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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 172,871 |
Favorites: | 340 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
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Size |
Author |
Date |
Type |
002 |
3MB |
06-29-11 08:29 AM |
Patch |
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Daigan |
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07-08-14, 07:31 PM | ||
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All good on the hunter side though...
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Anj |
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07-08-14, 05:12 PM | |
A Kobold Labourer
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1x SVUI-4.046\packages\unit\class\druid.lua:88: attempt to index global "LSM" (a nil value) SVUI-4.046\packages\unit\class\druid.lua:88: in function <SVUI\packages\unit\class\druid.lua:69> SVUI-4.046\packages\unit\class\druid.lua:261: in function "CreateDruidResourceBar" SVUI-4.046\packages\unit\class\classbar.lua:54: in function "?" SVUI-4.046\packages\unit\class\classbar.lua:87: in function "GetClassResources" SVUI-4.046\packages\unit\frames\basic\player-Player.lua:41: in function "?" SVUI-4.046\packages\unit\SVUnit.lua:822: in function "styleFunc" SVUI-4.046\libs\oUF\ouf.lua:279: in function <SVUI\libs\oUF\ouf.lua:209> (tail call): ? SVUI-4.046\libs\oUF\ouf.lua:569: in function "Spawn" SVUI-4.046\packages\unit\SVUnit.lua:344: in function "SetBasicFrame" SVUI_ConfigOMatic-4.046\modules\units\player-Player.lua:46: in function <SVUI_ConfigOMatic\modules\units\player.lua:46> (tail call): ? <in C code> <string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5 (tail call): ? AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:799: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614> (tail call): ? <in C code> <string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5 (tail call): ? AtlasLoot_Loader-v7.07.03\Libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function "Fire" Libs\6AceGUI-3.0-34\widgets\AceGUIWidget-CheckBox.lua:68: in function <Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57> Locals: nil why so much Druid hate in this ui?
Last edited by Daigan : 07-08-14 at 05:13 PM.
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Daigan |
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07-08-14, 01:39 PM | ||
A Kobold Labourer
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2. (no I hate all consolidated buffs equally... not just yours 3. |
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Daigan |
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07-08-14, 10:39 AM | |||
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Re: Re: name font
Sorry, I meant to post earlier but forgot to....
I am working on a fix for this now.
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Munglunch |
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07-08-14, 09:42 AM | ||
A Kobold Labourer
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Re: name font
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Jojj |
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07-08-14, 09:02 AM | ||
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Ok, three things....
1: Fixed 2: You BASTARD!!! Don't like my consolidated buffs huh?!?! 3: jk about #2
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Munglunch |
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07-08-14, 08:03 AM | |
A Kobold Labourer
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getting the following error now
3x SVUI-4.045\system\classes\Registry.lua:121: attempt to index field "___eventframe" (a nil value) SVUI-4.045\system\classes\Registry.lua:121: in function "UnregisterEvent" SVUI-4.045\packages\aura\SVAura.lua:355: in function "ToggleConsolidatedBuffs" SVUI-4.045\packages\aura\SVAura.lua:433: in function "Update_ConsolidatedBuffsSettings" SVUI-4.045\packages\aura\SVAura.lua:542: in function "ConstructThisPackage" SVUI-4.045\system\classes\Registry.lua:152: in function "_loadPkg" SVUI-4.045\system\classes\Registry.lua:257: in function "Load" SVUI-4.045\system\system.lua:409: in function <SVUI\system\system.lua:405> SVUI-4.045\system\system.lua:469: in function <SVUI\system\system.lua:464> Locals: self = <table> { Update_ConsolidatedBuffsSettings = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:382 _name = "SVAura" UnProtect = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:99 DebuffFrame = SVUI_PlayerDebuffs { } ChangeDBVar = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:79 UpdateAuraHeader = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:438 BuffFrame = SVUI_PlayerBuffs { } UnregisterEvent = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:120 RegisterEvent = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:102 Protect = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:96 ToggleConsolidatedBuffs = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:340 _loaded = false db = <table> { } UpdateThisPackage = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:507 CombatLocked = false ConstructThisPackage = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:516 } MOD = <table> { Update_ConsolidatedBuffsSettings = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:382 _name = "SVAura" UnProtect = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:99 DebuffFrame = SVUI_PlayerDebuffs { } ChangeDBVar = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:79 UpdateAuraHeader = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:438 BuffFrame = SVUI_PlayerBuffs { } UnregisterEvent = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:120 RegisterEvent = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:102 Protect = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:96 ToggleConsolidatedBuffs = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:340 _loaded = false db = <table> { } UpdateThisPackage = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:507 CombatLocked = false ConstructThisPackage = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:516 } CB_HEIGHT = 240.20001220703 CB_WIDTH = 52.040002441406 SVUI_ConsolidatedBuffs = SVUI_ConsolidatedBuffs { 1 = <unnamed> { } 2 = <unnamed> { } 3 = <unnamed> { } 4 = <unnamed> { } 5 = <unnamed> { } 6 = <unnamed> { } 7 = <unnamed> { } 8 = <unnamed> { } 0 = <userdata> } UpdateConsolidatedReminder = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:307 SuperVillain = <table> { snaps = <table> { } HVAL = "|cff337fff" Scale = <function> defined @Interface\AddOns\SVUI\system\screen.lua:138 class = "SHAMAN" SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\classes\Database.lua:3577 SecureFade = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:104 SetupBarLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:442 PushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:61 FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:51 ResetMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:623 SetSnapOffset = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:574 screenwidth = 1600 SecureFadeRemoval = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:165 ConfigurationMode = false UpdateTotems = <function> defined @Interface\AddOns\SVUI\scripts\totems.lua:49 RefreshSystemFonts = <function> defined @Interface\AddOns\SVUI\system\updates.lua:96 SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:580 Security = <table> { } screenheight = 900 ActiveAlerts = <table> { } MentaloFrames = <table> { } DisplayAudit = <table> { } ColorGradient = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:54 MentaloFocus = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:749 ParseGearSlots = <function> defined @Interfac Also disabling hyper buffs will throw this error 2x SVUI_ConfigOMatic-4.045\modules\aura.lua:274: attempt to call method "UpdateHeader" (a nil value) SVUI_ConfigOMatic-4.045\modules\aura.lua:274: in function <SVUI_ConfigOMatic\modules\aura.lua:274> (tail call): ? <in C code> <string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5 (tail call): ? AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:799: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614> (tail call): ? <in C code> <string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5 (tail call): ? AtlasLoot_Loader-v7.07.03\Libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function "Fire" Libs\6AceGUI-3.0-34\widgets\AceGUIWidget-CheckBox.lua:68: in function <Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57> Locals: nil
Last edited by Daigan : 07-08-14 at 08:05 AM.
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Daigan |
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07-08-14, 07:37 AM | ||
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Fixed the keybind issue last night. Totems don't really have much in the way of user configurations yet. I do have plans for the totem bar but for the time being, they are simply indicators.
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Munglunch |
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07-08-14, 07:35 AM | ||
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I will take a look at this.
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Munglunch |
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07-08-14, 07:34 AM | ||
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While I agree with Daigan (I almost always do...) that this idea CAN be a slippery slope, I also feel like that button could be beefed up somehow... hmmmmmm
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Munglunch |
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07-08-14, 07:31 AM | ||
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Try deleting all SVUI folders from your AddOns directory and then put freshly downloaded copies in their place.
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Munglunch |
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07-08-14, 07:29 AM | ||
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My icons are just white, the color is added dynamically by the UI. What you can do is take the TGA versions you have made and use a program like GIMP or Photoshop to "colorize" the images.
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Munglunch |
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07-08-14, 07:26 AM | ||
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What sucks is that I have not been given a beta key yet. I really need one so I can start transitions for WOD.
To answer your question, no there is not a beta compatible version yet.
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Munglunch |
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07-08-14, 01:56 AM | |
A Kobold Labourer
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ok maybe a dumb question.. but don't suppose you have a version i could use with the wod beta? enjoying the beta.. but missing my fav ui.. ;-)
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akedo |
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