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Compatibility: | The War Within (11.0.2) |
Updated: | 08-16-24 08:28 AM |
Created: | 07-20-10 09:42 AM |
Downloads: | 75,200 |
Favorites: | 151 |
MD5: | |
Categories: | Data Mods, Combat Mods |
Numeration is minimalistic damage and healing meter.
It aims to be as memory and cpu efficient as possible for the data it stores.
I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-).
You can watch a really old version of it in action here: http://www.youtube.com/watch?v=f_yoYs0teSo. The code has been rewritten a lot since then, but the appearance did not change too much.
Features
File Name |
Version |
Size |
Author |
Date |
3.0.2 |
42kB |
nekoh |
07-29-24 11:27 AM |
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3.0.1 |
42kB |
nekoh |
02-18-23 08:41 AM |
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3.0.0 |
42kB |
nekoh |
12-21-22 07:39 AM |
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2.9.9 |
42kB |
nekoh |
07-15-21 12:14 AM |
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2.9.8 |
42kB |
nekoh |
07-07-21 05:13 AM |
Comment Options |
nekoh |
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08-18-10, 06:33 AM | |
A Murloc Raider
Forum posts: 6
File comments: 19
Uploads: 0
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All barra are black dammage title and the other you can see it here :
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psyco |
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08-18-10, 06:11 AM | ||
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nekoh |
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08-18-10, 05:55 AM | |
A Murloc Raider
Forum posts: 6
File comments: 19
Uploads: 0
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Hello thx a lot but for me the bar are not color with the class of the player ( the bar is black ) and i don't see any options to change it can you explain me how i can add it ?
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psyco |
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08-11-10, 06:25 PM | ||
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Re: Short Numbers
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nekoh |
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08-11-10, 04:49 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 164
Uploads: 0
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Short Numbers
Is there an option to display short numbers (i.e. 215k instead of 215000)?
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reale |
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08-07-10, 05:46 AM | ||
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nekoh |
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08-07-10, 02:47 AM | |
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It'd be nice if you can implement a feature so that the player bars, and or names, are class colored.
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matronite |
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08-04-10, 11:15 AM | |||
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Re: Error
Last edited by nekoh : 08-04-10 at 11:15 AM.
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nekoh |
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08-04-10, 11:09 AM | ||
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nekoh |
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08-04-10, 07:45 AM | ||
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By the way, here's a small hack to add nice spell links to spell detail reports (They can get a little confusing because Numeration doesn't merge spells with the same name together): Change UnitSpells.lua:154 to: Code:
local name = GetSpellLink(id) or GetSpellLink(6603) |
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silverwind |
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07-29-10, 01:12 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 24
Uploads: 0
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Error
Second week ina row i have gotten this error while in H Blood Prince fight. Hope it helps.
Message: Interface\AddOns\Numeration\Core.lua:427: bad argument #3 to 'format' (string expected, got nil) Time: 07/29/10 01:08:19 Count: 3 Stack: [C]: in function `format' Interface\AddOns\Numeration\Core.lua:427: in function `GetUnit' Interface\AddOns\Numeration\Collect.lua:422: in function <Interface\AddOns\Numeration\Collect.lua:416> Interface\AddOns\Numeration\Collect.lua:454: in function <Interface\AddOns\Numeration\Collect.lua:436> Interface\AddOns\Numeration\Collect.lua:498: in function `?' Interface\AddOns\Numeration\Core.lua:615: in function `?' Interface\AddOns\Numeration\Core.lua:5: in function <Interface\AddOns\Numeration\Core.lua:4> Locals: (*temporary) = "%s:%s" (*temporary) = "Dotshurt" (*temporary) = nil (*temporary) = "string expected, got nil" (not sure if this would explain anything to you but Dotshurt is the one kiting the balls around) |
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Darkoneius |
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07-28-10, 02:13 PM | |
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i do still like this.
a shame you lost memory and cpu and added more to it. it reminds me of recount. fact its just like it without the fps and such. i was going to say about the size. but that is not a prob. as editing the lua is not a prob. |
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weasoug |
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07-27-10, 10:36 PM | |
A Murloc Raider
Forum posts: 4
File comments: 84
Uploads: 0
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That option was unchecked. So I deleted the saved variables file for numeration, still didn't work. Deleted my whole WTF folder. Now numeration works, however, it seems to stop collecting data ever so often (or at least the window stops updating) then after awhile I notice that cpu and memory spike for the addon and the window starts updating again. This is just my experience with it in BG's, haven't tested it in dungeons yet.
Other then that though it's looking good. |
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Flak |
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07-27-10, 03:39 PM | ||
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nekoh |
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