Go to Page... |
Updated: | 12-01-11 09:41 AM |
Created: | 07-10-10 08:05 AM |
Downloads: | 13,109 |
Favorites: | 33 |
MD5: |
oUF_Arp has been tested with oUF 1.5.x (required!).
THERE WILL BE NO MORE UPDATES BECOUSE I HAVE QUIT THE GAME
But this will probably work for this expansion and maybe the next to.
If someone is interested in continuing the work PM.
Preview (Youtube)
Small walkthrough of the oUF
Also check my UI, Arp UI
Features
* Moveable Frames - via oUF_MoveableFrames by haste
* Player, Target and Focus Castbars
* Combo points, Death Knight Runes, Soul Shard, Holy Power and Eclipse Bar
* Healthbar background is colored by class or (if it's an NPC) by reaction
* Built-in aggro highlight
* Built-in debuff highlight
* Vehicle support (incl. raid and party)
* Panels avalibe and customizable through the lua file, ...see setup below. (disabled by default)
* Easily Customizable frames sizes, fonts, textures, features ...see setup below
* Player and Target Castbars highly configurable ...see setup below
* Featured hankthetank's raid icon textures
* Portraits
Supported Frames
* player
* player pet
* target
* target of target
* focus
* party
* raid
* boss
* mt
Plugin Support
* oUF_SpellRange
* oUF_Smooth Update
* oUF_MoveableFrames - highly recommended
* oUF TotemBar
Setup
The layout's setup code below can be found in "AddOns\oUF_Arp\Arp_Config.lua". You can edit and save your changes via Wordpad, Notepad or something similar. I recommend getting Notepad++
Default settings
local addon, ns = ...
local cfg = CreateFrame("Frame")
local mediaFolder = "Interface\\AddOns\\oUF_Arp\\media\\" -- don't touch this ...
------------
-- Colors --
------------
cfg.maincolor = {25/255, 25/255, 32/255} -- raid health bar, castbar color
cfg.sndcolor = {168/255, 132/255, 106/255} -- font color, ...
cfg.trdcolor = {90/255, 110/255, 120/255} -- castbar color
cfg.backdropcolor = {26/255, 25/255, 31/255} -- backdrop color
cfg.brdcolor = {94/255, 79/255, 79/255} -- border color
cfg.iconcolor = {69/255, 54/255, 54/255} -- icon border color
cfg.solidHPBGcolor = false -- use a custom background color for the healthbar, instead of class/reaction colors
cfg.hpBGcolor = {216/255, 207/255, 105/255} -- custom health background color, requires cfg.solidBGcolor = true
-----------
-- Media --
-----------
cfg.tex = mediaFolder.."Bar2" -- bar texture
cfg.Auratex = mediaFolder.."simplesquare_roth" -- border texture for buffs/debuffs
cfg.glowtex1 = mediaFolder.."border_default" -- Thick border
cfg.edgesize = 15 -- border size
cfg.insets = 3 -- insets
cfg.NameFont = mediaFolder.."FRIZQT__.ttf" -- font used for text (names)
cfg.NumbFont = mediaFolder.."ARIALN.ttf" -- font used for numbers
cfg.NameFS = 15 -- name font size
cfg.NumbFS = 15 -- number font size
cfg.NumbFS1 = 28 -- Hp font size
cfg.NumbFS2 = 16 -- Pp font size
cfg.CastFS = 12 -- castbar font size
cfg.ComboFS = 20 -- combo point font size
cfg.FontF = "THINOUTLINE" -- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)
cfg.fontFNum = "THINOUTLINE"
cfg.playerHPy = 28 -- Y for player health position
cfg.targetHPy = 28 -- Y for target health position
------------------------------------
-- Switches -- true/false (on/off)--
------------------------------------
-- General settings --
----------------------
cfg.Numberzzz = 0 -- 0 will display 18400k as 18k, 1 = 18.4k, ....
cfg.FadeOutAlpha = 0.6 -- alpha for out of range units (oUF_SpellRange plugin, required)
cfg.ArpUI = false -- only enbale while useing arp ui
cfg.usePortrait = false -- show/hide player, target, focus portrait
cfg.pAlpha = 0.3 -- portrait alpha (transparency)
--------------
-- CastBars --
--------------
cfg.useCastbar = true -- show/hide player, target, focus castbar
cfg.movecb = true -- Moveble Castbars
cfg.xposp = 0 -- castbar player X position
cfg.yposp = 38 -- castbar player Y position
cfg.yposp2 = 58 -- castbar if you have a stance bar (Y position)
cfg.cbpp = 'oUF_ArpPlayer' -- parent frame ('oUF_ArpPlayer', 'UIParent' or something else)
cfg.anchor = 'CENTER' -- anchor for both castbars
cfg.anchor2 = 'TOP' -- anchor for both castbars
cfg.cpheight = 19 -- castbar player height
cfg.cpwidth = 240 -- castbar player width
cfg.xpost = 0 -- castbar target X position
cfg.ypost = 38 -- castbar target Y position
cfg.cbtp = 'oUF_ArpTarget' -- parent frame ('oUF_ArpTarget', 'UIParent' or something else)
cfg.ctheight = 19 -- castbar target height
cfg.ctwidth = 240 -- castbar target width
-- Focus Cast
cfg.looseCBF = true -- castbar is place outside the frame
cfg.yposf = 33 -- castbar focus Y position
cfg.xposf = 0 -- castbar focus X position
cfg.cpheighf = 19 -- castbar focus height
cfg.cbtf = 'oUF_ArpFocus' -- parent frame ('oUF_ArpFocus', 'UIParent' or something else)
------------------
-- Combo Points --
------------------
cfg.xcombo = 22 -- X position
cfg.ycombo = 0 -- Y position
cfg.combonf = 8 -- font size +
------------
-- player --
------------
cfg.PlayerBuffsOnPlayerFrame = false -- put players buffs below the player frame instead of next to the minimap (cfg.HideBlizzardAuras = true, required)
cfg.pPervalue = false -- % your HP
------------------------------------------------
-- Class bar - Holy Power, Soul Shards, Runes --
------------------------------------------------
cfg.useClassBar = true -- show/hide class bar
cfg.ClassBarHeight = 10 -- height of Deathknight rune bar and Totembar (oUF_TotemBar plugin required) for shamans
cfg.useeclip = false -- enable eclipseBar
------------
-- Target --
------------
cfg.onlyShowPlayerBuffs = false -- only show buffs casted by player (target and focus)
cfg.onlyShowPlayerDebuffs = false -- only show debuffs casted by player (target and focus)
cfg.tPervalue = true -- % targets HP
cfg.usetdb = true -- Use Debuffs
cfg.usetb = true -- Use Buffs
-----------
-- Focus --
-----------
cfg.oSPlayerBuffs = false -- Only show player buffs
cfg.oSPlayerDebuffs = false -- Only show player debuffs
------------------
-- Raid & Party --
------------------
cfg.RaidandParty = true -- set to false to disable raid frames
cfg.raidxpos = -4.5 -- Moving Raid X pos
cfg.raidypos = 5 -- Moving Raid Y pos
cfg.columns = 5 -- Groups in Raid 8 Max
cfg.rscale = 1 -- scale
cfg.HidePower = false -- Hide Power (ex. Mana)
cfg.groupspace = -15
----------
-- Boss --
----------
cfg.BossFrames = true -- set to false to disable boss frames
cfg.bxpos = -20 -- Moving Boss X pos
cfg.bypos = -150 -- Moving Boss Y pos
cfg.bPervalue = true -- Boss % value
---------------
-- Main Tank --
---------------
cfg.MTFrames = true -- set to false to disable main tank frames
-------------------
-- Aura Specific --
-------------------
cfg.HideBlizzardAuras = false -- hide blizzard buff, debuff and weapon enchant frame
cfg.HideAuraTimer = 59 -- spell timer is shown for shorter durations, than set value, hidden otherwise
--------------
-- Textures --
--------------
cfg.usetextart = false -- enable panels
-- bars
cfg.bars = true -- show/hide bars
cfg.panelscale = 1.0 -- scale
cfg.barwidth = 428 -- Width bars
cfg.barheight = 40 -- Height bars
cfg.lineHeight = 5 -- Line Height
cfg.bar1x = -340 -- x pos bar1
cfg.bar1y = 4 -- y pos bar1
cfg.bar2x = 340 -- x pos bar2
cfg.bar2y = 4 -- y pos bar2
-- info
cfg.useinfobar = true -- show/hide info texture
cfg.infobarw = 320 -- Width
cfg.infobarh = 16 -- Height
cfg.infobarx = -4 -- chat and info x pos
cfg.infobary = 4 -- chat and info y pos
-- chat
cfg.usechatbar = true -- show/hide chat texture
cfg.chatbarw = 320 -- Width
cfg.chatbarh = 16 -- Height
cfg.chatbarx = 4 -- chat and chat x pos
cfg.chatbary = 4 -- chat and chat y pos
-- stance
cfg.usestance = true -- show/hide stance texture
cfg.sbarwidth = 206 -- Width
cfg.sbarheight = 14 -- Height
cfg.sbxpos = 0 -- x pos
cfg.sbypos = 16 -- y pos
-- minimap
cfg.usemini = true -- show/hide minimap background
cfg.miniheight = 148 -- Height
cfg.miniwidth = 148 -- Width
cfg.manchor = 'TOPLEFT' -- Anchor
cfg.mxpos = 7 -- x pos
cfg.mypos = -7 -- y pos
---------------
-- framesize --
---------------
-- height
cfg.heightP = 28 -- player
cfg.heightT = 28 -- target
cfg.heightF = 25 -- Focus
cfg.heightM = 18 -- MT, boss frames
cfg.heightS = 25 -- ToT, FocusTarget, pet
cfg.heightPA = 14 -- party, party pet - arena
cfg.heightR = 22 -- raid
cfg.heightCB = 8 -- class bar
-- width
cfg.widthP = 240 -- player
cfg.widthT = 240 -- target
cfg.widthF = 200 -- Focus
cfg.widthM = 140 -- MT, boss frames
cfg.widthS = 40 -- ToT, FocusTarget, pet, party pet
cfg.widthPA = 200 -- party - arena
cfg.widthR = 60 -- raid
cfg.widthCB = 240 -- class bar
-- hp|pp height, pp|info offset (optional)
cfg.heightPP = 14
cfg.PPyOffset = 5
ns.cfg = cfg -- don't touch this ...
oUF Nivea by Dawn
Comment Options |
08-23-11, 01:38 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
Hello Tobbe. I have a question! How to show the percent of my mana? I really need that!
|
|
itfake |
View Public Profile |
Send a private message to itfake |
Find More Posts by itfake |
Add itfake to Your Buddy List |
08-18-11, 04:50 AM | |
|
When you pointed it out i tested it and saw the white texture tho it hadn't really bother me but it look abit nicer with red and green tint instead of white.
|
|
Tobbe8716 |
View Public Profile |
Send a private message to Tobbe8716 |
Find More Posts by Tobbe8716 |
Add Tobbe8716 to Your Buddy List |
xMAWLx |
View Public Profile |
Send a private message to xMAWLx |
Find More Posts by xMAWLx |
Add xMAWLx to Your Buddy List |
08-17-11, 08:20 AM | ||
|
|
|
|
Tobbe8716 |
View Public Profile |
Send a private message to Tobbe8716 |
Find More Posts by Tobbe8716 |
Add Tobbe8716 to Your Buddy List |
08-17-11, 04:54 AM | |
|
del
Last edited by moonkir : 08-17-11 at 06:41 AM.
|
|
moonkir |
View Public Profile |
Send a private message to moonkir |
Find More Posts by moonkir |
Add moonkir to Your Buddy List |
08-16-11, 01:15 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
|
Hey I noticed some buggy behavior from the target power point frame:
-texture receives a nil value if no class detected -texture inherits previously targeted unit's class I corrected this behavior by telling the frame to color according to reaction if no class is detected. This was done by adding the following code near line 447: Code:
pp.colorReaction = true Code:
pp.frequentUpdates = true pp.colorClass = true pp.colorReaction = true self.Power = pp self.Power.PostUpdate = PostUpdatePower |
|
xMAWLx |
View Public Profile |
Send a private message to xMAWLx |
Find More Posts by xMAWLx |
Add xMAWLx to Your Buddy List |
08-16-11, 01:02 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Disabling BarFader did the trick...should have thought about that myself (disabling all additional plugins one by one I mean) but as I did use all the links from your page I figured they would be ok...
Anyway, big thanks for the quick and thorough help! |
|
Azariell |
View Public Profile |
Send a private message to Azariell |
Find More Posts by Azariell |
Add Azariell to Your Buddy List |
08-16-11, 07:57 AM | ||
|
Ok so I tested all plugins Everyplugin works, no errors except BarFader I used latest version of oUF (1.5.13), oUF_SpellRange, oUF_Smooth Update, oUF_MoveableFrames and oUF TotemBar. All frames are moveble with oUF_MoveableFrames and party frames are visable, I do not know what you did but you must have screwed something up either in the config or some other plugin thats not supported. Make sure you take ONLY those plugins which I linked on the main page, if you click on them you will come directly to the download page, btw you type /omf to move frame with oUF_MoveableFrames you do not do anything with the imput DOWNLOAD * oUF_SpellRange * oUF_Smooth Update * oUF_MoveableFrames * oUF TotemBar
Last edited by Tobbe8716 : 08-16-11 at 08:28 AM.
|
|
|
Tobbe8716 |
View Public Profile |
Send a private message to Tobbe8716 |
Find More Posts by Tobbe8716 |
Add Tobbe8716 to Your Buddy List |
08-15-11, 02:08 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Heya, first time user of oUF (so also Arp), so don't shoot me down too fast if I ask something odd
Initially I loaded oUF 1.5.13 and the latest Arp version (with BarFader, Smooth Update, SpellRange, TotemBar and MovableFrames). This however resulted in only seeing the Player frame, and when targeting something the regular Blizz version of the unitframe is shown in the stock Blizz location. Also joining a party resulted in the stock Blizz unit frames for Party. (movable frames also only showed input options for the player frame) I then read that Arp works with oUF 1.5.12, so removed everything related to v13 and got v12. This also did nothing (as far as I could see atleast). To test if it was Arp, or the last oUF I downloaded another layout, which worked fine. However, I like the look and feel of Arp, and the customize options, so I would still like to get Arp working to give it a whirl. Ow for reference, I tried the above on a toon with absolutely no other addons enabled, just to be sure there was no interference... Furthermore, tested on Shaman, DK and Priest. Any thoughts?
Last edited by Azariell : 08-15-11 at 02:14 PM.
|
|
Azariell |
View Public Profile |
Send a private message to Azariell |
Find More Posts by Azariell |
Add Azariell to Your Buddy List |
08-09-11, 12:22 AM | |
|
Lifesaver, thank you!
__________________
"A dreamer is one who can only find his way by moonlight, and his punishment is that he sees the dawn before the rest of the world." -Oscar Wilde |
|
Gjordthegrowler |
View Public Profile |
Send a private message to Gjordthegrowler |
Find More Posts by Gjordthegrowler |
Add Gjordthegrowler to Your Buddy List |
08-07-11, 12:43 PM | ||
|
|
|
|
Tobbe8716 |
View Public Profile |
Send a private message to Tobbe8716 |
Find More Posts by Tobbe8716 |
Add Tobbe8716 to Your Buddy List |
08-07-11, 03:32 AM | |
|
I get a .rar file when I dowload this, is that how it is meant to be?
__________________
"A dreamer is one who can only find his way by moonlight, and his punishment is that he sees the dawn before the rest of the world." -Oscar Wilde |
|
Gjordthegrowler |
View Public Profile |
Send a private message to Gjordthegrowler |
Find More Posts by Gjordthegrowler |
Add Gjordthegrowler to Your Buddy List |
08-06-11, 09:44 AM | |
|
I have added a red border around the castbar if the spell is uniterruptble to my own copy of the layout, is this something ppl would want to have? I'll add it in the next patch if so.
|
|
Tobbe8716 |
View Public Profile |
Send a private message to Tobbe8716 |
Find More Posts by Tobbe8716 |
Add Tobbe8716 to Your Buddy List |
07-17-11, 03:22 AM | ||
|
Re: color problem
|
|
|
Tobbe8716 |
View Public Profile |
Send a private message to Tobbe8716 |
Find More Posts by Tobbe8716 |
Add Tobbe8716 to Your Buddy List |
07-16-11, 07:53 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
|
color problem
i like the class hp/power colors,how can i change it?
thanks~~ |
|
lost4 |
View Public Profile |
Send a private message to lost4 |
Find More Posts by lost4 |
Add lost4 to Your Buddy List |