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Compatibility:
Cataclysm Classic (4.4.0)
Classic (1.15.2)
Plunderstorm (10.2.6)
WOTLK Patch (3.4.3)
TBC Patch (2.5.4)
Updated:05-13-24 10:49 AM
Created:10-11-10 09:56 PM
Downloads:146,172
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns

Raven  Popular! (More than 5000 hits)

Version: r661
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

13 May 2024
  • Restored support for specialization tests in Cataclysm.
  • Restored support for hiding bar groups while in a vehicle in Cataclysm.

02 May 2024
  • Added Cataclysm TOCs.
  • Fixed issues with Tooltip API.
  • Added support for tracking weapon buffs on ranged weapons in Cataclysm.

03 April 2024
  • Fixed new API changes thanks to @arnvid

24 March 2024
  • Removed tracking from the player's auto group bars.
  • Fixed enemy buffs in target auto group bars.

23 March 2024
  • Fixed Cataclysm beta API bug.

22 February 2024
  • Split hiding Blizzard's buffs and debuffs into separate configuration options.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (33)
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r660
1MB
Tojaso
05-02-24 11:18 AM
r659
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r658
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r656
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Tojaso
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r655
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Tojaso
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r654
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Tojaso
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r653
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Tojaso
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r651
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Tojaso
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Tojaso
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r648
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Tojaso
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r642
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Tojaso
12-30-22 04:19 AM


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Unread 07-17-11, 10:30 AM  
Bellante_mazrigos
A Kobold Labourer

Forum posts: 0
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Dots updating on non-targeted mobs

As you may or may not know, recently Call of Flame in Elemental Shaman tree reads like this:

Increases the damage done by your Fire Totems and Fire Nova by 20%, and damage done by your Lava Burst spell by 10%. When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 6 seconds.

Attempting keeping flame shock dot rolling on 2 target dummys, and then rolling Fire Nova off on cd to stack up on the dot time, here's a screenshot:

http://bildr.no/image/929497.jpeg

I then switch target to the other dummy to check the dot time:

http://bildr.no/image/929498.jpeg

And as you can see, not until I switch target does it actually update the timer. The "before" screenshot shows the timer on the first dummy to be 20 secs after I fire nova'ed, whereas the "after" shot shows it as 24.

The problem also happens on tidy threat plates (as can bee seen on the SS), so I don't know if it's the target dummies only that have this problem, or what. I'll try to get it tested on some mobs, just need to find some that have enough health.
Last edited by Bellante_mazrigos : 07-17-11 at 04:47 PM.
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Unread 07-17-11, 10:14 PM  
Tojaso
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Re: Dots updating on non-targeted mobs

Originally posted by Bellante_mazrigos
As you may or may not know, recently Call of Flame in Elemental Shaman tree reads like this:

Increases the damage done by your Fire Totems and Fire Nova by 20%, and damage done by your Lava Burst spell by 10%. When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 6 seconds.

Attempting keeping flame shock dot rolling on 2 target dummys, and then rolling Fire Nova off on cd to stack up on the dot time, here's a screenshot:

http://bildr.no/image/929497.jpeg

I then switch target to the other dummy to check the dot time:

http://bildr.no/image/929498.jpeg

And as you can see, not until I switch target does it actually update the timer. The "before" screenshot shows the timer on the first dummy to be 20 secs after I fire nova'ed, whereas the "after" shot shows it as 24.

The problem also happens on tidy threat plates (as can bee seen on the SS), so I don't know if it's the target dummies only that have this problem, or what. I'll try to get it tested on some mobs, just need to find some that have enough health.
I added test code to show combat log entries for these spells so I now understand why this is happening: the combat log does not get updated entries for Flame Shock when Fire Nova hits targets. Raven "manually" updates buff/debuff trackers for a target whenever you select one so you see the revised time then.

I just added special case code to detect Fire Nova damage on units affected by Flame Shock and to add 3 or 6 seconds based on the number of points spent on the Call of Flame talent. It seems to work on the target dummies so I will be interested in your feedback when this code is released later this week.
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Unread 07-20-11, 05:37 PM  
SoulFlare99
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Multiple debuffs not showing up

First: Raven is phenomenal. Does entirely too many awesome things.

Second: I'm having an issue on Lord Rhyolith in the Firelands. Rhyo casts a debuff called Eruption when a volcano is active. If two volcanoes are active, I would have two separate Eruption debuffs. The problem I'm running into is that my Eruption debuffs are being consolidated into one bar instead of multiples, so I'm unable to see exactly how many stacks I have of Eruption.

For instance, if a volcano has been up for a while and has given the raid 4 stacks of Eruption, I will see a bar with Eruption showing 4 stacks. But, if another volcano spawns and gives a separate Eruption debuff that goes to, say, 2 stacks then I will only see either the 4stack Eruption bar or the 2stack Eruption bar, not both.

Is there a way to make sure I always see separate debuffs even if they have the same name?

Thanks!
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Unread 07-20-11, 09:07 PM  
sindalee
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missing some short debuffs.

i'm running raven out of the box for regular buffs, short buffs, and debuffs.
aside from that i have some self and target monitors, but that's not the issue.

have noticed over time that some debuffs just plain old fail to show. most of them have been unimportant, but recently doing the Baleroc fight, i am not seeing the debuff for Torment, which means i cannot monitor my stacks.

suggestions? i've poured through the options, i don't see anything i can change to make debuffs like this show.
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Unread 07-20-11, 11:02 PM  
Tojaso
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Re: missing some short debuffs.

Originally posted by sindalee
i'm running raven out of the box for regular buffs, short buffs, and debuffs.
aside from that i have some self and target monitors, but that's not the issue.

have noticed over time that some debuffs just plain old fail to show. most of them have been unimportant, but recently doing the Baleroc fight, i am not seeing the debuff for Torment, which means i cannot monitor my stacks.

suggestions? i've poured through the options, i don't see anything i can change to make debuffs like this show.
The last person who reported this same issue found that he didn't have Show Unlimited Duration enabled in the Timer Options for the Debuffs bar group. Also, please double check that the Cast By setting on the Debuffs tab for that bar group is set to Anyone and that the Black List is either empty of these spells or is disabled.
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Unread 07-20-11, 11:19 PM  
Tojaso
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Re: Multiple debuffs not showing up

Originally posted by SoulFlare99
First: Raven is phenomenal. Does entirely too many awesome things.

Second: I'm having an issue on Lord Rhyolith in the Firelands. Rhyo casts a debuff called Eruption when a volcano is active. If two volcanoes are active, I would have two separate Eruption debuffs. The problem I'm running into is that my Eruption debuffs are being consolidated into one bar instead of multiples, so I'm unable to see exactly how many stacks I have of Eruption.

For instance, if a volcano has been up for a while and has given the raid 4 stacks of Eruption, I will see a bar with Eruption showing 4 stacks. But, if another volcano spawns and gives a separate Eruption debuff that goes to, say, 2 stacks then I will only see either the 4stack Eruption bar or the 2stack Eruption bar, not both.

Is there a way to make sure I always see separate debuffs even if they have the same name?

Thanks!
Hmm, this is a tricky one. Raven is able to show multiple of the same debuff in a bar group. For example, create a bar group showing all debuffs cast by anyone on your target and you should see duplicates when you have duplicate classes in your raid. Please check the Cast By setting in your Debuffs bar group, which should be set to Anyone. Meanwhile, I will see if I can get back into Rhyolith to check this sometime in the next week myself. And I should be able to identify some simpler test cases to make sure something else isn't going on.
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Unread 07-21-11, 08:27 AM  
Tojaso
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Version r188

Version r188 contains a number of new features as well as bug fixes. It includes the following changes:

1) Add spell lists that can be set up on the Spells tab and then included by name in filter lists. This new feature lets you separate the management of lists of spells from the management of bar groups. There is also a new API that lets you initialize spell lists from tables of names or spell identifiers.

2) Add option to exclude detected buffs and debuffs on particular units in all auto bar groups. This option was already present for multi-target bar groups (e.g., Buff Tracker, Debuff Tracker). Including it for other bar groups allows, for example, only showing buffs for target-of-target when that is not the player (requested by tanks for obvious reasons).

3) Add additional expiration options both for bar groups on the General tab and for individual bars in custom bar groups on the Custom bars tabs. New options include setting a minimum bar duration for enabling expiration options, the ability to selectively color bar, label text, or time text, and the ability to show warnings in combat text (tested with Blizzard's standard combat text, MSBT, SCT, and Parrot).

4) Add new primary and secondary talent spec options to bar group Show When settings on the General tab.

5) Add option to wrap bar configurations and fix attachment of bar groups with wrap options enabled. Add options for attaching to last bar in either row or column for wrapped bar groups. Changed wrap count default to 0 (used to be 16 but in order to not affect existing bar configurations it is now set to not wrap).

6) Rearrange options on the Layout tab, moving the ones previously labeled Icon Configuration Options into the top Configuration section (because the wrap options now apply to both bar and icon configurations).

7) Add Harmony to Druid presets.

8) Add special case support for shaman Call of Flame talent that extends duration of Flame Shock on targets affected by Fire Nova.

9) Add eight new time format options.

10) Fix intermittent issue with time text being partially hidden by cooldown overlay.

11) Fix ready bars for item cooldowns.

12) Move Clearcasting from general presets to class presets so that it shows up as a buff option for appropriate classes.

13) Add width to time text to prevent clipping with small icon sizes.
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Unread 07-21-11, 08:42 AM  
sindalee
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Re: Re: missing some short debuffs.

Originally posted by Tojaso
The last person who reported this same issue found that he didn't have Show Unlimited Duration enabled in the Timer Options for the Debuffs bar group. Also, please double check that the Cast By setting on the Debuffs tab for that bar group is set to Anyone and that the Black List is either empty of these spells or is disabled.
thanks i will check those timer options, cast by is correct and blacklist is empty.

<3

edit: show unlimited was not enabled. by default it was off, yet "show full bars" was selected. i'm using icons not bars, i assume that's fine though?
Last edited by sindalee : 07-21-11 at 09:24 AM.
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Unread 07-21-11, 08:44 AM  
SoulFlare99
A Kobold Labourer

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Hey Tojaso,

Thanks for replying so quickly to my issue on Rhyolith! I found out a very simple way for you to test out the bug outside of going into a raid yourself.

I have a moonkin alt that uses a special bar group that has whitelisted only 3 debuffs on my target: Insect Swarm, Moonfire, and Sunfire.

Go to Hyjal and do some dailies, if you get the dailies to go kill mobs on Sethria's Roost (or however it's named) you might get a moonkin NPC ally. Now, here's where the issue crops up. You throw on your two DoTs (Insect Swarm and Moonfire) and then at some point the NPC druid will throw his DoTs on the mob as well. There are now 2 sets of the same DoTs running on the mob and I can see this on my unit frames' debuffs BUT the bar group from Raven is only able to show 1 set at a time.

I will check and make sure the "Cast By" settings are accurate. Thanks for your help and maintaining this addon!!

EDIT: I figured out the Moonkin issue. I had some strange settings checked under the "Debuffs" section. I did double-check the settings for the Eruption debuff though and those are all correct. I'll be able to give you more data tonight after our attempts
Last edited by SoulFlare99 : 07-21-11 at 09:11 AM.
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Unread 07-21-11, 09:24 AM  
Bellante_mazrigos
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Following up on the Fire Nova - flame shock refresh issue, here's screen shots after the new version is in:

Before: http://bildr.no/image/932020.jpeg

After: http://bildr.no/image/932021.jpeg

I've shown auras in Pitbull to check against.

As can be seen, it's not entirely accurate for some reason, I think it might be that when you refresh flame shock on a target between ticks of the dot, the time left until the next tick gets added to the refresh time, so you don't clip the tick (presume you know what I mean by all this).

However, the positive twist on this is that, whilst it's not entirely accurate, it will always underestimate time left on the dot, never overestimate, so it accomplishes the goal reasonably (which is mainly for keeping up flame shock dots on Rhyolith's legs that I need it, all other AOE pulls will end too quickly for it to matter).

So it's up to you if you feel it's worth looking into, but I'm fairly sure it's the dot clipping mechanic that makes the difference.
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Unread 07-21-11, 11:01 AM  
Tojaso
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Re: Re: Re: missing some short debuffs.

Originally posted by sindalee
thanks i will check those timer options, cast by is correct and blacklist is empty.

<3

edit: show unlimited was not enabled. by default it was off, yet "show full bars" was selected. i'm using icons not bars, i assume that's fine though?
Show Full Bars won't do anything in icon configs so no worries there. Glad you found the timer option issue.
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Unread 07-21-11, 11:08 AM  
Tojaso
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Originally posted by SoulFlare99
EDIT: I figured out the Moonkin issue. I had some strange settings checked under the "Debuffs" section. I did double-check the settings for the Eruption debuff though and those are all correct. I'll be able to give you more data tonight after our attempts
Thank you for the update. I'm a bit concerned about settings for the Debuffs bar group getting away from defaults without people expecting it so I look forward to hearing how the raid goes. Eruption is cast by volcanos rather than the boss so it might have some kind of special case involved that I'd like to figure out.
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Unread 07-21-11, 11:19 AM  
Tojaso
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Originally posted by Bellante_mazrigos
Following up on the Fire Nova - flame shock refresh issue, here's screen shots after the new version is in:

...

So it's up to you if you feel it's worth looking into, but I'm fairly sure it's the dot clipping mechanic that makes the difference.
I like the tick/clipping hypothesis to explain the difference. There really isn't more info available to make it more accurate unless the mobs are being targeted by someone. Raven does scan every second or so all raid members and their targets to try to improve accuracy (as well as pet and focus) so if you only have two targets like the two legs then setting focus on one and swapping it with target as required might help too. Let me know if that does help and, if not, I'll do more testing.
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Unread 07-21-11, 12:01 PM  
Bellante_mazrigos
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Originally posted by Tojaso
I like the tick/clipping hypothesis to explain the difference. There really isn't more info available to make it more accurate unless the mobs are being targeted by someone. Raven does scan every second or so all raid members and their targets to try to improve accuracy (as well as pet and focus) so if you only have two targets like the two legs then setting focus on one and swapping it with target as required might help too. Let me know if that does help and, if not, I'll do more testing.
I'm fairly sure it's the clipping issue to be honest. I've done some testing using Gnosis (addon), where I basically just keep spamming my flame shock as it comes off cd.

Since the cooldown on my shock is 6 secs, and the time between ticks is not 3 secs, spamming flame shock a number of times in a row will show you what it looks like with the clipping time added (except in my example, you'll only see the total uptime of flame shock change, whereas if I spammed Fire nova, it'll add 6 secs AND the remaining time until it ticks):

http://bildr.no/image/932109.jpeg
http://bildr.no/image/932108.jpeg
http://bildr.no/image/932106.jpeg

As can be seen on Gnosis (the bars under my char), the more precise decimal times are, respectively:

19.44
19.73
20.10

While in Raven, I obviously haven't set it to show digits, but on the last screenshot, it's obvious that Raven correctly detects the clipping on a target that's being monitored (Like Target or Focus, as you point out).

Since the cooldown on Fire Nova is 4 seconds, you'll be clipping like a madman, and therefore add more than 6 secs on every Fire Nova.

I was considering switching leg on focus every time I switch around, but tbh, there's enough going on with the steering and tossing a flame shock into adds that I really don't see it as neither feasible or really necessary.

The solution you've provided gives a reasonable estimate, and I expect it to be ample for Rhyolith, particularly as switching legs will happen all the time anyway, thus updating the timer.

In other words, my comment below was purely if you knew that there was a way of making it accurate. More of an aesthetic concern, really.
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Unread 07-22-11, 11:56 AM  
Tojaso
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Originally posted by Bellante_mazrigos
...

The solution you've provided gives a reasonable estimate, and I expect it to be ample for Rhyolith, particularly as switching legs will happen all the time anyway, thus updating the timer.

In other words, my comment below was purely if you knew that there was a way of making it accurate. More of an aesthetic concern, really.
It is often tricky to handle special cases like this and it is good to know that the change is at least a step in the right direction.
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