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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 172,832 |
Favorites: | 340 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
Version |
Size |
Author |
Date |
Type |
002 |
3MB |
06-29-11 08:29 AM |
Patch |
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Daigan |
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r8response |
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A Kobold Labourer
Forum posts: 0
File comments: 6
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Jojj |
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Compatibility?
Hey Mung! Do you think you could try to get compatibility with Pawn? The arrows that show what gear is best (For your spec or best value) are being put behind the item pictures.
Pawn: http://www.curse.com/addons/wow/pawn |
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Nephistic |
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![]() Poor Mung has created a monster!!!
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moondoggy |
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moondoggy |
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A Kobold Labourer
Forum posts: 0
File comments: 267
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Wow! I didn't expect such a prompt update after mentioning my issues. The update to the loot window looks worlds better - it feels like it matches the theme and I no longer have trouble seeing it. Thank you!
Re: fixing the aura filters, when I shift right-click a buff on my portrait, I no longer get an error and it does show in the chat log that "SVUI: The spell 'Well Fed' has been added to the Blocked unitframe aura filter." but I'm confused. Is it supposed to block that aura from showing? If so, it does not appear to be doing that, even after a /reload or relogging completely. Just a heads up in case it's not working as intended. Error is gone, though! The Archaeology Mode is still having the updating issue. Since I sort of ninja-edited my last post with it, I just wanted to make sure it was visible:
* No indication that my chat log is scrolled up. Perhaps a small down-arrow can appear in the bottom right of the chat window to indicate that you're scrolled up. * The ability to create channel abbreviations. [2] for Trade, [Heal] for InsertGuildHealChannelHere, so on. * The font of the tooltips appears to not be able to be changed, except for the health bar font and size. I like it better as the SVUI System Font on the tooltip overall, so installed TipTac and disabled SVUI's tooltips just to be able to change the font. Just an option to do this by default would be great. * Aside from fixing the active-updating of the Archaeology Mode, having the next item in line for crafting be shown when hovering would be great, as would a small sound effect when an item is ready to be solved, and/or a list of active dig sites on the continent when you hover somewhere. Some skin support suggestions for major addons would be WIM, DBM, ArkInventory, Auctioneer/AuctionLite, and maybe adding a bit of flare to tooltips. A spiky-edged border, perhaps, and same with elite mob nameplates. They feel so plain compared to the rest of the UI. Adding additional flare to the pet battle screen would be nice, too - maybe some nameplate decoration or the ability buttons, or comic effects when battling. Seriously though, keep up the great work. I had admired the previous iterations of this UI, but only recently started using it after seeing the (recent?) changes. I never use UI packs because they just don't fit my needs and I'm highly neurotic about the way things look, so I always end up making so many alterations that it's barely recognizable. This UI is the total package and I am incredibly impressed! I hope the updates keep coming, I am absolutely looking forward to playing in WOD with this! |
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penguinsane |
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Should be working now (4.056)
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Munglunch |
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Does the "dock" feature for Skada, Omen etc only work at 90?
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r8response |
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A Kobold Labourer
Forum posts: 0
File comments: 6
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me again!
while 4.05 release fixed the font bug with the raid/party unitframes one of the later fixes 4.05+ messed it up again somehow. However before the initial fix the fonts reseted on every reloadui, now it only resets if I completely restart the game.Once again, it's only the party/raid frames the other unitframes remain unaffected and keep my desired settings. |
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Jojj |
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A Kobold Labourer
Forum posts: 0
File comments: 3
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loot bug?
can you help me please?
mostly when i loot the loot window is empty and this happen: Date: 2014-07-12 13:40:09 ID: 6 Error occured in: Global Count: 1 Message: ...ace\AddOns\SVUI\packages\override\common\looting.lua line 473: <unnamed>:SetText(): Font not set Debug: [C]: SetText() ...ace\AddOns\SVUI\packages\override\common\looting.lua:473: ?() SVUI\system\classes\Registry.lua:107: SVUI\system\classes\Registry.lua:105 Locals: (*temporary) = <unnamed> { 0 = <userdata> fontSize = 10 useCommon = true font = "Interface\AddOns\SVUI\assets\fonts\Roboto.ttf" fontStyle = "OUTLINE" fontJustifyH = "CENTER" fontJustifyV = "MIDDLE" } (*temporary) = "113 Gold, 40 Silber, 25 Kupfer" AddOns: Swatter, v5.20.5464 (RidiculousRockrat) NPCScan, v5.4.8.2 ACP, v3.4.8 AucAdvanced, v5.20.5464 (RidiculousRockrat) AucFilterBasic, v5.20.5464 (RidiculousRockrat) AucFilterOutlier, v5.20.5464.5459(5.20/embedded) AucMatchUndercut, v5.20.5464.5364(5.20/embedded) AucScanData, v5.20.5464 (RidiculousRockrat) AucStatHistogram, v5.20.5464 (RidiculousRockrat) AucStatiLevel, v5.20.5464 (RidiculousRockrat) AucStatPurchased, v5.20.5464 (RidiculousRockrat) AucStatSales, v5.20.5464.5376(5.20/embedded) AucStatSimple, v5.20.5464 (RidiculousRockrat) AucStatStdDev, v5.20.5464 (RidiculousRockrat) AucStatWOWEcon, v5.20.5464.5323(5.20/embedded) AucUtilAHWindowControl, v5.20.5464.5347(5.20/embedded) AucUtilAppraiser, v5.20.5464.5462(5.20/embedded) AucUtilAskPrice, v5.20.5464.5447(5.20/embedded) AucUtilAutoMagic, v5.20.5464.5443(5.20/embedded) AucUtilCompactUI, v5.20.5464.5444(5.20/embedded) AucUtilEasyBuyout, v5.20.5464.5458(5.20/embedded) AucUtilFixAH, v5.20.5464 (RidiculousRockrat) AucUtilItemSuggest, v5.20.5464.5417(5.20/embedded) AucUtilPriceLevel, v5.20.5464.5458(5.20/embedded) AucUtilScanButton, v5.20.5464.5403(5.20/embedded) AucUtilScanFinish, v5.20.5464.5347(5.20/embedded) AucUtilScanProgress, v5.20.5464.4979(5.20/embedded) AucUtilScanStart, v5.20.5464.5347(5.20/embedded) AucUtilSearchUI, v5.20.5464.5452(5.20/embedded) AucUtilSimpleAuction, v5.20.5464.5452(5.20/embedded) AucUtilVendMarkup, v5.20.5464.4828(5.20/embedded) Babylonian, v5.1.DEV.332(/embedded) BagBrother, v Bagnon, v5.4.15 BeanCounter, v5.20.5464 (RidiculousRockrat) Configator, v5.1.DEV.359(/embedded) DBMCore, v DBMDefaultSkin, v DBMPandaria, v DBMStatusBarTimers, v DebugLib, v5.1.DEV.337(/embedded) Enchantrix, v5.20.5464 (RidiculousRockrat) EnchantrixBarker, v5.20.5464 (RidiculousRockrat) Informant, v5.20.5464 (RidiculousRockrat) LibExtraTip, v5.12.DEV.363(/embedded) OmniCC, v5.4.3 Recount, v SlideBar, v5.20.5464 (RidiculousRockrat) Stubby, v5.20.5464 (RidiculousRockrat) SVUI, v4.041 SVUIStyleOMatic, v4.041 TellMeWhen, v7.0.1 TipHelper, v5.12.DEV.351(/embedded) BlizRuntimeLib_deDE v5.4.8.50400 <eu> (ck=890) i tryed do only activate the Supervillian UI Addons but that does not help. PS. have to use bagnon because my invertory is buggy ![]()
Last edited by AvadaKedavr4 : 07-12-14 at 05:50 AM.
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AvadaKedavr4 |
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A Kobold Labourer
Forum posts: 0
File comments: 267
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Every time I try to shift-rightclick off an aura above my portrait, I get this error (trying to remove Treant Form as an example):
Code:
Message: Interface\AddOns\SVUI\packages\unit\common\auras.lua:88: attempt to index field 'spells' (a nil value) Time: 07/11/14 23:22:00 Count: 1 Stack: Interface\AddOns\SVUI\packages\unit\common\auras.lua:88: in function <Interface\AddOns\SVUI\packages\unit\common\auras.lua:83> Locals: self = <unnamed> { styled = true parent = <unnamed> { } cd = <unnamed> { } priority = 0 icon = <unnamed> { } isPlayer = true spell = "Treant Form" UpdateTooltip = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\aura.lua:10 text = <unnamed> { } 0 = <userdata> name = "Treant Form" filter = "HELPFUL" overlay = <unnamed> { } stealable = <unnamed> { } owner = "player" count = <unnamed> { } } name = "Treant Form" (*temporary) = nil (*temporary) = <table> { enable = true priority = 0 } (*temporary) = "The spell 'Treant Form' has been added to the Blocked unitframe aura filter." (*temporary) = nil (*temporary) = "SVUI" (*temporary) = "attempt to index field 'spells' (a nil value)" SuperVillain = <table> { CoreEnabled = true snaps = <table> { } HVAL = "" Scale = <function> defined @Interface\AddOns\SVUI\system\screen.lua:138 class = "DRUID" SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\classes\Database.lua:3573 SecureFade = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:102 SetupBarLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:442 SetContainer = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:62 FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:49 Shared = <table> { } SetSnapOffset = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:574 screenwidth = 2560 SecureFadeRemoval = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:163 ConfigurationMode = true UpdateTotems = <function> defined @Interface\AddOns\SVUI\scripts\totems.lua:49 RefreshSystemFonts = <function> defined @Interface\AddOns\SVUI\system\updates.lua:95 SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:580 Security = <table> { } screenheight = 1440 ActiveAlerts = <table> { } MentaloFrames = <table> { } DisplayAudit = <table> { } ColorGradient = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:53 MentaloFocus = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:749 ParseGearSlots = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:242 RemoveLoop = <function> defined @Interface\AddOns\SVUI\system\timers.lua:109 TableSplice = <function> defined @Interface\AddOns\SVUI\system\system.lua:231 UIScale = <function> defined @Interface\AddOns\SVUI\system\screen.lua:49 db = <table> { } HexColor = <function> defined @Interface\AddOns\SVUI\system\classes\Database.lua:3547 ExecuteLoop = <function> defined @Interface\AddOns\SVUI\system\timers.lua:93 MediaUpdated = true SaveMovableLoc = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:566 Registry = <table> { } Options = <table> { } RoleChangedCallback = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:380 SetFilterObjects = <function> defined @Interface\AddOns\SVUI\system\classes\Filters.lua:757 macheight = 1440 ClassRole = "C" RefreshAllSystemMedia = <function> defined @Interface\AddOns\SVUI\system\updates.lua:164 global = <table> { } faction = "Alliance" StaticPopupSpecial_Hide = <function> defined @Interface\AddOns\SVUI\system\alerts.lua:535 TaintHandler = <function> defined @Interface\AddOns\SVUI\system\system.lua:300 PushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:59 ToastyKombat = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:149 ToggleComix = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:139 Modes = <table> { } Animate = <table> { } Media = <table> { } SetSVMovablesPositions = <function> defined @Interface\AddOns\SVUI Another issue is that the Archeology Mode seems to not update on it's own. When I enable it, it only shows my progress as it was when I enabled it. When I do some digging, my fragment count doesn't go up even while it's active until I click the module and load it again.
Last edited by penguinsane : 07-12-14 at 04:49 AM.
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penguinsane |
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A Kobold Labourer
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Having an issue with Buffs showing up on my target frame, no matter what I change in the options, I cannot for the life of me get the buffs to show up on my Target Unit Frame...
I haven't been receiving any error messages, so I'm at a loss. Any ideas? |
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Drachenlord |
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Re: Item icons inside bag not showing up
That's the first time I have heard of this one. Have any error messages popped up? Can you link a screenshot?
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Munglunch |
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A Kobold Labourer
Forum posts: 0
File comments: 3
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Item icons inside bag not showing up
Is this a bug that has been reported? I have a problem where at least half of my icons inside my bag don't show anything.
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Edenost |
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