploads: 0
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always getting this:
Message: Interface\AddOns\SVUI_StyleOMatic\addons\system.lua:895: attempt to index field '?' (a nil value) Time: 07/17/14 18:43:59 Count: 1 Stack: Interface\AddOns\SVUI_StyleOMatic\addons\system.lua:895: in function `fn' ...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:202: in function `LoadStyles' ...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:678: in function `Load' Interface\AddOns\SVUI\system\classes\Registry.lua:137: in function `_loadPkg' Interface\AddOns\SVUI\system\classes\Registry.lua:297: in function `Camera' Interface\AddOns\SVUI\system\system.lua:368: in function <Interface\AddOns\SVUI\system\system.lua:365> Interface\AddOns\SVUI\system\system.lua:429: in function <Interface\AddOns\SVUI\system\system.lua:424> Locals: (for generator) = <function> defined =[C]:-1 (for state) = <table> { 1 = "RecordLoopbackSoundButton" 2 = "PlayLoopbackSoundButton" 3 = "AudioOptionsVoicePanelChatMode1KeyBindingButton" 4 = "CompactUnitFrameProfilesSaveButton" 5 = "CompactUnitFrameProfilesDeleteButton" } (for control) = 4 _ = 4 button = "CompactUnitFrameProfilesSaveButton" (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = <function> defined =[C]:-1 (*temporary) = AudioOptionsVoicePanelChatMode1KeyBindingButton { _color = "default" pushed = <unnamed> { } styled = true hover = <unnamed> { } Right = <unnamed> { } Left = <unnamed> { } BackdropNeedsUpdate = true _template = "Button" Panel = <unnamed> { } 0 = <userdata> _noupdate = true _texture = false SetBackdropBorderColor = <function> defined =[C]:-1 Middle = <unnamed> { } _gradient = false } (*temporary) = <unnamed> { 0 = <userdata> } (*temporary) = <userdata> (*temporary) = 1 (*temporary) = <function> defined =[C]:-1 (*temporary) = "attempt to index field '?' (a nil value)" SuperVillain = <table> { snaps = <table> { } HexColor = <function> defined @Interface\AddOns\SVUI\system\classes\Database.lua:3547 Scale = <function> defined @Interface\AddOns\SVUI\system\screen.lua:142 class = "HUNTER" SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\classes\Database.lua:3573 SecureFade = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:122 SetupBarLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:442 PushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:59 FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:49 Shared = <table> { } SetSnapOffset = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:576 SetupAuralayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:477 SecureFadeRemoval = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:185 ChangeFilter = <function> defined @Interface\AddOns\SVUI\system\classes\Filters.lua:694 ConfigurationMode = false UpdateTotems = <function> defined @Interface\AddOns\SVUI\scripts\totems.lua:49 RefreshSystemFonts = <function> defined @Interface\AddOns\SVUI\system\updates.lua:95 SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:582 Security = <table> { } ActiveAlerts = <table> { } MentaloFrames = <table> { } DisplayAudit = <table> { } ColorGradient = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:53 MentaloFocus = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:754 ParseGearSlots = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:242 RemoveLoop = <function> defined @Interface\AddOns\SVUI\system\timers.lua:109 TableSplice = <function> defined @Interface\AddOns\SVUI\system\system.lua:214 UIScale = <function> defined @Interface\AddOns\SVUI\system\screen.lua:53 db = <table> { } ExecuteLoop = <function> defined @Interface\AddOns\SVUI\system\timers.lua:93 SaveMovableLoc = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:568 Registry = <table> { } Options = <table> { } SetFilterObjects = <fun EDIT: and whenever i change from 2 rows to one row, the one row from the second one keeps staying!
Last edited by Jaggz : 07-17-14 at 10:46 AM.
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Jaggz |
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07-17-14, 05:09 AM | ||
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Re: i got a lua error after setup
Oops...fixed. Sorry it was really late for me when I pushed that last one.
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Munglunch |
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07-17-14, 03:51 AM | |
A Murloc Raider
Forum posts: 6
File comments: 30
Uploads: 0
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It seem to work for me now, but only if i don't hit the Button in the last setting
Is this intentional? |
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Jaggz |
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07-17-14, 12:56 AM | ||
A Kobold Labourer
Forum posts: 1
File comments: 6
Uploads: 0
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Re: i got a lua error after setup
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azulokuala |
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07-17-14, 12:49 AM | |
A Deviate Faerie Dragon
Forum posts: 11
File comments: 40
Uploads: 0
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i got a lua error after setup
Message: Interface\AddOns\SVUI\packages\unit\frames\units.lua:208: attempt to call method 'Show' (a nil value)
Time: 07/17/14 08:46:58 Count: 1 Stack: Interface\AddOns\SVUI\packages\unit\frames\units.lua:208: in function `Update' Interface\AddOns\SVUI\packages\unit\SVUnit.lua:324: in function `RefreshUnitFrames' Interface\AddOns\SVUI\packages\unit\SVUnit.lua:1121: in function `?' Interface\AddOns\SVUI\system\classes\Registry.lua:90: in function <Interface\AddOns\SVUI\system\classes\Registry.lua:88> Locals: self = SVUI_Player { 0 = <userdata> PortraitTexture = <unnamed> { } CombatFade = true UNIT_SPELLCAST_CHANNEL_START = <table> { } __mousetags = <table> { } Resting = <unnamed> { } UNIT_MAXHEALTH = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\health.lua:157 PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\resting.lua:22 UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88 UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:129 PLAYER_REGEN_DISABLED = <table> { } alternativeUnit = "vehicle" AfflictedFilter = true ClassBar = "WarlockShards" UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\SVUI\libs\oUF\ouf.lua:42 UNIT_CONNECTION = <table> { } Debuffs = <unnamed> { } UNIT_POWER = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_WarlockShards\oUF_WarlockShards.lua:104 Update = <function> defined @Interface\AddOns\SVUI\packages\unit\frames\units.lua:78 unit = "player" UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:143 PLAYER_FOCUS_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_CombatFader\oUF_CombatFader.lua:40 UNIT_SPELLCAST_STOP = <table> { } UNIT_AURA = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\aura.lua:233 WarlockShards = <unnamed> { } Threat = <unnamed> { } HealPrediction = <table> { } MaxClassPower = 4 CHARACTER_POINTS_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_RaidDebuffs\oUF_RaidDebuffs.lua:111 ___key = "player" AuraBars = <unnamed> { } UNIT_PORTRAIT_UPDATE = <table> { } Combat = <unnamed> { } Avatar = SVUI_Player_MOVE { } __tags = <table> { } UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\SVUI\libs\oUF\ouf.lua:42 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:115 UNIT_HEALTH_FREQUENT = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\health.lua:157 __elements = <table> { } StatusPanel = <unnamed> { } HealthPanel = <unnamed> { } Power = <unnamed> { } UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88 CombatFadeHooked = true UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\threat.lua:29 UNIT_HEALTH = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_CombatFader\oUF_CombatFader.lua:40 Health = <unnamed> { } __HookFunc = true _secureFade = <table> { } PortraitModel = <unnamed> { } PvPText = <unnamed> { } colors = <table> { } Portrait = <unnamed> { } UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:233 UNIT_SPELLCAST_START = <table> { } UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:98 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:82 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:26 Castbar = <unnamed> { } PLAYER_REGEN_ENABLED = <table> { } RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\ricons.lua:27 RaidIcon = <unnamed> { } PLAYER_TARGET_CHAN |
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killeralpha |
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07-16-14, 11:54 PM | |
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Hey I'm loving the interface a ton! It looks good and works great even on my tiny 1366 x 768 screen!
I do have a question though: In standard ElvUI, the raidframes can display small buff markers for raid buffs (e.g. my monk healer's Renewing Mists); is that possible to do in this UI? I tried turning on the buff display on the raidframes, but that's not exactly what I was looking for. Perhaps it would be better if I could get the aura filters working.... |
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FR1DG3 |
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07-16-14, 11:53 PM | ||||
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Fixed
v4.063 -- tooltip visual updated and fixed classbar options
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Munglunch |
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07-16-14, 09:53 PM | |||
A Kobold Labourer
Forum posts: 0
File comments: 25
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Any idea about this one?
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UltimateZero |
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07-16-14, 09:29 PM | ||
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The tooltip skins are very new (just added them a day or so ago) so they are unrefined just yet. What you are seeing is actually working correctly, the top and bottom will anchor to opposite corners to prevent stretching but the sides do stretch. I wish I could pretend that there was a method to my madness but ... nope ... I'm just nucking futs. I have been thinking about what I really want to do with the tooltip skins and will most likely be changing them either tomorrow or Friday.
Last edited by Munglunch : 07-16-14 at 09:30 PM.
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Munglunch |
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07-16-14, 09:20 PM | |||
A Kobold Labourer
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I get that, but are they supposed to be doing what they're doing? Considering the dots on the sides scale to the size of the tooltip but the starburst effect does not, it feels like there's something wrong. I did find a tiny tooltip (looking in the SV config), and the starburst hangs way over the edges.
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UltimateZero |
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