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Updated: | 10-17-12 04:56 PM |
Created: | 08-20-10 03:17 PM |
Downloads: | 19,697 |
Favorites: | 71 |
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oUF_mono
About:
oUF_mono is a layout for oUF 1.5.* by haste.
It was designed for my personal needs as hybrid class, so it should be comfy for either damage dealers, healers or even tanks.
This layout was made using zork's structure template from oUF_Simple and the raid module was inspired by Freebaser's oUF_Freebgrid.
This layout contains some basic configuration options via editing cfg.lua. However if you want to modify this layout beyond those settings you're going to need some lua knowledge and you got to read through oUF documentation. You may also find some answers and help in the oUF sub-forum on this website. Keep in mind that I will not modify this layout for you.
Supported Unit Frames:
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09-19-12, 05:38 AM | ||
A Kobold Labourer
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File comments: 7
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dont know if it really help:
http://www.abload.de/img/holypowerukuhm.jpg left side tankpala lvl40 with no holypower(top) and one holypower(bottom) then i thought maybe a error cause http://www.wowhead.com/spell=115675/...ess-conviction but on the right side holypala lvl85 with no holypower(top) and five holypower(bottom) used weak auras to show how many holypower i really have. ps. sry 4 my bad english [edit]
maybe i use the wrong ouf version?(latest github version)
Last edited by drnkn : 09-19-12 at 06:33 AM.
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drnkn |
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Monolit |
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10-15-12, 06:51 AM | ||||
A Kobold Labourer
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/ouf 5 / 8 and weird raid frames
hi, first things first: i really appreciate your work and i love the style of it, but i got 2 questions.
1) Maybe i do not really understand this point in the "raid features" section:
2) My Raid Frames look weird, screenshot: http://i.imgur.com/YkX5V.jpg The only things i've changed are the positions and
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bazinga |
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10-16-12, 06:50 AM | |
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This version is outdated, I'm currently testing a new one and will soon push an update here.
for now I uploaded a stable version to GitHub: https://github.com/Strigoy/MonoUI/tr...ddOns/oUF_mono |
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Monolit |
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10-16-12, 03:27 PM | |
A Kobold Labourer
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new version fixed it, thanks!
Last edited by bazinga : 10-16-12 at 03:28 PM.
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bazinga |
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11-05-12, 07:05 PM | |
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Alt Power Bar
Would you be able to add Combo Points for Rogues, Chi for Monks, and Prayer of Mending bounces for Priests to the Alt Power Bar?
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Antaras |
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11-16-12, 05:36 PM | |||
A Murloc Raider
Forum posts: 4
File comments: 12
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Aerilyn |
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11-29-12, 12:35 PM | |
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I just got these frames and really like them but i have a few questions.
Is it possible to have class colored unit frames instead of just the name? How can I separate the buffs and debuffs on target frame so that one is above and the other below the frame? (looks like debuffs are anchored to buffs right now, I just need to know where i can change the anchor in lib.lua since it's hard to tell) How can I invert raid frame colors and set class color codes? How can I remove the frame castbars or change the size of the class bar/mana bar on player frames? (found how to change the class bar in lib.lua but should be configurable for unlocked class bar more easily). thanks in advance
Last edited by Bizerk : 11-30-12 at 05:56 AM.
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Bizerk |
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12-01-12, 07:47 AM | |
A Kobold Labourer
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Hi,
the chi bar seems broken with 5.1. Anyway to fix it myself? And is this addon being updated for 5.1? |
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bazinga |
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12-03-12, 08:02 AM | |
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There is a --debuffs.CustomFilter = CustomFilter line in lib_raid.lua
Does this mean a debuff filter can be used for raid frames or is it not implemented? |
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Bizerk |
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12-09-12, 10:38 AM | |
A Theradrim Guardian
Forum posts: 60
File comments: 69
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debuff filter
Hi,
First... god damn amazing UF... gratz on that... Secondly... for the love of god i cant find out how to filter only debuffs on target and focus frame... i tried --lib.createAuras(self) lib.createDebuffs(self) on both but it just displayed nothing at all... I honestly find focus rather useless without its debuffs and sometimes buffs displayed (due to tanking/taunting/fast heals/cc's) so i tried to filter debuffs on target frame - no success and then i tried to show debuffs on focus frame just as its on ToT frame but on the left side - a no go... any help appriciated. |
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glupikreten |
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12-09-12, 01:28 PM | |
A Theradrim Guardian
Forum posts: 60
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Ok...
i managed to find everything but this... if unit == 'player' or unit == 'target' or unit == 'tot' or unit == 'focus' or (unit:match'(boss)%d?$' == 'boss') then icon.duration = duration icon.timeLeft = expirationTime icon.first = true icon:SetScript("OnUpdate", lib.CreateAuraTimer) end "unit == 'tot' " is not recognized... or if you will i can't get debuff timer to show up on targetotarget frame... frames focus and tot are the same fyi... so cfg is ok afaik. Tried targetoftarget as well... with no luck. AND... is it possible to show only timers on buff/debuff icons without that clockwise default saturation?
Last edited by glupikreten : 12-09-12 at 01:43 PM.
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glupikreten |
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12-10-12, 04:55 PM | |
A Theradrim Guardian
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monk error
Message: Interface\AddOns\oUF\elements\classicons.lua:104: attempt to index field '?' (a nil value)
Time: 12/10/12 23:53:36 Count: 3 Stack: Interface\AddOns\oUF\elements\classicons.lua:104: in function `func' Interface\AddOns\oUF\ouf.lua:158: in function `?' Interface\AddOns\oUF\events.lua:76: in function <Interface\AddOns\oUF\events.lua:62> Locals: self = oUF_monoPlayerFrame { 0 = <userdata> Combat = <unnamed> { } PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:73 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149 mystyle = "player" UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:256 Resting = <unnamed> { } UNIT_HEALTH_FREQUENT = <function> defined @Interface\AddOns\oUF\elements\health.lua:145 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:145 __elements = <table> { } UNIT_POWER_FREQUENT = <table> { } Castbar = oUF_monoCastbarplayer { } UNIT_POWER_BAR_SHOW = <table> { } UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:204 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52 UNIT_COMBAT = <function> defined @Interface\AddOns\oUF_mono\embeds\CombatFeedback.lua:61 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:172 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52 Health = <unnamed> { } UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:332 height = 24 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:309 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:218 UNIT_CONNECTION = <table> { } Debuffs = <unnamed> { } UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:190 SmoothBar = <function> defined @Interface\AddOns\oUF_mono\embeds\Smooth.lua:15 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:238 style = "monoPlayer" UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:104 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\oUF_mono\embeds\Castbar.lua:82 GROUP_ROSTER_UPDATE = <table> { } PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\oUF\elements\resting.lua:52 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:53 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38 RaidIcon = <unnamed> { } UNIT_AURA = <function> defined @Interface\AddOns\oUF\elements\aura.lua:314 UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:189 UNIT_DISPLAYPOWER = <table> { } Power = <unnamed> { } Highlight = <unnamed> { } Assistant = <unnamed> { } Leader = <unnamed> { } __tags = <table> { } UNIT_FACTION = <table> { } width = 229 unit = "player" AltPowerBar = <unnamed> { } menu = <function> defined @Interface\AddOns\oUF_mono\lib.lua:50 CombatFeedbackText = <unnamed> { } MasterLooter = <unnamed> { } UNIT_POWER_BAR_HIDE = <table> { } ClassIcons = <unnamed> { } UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:154 } event = "PLAYER_ENTERING_WORLD" unit = "player" powerType = nil element = <unnamed> { 1 = oUF_monoPlayerFrame_ClassBar1 { } 2 = oUF_monoPlayerFrame_ClassBar2 { } 3 = oUF_monoPlayerFrame_ClassBar3 { } 4 = oUF_monoPlayerFrame_ClassBar4 { } 5 = oUF_monoPlayerFrame_ClassBar5 { } 0 = <userdata> ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\classicons.lua:145 __owner = oUF_monoPlayerFrame { } __max = 4 __inVehicle = fal |
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glupikreten |
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12-12-12, 03:49 AM | |
A Theradrim Guardian
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any chance of any kind of response? i feel like this addon is abandoned
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glupikreten |
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12-16-12, 01:16 PM | |
A Kobold Labourer
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No, but it seems monos focus is on his UI: http://www.wowinterface.com/download...71-MonoUI.html
That one inlcudes also an updated version of ouf_mono |
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bazinga |
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