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Updated: | 12-11-13 11:17 AM |
Created: | 09-06-10 08:13 PM |
Downloads: | 30,725 |
Favorites: | 77 |
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m_ActionBars or monoActionBars
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Monolit |
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11-28-10, 03:13 PM | |
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Hey,
I like the core simplicity of your m_ActionBars, but there is a thing concerning button styling I wish to ask you for. Can you somehow please add a way *not to use your implementation of rActionButtonStyler at all, so that an existing rABS style can be used with your buttons? It seems to be different from how the actual rABS works concerning the visibility of buttons (and clickability), making the buttons visible whether there's a spell/ability/macro on it or not - whereas rABS originally hides empty buttons unless I drag anything around that could be put onto the bars, which is also tied to WoW's own option to "Alway Show ActionBars" (or hide them, respectively). This should also make empty buttons ignore any mouse clicks and make clicks go right through the buttons. Both, mAB and rABS adding textures to the buttons kind of interfere with each other. I removed the textures m_ActionBars adds by setting cfg.textures_normal/pushed = "", but something along the way essentially prevents the original rABS from acting like I'd expect it to, so it doesn't really work either way (always shows the buttons like mAB does) - and I'm not enough into Lua to make it work based on that. Something similar goes for the range checks from my point of view (and add-on usage). Is there a way to disable the range checks (and related styling changes made) by m_ActionBars? |
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harl |
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11-28-10, 06:10 AM | ||
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Monolit |
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11-28-10, 05:17 AM | |
A Flamescale Wyrmkin
Forum posts: 142
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I was wondering if there was any way to have bars change visibility upon vehicle possession, ie:
I have 2 bars, bar 1 is hidden and has all of my keybindings, bar 2 is shown but has no key bindings. They are in the same location my screen. Upon entering a vehicle, bar 2 is hidden, and bar 1 is shown, with bar 1 being my possession bar. Sorry for random idea, but I would very much like this! Thanks for the continued updates and fantastic addon. |
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sirann |
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11-26-10, 09:01 AM | |||
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Monolit |
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11-26-10, 06:27 AM | |
A Kobold Labourer
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hello once again , any eta for the new version ? I really need that option for some action bars to be hidden when outside combat.
Cheers ! |
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ezystreet |
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11-22-10, 02:40 PM | |
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can you make a mouseover functionality for totembar?
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Sniffles |
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11-21-10, 08:23 AM | |||
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Re: Hide Button Grid
v 3.2 change log
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Monolit |
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11-21-10, 07:38 AM | |
A Defias Bandit
Forum posts: 2
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Hide Button Grid
Is there anyway you can add this?
Even with the "Always Show Actionbats" unchecked the grid remains visible. *edit Oups, should have mentioned that it's the other bars I was thinking about.
Last edited by Alenari : 11-21-10 at 08:50 AM.
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Alenari |
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11-15-10, 11:20 AM | ||
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issue #2 was fixed with the latest version. It is intended that exit vehicle button has lower strata than main action bar, but higher frame level than vehicle bar. And that's also one of the reasons why I removed "always show action bars" option that enables action bars grid to be constantly visible, since it was messing up with EV button's strata making it sometimes not available for clicks. This being said I've tested it a great number of times at all sorts of vehicles ranging from argent horses to vash'jir's "events of the past". In combat or ooc it always stays clickable unless you force to show buttons' grid all the time. |
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Monolit |
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11-15-10, 10:05 AM | ||
A Kobold Labourer
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Issue #1 If you have switched your main bar for another bar, the vehicle bar will not be displayed properly. Instead, the switched bar will be shown, making it impossible to use vehicle abilities. Issue #2 The frame strata used for the vehicle exit button is below the main action bar strata. If you are unlucky, this results in the exit button not being clickable; you cannot exit your vehicle. However, those issues do not occur with any vehicle. Argent Tournament battle mounts are your best shot if you want to see for yourself. I'd personally prefer to have the vehicle exit button somewhere entirely else away from other bars, but currently it seems to be always where the 8th action button is, thus creating a potential problem. P.S. for everyone who's stuck on their vehicle type: /script VehicleExit();
Last edited by Exaeliter : 11-15-10 at 10:20 AM.
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Exaeliter |
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11-14-10, 09:41 AM | ||
Guest
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Petbar Problem is my fault, you got one at lvl 10... doesnt know sorry : ) |
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11-12-10, 08:18 PM | |
A Flamescale Wyrmkin
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!!Excellent.
Thank you very much, and amazing work on the addon. |
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sirann |
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11-12-10, 03:40 PM | ||
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Code:
["ROGUE"] = "[bonusbar:1] 7; [form:3] 7;", this should stop pages from swapping when you change stances/forms w/e. I would like to make this as an option in cfg.lua but so far I couldn't find a proper solution for dummy-proof use |
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Monolit |
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11-12-10, 06:40 AM | |
A Flamescale Wyrmkin
Forum posts: 142
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Is there anyway to integrate something like what dominos does to the action bars to disable the automatic bar swapping of going in or out of stealth?
I asked tuller how he coded it and this was his response: "Basically, I generate a state header when you setup a bar. By default, the main bar for a rogue looks like: [bonusbar:1]stealthPage;[bonusbar:2]shadowDancePage;0. If you set a state (ex Stealth) to disabled, I simply remove the state check from the bar, and the state header becomes [bonusbar:2]shadowDancePage;0" Kind of a random request I know, but any help would be greatly appreciated.
Last edited by sirann : 11-12-10 at 06:46 AM.
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sirann |
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