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Updated: | 12-01-10 12:47 PM |
Created: | 10-22-10 02:59 PM |
Downloads: | 14,817 |
Favorites: | 97 |
MD5: |
News
I don't play WoW anymore (at least currently) and do not have an active subscription. So I cannot and will not work on my addons anymore. Sorry.
However, Calebzor has done awesome work in updating and improving this addon, including an ingame config. Check it out here!
About
nivBuffs is a replacement for blizzards default buff frames. It shows your buffs, debuffs and temporary weapon enchants.
Features
-- Anchored to topleft corner of the UI, -- growing horizontally to the right in rows of 20 icons, -- next row exactly below the previous buffAnchor = { "TOPLEFT", "UIParent", "TOPLEFT", 15, -15 }, buffXoffset = 35, buffYoffset = 0, buffIconsPerRow = 20, buffMaxWraps = 10, buffWrapXoffset = 0, buffWrapYoffset = -55, -- Anchored to topright corner of the UI, -- growing horizontally to the left in rows of 20 icons, -- next row exactly below the previous buffAnchor = { "TOPRIGHT", "UIParent", "TOPRIGHT", -15, -15 }, buffXoffset = -35, buffYoffset = 0, buffIconsPerRow = 20, buffMaxWraps = 10, buffWrapXoffset = 0, buffWrapYoffset = -55, -- Anchored to topleft corner of the UI, -- growing vertically down in rows of 15 icons, -- next row to the right of the previous buffAnchor = { "TOPLEFT", "UIParent", "TOPLEFT", 15, -15 }, buffXoffset = 0, buffYoffset = -35, buffIconsPerRow = 15, buffMaxWraps = 10, buffWrapXoffset = 35, buffWrapYoffset = 0, -- Anchored to bottomleft corner of the UI, -- growing vertically up in rows of 15 icons, -- next row to the right of the previous buffAnchor = { "BOTTOMLEFT", "UIParent", "BOTTOMLEFT", 15, 250 }, buffXoffset = 0, buffYoffset = 35, buffIconsPerRow = 15, buffMaxWraps = 10, buffWrapXoffset = 35, buffWrapYoffset = 0, -- Anchored to the topleft corner of the minimap, -- growing vertically down in rows of 15 icons, -- next row to the left of the previous buffAnchor = { "TOPRIGHT", "Minimap", "TOPLEFT", -25, 0 }, buffXoffset = 0, buffYoffset = -35, buffIconsPerRow = 15, buffMaxWraps = 10, buffWrapXoffset = -35, buffWrapYoffset = 0,
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Leyáh |
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10-24-10, 08:43 AM | |
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@ blaugznis and vlakarados:
Both fixed in r5. |
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Luzzifus |
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vlakarados |
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blaugznis |
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Luzzifus |
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10-23-10, 10:11 PM | |
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This error popped up 94 times. They were all the same except the "time = 7119.901" number changed. Buffing out of combat before a boss.
Code:
1x Interface\FrameXML\SecureGroupHeaders.lua:754: attempt to call method 'ClearAllPoints' (a nil value): Interface\FrameXML\SecureGroupHeaders.lua:1031: in function `SecureAuraHeader_Update': Interface\FrameXML\SecureGroupHeaders.lua:661: in function <Interface\FrameXML\SecureGroupHeaders.lua:657>: Locals: self = nivBuffs_Buffs { 0 = <userdata> ActiveChildren = <function> @ nivBuffs\nivBuffs.lua:21: } filter = "HELPFUL" groupBy = nil unit = "player" includeWeapons = 1 consolidateTo = 1 consolidateDuration = 30 consolidateThreshold = 10 consolidateFraction = 0.1 sortDirection = "-" separateOwn = 0 sortMethod = <function> @ Interface\FrameXML\SecureGroupHeaders.lua:886: time = 7119.901 consolidateTable = <table> { 1 = <table> {} 2 = <table> {} position = 1 } weaponPosition = 1 tonumber = <function> defined =[C]:-1 sorters = <table> { INDEX = <table> {} TIME = <table> {} NAME = <table> {} EXPIRES = <table> {} } wipe = <function> defined =[C]:-1 tokenTable = <table> { 1 = <table> {} 2 = <table> {} position = 1 } sortingTable = <table> { 1 = <table> {} 2 = <table> {} 3 = <table> {} 4 = <table> {} 5 = <table> {} 6 = <table> {} 7 = <table> {} 8 = <table> {} 9 = <table> {} } groupingTable = <table> { 1 = "HELPFUL" HELPFUL = 1 } stripRAID = <function> @ Interface\FrameXML\SecureGroupHeaders.lua:863: ipairs = <function> defined =[C]:-1 freshTable = <function> @ Interface\FrameXML\SecureGroupHeaders.lua:871: max = <function> defined =[C]:-1 tinsert = <function> defined =[C]:-1 releaseTable = <function> @ Interface\FrameXML\SecureGroupHeaders.lua:876: configureAuras = <function> @ Interface\FrameXML\SecureGroupHeaders.lua:692: tremove = <function> defined =[C]:-1 --- |
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brotherhobbes |
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10-23-10, 06:36 PM | |
A Murloc Raider
Forum posts: 6
File comments: 73
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rogues have 3 temporary weapon enchants now, this mod only works for mh/oh enchants.
EDIT: sorry, just read the secureheader thread and saw this: - The third weapon enchant button is not implemented yet in the new securedauraheader nevermind for now EDIT2: actually, iirc, the normal buff mods are able to cancel weapon enchants just fine and can display them without issue, possible to integrate that into this mod so it's perfect?
Last edited by kbc8090 : 10-23-10 at 07:22 PM.
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kbc8090 |
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10-23-10, 05:15 PM | |
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With a little editing to the config code, this addon seems to be the perfect replacement for Satrina's Buff Frames.
Thanks!
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Waky |
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10-23-10, 03:36 PM | |||
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Code:
-- Glue the <AnchorFrom> corner of the buff header to the <AnchorTo> corner of <AnchorFrame> buffAnchorFrom = "TOPRIGHT", buffAnchorFrame = "UIParent", buffAnchorTo = "TOPRIGHT", -- horizontal (X) and vertical (Y) buff header offset relative to its anchor point buffXpos = -15, buffYpos = -15, -- horizontal distance between buffs buffXoffset = -35,
Last edited by Luzzifus : 10-23-10 at 04:21 PM.
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Luzzifus |
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10-23-10, 03:28 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 14
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Code:
-- Glue the <AnchorFrom> corner of the buff header to the <AnchorTo> corner of <AnchorFrame> buffAnchorFrom = "TOPRIGHT", buffAnchorFrame = "UIParent", buffAnchorTo = "TOPRIGHT", That doesnt work. They still grow from left to right. As the guy stated underneath, neither buffAnchorTo = "TOPLEFT" combination worked. Before you ask, my frames were inside my screen by putting minus value to X. They just keep growing to the right... Also this:
Last edited by kakakia456 : 10-23-10 at 03:33 PM.
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kakakia456 |
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10-23-10, 02:21 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 17
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Hey, is there any way to disable cooldown spiral appearance on buffs/debuffs?
Thanks!
Last edited by blaugznis : 10-23-10 at 02:22 PM.
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blaugznis |
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10-23-10, 11:54 AM | ||
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"Set "Xoffset" to a negative value." Try this: Code:
-- Glue the <AnchorFrom> corner of the buff header to the <AnchorTo> corner of <AnchorFrame> buffAnchorFrom = "TOPRIGHT", buffAnchorFrame = "UIParent", buffAnchorTo = "TOPRIGHT", -- horizontal (X) and vertical (Y) buff header offset relative to its anchor point buffXpos = -15, buffYpos = -15, -- horizontal distance between buffs buffXoffset = -35, PS: Ich spreche auch deutsch.
Last edited by Luzzifus : 10-23-10 at 11:59 AM.
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Luzzifus |
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10-23-10, 11:34 AM | ||
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Code:
buffAnchorFrom = "TOPLEFT", buffAnchorFrame = "UIParent", buffAnchorTo = "TOPRLEFT", Code:
buffAnchorFrom = "TOPLEFT", buffAnchorFrame = "UIParent", buffAnchorTo = "TOPRIGHT", Code:
buffAnchorFrom = "TOPRIGHT", buffAnchorFrame = "UIParent", buffAnchorTo = "TOPLEFT", Code:
buffAnchorFrom = "TOPRIGHT", buffAnchorFrame = "UIParent", buffAnchorTo = "TOPRIGHT", ---------------------- I just thought that changing default: Code:
-- Glue the <AnchorFrom> corner of the buff header to the <AnchorTo> corner of <AnchorFrame> buffAnchorFrom = "TOPLEFT", buffAnchorFrame = "UIParent", buffAnchorTo = "TOPLEFT", -- horizontal (X) and vertical (Y) buff header offset relative to its anchor point buffXpos = 15, buffYpos = -15, Code:
-- Glue the <AnchorFrom> corner of the buff header to the <AnchorTo> corner of <AnchorFrame> buffAnchorFrom = "TOPRIGHT, buffAnchorFrame = "UIParent", buffAnchorTo = "TOPRIGHT", -- horizontal (X) and vertical (Y) buff header offset relative to its anchor point buffXpos = -15, buffYpos = -15,
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Quokka |
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10-23-10, 10:58 AM | ||
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Luzzifus |
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10-23-10, 10:36 AM | ||
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I changed the config a little Code:
buffAnchor = "TOPRIGHT", -- screen anchor point for the buff header buffXpos = -15, -- the horizontal buff header offset relative to its anchor point buffYpos = -15, -- the vertical buff header offset relative to its anchor point debuffAnchor = "TOPRIGHT", -- screen anchor point for the debuff header debuffXpos = -15, -- the horizontal debuff header offset relative to its anchor point debuffYpos = -135, -- the vertical debuff header offset relative to its anchor point this changes once I remove or add a buff
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Quokka |
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