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Updated: | 10-17-12 04:56 PM |
Created: | 08-20-10 03:17 PM |
Downloads: | 19,697 |
Favorites: | 71 |
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oUF_mono
About:
oUF_mono is a layout for oUF 1.5.* by haste.
It was designed for my personal needs as hybrid class, so it should be comfy for either damage dealers, healers or even tanks.
This layout was made using zork's structure template from oUF_Simple and the raid module was inspired by Freebaser's oUF_Freebgrid.
This layout contains some basic configuration options via editing cfg.lua. However if you want to modify this layout beyond those settings you're going to need some lua knowledge and you got to read through oUF documentation. You may also find some answers and help in the oUF sub-forum on this website. Keep in mind that I will not modify this layout for you.
Supported Unit Frames:
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Monolit |
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09-25-10, 01:20 PM | |
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Any chance of a focus target, tbh I don't see the point of not having one. Fights like Lich king heroic it's pretty bad not being able to see who is targeting for defile. Many more examples.
Would love to use your layout as I think it looks really good but lacking the ToF. EDIT: Oh and is it possible to hide the castbar? I couldn't find anything about it.
Last edited by : 09-25-10 at 01:33 PM.
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09-25-10, 06:25 AM | |
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okay, so I try to be as self sufficient as I can, but I just started using this on retail as well, and the retail version has these infuriating backdrop textures behind the default position of the main action bars. I however, for needs and preferences, set my layout up differently and I would really like to know how I can go about disabling this texture/backdrop. Thanks again
Oh and its been said before, but your code is really amazing to work with. I don't code anything at all and I have no problem understanding most of it |
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segadomcast |
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09-17-10, 01:42 PM | |
A Kobold Labourer
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First, great ouF layout !
How can I remove the Target and ToT buffs and debuffs ? Or how can I remove the buff frame and move the debuffs frame ? Can I remove highlight when I select the player frame ? |
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Ardhkor |
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09-17-10, 10:15 AM | ||
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Monolit |
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09-17-10, 08:22 AM | |||
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so that mighe be it. but still no raid frames. i see from the one before the setting are diffrant. so im going to try like
__________________
wMmap :: Is a lightweight Minimap, with a sleek look & custom imagery. wIn1 :: In one addon. and is very lightweight & simple to use. wChat :: Is a lightweight chat mod. wBroker :: Is A simple broker add-on. wPetXPBar :: Is A simple lightweight Pet XP Bar. wBuffs :: Is A simple Buffs Bar. |
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weasoug |
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09-17-10, 01:57 AM | ||
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Checked it on live within all sorts of raids and in combat, and found no errors. |
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Monolit |
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09-16-10, 12:47 PM | ||
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not sure why this is like this.
cfg.showraid = false cant see the raid. when in one. so i set it to true. and i get all sorts of errors. mainly from Ouf not from Mono. but also when sent to true. it always shows your name like you was in a raid. even when not in a raid.
__________________
wMmap :: Is a lightweight Minimap, with a sleek look & custom imagery. wIn1 :: In one addon. and is very lightweight & simple to use. wChat :: Is a lightweight chat mod. wBroker :: Is A simple broker add-on. wPetXPBar :: Is A simple lightweight Pet XP Bar. wBuffs :: Is A simple Buffs Bar.
Last edited by weasoug : 09-16-10 at 04:45 PM.
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weasoug |
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09-14-10, 06:37 PM | ||
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All those comments in my code are there for a reason: to make a learning curve a bit easier and to diminish the amount of such requests. |
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Monolit |
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09-14-10, 02:49 AM | |
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oUF_CombatFeedback
Only one word: Perfect!!!
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cocotimbo |
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09-13-10, 01:09 PM | |
A Kobold Labourer
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rreeeallllyyy nice thanks a lot
i miss one little thing then its perfect, only want to have debuffs at cfg.playerauras
Last edited by Gubbel : 09-14-10 at 12:13 PM.
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Gubbel |
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09-13-10, 11:14 AM | |||
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tags.lua you need to change monop tag lua Code:
Last edited by Monolit : 09-13-10 at 12:16 PM.
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Monolit |
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09-13-10, 10:04 AM | |
A Kobold Labourer
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Gubbel |
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09-13-10, 09:56 AM | |
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I will try. I have to thank you once more for your kindness, Monolit.
I also noticed one more thing: I don't know if your knowledge of lua is superior of the knowledge of people like Alza, Caellian etc. But my very poor cognition of lua programming allows me to modify (sometimes) the functions of addons created by you only because they are so clearly written that it's even easy for a noob like me to understad what they do and how. When I look into some other ones' addons I find them, most of the time, quite messy; disorganized, in some way. Yours are well explained, aligned, grouped in paragraph. Also the writings is easier, if you can ever compare it to others (I don't know if to add a function there are different way to, but I feel you always choose the easiest and most understandable one. If you know what I mean...). Go on and keep up the good work. Sandro PS: sorry for the wall of text but it had to be said! |
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cocotimbo |
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09-13-10, 07:51 AM | ||||
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Re: Combat feedback
So in order to implement some new feature in my layout you need to do 3 things: 1) edit .toc file and add the plugin to the list of optional deps (## OptionalDeps 2) you need to create a function in lib.lua that will actually set all the necessary frames, textures, font stings and plug-in settings. In our case I had to create a font string for this text and place it on top of everything else (via parenting to the helper frame "h" with higher frame level), i.e. we're making sure that it's not gonna be overlapped by any element. 3) call this function in our core.lua (e.g. in our case: "lib.gen_combat_feedback(self)") either from each frame style function, or from the shared style func (genStyle(self)) if you want to enable this feature for all the frames. I will not add oUF_SpellRange support as I don't think it's any useful, but I gave you more than enough information to do it yourself.
This is useless and stupid feature that I will never implement myself unless blizzard make hunters turn into their pets... or I get properly payed to do this It's not that hard to make them using the core_raid.lua structure as the example. All you need to do is to create a new style for them (or you may even use the raid one) and then spawn them via SpawnHeader function with "ShowPet" (iirc) visibility attribute set to true and other - false. As the result you will get a set of pet frames separately from your raid frames with unique anchor (and style for that matter). |
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Monolit |
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