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Updated: | 08-03-10 06:00 PM |
Created: | 07-19-10 02:44 PM |
Downloads: | 3,074 |
Favorites: | 19 |
MD5: |
Gadgets on a Stick
Granted, this won't affect your riding speed, like carrot on a stick. But It'll make your characters life easier! Gadgets on a Stick is a very lightweight, highly modular, yet pretty customizable collection of small things anyone needs, combined in one addon.
Features
* config via config.lua
* auto repair and selling of grey crap
* buy a full stack of some vendor crap with ALT + click (to fill up reagents, fast ...)
* sets camera distance to max (if you zoom out...)
* allows you to change your screenshots quality (via config)
* filter error messages you can add exceptions via /error
* adds the following slash commands
- reload ui = /rl
- ready check = /rc
- Need to speak with a GM? = /ticket or /gm
- calendar = /cl or /calendar
* several Gadgets (think of modules...)
Gadgets
* minimap (middle mouse click on the map allows you to choose your tracking type, right click will open your calendar)
* zone text
* bags
* money
* fps
* latency and memory
* clock (including wintergrasp timer and calendar on click)
* durability
* compass
* gold
* tooltip
* viewport (including customizable texture overlay, colors, etc.)
General Gadget Notes
* gadgets (including minimap) are moveable, by holding down ALT
* gadgets can be enabled/disabled separately
* gadgets can either have a custom set border color or a class colored border
- it only loads what you choose to load, saves memory and displays only what you want to see
* you can choose to show/hide the border and backgrounds of gadgets
* gadgets can be set to show/hide on mouseover separately, except minimap (always visible)
* gadget positions are saved in your characters layout-local.txt
- you can either edit this file or delete it, to change/reset positions you don't want or messed up (you have to log out if you want to edit/delete the file)
note: Gadgets will not trigger mouseover fading, you have to mouseover the top edge of your screen.
FAQ
1. Where'z teh options?
Take a look into your World of Warcraft folder: Interface\Addons\dSidebar\config.lua. You can open this file with Wordpad, Notepad or any other text editor. I recommend Notepad++ - it's free, google it. The config is fairly well commented, just take your time to read through it.
note: If you change anything in config.lua, you have to reload your interface, either via /rl or a relog.
ToDo
* fix minimap sticking to the mouse while moving - for now, place the map, stop moving and type /rl
* fix tooltip error when you mouse over a player in a vehicle unit...
Credits
Alleykat - wintergrasp timer implementation idea
Vrul - parts of compass code
Config
The layout's setup code below can be found in "AddOns\GadgetsOnAStick\config.lua". You can edit and save your changes via Wordpad, Notepad or something similar. I recommend getting Notepad++ (it's a free editor, google it).
------------ -- colors -- ------------ cfg.maincolor = {44/255, 40/255, 67/255} -- bar and panel color cfg.sndcolor = {208/255, 172/255, 146/255} -- font color cfg.trdcolor = {90/255, 110/255, 120/255} -- wintergrasp timer bar color cfg.brdcolor = {80/255, 80/255, 80/255} -- border color cfg.CreateGadgetBGandBorder = true -- show/hide gadget border and background cfg.GadgetsClassColorBorder = false -- enable class coloured gadget border (instead of "brdcolor") ----------- -- media -- ----------- cfg.BarTex = mediaFolder.."dM3" -- bar texture cfg.PanelTex = mediaFolder.."dM3" -- texture cfg.ViewportTex = mediaFolder.."dM3" -- texture -- border texture, can be - dEBorderD = round edges, dEBorderE = solid 2px border + 1px inline and 1px outline (default), dEBorderF = solid 2px border cfg.BorderTex = mediaFolder.."dEBorderE" cfg.MaskTex = mediaFolder.."mask" -- don't touch this ... cfg.Font = mediaFolder.."Prototype.ttf" -- font cfg.FS = 10 -- font size cfg.FontF = "THINOUTLINE" -- fontF = nil -- use "OUTLINE MONOCHROME" for pixel fonts -------------- -- settings -- -------------- cfg.ScreenshotQuality = 10 -- quality of screenshots, can be 1-10, format will be jpg -- enable/disable gadgets - true/false (on/off) cfg.showBags = true cfg.showClock = true cfg.showCompass = false cfg.showDurability = true cfg.showFPS = true cfg.showGold = true cfg.showLatencyMemory = true -- latency and memory gadget, memory shows on mouseover, it can be cleaned (garbage collected) via mouseclick cfg.showViewport = true cfg.showZone = true cfg.useMinimap = true cfg.useTooltip = true cfg.FilterErrors = true -- filter error messages (like "spell is not ready", etc.) ------------------------------------------------------------------------------------------------------------------------------ -- Mouseover - if enabled, gadgets will be shown on mouseover, only - they will fade in fast and fade out slowly by default -- ------------------------------------------------------------------------------------------------------------------------------ cfg.FadeGadgets = true -- fade gadgets in/out (required, as long as you choose not to mouseover all, but at least one gadget) cfg.timeToFadeIN = 0.8 -- time in seconds to fade IN the gadgets cfg.timeToFadeOUT = 10 -- time in seconds to fade OUT the gadgets cfg.startAlpha = 0.0 -- think of "minimum alpha" - that's where the FadeIN starts at, and the FadeOUT ends at cfg.endAlpha = 1.0 -- think of "maximum alpha" - that's where the FadeOUT starts at, and the FadeIN ends at cfg.MouseOverBags = true cfg.MouseOverClock = false cfg.MouseOverCompass = true cfg.MouseOverDurability = true cfg.MouseOverGold = true cfg.MouseOverFPS = false cfg.MouseOverLatencyMemory = false cfg.MouseOverZone = false ------------- -- Tooltip -- ------------- cfg.TooltipScale = 0.84 -- scale ... cfg.HPonTOP = false -- show healthbar on top of the tooltip, bottom otherwise cfg.HPheight = 14 -- healthbar height -- sticky position cfg.TooltipAnchor1 = "TOPRIGHT" cfg.TooltipAnchor2 = "BOTTOMRIGHT" cfg.TooltipParent = "Minimap" cfg.TooltipOffset_X = 2 cfg.TooltipOffset_Y = -30 cfg.AnchorToCursor = false -- anchor tooltip to cursor, replaces default anchor above -- cursor anchors and positions only apply if - cfg.AnchorToCursor = true cfg.CursorAnchor1 = "TOPLEFT" cfg.CursorAnchor2 = "BOTTOMLEFT" cfg.CursorOffset_X = 30 cfg.CursorOffset_Y = -24 --------------------------------------------------- -- Minimap - you can move it by holding down ALT -- --------------------------------------------------- cfg.MiniMapScale = 0.78 -- minimap scale cfg.mailIconScale = 1.2 -- mail icon scale cfg.MiniClassColorBorder = false -- enable class coloured minimap border -- PvP tracker position ("watchframe", whatever it's called...) cfg.PvPStateAnchor = "TOP" cfg.PvPStateX = 0 cfg.PvPStateY = -30 -------------- -- Viewport -- -------------- cfg.ViewportClassColorBorder = false -- enable class coloured viewport border -- viewport size (0 = hidden) cfg.ViewTop = 20 cfg.ViewBottom = 0 cfg.ViewLeft = 0 cfg.ViewRight = 0 -- viewport texture size (normally slightly larger value than viewport size, required - depends on UIScale and which viewport size you choose) cfg.ViewTopTexH = 26 cfg.ViewBottomTexH = 26
Comment Options |
07-19-10, 07:38 PM | |
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The only thing better is sausageinnabun.
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xtoq |
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Dawn |
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07-19-10, 04:45 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 56
Uploads: 0
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Another awesome addon I'm gonna be using all the time. Small bug with the minimap, when I hold alt to move it, it sticks to my mouse cursor. I have to put it in place, then reload my UI to make it stick
Would be cool to have an option to go to 12hr time as well on the clock. I remember the code from your old version so I did it manually Also the background doesn't seem to hide itself for just the clock module. The border hides, but the background remains.
Last edited by Alfrunnah : 07-19-10 at 05:00 PM.
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Alfrunnah |
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07-19-10, 04:16 PM | |
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First comment
Really nice addon you have here. I can see this being part of many UI's compilations.
Too bad the tooltips that come up when hovering don't match. Maybe I should try a tooltip addon to see how things look. |
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Tincup |
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