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PhanxBuffs  Popular! (More than 5000 hits)

Version: 8.0.0.0
by: Phanx, Akkorian

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.
Basic replacement for the default buff, debuff, and temporary enchant (weapon buff) frames.
Einfacher Ersatz für die Stärkungszauber-, Schwächungszauber- und Waffenverzauberungs-Anzeige des Spielers.
Sustitutos básicos de los iconos del jugador de beneficios, perjuicios y encancamientos de armas.
Substituições básicas para os ícones do jogador de bônus, penalidades e encantamentos de armas.
Простая замена иконок баффов, дебаффов, и чар, связанных с оружием игрока.
基本的玩家增益、減益、與武器暫時附魔框架的替代品。

It looks and acts basically like the default buff frames, with a few improvements:
  • Buff and debuff icons are sorted by their remaining duration
  • Text timers are shown only when less than 30 seconds remain on the buff or debuff (configurable)
  • Weapon buff icons can show the spell or item that buffed your weapon, instead of the weapon itself
  • Buff tooltips show the name of the party or raid member who cast the buff on you
  • Buffs or debuffs you never want to see can be hidden (eg. Chill of the Throne)
  • Wrap icons to more than one row, with configurable row lengths
  • Buff and debuff frames are movable
  • Basic configuration options
  • Masque skinning support
Options & Commands

Type “/pbuff” for options, or browse to the PhanxBuffs panel in the standard Interface Options window.

To add a buff/debuff to the ignore list, hold Alt and Shift and right-click its icon.

To add/remove a buff/debuff to/from the ignore list, type “/pbuff buff Awesome Buff” or “/pbuff debuff Scary Debuff”. Buff/debuff names provided with these commands must be properly spelled, capitalized, and punctuated.

Getting Help

Submit a ticket on GitHub. Before reporting a problem, please make sure you are using the latest version of the addon from this page. When reporting a problem, please include a clear description of the problem, detailed steps I can follow to reproduce the problem, whether the problem still happens when all other addons are disabled, the exact text of the related error message if any, and a screenshot if the problem is visual.

If you are requesting a new feature, please be aware that I consider PhanxBuffs to be complete, and will most likely not consider any requests. In particular, I have no plans to change the timer text format, or increase the duration of time for which it is shown; please do not submit new requests about it.

Cancelling Buffs

Due to restrictions Blizzard added in Patch 4.0.1, you cannot right-click to cancel buffs while in combat when using addons that filter or sort the buff display. PhanxBuffs includes a workaround that lets you right-click to cancel buffs out of combat, but you must click twice to remove certain “protected” buffs like shapeshift forms and weapon buffs. By default, PhanxBuffs applies this two-click cancelling method to all buffs to keep things consistent, but if you like, you can enable one-click cancelling for unprotected buffs in the options panel.

When you right-click once, a red square will appear over the buff icon. Right-click again to cancel the buff, or left-click to keep it and hide the red square. You can also right-click on debuffs your character can dispel to cast the appropriate dispel spell on yourself, but as with cancelling buffs, this feature only works out of combat.

If you find yourself needing to cancel buffs quickly while in combat, check out my other addon Cancel My Buffs for a keybind-based solution.

Language Support

Compatible with English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文 game clients.

Translated into English, Deutsch, Español, Français, Italiano (partial), Português, Русский, 한국어, and 繁體中文.

Note that the "Show weapon buff sources" option currently does not work in 简体中文 clients, because the requred translations are missing.

To add or update translations for any locale, enter them on the PhanxBuffs localization page on CurseForge, and then send me a PM here or on CurseForge to let me know that you’ve made changes. If you don’t have a Curse account and don’t want to create one, you can PM me your translations instead. Thanks!

Version 8.0.0.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Fixed debuff timers sometimes failing to appear (#11)
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Unread 07-08-10, 01:24 PM  
DrunkenDonkey
A Murloc Raider

Forum posts: 5
File comments: 6
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Thanks Phanx, last betas work very well and finally can get it to work in my UI (it is not a mess, it is just HUD based, i.e. important stuff being central unimportant - away)
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Unread 07-06-10, 08:02 PM  
lcarnegie
A Kobold Labourer

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Originally posted by Phanx
3.3.3.36-beta
  • Added options for buff and debuff icons per row
  • Fixed an error in the ButtonFacade support
awesome works great! I appreciate all your hard work
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Unread 07-06-10, 03:30 PM  
Ravendwyr
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Re: Re: Buff Fix

Originally Posted by Phanx
Yeah, I used to get an email message whenever a ticket or ticket comment was posted... doesn't seem to be happening anymore, and I can't find where to enable it again.
Ahh, I never realised this. I'm sorry if I seemed rude in my last comment.
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Unread 07-06-10, 02:56 AM  
Phanx
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3.3.3.36-beta
  • Added options for buff and debuff icons per row
  • Fixed an error in the ButtonFacade support
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Unread 07-06-10, 02:48 AM  
Tomacco_Boy
A Kobold Labourer

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Bugsack error

ButtonFacade Error

Code:
1x PhanxBuffs-3.3.3.35-beta\SkinSupport.lua:128: attempt to call method 'UpdateBuffs' (a nil value)
...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:46: in function <...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:41>:
...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:832: in function `Skin':
ButtonFacade-3.3.325\Core.lua:124: in function <ButtonFacade\Core.lua:122>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-49:797: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:612>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-33 (Ace3):314: in function `Fire'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:439: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:430>:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-33 (Ace3):314: in function `Fire'
...3\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:345: in function <...3\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:335>:

  ---
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Unread 07-05-10, 10:52 PM  
Phanx
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3.3.3.35-beta
  • Fixed weapon buffs and vehicle auras when anchored from the left
  • Improved weapon buff and debuff borders for users without ButtonFacade
  • Removed workaround for ButtonFacade skins with missing textures; update to ButtonFacade r320 or higher

Wrapping to multiple rows will happen Soon™.
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Unread 07-05-10, 06:57 PM  
Phanx
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Re: Buff Fix

Originally posted by Ethan Centaurai
Seeing as you don't appear to be checking your Portal very often ...
Yeah, I used to get an email message whenever a ticket or ticket comment was posted... doesn't seem to be happening anymore, and I can't find where to enable it again. I'll take a look at your ticket.

Originally posted by DrunkenDonkey
1. Moving frames off the screen.
Will never happen, as having buffs or debuffs appear off the screen is pretty much useless. However, wrapping to multiple rows will most likely solve your problem when it is added.

Originally posted by DrunkenDonkey
2. Separate buff and debuff growing method
Also will never happen; nor do I have any plans to add a "grow from center" option. Like the first problem, I think this issue will disappear when wrapping to multiple rows is added. However, from your description, it sounds like your UI is a huge crowded mess. You'd probably benefit more from cleaning up your UI in general, than from me adding more options to PhanxBuffs.
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Unread 07-05-10, 02:34 PM  
Ravendwyr
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Buff Fix

Seeing as you don't appear to be checking your Portal very often I am going to submit a fix to an annoying bug that occurs when the growth anchor is set to LEFT.

It causes temporary enchants to be set to the RIGHT regardless.
It also causes the first buff to become stretched over the entirety of the buff bar anchor when entering/exiting a vehicle.

Here's what I did:

Enchants.lua, line 413. Replaced with:
Code:
	self:SetPoint("TOP" .. db.growthAnchor, PhanxBuffFrame)
Enchants.lua, line 329. Deleted.

PhanxBuffs.lua, line 96. Added the following:
Code:
	if parent:GetName() == "PhanxTempEnchantFrame" then
		parent:ClearAllPoints()
		parent:SetPoint("TOP" .. db.growthAnchor, PhanxBuffFrame)
	end
These changes make buffs and temporary enchants obey the growth anchor setting. They will not ask questions and won't jump around when they think you won't notice.

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Unread 07-05-10, 11:14 AM  
DrunkenDonkey
A Murloc Raider

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Phanx, thanks for the great addon, I have really changed quite a bit to get to it
I have a few requests... if I may...

1. Moving frames off the screen. I'm using HuD, with left side all the info from bossmods and range indicators, and the right - decursive and debuffs. I can't really move debuff frame neither left nor right, because it's end hits the opposite corner of the screen, so there is no way I move it more central

2. Separate buff and debuff growing method - I have put the buffs where they usually are, start from the top right and go to topleft (overlapping the target frame, but nothing I can do about that, nor I can change them growing to the right and move them past target frame because it hits the right edge of the screen), but since using HuD, I have the debuffs (big) on a (as much as possible) central space on the right side. However, I want them to grow to the right, starting from the center...

Think it is possible to slap these changes in a moments of nothing to do?
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Unread 06-27-10, 05:38 PM  
Cala
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Originally posted by Phanx

It would be fixable, but I'm not convinced it would be worth the extra effort... I'll think about it and maybe do something if I have nothing else to do someday.
I'm totally not convinced that it's worth fixing myself. TBH, I'd rather have buffs in more than one row before I'd ever worry about a tiny bug like that. It would effect one tiny sliver of the population at any one time. (Maybe after Cata's released, it might be an issue, but definitely not now.)
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Unread 06-27-10, 04:06 PM  
Phanx
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Originally posted by Kangen
is there any option to change this? or can you tell me the lua option for this?
i want to display >60 mins and >60 secounds.
If you don't see an option to change it in the options panel, then no, there is no option to change it.

You could easily change the maximum duration to show to 60 seconds by opening the Buffs, Debuffs, and Enchants files, and changing the 30 to a 60 in each one. Save, and reload your UI. If you need more help than that, you'll have to spend some quality time on WoWWiki and/or post on a coding help forum. I have neither the time nor the desire to provide personal Lua tutoring services.

Originally posted by Cala
... when I buff Deadly 1, the tooltip displays Deadly 2. (aka the highest level poison that is in my bags.)
It would be fixable, but I'm not convinced it would be worth the extra effort... I'll think about it and maybe do something if I have nothing else to do someday.
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Unread 06-27-10, 05:21 AM  
Kangen
A Kobold Labourer

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Text timers are shown only when less than 30 seconds remain on the buff or debuff
is there any option to change this? or can you tell me the lua option for this?
i want to display >60 mins and >60 secounds.
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Unread 06-25-10, 05:28 PM  
Cala
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Originally posted by Phanx
Good catch. This would be an unforseen consequence of a change I made to make spell-based weapon buff detection more locale-independent. It will be fixed in the next release.
Thanks for the fast response on this one. However, there's still a slight bug. I'm playing a baby rogue in my offtime, and of course I'm picking pockets - the junkboxes occasionally award you a poison that you can't use yet, due to level restrictions (like I have Deadly Poison 2 in my bags, but can't use it until 38.) however when I buff Deadly 1, the tooltip displays Deadly 2. (aka the highest level poison that is in my bags.)

I don't know if this is fixable or not, (or if you even want to break your brain on it) but I thought I'd throw it out there for you.
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Unread 06-24-10, 04:43 PM  
Phanx
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Originally posted by jlb969
... buffs to go to a 2nd row when you hit a set number? If not could we pwease have this
As per the addon description:
Things that may be added in the future:
  • Wrap icons to more than one row, with configurable row lengths
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Unread 06-24-10, 05:36 AM  
jlb969
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For the most part i use the default UI provided by blizzard, using your addon i am having some minor issues with the buffs only being in one row and going behind the target and player frames. is there a way to force the buffs to go to a 2nd row when you hit a set number? If not could we pwease have this
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