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Compatibility: | Dragonflight patch (10.0.5) |
Updated: | 02-18-23 08:41 AM |
Created: | 07-20-10 09:42 AM |
Downloads: | 74,674 |
Favorites: | 150 |
MD5: | |
Categories: | Data Mods, Combat Mods |
Numeration is minimalistic damage and healing meter.
It aims to be as memory and cpu efficient as possible for the data it stores.
I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-).
You can watch a really old version of it in action here: http://www.youtube.com/watch?v=f_yoYs0teSo. The code has been rewritten a lot since then, but the appearance did not change too much.
Features
File Name |
Version |
Size |
Author |
Date |
3.0.0 |
42kB |
nekoh |
12-21-22 07:39 AM |
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2.9.9 |
42kB |
nekoh |
07-15-21 12:14 AM |
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2.9.8 |
42kB |
nekoh |
07-07-21 05:13 AM |
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Grai |
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03-31-11, 09:50 AM | |
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thanks. i'm going to implement these changes with the fixes for 4.1, when it hits live servers. (the only thing i don't like is the numbering in deathlog reports, but oh well)
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nekoh |
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03-30-11, 12:24 PM | ||
A Defias Bandit
Forum posts: 2
File comments: 15
Uploads: 0
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It's actually ridiculously simple :X Core.lua @ line 365 (the PrintHeaderLine funtion) change the following: Code:
self:PrintLine("# %s for %s%s", self.window:GetTitle(), set.name, datetext and format(" [%s %s]", datetext, timetext) or "") Code:
self:PrintLine("Numeration: %s for %s%s", self.window:GetTitle(), set.name, datetext and format(" [%s %s]", datetext, timetext) or "") After that, since output for each individual numeration module is done through each of the files in the "Views" folder, i just added some spacing to the output lines. i.e., in UnitTargets.lua, the current code for the printline (line 144) is Code:
addon:PrintLine("%i. %s %i (%02.1f%%)", i, target, value, value/total*100) end Code:
addon:PrintLine("%i. %s %i (%02.1f%%)", i, target, value, value/total*100) The only exception is DeathlogDetail.lua, for which I had to an the integer value for the loop to the output (spamage meters uses the initial line output from the addon to start the capture and then captures subsequent lines with a specific output). line 166 in DeathlogDetail changed from: Code:
addon:PrintLine("%s %s%% %s", rtime, healthpct, text) Code:
addon:PrintLine("%i. %s %s%% %s", i, rtime, healthpct, text) That's it I'm submitting the change to make this functional with spamagemeters to that author as well. edit:: if you'd like, i can just send you the modified files so you dont have to redo it.
Last edited by Grai : 03-30-11 at 04:59 PM.
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Grai |
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03-25-11, 06:49 PM | ||
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but as i said. i'd gladly look into the changes you made |
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nekoh |
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03-25-11, 03:34 PM | |
A Defias Bandit
Forum posts: 2
File comments: 15
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I've actually made some (extremely) small edits to Numeration so that it works with Spamagemeters. Is there any where that I can post it up or just tell you what I've done so that you can incorporate it into future edits? It doesnt change at all the efficiency / spirit / authenticity of Numeration in the slightest.
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Grai |
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03-11-11, 02:25 PM | |
A Kobold Labourer
Forum posts: 0
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ya it happens, but as i said there are donations in it for anyone that wants to give it a shot
btw i do like this addon in may ways more than my others, thanks |
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bluechipps |
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03-11-11, 12:31 PM | ||
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I guess if someone would want that really badly, there would be a way to refactor the code completely to let it work in kinda that way. Then the answer to your question would be yes, but as i said: exhaustive changes would need to be made. |
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nekoh |
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03-11-11, 09:38 AM | |
A Kobold Labourer
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ya that makes sense for sure, my "theory" is just that if addon X currently does not support watching additional spell data, and then is updated to addon X ver. 2 which does support that data, then aren't there ways of making v2 not even implement those changes unless for example a variable is set that says "yes, go ahead and use this new code too"? I know that many addons update by way of creating additional lua files and of course have the option then whether or not to even call them, or call the functions.
So I guess my question (not directed at you specifically of course) is simply, is there anything other than time/money holding authors back from including options for all types of combat events and not just specific ones? Because I definitely can donate if need be |
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bluechipps |
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03-11-11, 08:28 AM | ||
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The problem with making it possible to collect specific spell data additionally, if one so desires, is that the whole database structure has to be reingeeered with the additional layer i talked about in the earlier post, even if you don't use this layer exhaustively (because you at least need to save one value per spell per mode (damage/healing/... dependant on mode)). With the change you'd have a new lua table per spell per mode per player per segment and this adds up really fast (At least i don't know of a better way to store this information). Even if this table does only contain one value, the table overhead is quite large. Additionally whenever data is saved/processed, it has to parse through another table for each spell. I guess thats fine if you really want to have access to this information ingame, but not if you don't really need it (e.g. using worldoflogs etc. for this kind of information). And as Numeration is designed to be lightweight and cpuefficient (i guess its also a little bit designed for my needs), i don't want to add this additional informationlayer per spell. I'm sorry if this post went a little bit too far into technical implementation details, but i hope you can now understand my reasoning a little bit better. If there was a better way to implement it without causing it to suck more for people that don't use it, i guess i would be more willing to implement it. Even though i wouldn't prioritize it, mainly because i would not use it myself. But at the moment i don't see a good way to do so. Also I'm not completely sure, doesn't Recount/Skada support the collection of additional spelldata? |
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nekoh |
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03-08-11, 05:50 PM | ||
A Kobold Labourer
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bluechipps |
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03-07-11, 11:57 AM | ||
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nekoh |
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03-07-11, 10:17 AM | |
A Kobold Labourer
Forum posts: 1
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Is there any option to automatically hide when in combat?
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Arodan |
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03-04-11, 12:24 PM | ||
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nekoh |
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03-02-11, 10:36 AM | |
A Deviate Faerie Dragon
Forum posts: 16
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Can you add support for reporting to RealID whispers? Or is it possible already?
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Pseudopod |
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02-26-11, 05:56 PM | ||
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nekoh |
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