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Updated: | 12-01-11 09:41 AM |
Created: | 07-10-10 08:05 AM |
Downloads: | 13,054 |
Favorites: | 33 |
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oUF_Arp has been tested with oUF 1.5.x (required!).
THERE WILL BE NO MORE UPDATES BECOUSE I HAVE QUIT THE GAME
But this will probably work for this expansion and maybe the next to.
If someone is interested in continuing the work PM.
Preview (Youtube)
Small walkthrough of the oUF
Also check my UI, Arp UI
Features
* Moveable Frames - via oUF_MoveableFrames by haste
* Player, Target and Focus Castbars
* Combo points, Death Knight Runes, Soul Shard, Holy Power and Eclipse Bar
* Healthbar background is colored by class or (if it's an NPC) by reaction
* Built-in aggro highlight
* Built-in debuff highlight
* Vehicle support (incl. raid and party)
* Panels avalibe and customizable through the lua file, ...see setup below. (disabled by default)
* Easily Customizable frames sizes, fonts, textures, features ...see setup below
* Player and Target Castbars highly configurable ...see setup below
* Featured hankthetank's raid icon textures
* Portraits
Supported Frames
* player
* player pet
* target
* target of target
* focus
* party
* raid
* boss
* mt
Plugin Support
* oUF_SpellRange
* oUF_Smooth Update
* oUF_MoveableFrames - highly recommended
* oUF TotemBar
Setup
The layout's setup code below can be found in "AddOns\oUF_Arp\Arp_Config.lua". You can edit and save your changes via Wordpad, Notepad or something similar. I recommend getting Notepad++
Default settings
local addon, ns = ...
local cfg = CreateFrame("Frame")
local mediaFolder = "Interface\\AddOns\\oUF_Arp\\media\\" -- don't touch this ...
------------
-- Colors --
------------
cfg.maincolor = {25/255, 25/255, 32/255} -- raid health bar, castbar color
cfg.sndcolor = {168/255, 132/255, 106/255} -- font color, ...
cfg.trdcolor = {90/255, 110/255, 120/255} -- castbar color
cfg.backdropcolor = {26/255, 25/255, 31/255} -- backdrop color
cfg.brdcolor = {94/255, 79/255, 79/255} -- border color
cfg.iconcolor = {69/255, 54/255, 54/255} -- icon border color
cfg.solidHPBGcolor = false -- use a custom background color for the healthbar, instead of class/reaction colors
cfg.hpBGcolor = {216/255, 207/255, 105/255} -- custom health background color, requires cfg.solidBGcolor = true
-----------
-- Media --
-----------
cfg.tex = mediaFolder.."Bar2" -- bar texture
cfg.Auratex = mediaFolder.."simplesquare_roth" -- border texture for buffs/debuffs
cfg.glowtex1 = mediaFolder.."border_default" -- Thick border
cfg.edgesize = 15 -- border size
cfg.insets = 3 -- insets
cfg.NameFont = mediaFolder.."FRIZQT__.ttf" -- font used for text (names)
cfg.NumbFont = mediaFolder.."ARIALN.ttf" -- font used for numbers
cfg.NameFS = 15 -- name font size
cfg.NumbFS = 15 -- number font size
cfg.NumbFS1 = 28 -- Hp font size
cfg.NumbFS2 = 16 -- Pp font size
cfg.CastFS = 12 -- castbar font size
cfg.ComboFS = 20 -- combo point font size
cfg.FontF = "THINOUTLINE" -- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)
cfg.fontFNum = "THINOUTLINE"
cfg.playerHPy = 28 -- Y for player health position
cfg.targetHPy = 28 -- Y for target health position
------------------------------------
-- Switches -- true/false (on/off)--
------------------------------------
-- General settings --
----------------------
cfg.Numberzzz = 0 -- 0 will display 18400k as 18k, 1 = 18.4k, ....
cfg.FadeOutAlpha = 0.6 -- alpha for out of range units (oUF_SpellRange plugin, required)
cfg.ArpUI = false -- only enbale while useing arp ui
cfg.usePortrait = false -- show/hide player, target, focus portrait
cfg.pAlpha = 0.3 -- portrait alpha (transparency)
--------------
-- CastBars --
--------------
cfg.useCastbar = true -- show/hide player, target, focus castbar
cfg.movecb = true -- Moveble Castbars
cfg.xposp = 0 -- castbar player X position
cfg.yposp = 38 -- castbar player Y position
cfg.yposp2 = 58 -- castbar if you have a stance bar (Y position)
cfg.cbpp = 'oUF_ArpPlayer' -- parent frame ('oUF_ArpPlayer', 'UIParent' or something else)
cfg.anchor = 'CENTER' -- anchor for both castbars
cfg.anchor2 = 'TOP' -- anchor for both castbars
cfg.cpheight = 19 -- castbar player height
cfg.cpwidth = 240 -- castbar player width
cfg.xpost = 0 -- castbar target X position
cfg.ypost = 38 -- castbar target Y position
cfg.cbtp = 'oUF_ArpTarget' -- parent frame ('oUF_ArpTarget', 'UIParent' or something else)
cfg.ctheight = 19 -- castbar target height
cfg.ctwidth = 240 -- castbar target width
-- Focus Cast
cfg.looseCBF = true -- castbar is place outside the frame
cfg.yposf = 33 -- castbar focus Y position
cfg.xposf = 0 -- castbar focus X position
cfg.cpheighf = 19 -- castbar focus height
cfg.cbtf = 'oUF_ArpFocus' -- parent frame ('oUF_ArpFocus', 'UIParent' or something else)
------------------
-- Combo Points --
------------------
cfg.xcombo = 22 -- X position
cfg.ycombo = 0 -- Y position
cfg.combonf = 8 -- font size +
------------
-- player --
------------
cfg.PlayerBuffsOnPlayerFrame = false -- put players buffs below the player frame instead of next to the minimap (cfg.HideBlizzardAuras = true, required)
cfg.pPervalue = false -- % your HP
------------------------------------------------
-- Class bar - Holy Power, Soul Shards, Runes --
------------------------------------------------
cfg.useClassBar = true -- show/hide class bar
cfg.ClassBarHeight = 10 -- height of Deathknight rune bar and Totembar (oUF_TotemBar plugin required) for shamans
cfg.useeclip = false -- enable eclipseBar
------------
-- Target --
------------
cfg.onlyShowPlayerBuffs = false -- only show buffs casted by player (target and focus)
cfg.onlyShowPlayerDebuffs = false -- only show debuffs casted by player (target and focus)
cfg.tPervalue = true -- % targets HP
cfg.usetdb = true -- Use Debuffs
cfg.usetb = true -- Use Buffs
-----------
-- Focus --
-----------
cfg.oSPlayerBuffs = false -- Only show player buffs
cfg.oSPlayerDebuffs = false -- Only show player debuffs
------------------
-- Raid & Party --
------------------
cfg.RaidandParty = true -- set to false to disable raid frames
cfg.raidxpos = -4.5 -- Moving Raid X pos
cfg.raidypos = 5 -- Moving Raid Y pos
cfg.columns = 5 -- Groups in Raid 8 Max
cfg.rscale = 1 -- scale
cfg.HidePower = false -- Hide Power (ex. Mana)
cfg.groupspace = -15
----------
-- Boss --
----------
cfg.BossFrames = true -- set to false to disable boss frames
cfg.bxpos = -20 -- Moving Boss X pos
cfg.bypos = -150 -- Moving Boss Y pos
cfg.bPervalue = true -- Boss % value
---------------
-- Main Tank --
---------------
cfg.MTFrames = true -- set to false to disable main tank frames
-------------------
-- Aura Specific --
-------------------
cfg.HideBlizzardAuras = false -- hide blizzard buff, debuff and weapon enchant frame
cfg.HideAuraTimer = 59 -- spell timer is shown for shorter durations, than set value, hidden otherwise
--------------
-- Textures --
--------------
cfg.usetextart = false -- enable panels
-- bars
cfg.bars = true -- show/hide bars
cfg.panelscale = 1.0 -- scale
cfg.barwidth = 428 -- Width bars
cfg.barheight = 40 -- Height bars
cfg.lineHeight = 5 -- Line Height
cfg.bar1x = -340 -- x pos bar1
cfg.bar1y = 4 -- y pos bar1
cfg.bar2x = 340 -- x pos bar2
cfg.bar2y = 4 -- y pos bar2
-- info
cfg.useinfobar = true -- show/hide info texture
cfg.infobarw = 320 -- Width
cfg.infobarh = 16 -- Height
cfg.infobarx = -4 -- chat and info x pos
cfg.infobary = 4 -- chat and info y pos
-- chat
cfg.usechatbar = true -- show/hide chat texture
cfg.chatbarw = 320 -- Width
cfg.chatbarh = 16 -- Height
cfg.chatbarx = 4 -- chat and chat x pos
cfg.chatbary = 4 -- chat and chat y pos
-- stance
cfg.usestance = true -- show/hide stance texture
cfg.sbarwidth = 206 -- Width
cfg.sbarheight = 14 -- Height
cfg.sbxpos = 0 -- x pos
cfg.sbypos = 16 -- y pos
-- minimap
cfg.usemini = true -- show/hide minimap background
cfg.miniheight = 148 -- Height
cfg.miniwidth = 148 -- Width
cfg.manchor = 'TOPLEFT' -- Anchor
cfg.mxpos = 7 -- x pos
cfg.mypos = -7 -- y pos
---------------
-- framesize --
---------------
-- height
cfg.heightP = 28 -- player
cfg.heightT = 28 -- target
cfg.heightF = 25 -- Focus
cfg.heightM = 18 -- MT, boss frames
cfg.heightS = 25 -- ToT, FocusTarget, pet
cfg.heightPA = 14 -- party, party pet - arena
cfg.heightR = 22 -- raid
cfg.heightCB = 8 -- class bar
-- width
cfg.widthP = 240 -- player
cfg.widthT = 240 -- target
cfg.widthF = 200 -- Focus
cfg.widthM = 140 -- MT, boss frames
cfg.widthS = 40 -- ToT, FocusTarget, pet, party pet
cfg.widthPA = 200 -- party - arena
cfg.widthR = 60 -- raid
cfg.widthCB = 240 -- class bar
-- hp|pp height, pp|info offset (optional)
cfg.heightPP = 14
cfg.PPyOffset = 5
ns.cfg = cfg -- don't touch this ...
oUF Nivea by Dawn
Comment Options |
Tobbe8716 |
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08-21-10, 11:43 AM | ||
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Re: Re: Error on every other level
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csamolot |
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10-14-10, 01:33 PM | |
A Kobold Labourer
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oUF_totembar breaks everything for me, the frames won't even spawn.
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Sleeky |
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10-14-10, 03:40 PM | ||
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Tobbe8716 |
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10-14-10, 08:33 PM | |
A Defias Bandit
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question about target frame=)
hi, oUF_Arp is one of the best ouf layouts i've ever used. it's nearly perfect for my gameplay =) but one question is killing me right now...how to replace the health number of target frame into percent? I'm playing a affliction warlock so i need to see it when the encounter is at 25%... it would be very nice if you could help me. greetings =)
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insanity69 |
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10-15-10, 07:15 AM | ||
A Kobold Labourer
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Sleeky |
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10-15-10, 12:25 PM | ||
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Re: question about target frame=)
Last edited by Tobbe8716 : 10-16-10 at 02:24 AM.
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Tobbe8716 |
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10-15-10, 01:16 PM | ||
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EDIT: with 1.08 every plugin thats listed works and totem to
Last edited by Tobbe8716 : 10-16-10 at 03:59 AM.
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Tobbe8716 |
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10-17-10, 01:34 PM | |
A Kobold Labourer
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Thanks a lot for this addon and for your UI. I'd like to make
some changes to them tho, i'll be glad if i could move the HP number inside the box for both player/target frames and move the Power number to the right side of the target frame. Any tips would be appreciated, thanks in advance |
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Rammus |
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10-17-10, 11:50 PM | ||
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Open Arp.lua Search for "self.Health.value:SetPoint" or if you can jump to the line listed below. Line 764-765 Player Hp and Power Code:
self.Health.value:SetPoint("RIGHT", self.Health, "RIGHT", -1, 25) self.Power.value:SetPoint("RIGHT", self.Health, "RIGHT", -4, 1) Code:
self.Health.value:SetPoint("LEFT", self.Health, "LEFT", 1, 25) self.Name:SetPoint("RIGHT", self.Health, "RIGHT", -4, 21) self.Power.value:SetPoint("LEFT", self.Health, "LEFT", 4, 1)
Last edited by Tobbe8716 : 10-18-10 at 08:43 AM.
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Tobbe8716 |
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10-18-10, 03:59 PM | |
A Kobold Labourer
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Thanks a lot
Tyvm and keep it up!
Best layout evah! |
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Rammus |
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10-19-10, 10:50 PM | |
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Two questions I hope you can help me with:
1.) I was able to find the castbars in the LUA, but I can't figure out which one is for me and which one is my target's. I'd like to disable mine but keep the target's castbar. Could you give me a better idea of where to look? 2.) Is there a way for me to add PvP status? I play on a reg realm and I'd like to know if I accidently flag myself as it's not the norm for me to be able to be attacked by the opposite faction. Thank you. |
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Taigen |
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10-20-10, 03:05 AM | |
A Kobold Labourer
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First thanks for your nice layout.I like it very much.
And I have a question about your layout.I need your help because I do not know much about LUA. That is how can I make it show all the buff/debuff timers?I fount it inconvenience to check all the buff timer when I duel with others.For example I can't see how long does the ice Barrier left when I duel with a mage.Is there any solution? Thanks again and sorry for my poor english(I'm a Chinese speaker)
Last edited by P!G : 10-20-10 at 03:06 AM.
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P!G |
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10-20-10, 08:09 AM | ||
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Code:
cfg.PlayerBuffsOnPlayerFrame = false
Last edited by Tobbe8716 : 10-20-10 at 11:01 AM.
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Tobbe8716 |
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10-20-10, 08:13 AM | ||
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Line 726 - 744 Code:
if cfg.useCastbar then createCastbar(self) if cfg.movecb == true then if playerClass == "DRUID" and cfg.ArpUI then self.Castbar:SetPoint(cfg.anchor, cfg.cbpp, cfg.anchor2, cfg.xposp, cfg.yposp2) elseif playerClass == "WARRIOR" and cfg.ArpUI then self.Castbar:SetPoint(cfg.anchor, cfg.cbpp, cfg.anchor2, cfg.xposp, cfg.yposp2) elseif playerClass == "PALADIN" and cfg.ArpUI then self.Castbar:SetPoint(cfg.anchor, cfg.cbpp, cfg.anchor2, cfg.xposp, cfg.yposp2) elseif playerClass == "DEATHKNIGHT" and cfg.ArpUI then self.Castbar:SetPoint(cfg.anchor, cfg.cbpp, cfg.anchor2, cfg.xposp, cfg.yposp2) else self.Castbar:SetPoint(cfg.anchor, cfg.cbpp, cfg.anchor2, cfg.xposp, cfg.yposp) end self.Castbar:SetHeight(cfg.cpheight) self.Castbar:SetWidth(cfg.cpwidth) else self.Castbar:SetAllPoints(self.Health) end |
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Tobbe8716 |
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